Beispiel #1
0
/**
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
*/
static void CG_ServerCommand(void)
{
	const char	*cmd;
	char		text[MAX_SAY_TEXT];

	cmd = BG_Argv(0);

	if (!cmd[0]) {
		// server claimed the command
		return;
	}

	if (!strcmp(cmd, "cp")) {
		CG_CenterPrint(BG_Argv(1));
		return;
	}

	if (!strcmp(cmd, "cs")) {
		CG_ConfigStringModified();
		return;
	}

	if (!strcmp(cmd, "pings")) {
		CG_ParsePings();
		return;
	}

	if (!strcmp(cmd, "tinfo")) {
		CG_ParseTeamInfo();
	}

	if (!strcmp(cmd, "print")) {
		CG_Printf("%s", BG_Argv(1));
		return;
	}

	if (!strcmp(cmd, "screenprint")) {
		Q_strncpyz(text, BG_Argv(1), sizeof text);
		CG_AddScreenMessage(text, qfalse);
		CG_Printf("%s\n", text);
		return;
	}

	if (!strcmp(cmd, "s")) {
		CG_ParseScores();
		return;
	}

	if (!strcmp(cmd, "stats")) {
		CG_ParseStats();
		return;
	}

	if (!strcmp(cmd, "chat")) {
		if (cg_teamChatsOnly.integer) {
			return;
		}
		if (cg_teamChatBeep.integer) {
			trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND);
		}
		Q_strncpyz(text, BG_Argv(1), sizeof text);
		CG_RemoveChatEscapeChar(text);
		CG_AddScreenMessage(text, qfalse);
		CG_Printf("%s\n", text);
		return;
	}

	if (!strcmp(cmd, "tchat")) {
		if (cg_chatBeep.integer) {
			trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND);
		}
		Q_strncpyz(text, BG_Argv(1), sizeof text);
		CG_RemoveChatEscapeChar(text);
		CG_AddScreenMessage(text, qtrue);
		CG_Printf("%s\n", text);
		return;
	}

	if (!strcmp(cmd, "map_restart")) {
		CG_MapRestart();
		return;
	}

	if (!strcmp(cmd, "remapShader") == 0) {
		if (trap_Argc() == 4) {
			char shader1[MAX_QPATH];
			char shader2[MAX_QPATH];
			char shader3[MAX_QPATH];

			Q_strncpyz(shader1, BG_Argv(1), sizeof(shader1));
			Q_strncpyz(shader2, BG_Argv(2), sizeof(shader2));
			Q_strncpyz(shader3, BG_Argv(3), sizeof(shader3));

			trap_R_RemapShader(shader1, shader2, shader3);
		}

		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if (!strcmp(cmd, "clientLevelShot")) {
		cg.levelShot = qtrue;
		return;
	}

	CG_Printf("Unknown client game command: %s\n", cmd);
}
Beispiel #2
0
/*
=================
CG_ServerCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand(void)
{
	const char     *cmd;
	char            text[MAX_SAY_TEXT];

	cmd = CG_Argv(0);

	if(!cmd[0])
	{
		// server claimed the command
		return;
	}

	if(!strcmp(cmd, "cp"))
	{
		CG_CenterPrint(CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH);
		return;
	}

	if(!strcmp(cmd, "cs"))
	{
		CG_ConfigStringModified();
		return;
	}

	if(!strcmp(cmd, "print"))
	{
		CG_Printf("%s", CG_Argv(1));

		cmd = CG_Argv(1);		// yes, this is obviously a hack, but so is the way we hear about
		// votes passing or failing
		if(!Q_stricmpn(cmd, "vote failed", 11) || !Q_stricmpn(cmd, "team vote failed", 16))
		{
			trap_S_StartLocalSound(cgs.media.voteFailed, CHAN_ANNOUNCER);
		}
		else if(!Q_stricmpn(cmd, "vote passed", 11) || !Q_stricmpn(cmd, "team vote passed", 16))
		{
			trap_S_StartLocalSound(cgs.media.votePassed, CHAN_ANNOUNCER);
		}
		return;
	}

	if(!strcmp(cmd, "chat"))
	{
		if(!cg_teamChatsOnly.integer)
		{
			trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND);
			Q_strncpyz(text, CG_Argv(1), MAX_SAY_TEXT);
			CG_RemoveChatEscapeChar(text);
			CG_Printf("%s\n", text);
		}
		return;
	}

	if(!strcmp(cmd, "tchat"))
	{
		trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND);
		Q_strncpyz(text, CG_Argv(1), MAX_SAY_TEXT);
		CG_RemoveChatEscapeChar(text);
		CG_AddToTeamChat(text);
		CG_Printf("%s\n", text);
		return;
	}
	if(!strcmp(cmd, "vchat"))
	{
		CG_VoiceChat(SAY_ALL);
		return;
	}

	if(!strcmp(cmd, "vtchat"))
	{
		CG_VoiceChat(SAY_TEAM);
		return;
	}

	if(!strcmp(cmd, "vtell"))
	{
		CG_VoiceChat(SAY_TELL);
		return;
	}

	if(!strcmp(cmd, "scores"))
	{
		CG_ParseScores();
		return;
	}

	if(!strcmp(cmd, "tinfo"))
	{
		CG_ParseTeamInfo();
		return;
	}

	if(!strcmp(cmd, "map_restart"))
	{
		CG_MapRestart();
		return;
	}

	if(Q_stricmp(cmd, "remapShader") == 0)
	{
		if(trap_Argc() == 4)
		{
			char            shader1[MAX_QPATH];
			char            shader2[MAX_QPATH];
			char            shader3[MAX_QPATH];

			Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1));
			Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2));
			Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3));

			trap_R_RemapShader(shader1, shader2, shader3);
		}

		return;
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if(!strcmp(cmd, "loaddeferred"))
	{
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if(!strcmp(cmd, "clientLevelShot"))
	{
		cg.levelShot = qtrue;
		return;
	}

	if(!strcmp(cmd, "spWin"))
	{
		CG_spWin();
		return;
	}

	if(!strcmp(cmd, "spLose"))
	{
		CG_spLose();
		return;
	}

	CG_Printf("Unknown client game command: %s\n", cmd);
}
static void CG_ServerCommand( void ) {
	const char	*cmd;
	char		text[MAX_NOTIFICATION_CHARS]; // extra bytes for name
	qboolean	IRCG = qfalse;

	cmd = CG_Argv(0);

	if ( !cmd[0] ) {
		// server claimed the command
		return;
	}

	// Jedi Knight Galaxies
	// Check the crossover
	if ( uiImports->HandleServerCommand( cmd ) )
		return;

	if (!strcmp(cmd, "svr")) { // Server redirect
		CG_ServerRedirect();
		return;
	}

	if (!strcmp(cmd, "cin")) {
		Cin_ProcessCinematic_f();
		return;
	}

	if (!strcmp(cmd, "cinb")) {
		Cin_ProcessCinematicBinary_f();
		return;
	}

	if (!strcmp(cmd, "cb")) {
		CinBuild_Cmd_f();
		return;
	}

	if (!strcmp(cmd, "cbb")) {
		Cmd_CBB_f();
		return;
	}
	if (!strcmp(cmd, "dc")) {
		cg.deathcamFadeStart = cg.time;
		cg.deathcamTime = atoi(_Cmd_Argv(1));
		cg.deathcamRadius = atoi(_Cmd_Argv(2));
		VectorSet(cg.deathcamCenter, atof(_Cmd_Argv(3)),atof(_Cmd_Argv(4)),atof(_Cmd_Argv(5)));
		ChatBox_CloseChat();
		return;
	}

	if (!strcmp(cmd, "dcr")) {
		cg.deathcamFadeStart = 0;
		cg.deathcamTime = 0;
		cg.deathcamRadius = 0;
		VectorSet(cg.deathcamCenter, 0, 0, 0);
		return;
	}

