Beispiel #1
0
void CConsole::ProcessTimers()
{
	if(m_Timers.empty() && m_TickTimers.empty())
		return;
	int64 CurTime = time_get();

	while(!m_Timers.empty() && m_Timers.top().time <= CurTime)
	{
		const Timer& t = m_Timers.top();
		if(t.stroke == 0 || t.stroke == 1)
			ExecuteLineStroked(t.stroke, t.command, t.OwnerID);
		else
			ExecuteLine(t.command, t.OwnerID);
		//dbg_msg("console/timers", "executed timer %s at %d", m_Timers.top().command, m_Timers.top().time);
		m_Timers.pop();
	}

	if(!m_pCurTick)
		return;
	
	while(!m_TickTimers.empty() && m_TickTimers.top().time <= *m_pCurTick)
	{
		const Timer& t = m_TickTimers.top();
		if(t.stroke == 0 || t.stroke == 1)
			ExecuteLineStroked(t.stroke, t.command, t.OwnerID);
		else
			ExecuteLine(t.command, t.OwnerID);
		
		m_TickTimers.pop();
	}
}
Beispiel #2
0
void CConsole::ExecuteLineFlag(const char *pStr, int FlagMask)
{
	int Temp = m_FlagMask;
	m_FlagMask = FlagMask;
	ExecuteLine(pStr);
	m_FlagMask = Temp;
}
void CConsole::ExecuteLineFlag(const char *pStr, int ClientID, bool TeamChat, int FlagMask)
{
	int Temp = m_FlagMask;
	m_FlagMask = FlagMask;
	ExecuteLine(pStr, ClientID, TeamChat);
	m_FlagMask = Temp;
}
Beispiel #4
0
void CConsole::ExecuteFile(const char *pFilename)
{
	// make sure that this isn't being executed already
	for(CExecFile *pCur = m_pFirstExec; pCur; pCur = pCur->m_pPrev)
		if(str_comp(pFilename, pCur->m_pFilename) == 0)
			return;

	if(!m_pStorage)
		m_pStorage = Kernel()->RequestInterface<IStorage>();
	if(!m_pStorage)
		return;

	// push this one to the stack
	CExecFile ThisFile;
	CExecFile *pPrev = m_pFirstExec;
	ThisFile.m_pFilename = pFilename;
	ThisFile.m_pPrev = m_pFirstExec;
	m_pFirstExec = &ThisFile;

	// exec the file
	IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);

	char aBuf[256];
	if(File)
	{
		char *pLine;
		CLineReader lr;

		str_format(aBuf, sizeof(aBuf), "executing '%s'", pFilename);
		Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
		lr.Init(File);

		while((pLine = lr.Get()))
			ExecuteLine(pLine);

		io_close(File);
	}
	else
	{
		str_format(aBuf, sizeof(aBuf), "failed to open '%s'", pFilename);
		Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
	}

	m_pFirstExec = pPrev;
}
Beispiel #5
0
void CConsole::ParseArguments(int NumArgs, const char **ppArguments)
{
	for(int i = 0; i < NumArgs; i++)
	{
		// check for scripts to execute
		if(ppArguments[i][0] == '-' && ppArguments[i][1] == 'f' && ppArguments[i][2] == 0)
		{
			if(NumArgs - i > 1)
				ExecuteFile(ppArguments[i+1]);
			i++;
		}
		else if(!str_comp("-s", ppArguments[i]) || !str_comp("--silent", ppArguments[i]))
		{
			// skip silent param
			continue;
		}
		else
		{
			// search arguments for overrides
			ExecuteLine(ppArguments[i]);
		}
	}
}
Beispiel #6
0
void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
{
	bool Handled = false;

	if(Event.m_Flags&IInput::FLAG_PRESS)
	{
		if(Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)
		{
			if(m_Input.GetString()[0])
			{
				if(m_Type == CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
				{
					char *pEntry = m_History.Allocate(m_Input.GetLength()+1);
					mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength()+1);
				}
				ExecuteLine(m_Input.GetString());
				m_Input.Clear();
				m_pHistoryEntry = 0x0;
			}

			Handled = true;
		}
		else if (Event.m_Key == KEY_UP)
		{
			if (m_pHistoryEntry)
			{
				char *pTest = m_History.Prev(m_pHistoryEntry);

				if (pTest)
					m_pHistoryEntry = pTest;
			}
			else
				m_pHistoryEntry = m_History.Last();

			if (m_pHistoryEntry)
				m_Input.Set(m_pHistoryEntry);
			Handled = true;
		}
		else if (Event.m_Key == KEY_DOWN)
		{
			if (m_pHistoryEntry)
				m_pHistoryEntry = m_History.Next(m_pHistoryEntry);

			if (m_pHistoryEntry)
				m_Input.Set(m_pHistoryEntry);
			else
				m_Input.Clear();
			Handled = true;
		}
		else if(Event.m_Key == KEY_TAB)
		{
			if(m_Type == CGameConsole::CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
			{
				m_CompletionChosen++;
				m_CompletionEnumerationCount = 0;
				m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
					m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(),	PossibleCommandsCompleteCallback, this);

