Beispiel #1
0
void GameMessageUI::PrintHitResultMessage(HitResult hitResult, int x, int y )
{
	Gotoxy(x, y);
	printf_s("                                   ");
	Gotoxy(x, y);
	switch (hitResult)
	{
	case MISS:
		printf_s("적에게 공격이 빗나갔습니다.");
		break;
	case HIT:
		printf_s("적에게 공격이 성공하였습니다.");
		break;
	case AIRCRAFT_DESTROY:
		printf_s("적의 Aircraft를 격침하였습니다.");
		break;
	case BATTLESHIP_DESTROY:
		printf_s("적의 BattleShip을 격침하였습니다.");
		break;
	case CRUISER_DESTROY:
		printf_s("적의 Cruiser를 격침하였습니다.");
		break;
	case DESTROYER_DESTROY:
		printf_s("적의 Destroyer를 격침하였습니다.");
		break;
	}
}
Beispiel #2
0
void GameMessageUI::PrintGameNumMessage(int playNum, int TurnNum, int TurnSum)
{
	Gotoxy(GAMENUMMESSAGE_X, GAMENUMMESSAGE_Y);
	printf_s("플레이 횟수: %d번  ", playNum);
	printf_s("이번 게임 턴수: %d턴", TurnNum);
	Gotoxy(GAMENUMMESSAGE_X, GAMENUMMESSAGE_Y + 2);
	printf_s("   지금까지의 평균 턴수: %d턴", TurnSum / playNum);
}
Beispiel #3
0
void GameMessageUI::PrintGameOverMessage(std::string playerName)
{
	Gotoxy(ATTACKMENU_X + 6, 1);
	printf_s("                    ");
	Gotoxy(ENDMESSAGE_X,ENDMESSAGE_Y);
	printf_s("  ** 게임 종료 **");
	Gotoxy(ENDMESSAGE_X - MESSAGE_INTERVAL, ENDMESSAGE_Y + MESSAGE_INTERVAL);
	printf_s("  <%s> (이)가 이겼습니다.", playerName.c_str());
}
Beispiel #4
0
void Paint(int no){
	Element *p = snake;
		if (no == body){
			Gotoxy(p->posx, p->posy); printf("@");
			while (p->next != snake)
				p = p->next; Gotoxy(p->posx, p->posy); printf("@");
		}
		else if (no == remove){ Gotoxy(tail->posx, tail->posy); printf(" "); }
		tail->posx = p->posx; tail->posy = p->posy;
}
Beispiel #5
0
//==============================================================================
void ICACHE_FLASH_ATTR LINES()
{
	int i;
	Gotoxy(0,2);
	for(i = 0; i < 96; i++)
		spi(_DATA, 0x18);
	Gotoxy(0,6);
	for(i = 0; i < 96; i++)
		spi(_DATA, 0x18);
}
Beispiel #6
0
void GameMessageUI::PrintAttackMessage()
{
	Gotoxy(ATTACKMESSAGE_X, ATTACKMESSAGE_Y - MENU_INTERVAL);
	printf_s("*공격 좌표 설정*");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL, ATTACKMESSAGE_Y - 2);
	printf_s("┏━┓");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL, ATTACKMESSAGE_Y - 1);
	printf_s("┃--┃");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL, ATTACKMESSAGE_Y);
	printf_s("┗━┛");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL + 2, ATTACKMESSAGE_Y - 1);
}
Beispiel #7
0
void GameMessageUI::EraseAttackMessage()
{
	Gotoxy(ATTACKMESSAGE_X, ATTACKMESSAGE_Y - MENU_INTERVAL);
	printf_s("                ");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL, ATTACKMESSAGE_Y - 2);
	printf_s("      ");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL, ATTACKMESSAGE_Y - 1);
	printf_s("      ");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL, ATTACKMESSAGE_Y);
	printf_s("      ");
	Gotoxy(ATTACKMESSAGE_X + MESSAGE_INTERVAL + 2, ATTACKMESSAGE_Y - 1);
	printf_s("  ");
}
Beispiel #8
0
void Print::PrintBottom()
{
	Gotoxy(0, PLAY_LINES + 2);
	Setcolor(Color(BOTTOM));
	printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t");
	if (hero.empty())
	{
		Setcolor(Color(STATUS_BAR));
		printf("\t\t\t\t     확인: Enter Key or Z key  \t\t    취소: ESC key or X key  \t\t\t\t\t");
		printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t");
	}
	else
	{
		Setcolor(Color(HP_BAR));
		hero[PLAYER_1]->HpStatus();
		printf("   ");
		if (playerNum > 1)
			hero[PLAYER_2]->HpStatus();
		else
			printf(" \t\t 공격 : Z key    조준 : X key   \t\t\t");
		Setcolor(Color(MP_BAR));
		hero[PLAYER_1]->MpStatus();
		printf("   ");
		if (playerNum > 1)
			hero[PLAYER_2]->MpStatus();
		else
			printf(" \t\t 스킬1: X -> Z   스킬2: X -> C  \t\t\t");
	}
	Setcolor(Color(BOTTOM));
	printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t");
	Setcolor(Color(SCREEN));
}
Beispiel #9
0
void Print::PrintColor()
{
	if (!m_HeroColor.empty())
	{
		Setcolor(Color(HERO));
		while (!m_HeroColor.empty())
		{
			Gotoxy(m_HeroColor.back().x, m_HeroColor.back().y + 1);
			_putch(m_ScreenBuffer[m_HeroColor.back().y][m_HeroColor.back().x]);
			_putch(m_ScreenBuffer[m_HeroColor.back().y][m_HeroColor.back().x + 1]);
			m_HeroColor.pop_back();
		}
	}
	if (!m_SopeColor.empty())
	{
		Setcolor(Color(SCORP));
		while (!m_SopeColor.empty())
		{
			Gotoxy(m_SopeColor.back().x, m_SopeColor.back().y + 1);
			_putch(m_ScreenBuffer[m_SopeColor.back().y][m_SopeColor.back().x]);
			m_SopeColor.pop_back();
		}
	}
	if (!m_HitColor.empty())
	{
		Setcolor(Color(HIT));
		while (!m_HitColor.empty())
		{
			Gotoxy(m_HitColor.back().x, m_HitColor.back().y + 1);
			_putch(m_ScreenBuffer[m_HitColor.back().y][m_HitColor.back().x]);
			_putch(m_ScreenBuffer[m_HitColor.back().y][m_HitColor.back().x + 1]);
			m_HitColor.pop_back();
		}
	}
	if (!m_DeathColor.empty())
	{
		Setcolor(Color(DEATH));
		while (!m_DeathColor.empty())
		{
			Gotoxy(m_DeathColor.back().x, m_DeathColor.back().y + 1);
			_putch(m_ScreenBuffer[m_DeathColor.back().y][m_DeathColor.back().x]);
			_putch(m_ScreenBuffer[m_DeathColor.back().y][m_DeathColor.back().x + 1]);
			m_DeathColor.pop_back();
		}
	}
	Sleep(20 / (1 + lowSpecMode));
}
Beispiel #10
0
//==============================================================================
void char_10x16(unsigned int aX, unsigned int aY, unsigned int aDig)
{
	int i = 0, j = 0;
  for(i = 0; i < 2; i++)
  {
    Gotoxy(aX,aY+i);     
    for(j = 0; j < 10; j++) spi(_DATA, courier_10x16[j+i*10 + aDig*10*2]);
  }
}
Beispiel #11
0
void drawSqureSub(int x, int y)
{
	