	// Forced weapon change
	if (!strcmp(cmd, "chw")) {
		cg.weaponSelect = atoi(CG_Argv(1));
		return;
	}

	if (!strcmp(cmd, "clearinv"))
	{
		cg.playerInventory->clear();
		return;
	}

	if ( !strcmp( cmd, "spc" ) )
	{
		trap->Cvar_Set("ui_myteam", "3");
		trap->OpenUIMenu(UIMENU_PLAYERCONFIG); //UIMENU_CLASSSEL
		return;
	}

	if ( !strcmp( cmd, "nfr" ) )
	{ //"nfr" == "new force rank" (want a short string)
		int doMenu = 0;
		int setTeam = 0;
		int newRank = 0;

		if (trap->Cmd_Argc() < 3)
		{
#ifdef _DEBUG
			Com_Printf("WARNING: Invalid newForceRank string\n");
#endif
			return;
		}

		newRank = atoi(CG_Argv(1));
		doMenu = atoi(CG_Argv(2));
		setTeam = atoi(CG_Argv(3));

		trap->Cvar_Set("ui_rankChange", va("%i", newRank));

		trap->Cvar_Set("ui_myteam", va("%i", setTeam));

		if (!( trap->Key_GetCatcher() & KEYCATCH_UI ) && doMenu)
		{
			trap->OpenUIMenu(UIMENU_PLAYERCONFIG);
		}

		return;
	}

	if ( !strcmp( cmd, "kg2" ) )
	{ //Kill a ghoul2 instance in this slot.
	  //If it has been occupied since this message was sent somehow, the worst that can (should) happen
	  //is the instance will have to reinit with its current info.
		int indexNum = 0;
		int argNum = trap->Cmd_Argc();
		int i = 1;
		
		if (argNum < 1)
		{
			return;
		}

		while (i < argNum)
		{
			indexNum = atoi(CG_Argv(i));

			if (cg_entities[indexNum].ghoul2 && trap->G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2))
			{
				if (indexNum < MAX_CLIENTS)
				{ //You try to do very bad thing!
#ifdef _DEBUG
					Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n");
#endif
					return;
				}

				CG_KillCEntityG2(indexNum);
			}

			i++;
		}
		
		return;
	}

	if (!strcmp(cmd, "kls"))
	{ //kill looping sounds
		int indexNum = 0;
		int argNum = trap->Cmd_Argc();
		centity_t *clent = NULL;
		centity_t *trackerent = NULL;
		
		if (argNum < 1)
		{
			assert(0);
			return;
		}

		indexNum = atoi(CG_Argv(1));

		if (indexNum != -1)
		{
			clent = &cg_entities[indexNum];
		}

		if (argNum >= 2)
		{
			indexNum = atoi(CG_Argv(2));

			if (indexNum != -1)
			{
				trackerent = &cg_entities[indexNum];
			}
		}

		if (clent)
		{
			CG_S_StopLoopingSound(clent->currentState.number, -1);
		}
		if (trackerent)
		{
			CG_S_StopLoopingSound(trackerent->currentState.number, -1);
		}

		return;
	}

	//eezstreet add
	if ( !strcmp (cmd, "aciset") )
	{
		int number = atoi(CG_Argv(1));
		cg.weaponSelect = number;
		return;
	}

	if ( !strcmp (cmd, "ieq") )
	{
	    if ( trap->Cmd_Argc() == 3 )
	    {
	        int newItem = atoi (CG_Argv (1));
	        int oldItem = atoi (CG_Argv (2));
	        
			(*cg.playerInventory)[newItem].equipped = true;
			if (oldItem != -1) {
				(*cg.playerInventory)[oldItem].equipped = false;
			}
	        uiImports->InventoryNotify( INVENTORYNOTIFY_UPDATE );
	    }
	    return;
	}
	
	if ( !strcmp (cmd, "iueq") )
	{
	    if ( trap->Cmd_Argc() == 2 )
	    {
	        int slot = atoi (CG_Argv (1));
			(*cg.playerInventory)[slot].equipped = false;
	        uiImports->InventoryNotify( INVENTORYNOTIFY_UPDATE );
	    }
	    
	    return;
	}
	if ( !strcmp (cmd, "inventory_update") )
	{
		cg.predictedPlayerState.credits = atoi(CG_Argv(1));
		uiImports->InventoryNotify (INVENTORYNOTIFY_UPDATE);
		return;
	}

	if(!strcmp(cmd, "frcaci"))
	{
		// Force ACI
		JKG_CG_FillACISlot(atoi(CG_Argv(0)), atoi(CG_Argv(1)));
		return;
	}

	if (!strcmp(cmd, "ircg"))
	{ //this means param 2 is the body index and we want to copy to bodyqueue on it
		IRCG = qtrue;
	}

	if (!strcmp(cmd, "rcg") || IRCG)
	{ //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably)
		int indexNum = 0;
		int argNum = trap->Cmd_Argc();
		centity_t *clent;
		
		if (argNum < 1)
		{
			assert(0);
			return;
		}

		indexNum = atoi(CG_Argv(1));
		if (indexNum < 0 || indexNum >= MAX_CLIENTS)
		{
			assert(0);
			return;
		}

		clent = &cg_entities[indexNum];

		//assert(clent->ghoul2);
		if (!clent->ghoul2)
		{ //this can happen while connecting as a client
			return;
		}

#ifdef _DEBUG
		if (!trap->G2_HaveWeGhoul2Models(clent->ghoul2))
		{
			assert(!"Tried to reset state on a bad instance. Crash is inevitable.");
		}
#endif

		if (IRCG)
		{
			int bodyIndex = 0;
			int weaponIndex = 0;
			int weaponVariation = 0;
			int side = 0;
			centity_t *body;

			assert(argNum >= 4);
			bodyIndex = atoi(CG_Argv(2));
			weaponIndex = atoi(CG_Argv(3));
			weaponVariation = atoi (CG_Argv (4));
			side = atoi(CG_Argv(5));

			body = &cg_entities[bodyIndex];

			if (side)
			{
				body->teamPowerType = qtrue; //light side
			}
			else
			{
				body->teamPowerType = qfalse; //dark side
			}

			CG_BodyQueueCopy(body, clent->currentState.number, weaponIndex, weaponVariation);
		}

		//reattach any missing limbs
		if (clent->torsoBolt)
		{
			CG_ReattachLimb(clent);
		}

		//make sure ragdoll state is reset
		if (clent->isRagging)
		{
			clent->isRagging = qfalse;
			trap->G2API_SetRagDoll(clent->ghoul2, NULL); //calling with null parms resets to no ragdoll.
		}
		
		//clear all the decals as well
		trap->G2API_ClearSkinGore(clent->ghoul2);

		clent->weapon = 0;
		clent->ghoul2weapon = NULL; //force a weapon reinit

		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CG_CheckSVStringEdRef(strEd, CG_Argv(1));
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cps" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		char *x = (char *)CG_Argv(1);
		if (x[0] == '@')
		{
			x++;
		}
		trap->SE_GetStringTextString(x, strEd, MAX_STRINGED_SV_STRING);
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	// Warzone Tickets...
	if ( !strcmp( cmd, "tkt" ) ) {
		//CG_Printf("CG_Argv(0) = %s. CG_Argv(1) = %s. CG_Argv(2) = %s. CG_Argv(3) = %s.\n", CG_Argv(0), CG_Argv(1), CG_Argv(2), CG_Argv(3));
		cgs.redtickets = atoi(CG_Argv(1));
		cgs.bluetickets = atoi(CG_Argv(2));
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CG_CheckSVStringEdRef(strEd, CG_Argv(1));
		trap->Print( "%s", strEd );
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv(2), sizeof (text) );
			CG_RemoveChatEscapeChar( text );
			CG_ChatBox_AddString(text, atoi(CG_Argv(1)));
			trap->Print( "*%s\n", text );
		}
		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
		trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv(2), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_ChatBox_AddString(text, atoi(CG_Argv(1)));
		trap->Print( "*%s\n", text );

		return;
	}

	//chat with location, possibly localized.
	if ( !strcmp( cmd, "lchat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			char name[MAX_STRING_CHARS];
			char loc[MAX_STRING_CHARS];
			char color[8];
			char message[MAX_STRING_CHARS];
			int fadeLevel;

			if (trap->Cmd_Argc() < 4)
			{
				return;
			}
			fadeLevel = atoi(CG_Argv(1));
			strcpy(name, CG_Argv(2));
			strcpy(loc, CG_Argv(3));
			strcpy(color, CG_Argv(4));
			strcpy(message, CG_Argv(5));

			if (loc[0] == '@')
			{ //get localized text
				trap->SE_GetStringTextString(loc+1, loc, MAX_STRING_CHARS);
			}

			trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			//Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
			Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message);
			CG_RemoveChatEscapeChar( text );
			CG_ChatBox_AddString(text, fadeLevel);
			trap->Print( "*%s\n", text );
		}
		return;
	}
	if ( !strcmp( cmd, "ltchat" ) ) {
		char name[MAX_STRING_CHARS];
		char loc[MAX_STRING_CHARS];
		char color[8];
		char message[MAX_STRING_CHARS];
		int fadeLevel;

		if (trap->Cmd_Argc() < 4)
		{
			return;
		}
		fadeLevel = atoi(CG_Argv(1));
		strcpy(name, CG_Argv(2));
		strcpy(loc, CG_Argv(3));
		strcpy(color, CG_Argv(4));
		strcpy(message, CG_Argv(5));

		if (loc[0] == '@')
		{ //get localized text
			trap->SE_GetStringTextString(loc+1, loc, MAX_STRING_CHARS);
		}

		trap->S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		//Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
		Com_sprintf(text, MAX_SAY_TEXT, "%s<%s> ^%s%s", name, loc, color, message);
		CG_RemoveChatEscapeChar( text );
		CG_ChatBox_AddString(text, fadeLevel);
		trap->Print( "*%s\n", text );