				// handle wrapping
				if(m_CompletionEnumerationCount && m_CompletionChosen >= m_CompletionEnumerationCount)
				{
					m_CompletionChosen %= m_CompletionEnumerationCount;
					m_CompletionEnumerationCount = 0;
					m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
						m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(),	PossibleCommandsCompleteCallback, this);
				}
			}
		}
		else if(Event.m_Key == KEY_PAGEUP)
		{
			++m_BacklogActPage;
		}
		else if(Event.m_Key == KEY_PAGEDOWN)
		{
			--m_BacklogActPage;
			if(m_BacklogActPage < 0)
				m_BacklogActPage = 0;
		}
	}

	if(!Handled)
		m_Input.ProcessInput(Event);

	if(Event.m_Flags&IInput::FLAG_PRESS)
	{
		if(Event.m_Key != KEY_TAB)
		{
			m_CompletionChosen = -1;
			str_copy(m_aCompletionBuffer, m_Input.GetString(), sizeof(m_aCompletionBuffer));
		}

		// find the current command
		{
			char aBuf[64] = {0};
			const char *pSrc = GetString();
			int i = 0;
			for(; i < (int)sizeof(aBuf)-1 && *pSrc && *pSrc != ' '; i++, pSrc++)
				aBuf[i] = *pSrc;
			aBuf[i] = 0;

			const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask,
				m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands());
			if(pCommand)
			{
				m_IsCommand = true;
				str_copy(m_aCommandName, pCommand->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
				str_copy(m_aCommandHelp, pCommand->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
				str_copy(m_aCommandParams, pCommand->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
			}
			else
				m_IsCommand = false;
		}
	}
}
Beispiel #7
0
void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
{
	bool Handled = false;

	if(m_pGameConsole->Input()->KeyIsPressed(KEY_LCTRL) && m_pGameConsole->Input()->KeyPress(KEY_V))
	{
		const char *Text = m_pGameConsole->Input()->GetClipboardText();
		if(Text)
		{
			char Line[256];
			int i, Begin = 0;
			for(i = 0; i < str_length(Text); i++)
			{
				if(Text[i] == '\n')
				{
					if(i == Begin)
					{
						Begin++;
						continue;
					}
					int max = min(i - Begin + 1, (int)sizeof(Line));
					str_copy(Line, Text + Begin, max);
					Begin = i+1;
					ExecuteLine(Line);
				}
			}
			int max = min(i - Begin + 1, (int)sizeof(Line));
			str_copy(Line, Text + Begin, max);
			Begin = i+1;
			m_Input.Add(Line);
		}
	}

	if(m_pGameConsole->Input()->KeyIsPressed(KEY_LCTRL) && m_pGameConsole->Input()->KeyPress(KEY_C))
	{
		m_pGameConsole->Input()->SetClipboardText(m_Input.GetString());
	}

	if(Event.m_Flags&IInput::FLAG_PRESS)
	{
		if(Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)
		{
			if(m_Input.GetString()[0])
			{
				if(m_Type == CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
				{
					char *pEntry = m_History.Allocate(m_Input.GetLength()+1);
					mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength()+1);
				}
				ExecuteLine(m_Input.GetString());
				m_Input.Clear();
				m_pHistoryEntry = 0x0;
			}

			Handled = true;
		}
		else if (Event.m_Key == KEY_UP)
		{
			if (m_pHistoryEntry)
			{
				char *pTest = m_History.Prev(m_pHistoryEntry);

				if (pTest)
					m_pHistoryEntry = pTest;
			}
			else
				m_pHistoryEntry = m_History.Last();

			if (m_pHistoryEntry)
				m_Input.Set(m_pHistoryEntry);
			Handled = true;
		}
		else if (Event.m_Key == KEY_DOWN)
		{
			if (m_pHistoryEntry)
				m_pHistoryEntry = m_History.Next(m_pHistoryEntry);

			if (m_pHistoryEntry)
				m_Input.Set(m_pHistoryEntry);
			else
				m_Input.Clear();
			Handled = true;
		}
		else if(Event.m_Key == KEY_TAB)
		{
			if(m_Type == CGameConsole::CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
			{
				if(m_ReverseTAB)
					 m_CompletionChosen--;
				else
					m_CompletionChosen++;
				m_CompletionEnumerationCount = 0;
				m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
					m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(),	PossibleCommandsCompleteCallback, this);

