/* ================= rvEffect::Event_Activate ================= */ void rvEffect::Event_Activate( idEntity *activator ) { // Stop the effect if its already playing if( !clientEntities.IsListEmpty ( ) ) { Event_Stop ( ); } else { Event_Start ( ); } ActivateTargets( activator ); }
void Layer::Return_Event_Start(Transaction t) { Event_Start(t, command_delay, data_delay, return_event_type, "RETURN"); }
void Layer::Send_Event_Start(Transaction t) { Event_Start(t, data_delay, command_delay, send_event_type, "SEND"); }