		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

	if ( !strcmp( cmd, "fmrefresh" ) ) {
		JKG_FireModeUpdate();
		return;
	}

	//[OverflowProtection]
	//this command was vulnerable to buffer overflow and could cause problems due to not properly returning 
	//after processing the command.
	if ( !strcmp( cmd, "remapShader" ) ) 
	{
		if ( trap->Cmd_Argc() == 4 )
		{
			char shader1[MAX_QPATH];
			char shader2[MAX_QPATH];
			Q_strncpyz( shader1, CG_Argv( 1 ), sizeof( shader1 ) );
			Q_strncpyz( shader2, CG_Argv( 2 ), sizeof( shader2 ) );
			trap->R_RemapShader( shader1, shader2, CG_Argv( 3 ) );
			return;
		}
		return;
	}
	//[/OverflowProtection]

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddefered" ) ) {	// FIXME: spelled wrong, but not changing for demo
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	// Team Party List
	if ( !strcmp( cmd, "tpl" ))
	{
		int i, iID, iLen;

		for ( i = 0, iLen = (( trap->Cmd_Argc() - 1 ) / 5 ); i < iLen; i++ )
		{
			iID	= atoi( CG_Argv( i * 5 + 1 ));
			cgs.partyList[iID].id = atoi( CG_Argv( i * 5 + 2 ));
			cgs.partyList[iID].classId = atoi( CG_Argv( i * 5 + 3 ));
			cgs.partyList[iID].time	= atoi( CG_Argv( i * 5 + 4 ));
			Q_strncpyz( cgs.partyList[iID].message, ( char * ) CG_Argv( i * 5 + 5 ), sizeof( cgs.partyList[iID].message ));

			if ( cgs.partyList[iID].time > cgs.partyListTime )
			{
				cgs.partyListTime = cgs.partyList[iID].time;
			}
		}
		/* Notify UI */
		uiImports->PartyMngtNotify( PARTYNOTIFY_UPDATESEEKERS );
		return;
	}

	// Team Party Invites
	if ( !strcmp( cmd, "tpi" ))
	{
		/* Can't do this with an active party o.o */
		cgs.party.active = 0;

		/* Scan the incoming string into the party struct */
		sscanf( CG_Argv( 1 ), "%i %i %i %i %i %i %i %i %i %i %i %i %i %i %i",
			&cgs.party.invites[0].id, &cgs.party.invites[0].leaderId, &cgs.party.invites[0].memberCount,
			&cgs.party.invites[1].id, &cgs.party.invites[1].leaderId, &cgs.party.invites[1].memberCount,
			&cgs.party.invites[2].id, &cgs.party.invites[2].leaderId, &cgs.party.invites[2].memberCount,
			&cgs.party.invites[3].id, &cgs.party.invites[3].leaderId, &cgs.party.invites[3].memberCount,
			&cgs.party.invites[4].id, &cgs.party.invites[4].leaderId, &cgs.party.invites[4].memberCount );

		/* Win cake */

		/* Notify UI */
		uiImports->PartyMngtNotify( PARTYNOTIFY_UPDATESTATE );
		return;
	}

	// Team Party Update
	if ( !strcmp( cmd, "tpu" ))
	{
		int i;

		/* Set the party status to active */
		cgs.party.active = 1;

		/* Scan the incoming string into the party struct */
		sscanf( CG_Argv( 1 ), "%i %i %i %i %i %i %i %i %i %i %i",
			&cgs.party.number,
			&cgs.party.members[0].id, &cgs.party.members[0].classId,
			&cgs.party.members[1].id, &cgs.party.members[1].classId,
			&cgs.party.members[2].id, &cgs.party.members[2].classId,
			&cgs.party.members[3].id, &cgs.party.members[3].classId,
			&cgs.party.members[4].id, &cgs.party.members[4].classId );

		/* Parse the members and fix the status and ID's! */
		for ( i = 0; i < 5; i++ )
		{
			if ( cgs.party.members[i].id < 0 )
			{
				cgs.party.members[i].id = abs( cgs.party.members[i].id + 1 );
				cgs.party.members[i].status = -1;
			}
			else
			{
				cgs.party.members[i].status = 0;
			}
		}

		/* Set the party leader status accordingly */
		cgs.party.members[0].status = 1;

		/* Notify UI */
		uiImports->PartyMngtNotify( PARTYNOTIFY_UPDATESTATE );
		return;
	}

	if( !strcmp( cmd, "pInv" ))
	{
		BG_ReceivedItemPacket(BG_ItemPacketFromName(CG_Argv(1)));
		uiImports->ItemsUpdated();
		return;
	}

	if (!strcmp(cmd, "pTrade"))
	{
		BG_ReceivedTradePacket(BG_TradePacketFromName(CG_Argv(1)));
		uiImports->ItemsUpdated();
		return;
	}

	// UQ1: Use an event!!!!
	// eez: Again, this is only getting sent to one client, so no go
	if( !strcmp( cmd, "hitmarker") )
	{
		// All this does is make a hitmarker display. Nothing too fancy.
		trap->S_StartSound(NULL, cg.clientNum, CHAN_AUTO, cgs.media.hitmarkerSound);
		cg.hitmarkerLastTime = cg.time + 1000;
		return;
	}

	if( !strcmp( cmd, "notify") )
	{
		// add a notification to the display
		CG_Notifications_Add((char *)CG_Argv(2), qfalse);	// first arg is ignored. it's supposed to specify the type of message but it's unused.
		return;
	}

	if (!strcmp(cmd, "apc"))
	{
		// Ammo price check response
		uiImports->InventoryPriceCheckResult(atoi(CG_Argv(1)), atoi(CG_Argv(2)));
		return;
	}

	if (!strcmp(cmd, "cbi"))
	{
		// Client bought item
		char* playerName = va("%s", CG_Argv(2));
		for (int i = 3; i < trap->Cmd_Argc(); i++)
		{
			playerName = va("%s %s", playerName, CG_Argv(i));
		}
		JKG_ClientBoughtItem(playerName, atoi(CG_Argv(1)));
		return;
	}
	//eezstreet end

	trap->Print( "Unknown client game command: %s\n", cmd );
}
Beispiel #4
0
// The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv()
static void CG_ServerCommand( void ) {
	const char	*cmd;
	char		text[MAX_SAY_TEXT];
	qboolean	IRCG = qfalse;

	if ( JPLua_Event_ServerCommand() )
		return;

	cmd = CG_Argv( 0 );