				// handle wrapping
				if(m_CompletionEnumerationCount && (m_CompletionChosen >= m_CompletionEnumerationCount || m_CompletionChosen <0))
				{
					m_CompletionChosen= (m_CompletionChosen + m_CompletionEnumerationCount) %  m_CompletionEnumerationCount;
					m_CompletionEnumerationCount = 0;
					m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
						m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(),	PossibleCommandsCompleteCallback, this);
				}
			}
		}
		else if(Event.m_Key == KEY_PAGEUP)
		{
			++m_BacklogActPage;
		}
		else if(Event.m_Key == KEY_PAGEDOWN)
		{
			--m_BacklogActPage;
			if(m_BacklogActPage < 0)
				m_BacklogActPage = 0;
		}
		else if(Event.m_Key == KEY_LSHIFT)
		{
			m_ReverseTAB = true;
			Handled = true;
		}
	}
	if(Event.m_Flags&IInput::FLAG_RELEASE && Event.m_Key == KEY_LSHIFT)
	{
		m_ReverseTAB = false;
		Handled = true;
	}

	if(!Handled)
		m_Input.ProcessInput(Event);

	if(Event.m_Flags & (IInput::FLAG_PRESS|IInput::FLAG_TEXT))
	{
		if((Event.m_Key != KEY_TAB) && (Event.m_Key != KEY_LSHIFT))
		{
			m_CompletionChosen = -1;
			str_copy(m_aCompletionBuffer, m_Input.GetString(), sizeof(m_aCompletionBuffer));
		}

		// find the current command
		{
			char aBuf[64] = {0};
			const char *pSrc = GetString();
			int i = 0;
			for(; i < (int)sizeof(aBuf)-1 && *pSrc && *pSrc != ' '; i++, pSrc++)
				aBuf[i] = *pSrc;
			aBuf[i] = 0;

			const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask,
				m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands());
			if(pCommand)
			{
				m_IsCommand = true;
				str_copy(m_aCommandName, pCommand->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
				str_copy(m_aCommandHelp, pCommand->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
				str_copy(m_aCommandParams, pCommand->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
			}
			else
				m_IsCommand = false;
		}
	}
}
Beispiel #8
0
void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
{
	bool Handled = false;
	
	if(Event.m_Flags&IInput::FLAG_PRESS)
	{
		if(Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)
		{
			if(m_Input.GetString()[0])
			{
				char *pEntry = m_History.Allocate(m_Input.GetLength()+1);
				mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength()+1);				
				ExecuteLine(m_Input.GetString());
				m_Input.Clear();
				m_pHistoryEntry = 0x0;
			}
			
			Handled = true;
		}
		else if (Event.m_Key == KEY_UP)
		{
			if (m_pHistoryEntry)
			{
				char *pTest = m_History.Prev(m_pHistoryEntry);

				if (pTest)
					m_pHistoryEntry = pTest;
			}
			else
				m_pHistoryEntry = m_History.Last();

			if (m_pHistoryEntry)
			{
				unsigned int Len = str_length(m_pHistoryEntry);
				if (Len < sizeof(m_Input) - 1) // TODO: WTF?
					m_Input.Set(m_pHistoryEntry);
			}
			Handled = true;
		}
		else if (Event.m_Key == KEY_DOWN)
		{
			if (m_pHistoryEntry)
				m_pHistoryEntry = m_History.Next(m_pHistoryEntry);

			if (m_pHistoryEntry)
			{
				unsigned int Len = str_length(m_pHistoryEntry);
				if (Len < sizeof(m_Input) - 1) // TODO: WTF?
					m_Input.Set(m_pHistoryEntry);
			}
			else
				m_Input.Clear();
			Handled = true;
		}
		else if(Event.m_Key == KEY_TAB)
		{
			if(m_Type == 0 || m_pGameConsole->Client()->RconAuthed())
			{
				m_CompletionChosen++;
				m_CompletionEnumerationCount = 0;
				m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, PossibleCommandsCompleteCallback, this);

				// handle wrapping
				if(m_CompletionEnumerationCount && m_CompletionChosen >= m_CompletionEnumerationCount)
				{
					m_CompletionChosen %= m_CompletionEnumerationCount;
					m_CompletionEnumerationCount = 0;
					m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, PossibleCommandsCompleteCallback, this);
				}
			}
		}
		else if(Event.m_Key == KEY_PAGEUP)
		{
			++m_BacklogActPage;
		}
		else if(Event.m_Key == KEY_PAGEDOWN)
		{
			--m_BacklogActPage;
			if(m_BacklogActPage < 0)
				m_BacklogActPage = 0;
		}
	}

	if(!Handled)
		m_Input.ProcessInput(Event);

	if(Event.m_Flags&IInput::FLAG_PRESS)
	{
		if(Event.m_Key != KEY_TAB)
		{
			m_CompletionChosen = -1;
			str_copy(m_aCompletionBuffer, m_Input.GetString(), sizeof(m_aCompletionBuffer));
		}

		// find the current command
		{
			char aBuf[64] = {0};
			const char *pSrc = GetString();
			int i = 0;
			for(; i < (int)sizeof(aBuf) && *pSrc && *pSrc != ' '  && *pSrc != ' '; i++, pSrc++)
				aBuf[i] = *pSrc;
			aBuf[i] = 0;
			
			m_pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf);
		}
	}
}