	// server claimed the command
	if ( !cmd[0] )
		return;

	if ( !strcmp( cmd, "sxd" ) ) {
		// siege extended data, contains extra info certain classes may want to know about other clients
		CG_ParseSiegeExtendedData();
		return;
	}

	if ( !strcmp( cmd, "sb" ) ) {
		// siege briefing display
		CG_SiegeBriefingDisplay( atoi( CG_Argv( 1 ) ), qfalse );
		return;
	}

	if ( !strcmp( cmd, "scl" ) ) {
		trap->OpenUIMenu( UIMENU_CLASSSEL );
		return;
	}

	if ( !strcmp( cmd, "spc" ) ) {
		if ( !cg.demoPlayback ) {
			trap->Cvar_Set( "ui_myteam", "3" );
			trap->OpenUIMenu( UIMENU_PLAYERCONFIG );
		}
		return;
	}

	if ( !strcmp( cmd, "nfr" ) ) {
		// new force rank
		int doMenu = 0, setTeam = 0, newRank = 0;

		if ( trap->Cmd_Argc() < 3 ) {
#ifdef _DEBUG
			Com_Printf( "WARNING: Invalid newForceRank string\n" );
#endif
			return;
		}

		newRank = atoi( CG_Argv( 1 ) );
		doMenu = atoi( CG_Argv( 2 ) );
		setTeam = atoi( CG_Argv( 3 ) );

		trap->Cvar_Set( "ui_rankChange", va( "%i", newRank ) );

		trap->Cvar_Set( "ui_myteam", va( "%i", setTeam ) );

		if ( !(trap->Key_GetCatcher() & KEYCATCH_UI) && doMenu && !cg.demoPlayback )
			trap->OpenUIMenu( UIMENU_PLAYERCONFIG );

		return;
	}

	if ( !strcmp( cmd, "kg2" ) ) {
		// Kill a ghoul2 instance in this slot.
		// If it has been occupied since this message was sent somehow, the worst that can (should) happen is the instance
		//	will have to reinit with its current info.
		int i, indexNum = 0, argNum = trap->Cmd_Argc();

		if ( argNum < 1 )
			return;

		for ( i = 1; i < argNum; i++ ) {
			indexNum = atoi( CG_Argv( i ) );

			if ( cg_entities[indexNum].ghoul2 && trap->G2_HaveWeGhoul2Models( cg_entities[indexNum].ghoul2 ) ) {
				if ( indexNum < MAX_CLIENTS ) { //You try to do very bad thing!
#ifdef _DEBUG
					Com_Printf( "WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n" );
#endif
					return;
				}

				CG_KillCEntityG2( indexNum );
			}
		}

		return;
	}

	if ( !strcmp( cmd, "kls" ) ) {
		// kill looping sounds
		int indexNum = 0, argNum = trap->Cmd_Argc();
		centity_t *clent = NULL, *trackerent = NULL;

		if ( argNum < 1 ) {
			assert( 0 );
			return;
		}

		indexNum = atoi( CG_Argv( 1 ) );

		if ( indexNum != -1 )
			clent = &cg_entities[indexNum];

		if ( argNum >= 2 ) {
			indexNum = atoi( CG_Argv( 2 ) );

			if ( indexNum != -1 )
				trackerent = &cg_entities[indexNum];
		}

		if ( clent )
			CG_S_StopLoopingSound( clent->currentState.number, -1 );
		if ( trackerent )
			CG_S_StopLoopingSound( trackerent->currentState.number, -1 );

		return;
	}

	// this means param 2 is the body index and we want to copy to bodyqueue on it
	if ( !strcmp( cmd, "ircg" ) )
		IRCG = qtrue;

	if ( !strcmp( cmd, "rcg" ) || IRCG ) {
		//rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably)
		int indexNum = 0, argNum = trap->Cmd_Argc();
		centity_t *clent;

		if ( argNum < 1 ) {
			assert( 0 );
			return;
		}

		indexNum = atoi( CG_Argv( 1 ) );
		if ( indexNum < 0 || indexNum >= MAX_CLIENTS ) {
			assert( 0 );
			return;
		}

		clent = &cg_entities[indexNum];

		// this can happen while connecting as a client
		if ( !clent->ghoul2 )
			return;

#ifdef _DEBUG
		if ( !trap->G2_HaveWeGhoul2Models( clent->ghoul2 ) )
			assert( !"Tried to reset state on a bad instance. Crash is inevitable." );
#endif

		if ( IRCG ) {
			int bodyIndex = 0, weaponIndex = 0, side = 0;
			centity_t *body;

			assert( argNum >= 3 );
			bodyIndex = atoi( CG_Argv( 2 ) );
			weaponIndex = atoi( CG_Argv( 3 ) );
			side = atoi( CG_Argv( 4 ) );

			body = &cg_entities[bodyIndex];
			body->teamPowerType = side ? 1 : 0;

			CG_BodyQueueCopy( body, clent->currentState.number, weaponIndex );
		}

		// reattach any missing limbs
		if ( clent->torsoBolt )
			CG_ReattachLimb( clent );

		// make sure ragdoll state is reset
		if ( clent->isRagging ) {
			clent->isRagging = qfalse;
			trap->G2API_SetRagDoll( clent->ghoul2, NULL ); //calling with null parms resets to no ragdoll.
		}

		// clear all the decals as well
		trap->G2API_ClearSkinGore( clent->ghoul2 );

		clent->weapon = 0;
		clent->ghoul2weapon = NULL; //force a weapon reinit

		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CG_CheckSVStringEdRef( strEd, CG_Argv( 1 ) );
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30f, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cps" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		char *x = (char *)CG_Argv( 1 );
		if ( x[0] == '@' )
			x++;
		trap->SE_GetStringTextString( x, strEd, MAX_STRINGED_SV_STRING );
		//Raz: From OJP
		//	CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30f, BIGCHAR_WIDTH );
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.20f, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CG_CheckSVStringEdRef( strEd, CG_Argv( 1 ) );
		CG_LogPrintf( cg.log.console, strEd );
		trap->Print( "%s", strEd );
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		char *msg = JPLua_Event_ChatMessageRecieved( CG_Argv( 1 ) );

		//If a JPLua plugin cancelled it, bail
		if ( !msg )
			return;

		if ( !cg_teamChatsOnly.integer ) {
			char cbName[MAX_CHATBOX_IDENTIFIER_SIZE] = "normal";
			trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, msg, MAX_SAY_TEXT );

			if ( CG_ContainsChannelEscapeChar( text ) )
				Q_strncpyz( cbName, CG_RemoveChannelEscapeChar( text ), sizeof(cbName) );

			CG_RemoveChatEscapeChar( text );
			CG_LogPrintf( cg.log.console, va( "%s\n", text ) );
			if ( cg_newChatbox.integer )
				CG_ChatboxAddMessage( text, qfalse, cbName );
			else
				CG_ChatBox_AddString( text );
			trap->Print( "*%s\n", text );
			Q_CleanString( text, STRIP_COLOUR );
			CG_LogPrintf( cg.log.chat, va( "%s\n", text ) );
		}

		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
		trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_LogPrintf( cg.log.console, va( "%s\n", text ) );
		if ( cg_newChatbox.integer )
			CG_ChatboxAddMessage( text, qfalse, "team" );
		else
			CG_ChatBox_AddString( text );
		trap->Print( "*%s\n", text );
		Q_CleanString( text, STRIP_COLOUR );
		CG_LogPrintf( cg.log.chat, va( "%s\n", text ) );

		return;
	}

	//chat with location, possibly localized.
	if ( !strcmp( cmd, "lchat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			char name[MAX_STRING_CHARS], loc[MAX_STRING_CHARS], color[8], message[MAX_STRING_CHARS];

			if ( trap->Cmd_Argc() < 4 )
				return;

			Q_strncpyz( name, CG_Argv( 1 ), sizeof(name) );
			Q_strncpyz( loc, CG_Argv( 2 ), sizeof(loc) );
			Q_strncpyz( color, CG_Argv( 3 ), sizeof(color) );
			Q_strncpyz( message, CG_Argv( 4 ), sizeof(message) );

			if ( loc[0] == '@' )
				trap->SE_GetStringTextString( loc + 1, loc, sizeof(loc) );

			trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND );
			//	Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
			Com_sprintf( text, sizeof(text), "%s" S_COLOR_WHITE "<%s> ^%s%s", name, loc, color, message );
			CG_RemoveChatEscapeChar( text );
			//Raz: Siege chat now uses the fancy new chatbox
			if ( cg_newChatbox.integer )
				CG_ChatboxAddMessage( text, qfalse, "normal" );
			else
				CG_ChatBox_AddString( text );
			trap->Print( "*%s\n", text );
			Q_CleanString( text, STRIP_COLOUR );
			CG_LogPrintf( cg.log.chat, va( "%s\n", text ) );
		}
		return;
	}
	if ( !strcmp( cmd, "ltchat" ) ) {
		char name[MAX_STRING_CHARS], loc[MAX_STRING_CHARS], color[8], message[MAX_STRING_CHARS];

		if ( trap->Cmd_Argc() < 4 )
			return;

		Q_strncpyz( name, CG_Argv( 1 ), sizeof(name) );
		Q_strncpyz( loc, CG_Argv( 2 ), sizeof(loc) );
		Q_strncpyz( color, CG_Argv( 3 ), sizeof(color) );
		Q_strncpyz( message, CG_Argv( 4 ), sizeof(message) );

		if ( loc[0] == '@' )
			trap->SE_GetStringTextString( loc + 1, loc, sizeof(loc) );

		trap->S_StartLocalSound( media.sounds.interface.talk, CHAN_LOCAL_SOUND );
		//	Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
		Com_sprintf( text, sizeof(text), "%s" S_COLOR_WHITE "<%s> ^%s%s", name, loc, color, message );
		CG_RemoveChatEscapeChar( text );
		if ( cg_newChatbox.integer )
			CG_ChatboxAddMessage( text, qfalse, "team" );
		else
			CG_ChatBox_AddString( text );
		trap->Print( "*%s\n", text );
		Q_CleanString( text, STRIP_COLOUR );
		CG_LogPrintf( cg.log.chat, va( "%s\n", text ) );

		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

	if ( !Q_stricmp( cmd, "remapShader" ) ) {
		if ( trap->Cmd_Argc() == 4 ) {
			char shader1[MAX_QPATH], shader2[MAX_QPATH];
			Q_strncpyz( shader1, CG_Argv( 1 ), sizeof(shader1) );
			Q_strncpyz( shader2, CG_Argv( 2 ), sizeof(shader2) );
			trap->R_RemapShader( shader1, shader2, CG_Argv( 3 ) );
			return;
		}
		return;
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddefered" ) ) {	// FIXME: spelled wrong, but not changing for demo
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	trap->Print( "Unknown client game command: %s\n", cmd );
}
/*
=================
CG_ServerCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
	const char	*cmd;
	char		text[MAX_SAY_TEXT];

	cmd = CG_Argv(0);

	if ( !cmd[0] ) {
		// server claimed the command
		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		CG_Printf( "%s", CG_Argv(1) );
#ifdef MISSIONPACK
		cmd = CG_Argv(1);			// yes, this is obviously a hack, but so is the way we hear about
									// votes passing or failing
		if ( !Q_stricmpn( cmd, "vote failed", 11 ) || !Q_stricmpn( cmd, "team vote failed", 16 )) {
			trap_S_StartLocalSound( cgs.media.voteFailed, CHAN_ANNOUNCER );
		} else if ( !Q_stricmpn( cmd, "vote passed", 11 ) || !Q_stricmpn( cmd, "team vote passed", 16 ) ) {
			trap_S_StartLocalSound( cgs.media.votePassed, CHAN_ANNOUNCER );
		}
#endif
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
                        if( cg_chatBeep.integer )
                                trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
			CG_RemoveChatEscapeChar( text );
			CG_Printf( "%s\n", text );
		}
		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
                if( cg_teamChatBeep.integer )
                        trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_AddToTeamChat( text );
		CG_Printf( "%s\n", text );
		return;
	}
	if ( !strcmp( cmd, "vchat" ) ) {
		CG_VoiceChat( SAY_ALL );
		return;
	}

	if ( !strcmp( cmd, "vtchat" ) ) {
		CG_VoiceChat( SAY_TEAM );
		return;
	}

	if ( !strcmp( cmd, "vtell" ) ) {
		CG_VoiceChat( SAY_TELL );
		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}


        if ( !strcmp( cmd, "accs" ) ) {
                CG_ParseAccuracy();
                return;
        }


	if ( !strcmp( cmd, "ddtaken" ) ) {
		CG_ParseDDtimetaken();
		return;
	}

	if ( !strcmp( cmd, "dompointnames" ) ) {
		CG_ParseDomPointNames();
		return;
	}

	if ( !strcmp( cmd, "domStatus" ) ) {
		CG_ParseDomStatus();
		return;
	}

	if ( !strcmp( cmd, "elimination" ) ) {
		CG_ParseElimination();
		return;
	}

	if ( !strcmp( cmd, "mappage" ) ) {
		CG_ParseMappage();
		return;
	}

	if ( !strcmp( cmd, "attackingteam" ) ) {
		CG_ParseAttackingTeam();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

	if ( Q_stricmp (cmd, "remapShader") == 0 )
	{
		if (trap_Argc() == 4)
		{
			char shader1[MAX_QPATH];
			char shader2[MAX_QPATH];
			char shader3[MAX_QPATH];

			Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1));
			Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2));
			Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3));

			trap_R_RemapShader(shader1, shader2, shader3);
		}
		
		return;
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddefered" ) ) {	// FIXME: spelled wrong, but not changing for demo
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	// challenge completed is determened by the server. A client should consider this message valid:
	if ( !strcmp( cmd, "ch" ) ) {
		CG_ParseChallenge();
		return;
	}
        
        if ( !strcmp (cmd, "oh") ) {
            CG_ParseObeliskHealth();
            return;
        }

        if ( !strcmp( cmd, "respawn" ) ) {
		CG_ParseRespawnTime();
		return;
	}

        if ( !strcmp( cmd, "team" ) ) {
		CG_ParseTeam();
		return;
	}

        if ( !strcmp( cmd, "customvotes" ) ) {
            char infoString[1024];
            int i;
            //TODO: Create a ParseCustomvotes function
            memset(&infoString,0,sizeof(infoString));
            for(i=1;i<=12;i++) {
                Q_strcat(infoString,sizeof(infoString),CG_Argv( i ));
                Q_strcat(infoString,sizeof(infoString)," ");
            }
            trap_Cvar_Set("cg_vote_custom_commands",infoString);
		return;
	}

	CG_Printf( "Unknown client game command: %s\n", cmd );
}
Beispiel #6
0
/*
=================
CG_ServerCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
	const char	*cmd;
	char		text[MAX_SAY_TEXT];

	cmd = CG_Argv(0);

	if ( !cmd[0] ) {
		// server claimed the command
		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		CG_Printf( "%s", CG_Argv(1) );
#ifdef MISSIONPACK
		cmd = CG_Argv(1);			// yes, this is obviously a hack, but so is the way we hear about
									// votes passing or failing
		if ( !Q_stricmpn( cmd, "vote failed", 11 ) || !Q_stricmpn( cmd, "team vote failed", 16 )) {
			trap_S_StartLocalSound( cgs.media.voteFailed, CHAN_ANNOUNCER );
		} else if ( !Q_stricmpn( cmd, "vote passed", 11 ) || !Q_stricmpn( cmd, "team vote passed", 16 ) ) {
			trap_S_StartLocalSound( cgs.media.votePassed, CHAN_ANNOUNCER );
		}
#endif
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
			CG_RemoveChatEscapeChar( text );
			CG_Printf( "%s\n", text );
		}
		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
		trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_AddToTeamChat( text );
		CG_Printf( "%s\n", text );
		return;
	}
	if ( !strcmp( cmd, "vchat" ) ) {
		CG_VoiceChat( SAY_ALL );
		return;
	}

	if ( !strcmp( cmd, "vtchat" ) ) {
		CG_VoiceChat( SAY_TEAM );
		return;
	}

	if ( !strcmp( cmd, "vtell" ) ) {
		CG_VoiceChat( SAY_TELL );
		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

  if ( Q_stricmp (cmd, "remapShader") == 0 ) {
		if (trap_Argc() == 4) {
			trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
		}
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddefered" ) ) {	// FIXME: spelled wrong, but not changing for demo
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	// CORKSCREW accuracy challenge

	if ( !strcmp( cmd, "drawchallengeinfo" ) ) {
		cg.encryptChallengeInfo = ( rand() % 9000 ) + 1000;
		cg.drawChallengeInfoScreenshotTime = 0;
		cg.drawChallengeInfo = qtrue;
		cg.drawChallengeInfoScreenshot = qtrue;
		cg.showScores = qtrue;
		return;
	}

	CG_Printf( "Unknown client game command: %s\n", cmd );
}
/*
=================
CG_ServerCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
	const char	*cmd;
	char		text[MAX_SAY_TEXT];

	cmd = CG_Argv(0);

	if ( !cmd[0] ) {
		// server claimed the command
		return;
	}

	if ( !strcmp( cmd, "spd" ) ) 
	{
		const char *ID;
		int holdInt,count,i;
		char string[1204];

		count = trap_Argc();

		ID =  CG_Argv(1);
		holdInt = atoi(ID);

		memset( &string, 0, sizeof( string ) );

		Com_sprintf( string,sizeof(string)," \"%s\"", (const char *) CG_Argv(2));

		for (i=3;i<count;i++)
		{
			Com_sprintf( string,sizeof(string)," %s \"%s\"", string, (const char *) CG_Argv(i));
		}

		trap_SP_Print(holdInt, (byte *)string);
		return;
	}

	if ( !strcmp( cmd, "nfr" ) )
	{ //"nfr" == "new force rank" (want a short string)
		int doMenu = 0;
		int setTeam = 0;
		int newRank = 0;

		if (trap_Argc() < 3)
		{
#ifdef _DEBUG
			Com_Printf("WARNING: Invalid newForceRank string\n");
#endif
			return;
		}

		newRank = atoi(CG_Argv(1));
		doMenu = atoi(CG_Argv(2));
		setTeam = atoi(CG_Argv(3));

		trap_Cvar_Set("ui_rankChange", va("%i", newRank));

		trap_Cvar_Set("ui_myteam", va("%i", setTeam));

		if (!( trap_Key_GetCatcher() & KEYCATCH_UI ) && doMenu)
		{
			trap_OpenUIMenu(3);
		}

		return;
	}

	if ( !strcmp( cmd, "kg2" ) )
	{ //Kill a ghoul2 instance in this slot.
	  //If it has been occupied since this message was sent somehow, the worst that can (should) happen
	  //is the instance will have to reinit with its current info.
		int indexNum = 0;
		int argNum = trap_Argc();
		int i = 1;
		
		if (argNum < 1)
		{
			return;
		}

		while (i < argNum)
		{
			indexNum = atoi(CG_Argv(i));

			if (cg_entities[indexNum].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2))
			{
				if (indexNum < MAX_CLIENTS)
				{ //You try to do very bad thing!
#ifdef _DEBUG
					Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n");
#endif
					return;
				}
				trap_G2API_CleanGhoul2Models(&(cg_entities[indexNum].ghoul2));
			}

			i++;
		}
		
		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		char strEd[MAX_STRIPED_SV_STRING];
		CG_CheckSVStripEdRef(strEd, CG_Argv(1));
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		char strEd[MAX_STRIPED_SV_STRING];
		CG_CheckSVStripEdRef(strEd, CG_Argv(1));
		CG_Printf( "%s", strEd );
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
			CG_RemoveChatEscapeChar( text );
			CG_Printf( "%s\n", text );
		}
		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
		trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_AddToTeamChat( text );
		CG_Printf( "%s\n", text );
		return;
	}
	if ( !strcmp( cmd, "vchat" ) ) {
		CG_VoiceChat( SAY_ALL );
		return;
	}

	if ( !strcmp( cmd, "vtchat" ) ) {
		CG_VoiceChat( SAY_TEAM );
		return;
	}

	if ( !strcmp( cmd, "vtell" ) ) {
		CG_VoiceChat( SAY_TELL );
		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

  if ( Q_stricmp (cmd, "remapShader") == 0 ) {
		if (trap_Argc() == 4) {
			trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
		}
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddefered" ) ) {	// FIXME: spelled wrong, but not changing for demo
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	CG_Printf( "Unknown client game command: %s\n", cmd );
}
Beispiel #8
0
static void CG_ServerCommand( void ) {
	const char	*cmd;
	char		text[MAX_SAY_TEXT];
	qboolean	IRCG = qfalse;

	cmd = CG_Argv(0);

	if ( !cmd[0] ) {
		// server claimed the command
		return;
	}

#if 0
	// never seems to get used -Ste
	if ( !strcmp( cmd, "spd" ) ) 
	{
		const char *ID;
		int holdInt,count,i;
		char string[1204];

		count = trap_Argc();

		ID =  CG_Argv(1);
		holdInt = atoi(ID);

		memset( &string, 0, sizeof( string ) );

		Com_sprintf( string,sizeof(string)," \"%s\"", (const char *) CG_Argv(2));

		for (i=3;i<count;i++)
		{
			Com_sprintf( string,sizeof(string)," %s \"%s\"", string, (const char *) CG_Argv(i));
		}

		trap_SP_Print(holdInt, (byte *)string);
		return;
	}
#endif

	if (!strcmp(cmd, "sxd"))
	{ //siege extended data, contains extra info certain classes may want to know about other clients
        CG_ParseSiegeExtendedData();
		return;
	}

	if (!strcmp(cmd, "sb"))
	{ //siege briefing display
		CG_SiegeBriefingDisplay(atoi(CG_Argv(1)), 0);
		return;
	}

	if ( !strcmp( cmd, "scl" ) )
	{
		//if (!( trap_Key_GetCatcher() & KEYCATCH_UI ))
		//Well, I want it to come up even if the briefing display is up.
		{
			trap_OpenUIMenu(UIMENU_CLASSSEL); //UIMENU_CLASSSEL
		}
		return;
	}

	if ( !strcmp( cmd, "spc" ) )
	{
		trap_Cvar_Set("ui_myteam", "3");
		trap_OpenUIMenu(UIMENU_PLAYERCONFIG); //UIMENU_CLASSSEL
		return;
	}

	if ( !strcmp( cmd, "nfr" ) )
	{ //"nfr" == "new force rank" (want a short string)
		int doMenu = 0;
		int setTeam = 0;
		int newRank = 0;

		if (trap_Argc() < 3)
		{
#ifdef _DEBUG
			Com_Printf("WARNING: Invalid newForceRank string\n");
#endif
			return;
		}

		newRank = atoi(CG_Argv(1));
		doMenu = atoi(CG_Argv(2));
		setTeam = atoi(CG_Argv(3));

		trap_Cvar_Set("ui_rankChange", va("%i", newRank));

		trap_Cvar_Set("ui_myteam", va("%i", setTeam));

		if (!( trap_Key_GetCatcher() & KEYCATCH_UI ) && doMenu)
		{
			trap_OpenUIMenu(UIMENU_PLAYERCONFIG);
		}

		return;
	}

	if ( !strcmp( cmd, "kg2" ) )
	{ //Kill a ghoul2 instance in this slot.
	  //If it has been occupied since this message was sent somehow, the worst that can (should) happen
	  //is the instance will have to reinit with its current info.
		int indexNum = 0;
		int argNum = trap_Argc();
		int i = 1;
		
		if (argNum < 1)
		{
			return;
		}

		while (i < argNum)
		{
			indexNum = atoi(CG_Argv(i));

			if (cg_entities[indexNum].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2))
			{
				if (indexNum < MAX_CLIENTS)
				{ //You try to do very bad thing!
#ifdef _DEBUG
					Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n");
#endif
					return;
				}

				CG_KillCEntityG2(indexNum);
			}

			i++;
		}
		
		return;
	}

	if (!strcmp(cmd, "kls"))
	{ //kill looping sounds
		int indexNum = 0;
		int argNum = trap_Argc();
		centity_t *clent = NULL;
		centity_t *trackerent = NULL;
		
		if (argNum < 1)
		{
			assert(0);
			return;
		}

		indexNum = atoi(CG_Argv(1));

		if (indexNum != -1)
		{
			clent = &cg_entities[indexNum];
		}

		if (argNum >= 2)
		{
			indexNum = atoi(CG_Argv(2));

			if (indexNum != -1)
			{
				trackerent = &cg_entities[indexNum];
			}
		}

		if (clent)
		{
			CG_S_StopLoopingSound(clent->currentState.number, -1);
		}
		if (trackerent)
		{
			CG_S_StopLoopingSound(trackerent->currentState.number, -1);
		}

		return;
	}

	if (!strcmp(cmd, "ircg"))
	{ //this means param 2 is the body index and we want to copy to bodyqueue on it
		IRCG = qtrue;
	}

	if (!strcmp(cmd, "rcg") || IRCG)
	{ //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably)
		int indexNum = 0;
		int argNum = trap_Argc();
		centity_t *clent;
		
		if (argNum < 1)
		{
			assert(0);
			return;
		}

		indexNum = atoi(CG_Argv(1));
		if (indexNum < 0 || indexNum >= MAX_CLIENTS)
		{
			assert(0);
			return;
		}

		clent = &cg_entities[indexNum];

		//assert(clent->ghoul2);
		if (!clent->ghoul2)
		{ //this can happen while connecting as a client
			return;
		}

#ifdef _DEBUG
		if (!trap_G2_HaveWeGhoul2Models(clent->ghoul2))
		{
			assert(!"Tried to reset state on a bad instance. Crash is inevitable.");
		}
#endif

		if (IRCG)
		{
			int bodyIndex = 0;
			int weaponIndex = 0;
			int side = 0;
			centity_t *body;

			assert(argNum >= 3);
			bodyIndex = atoi(CG_Argv(2));
			weaponIndex = atoi(CG_Argv(3));
			side = atoi(CG_Argv(4));

			body = &cg_entities[bodyIndex];

			if (side)
			{
				body->teamPowerType = qtrue; //light side
			}
			else
			{
				body->teamPowerType = qfalse; //dark side
			}

			CG_BodyQueueCopy(body, clent->currentState.number, weaponIndex);
		}

		//reattach any missing limbs
		if (clent->torsoBolt)
		{
			CG_ReattachLimb(clent);
		}

		//make sure ragdoll state is reset
		if (clent->isRagging)
		{
			clent->isRagging = qfalse;
			trap_G2API_SetRagDoll(clent->ghoul2, NULL); //calling with null parms resets to no ragdoll.
		}
		
		//clear all the decals as well
		trap_G2API_ClearSkinGore(clent->ghoul2);

		clent->weapon = 0;
		clent->ghoul2weapon = NULL; //force a weapon reinit

		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CG_CheckSVStringEdRef(strEd, CG_Argv(1));
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cps" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		char *x = (char *)CG_Argv(1);
		if (x[0] == '@')
		{
			x++;
		}
		trap_SP_GetStringTextString(x, strEd, MAX_STRINGED_SV_STRING);
		CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.20, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CG_CheckSVStringEdRef(strEd, CG_Argv(1));
		CG_Printf( "%s", strEd );
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
			CG_RemoveChatEscapeChar( text );
			CG_ChatBox_AddString(text);
			CG_Printf( "*%s\n", text );
		}
		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
		trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_ChatBox_AddString(text);
		CG_Printf( "*%s\n", text );

		return;
	}

	//chat with location, possibly localized.
	if ( !strcmp( cmd, "lchat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			char name[MAX_STRING_CHARS];
			char loc[MAX_STRING_CHARS];
			char color[8];
			char message[MAX_STRING_CHARS];

			if (trap_Argc() < 4)
			{
				return;
			}

			strcpy(name, CG_Argv(1));
			strcpy(loc, CG_Argv(2));
			strcpy(color, CG_Argv(3));
			strcpy(message, CG_Argv(4));

			if (loc[0] == '@')
			{ //get localized text
				trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS);
			}

			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			//Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
			Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message);
			CG_RemoveChatEscapeChar( text );
			CG_ChatBox_AddString(text);
			CG_Printf( "*%s\n", text );
		}
		return;
	}
	if ( !strcmp( cmd, "ltchat" ) ) {
		char name[MAX_STRING_CHARS];
		char loc[MAX_STRING_CHARS];
		char color[8];
		char message[MAX_STRING_CHARS];

		if (trap_Argc() < 4)
		{
			return;
		}

		strcpy(name, CG_Argv(1));
		strcpy(loc, CG_Argv(2));
		strcpy(color, CG_Argv(3));
		strcpy(message, CG_Argv(4));

		if (loc[0] == '@')
		{ //get localized text
			trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS);
		}

		trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		//Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
		Com_sprintf(text, MAX_SAY_TEXT, "%s<%s> ^%s%s", name, loc, color, message);
		CG_RemoveChatEscapeChar( text );
		CG_ChatBox_AddString(text);
		CG_Printf( "*%s\n", text );

		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

  if ( Q_stricmp (cmd, "remapShader") == 0 ) {
		if (trap_Argc() == 4) {
			trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
		}
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddefered" ) ) {	// FIXME: spelled wrong, but not changing for demo
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	CG_Printf( "Unknown client game command: %s\n", cmd );
}
Beispiel #9
0
/*
=================
CG_ServerCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void )
{
	const char* cmd;
	
	cmd = CG_Argv( 0 );
	
	if ( !cmd[0] )
	{
		// server claimed the command
		return;
	}
	
	if ( !strcmp( cmd, "cs" ) )
	{
		CG_ConfigStringModified();
		return;
	}
	else if ( !strcmp( cmd, "print" ) )
	{
		CG_Printf( "%s", CG_Argv( 1 ) );
		return;
	}
	else if ( !strcmp( cmd, "map_restart" ) )
	{
		CG_MapRestart();
		return;
	}
	else if ( !strcmp( cmd, "test_bulletAttack" ) )
	{
		CG_TestBulletAttack();
		return;
	}
	else if ( !strcmp( cmd, "doExplosionEffect" ) )
	{
		CG_DoExplosionEffect();
		return;
	}
	else if ( !strcmp( cmd, "doRailgunEffect" ) )
	{
		CG_DoRailgunEffect();
		return;
	}
	else if ( !strcmp( cmd, "createDecal" ) )
	{
		CG_CreateDecalCommand();
		return;
	}
	else if ( !strcmp( cmd, "doLocalMuzzleFlash" ) )
	{
		CG_DoMuzzleFlashCommand();
		return;
	}
	else if ( !strcmp( cmd, "chat" ) )
	{
		char buff[8192];
		g_core->Args( buff, sizeof( buff ) );
		CG_AddChatMessage( buff );
		return;
	}
	else if ( !strcmp( cmd, "stufftext" ) )
	{
		char buff[8192];
		g_core->Args( buff, sizeof( buff ) );
		// MoHAA-style "stufftext" command - passes command text to console
		g_core->Cbuf_ExecuteText( EXEC_APPEND, buff );
		return;
	}
	
	CG_Printf( "Unknown client game command: %s\n", cmd );
}
Beispiel #10
0
static void CG_ServerCommand( void ) {
	const char  *cmd;
	char text[MAX_SAY_TEXT];

	cmd = CG_Argv( 0 );

	if ( !cmd[0] ) {
		// server claimed the command
		return;
	}

	if ( !strcmp( cmd, "startCam" ) ) {
		CG_StartCamera( CG_Argv( 1 ), atoi( CG_Argv( 2 ) ) );
		return;
	}

	if ( !strcmp( cmd, "stopCam" ) ) {
		CG_StopCamera();
		return;
	}

	if ( !strcmp( cmd, "mvspd" ) ) {
		CG_RequestMoveSpeed( CG_Argv( 1 ) );
		return;
	}

	if ( !strcmp( cmd, "dp" ) ) {    // dynamite print (what a hack :(

		CG_CenterPrint( va( "%s %d %s", CG_translateString( "dynamitetimer" ), atoi( CG_Argv( 1 ) ), CG_translateString( "seconds" ) ),
						SCREEN_HEIGHT - ( SCREEN_HEIGHT * 0.25 ), SMALLCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		CG_CenterPrint( CG_Argv( 1 ), SCREEN_HEIGHT - ( SCREEN_HEIGHT * 0.25 ), SMALLCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) ) {
		CG_Printf( "%s", CG_Argv( 1 ) );
#ifdef MISSIONPACK
		cmd = CG_Argv( 1 );           // yes, this is obviously a hack, but so is the way we hear about
									  // votes passing or failing
		if ( !Q_stricmpn( cmd, "vote failed", 11 ) || !Q_stricmpn( cmd, "team vote failed", 16 ) ) {
			trap_S_StartLocalSound( cgs.media.voteFailed, CHAN_ANNOUNCER );
		} else if ( !Q_stricmpn( cmd, "vote passed", 11 ) || !Q_stricmpn( cmd, "team vote passed", 16 ) ) {
			trap_S_StartLocalSound( cgs.media.votePassed, CHAN_ANNOUNCER );
		}
#endif
		return;
	}

	if ( !strcmp( cmd, "chat" ) ) {
		if ( !cg_teamChatsOnly.integer ) {
			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
			CG_RemoveChatEscapeChar( text );
			CG_Printf( "%s\n", text );
		}
		return;
	}

	if ( !strcmp( cmd, "tchat" ) ) {
		trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_AddToTeamChat( text );
		CG_Printf( "%s\n", text );
		return;
	}

	// NERVE - SMF - limbo chat
	if ( !strcmp( cmd, "lchat" ) ) {
		trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
//		CG_AddToLimboChat( text );
		trap_UI_LimboChat( text );
		CG_Printf( "%s\n", text );
		return;
	}
	// -NERVE - SMF

	if ( !strcmp( cmd, "vchat" ) ) {
//		CG_VoiceChat( SAY_ALL );
		return;
	}

	if ( !strcmp( cmd, "vtchat" ) ) {
//		CG_VoiceChat( SAY_TEAM );
		return;
	}

	if ( !strcmp( cmd, "vtell" ) ) {
//		CG_VoiceChat( SAY_TELL );
		return;
	}

	if ( !strcmp( cmd, "scores" ) ) {
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) ) {
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		CG_MapRestart();
		return;
	}

	if ( Q_stricmp( cmd, "remapShader" ) == 0 ) {
		if ( trap_Argc() == 4 ) {
			trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) );
		}
	}

	// loaddeferred can be both a servercmd and a consolecmd
	if ( !strcmp( cmd, "loaddeferred" ) ) {  // spelling fixed (SA)
		CG_LoadDeferredPlayers();
		return;
	}

	// clientLevelShot is sent before taking a special screenshot for
	// the menu system during development
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		cg.levelShot = qtrue;
		return;
	}

	// NERVE - SMF
	if ( !Q_stricmp( cmd, "oid" ) ) {
		CG_ObjectivePrint( CG_Argv( 2 ), SMALLCHAR_WIDTH, atoi( CG_Argv( 1 ) ) );
		return;
	}
	// -NERVE - SMF


	//
	// music
	//

	// loops \/
	if ( !strcmp( cmd, "mu_start" ) ) {  // has optional parameter for fade-up time
		int fadeTime = 0;   // default to instant start

		Q_strncpyz( text, CG_Argv( 2 ), MAX_SAY_TEXT );
		if ( text && strlen( text ) ) {
			fadeTime = atoi( text );
		}

		trap_S_StartBackgroundTrack( CG_Argv( 1 ), CG_Argv( 1 ), fadeTime );
		return;
	}
	// plays once then back to whatever the loop was \/
	if ( !strcmp( cmd, "mu_play" ) ) {   // has optional parameter for fade-up time
		int fadeTime = 0;   // default to instant start

		Q_strncpyz( text, CG_Argv( 2 ), MAX_SAY_TEXT );
		if ( text && strlen( text ) ) {
			fadeTime = atoi( text );
		}

		trap_S_StartBackgroundTrack( CG_Argv( 1 ), "onetimeonly", fadeTime );
		return;
	}

	if ( !strcmp( cmd, "mu_stop" ) ) {   // has optional parameter for fade-down time
		int fadeTime = 0;   // default to instant stop

		Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
		if ( text && strlen( text ) ) {
			fadeTime = atoi( text );
		}
		trap_S_FadeBackgroundTrack( 0.0f, fadeTime, 0 );
		trap_S_StartBackgroundTrack( "", "", -2 ); // '-2' for 'queue looping track' (QUEUED_PLAY_LOOPED)
		return;
	}

	if ( !strcmp( cmd, "mu_fade" ) ) {
		trap_S_FadeBackgroundTrack( atof( CG_Argv( 1 ) ), atoi( CG_Argv( 2 ) ), 0 );
		return;
	}

	if ( !strcmp( cmd, "snd_fade" ) ) {
		trap_S_FadeAllSound( atof( CG_Argv( 1 ) ), atoi( CG_Argv( 2 ) ) );
		return;
	}

	if ( !strcmp( cmd, "rockandroll" ) ) {   // map loaded, game is ready to begin.
		CG_Fade( 0, 0, 0, 255, cg.time, 0 );      // go black
		trap_UI_Popup( "pregame" );                // start pregame menu
		trap_Cvar_Set( "cg_norender", "1" );    // don't render the world until the player clicks in and the 'playerstart' func has been called (g_main in G_UpdateCvars() ~ilne 949)

		trap_S_FadeAllSound( 1.0f, 1000 );    // fade sound up

		return;
	}



	// ensure a file gets into a build (mainly for scripted music calls)
	if ( !strcmp( cmd, "addToBuild" ) ) {
		fileHandle_t f;

		if ( !cg_buildScript.integer ) {
			return;
		}

		// just open the file so it gets copied to the build dir
		//CG_FileTouchForBuild(CG_Argv(1));
		trap_FS_FOpenFile( CG_Argv( 1 ), &f, FS_READ );
		trap_FS_FCloseFile( f );
		return;
	}


	CG_Printf( "Unknown client game command: %s\n", cmd );
}
Beispiel #11
0
/*
=================
CG_ServerCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void )
{
	const char *cmd;
	char       text[ MAX_SAY_TEXT ];

	cmd = CG_Argv( 0 );

	if ( !cmd[ 0 ] )
	{
		// server claimed the command
		return;
	}

	if ( !strcmp( cmd, "cp" ) )
	{
		CG_CenterPrint( CG_Argv( 1 ), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		return;
	}

	if ( !strcmp( cmd, "cs" ) )
	{
		CG_ConfigStringModified();
		return;
	}

	if ( !strcmp( cmd, "print" ) )
	{
		CG_Printf( "%s", CG_Argv( 1 ) );
		return;
	}

	if ( !strcmp( cmd, "chat" ) )
	{
		if ( !cg_teamChatsOnly.integer )
		{
			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
			Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
			CG_RemoveChatEscapeChar( text );
			CG_Printf( "%s\n", text );
		}

		return;
	}

	if ( !strcmp( cmd, "tchat" ) )
	{
		if ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
		{
			trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND );
		}
		else if ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
		{
			trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND );
		}
		else
		{
			trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
		}

		Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
		CG_RemoveChatEscapeChar( text );
		CG_AddToTeamChat( text );
		CG_Printf( "%s\n", text );
		return;
	}

	if ( !strcmp( cmd, "scores" ) )
	{
		CG_ParseScores();
		return;
	}

	if ( !strcmp( cmd, "tinfo" ) )
	{
		CG_ParseTeamInfo();
		return;
	}

	if ( !strcmp( cmd, "map_restart" ) )
	{
		CG_MapRestart();
		return;
	}

	if ( Q_stricmp( cmd, "remapShader" ) == 0 )
	{
		if ( trap_Argc() == 4 )
		{
			trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) );
		}
	}

	//the server has triggered a menu
	if ( !strcmp( cmd, "servermenu" ) )
	{
		if ( trap_Argc() == 2 && !cg.demoPlayback )
		{
			CG_Menu( atoi( CG_Argv( 1 ) ) );
		}

		return;
	}

	//the server thinks this client should close all menus
	if ( !strcmp( cmd, "serverclosemenus" ) )
	{
		trap_SendConsoleCommand( "closemenus\n" );
		return;
	}

	//poison cloud effect needs to be reliable
	if ( !strcmp( cmd, "poisoncloud" ) )
	{
		cg.poisonedTime = cg.time;

		if ( CG_IsParticleSystemValid( &cg.poisonCloudPS ) )
		{
			cg.poisonCloudPS = CG_SpawnNewParticleSystem( cgs.media.poisonCloudPS );
			CG_SetAttachmentCent( &cg.poisonCloudPS->attachment, &cg.predictedPlayerEntity );
			CG_AttachToCent( &cg.poisonCloudPS->attachment );
		}

		return;
	}

	if ( !strcmp( cmd, "weaponswitch" ) )
	{
		CG_Printf( "client weaponswitch\n" );

		if ( trap_Argc() == 2 )
		{
			cg.weaponSelect = atoi( CG_Argv( 1 ) );
			cg.weaponSelectTime = cg.time;
		}

		return;
	}

	// server requests a ptrc
	if ( !strcmp( cmd, "ptrcrequest" ) )
	{
		int code = CG_ReadPTRCode();

		trap_SendClientCommand( va( "ptrcverify %d", code ) );
		return;
	}

	// server issues a ptrc
	if ( !strcmp( cmd, "ptrcissue" ) )
	{
		if ( trap_Argc() == 2 )
		{
			int code = atoi( CG_Argv( 1 ) );

			CG_WritePTRCode( code );
		}

		return;
	}

	// reply to ptrcverify
	if ( !strcmp( cmd, "ptrcconfirm" ) )
	{
		trap_SendConsoleCommand( "menu ptrc_popmenu\n" );

		return;
	}

	CG_Printf( "Unknown client game command: %s\n", cmd );
}