 textcolor(153);
 Gotoxy(x,y);

 for(int i=y;i<SQUARE_SIZE+y;i++)
 {
  for(int j=x;j<SQUARE_SIZE*2+x;j++)
  {
   Gotoxy(j,i);
   printf("%c",'k');
  }
  
 }
 textcolor(7);
 
 
}
Beispiel #12
0
//==============================================================================
void char_24x16(unsigned int aDig, unsigned int aX, unsigned int aY)
{
	int i = 0, j = 0;
  for(i = 0; i < SYM_HEIGHT; i++)
  {
    Gotoxy(aX,aY+i);     
    for(j = 0; j < SYM_WIDGHT; j++)
      spi(_DATA, Times_16x24[j+i*SYM_WIDGHT + aDig*SYM_WIDGHT*SYM_HEIGHT]);
  }
}
Beispiel #13
0
void GameMessageUI::PrintAttackResultMessage(AttackResult attackResult, Position attackPos, int x, int y)
{
	Gotoxy(ATTACKMESSAGE_X - MESSAGE_INTERVAL * 2, ATTACKMESSAGE_Y + MESSAGE_INTERVAL);
	printf_s("                                        ");
	switch (attackResult)
	{
	case ALREADY_ATTACK:
		Gotoxy(ATTACKMESSAGE_X - MESSAGE_INTERVAL, ATTACKMESSAGE_Y + MESSAGE_INTERVAL);
		printf_s("\"%c%c\" (은)는 이미 공격한 좌표입니다.", attackPos.y, attackPos.x);
		break;
	case INVALID_ATTACK:
		Gotoxy(ATTACKMESSAGE_X - MESSAGE_INTERVAL * 2, ATTACKMESSAGE_Y + MESSAGE_INTERVAL);
		printf_s("\"%c%c\" (은)는 유효하지 않은 좌표입니다.", attackPos.y, attackPos.x);
		break;
	case VALID_ATTACK:
		Gotoxy(x, y);
		printf_s("\"%c%c\" (을)를 공격하였습니다.", attackPos.y, attackPos.x);
		break;
	}
}
Beispiel #14
0
void TMessageEcran::Defiler() const
{
    int PosX = MX;
    int PosY = MY;
    Gotoxy(PosX, PosY);
    while (PosY < 25)
    {
        while ((PosX + MTexteMessage.length()) < 79)
        {
            Gotoxy(PosX, PosY);
            cout << MTexteMessage;
            Sleep(50);
            Gotoxy(PosX, PosY);
            ClrEol();
            PosX++;
        }
        PosY++;
        PosX = 1;
    }
    cout << MTexteMessage;
}
Beispiel #15
0
//---------------------------------------------------------------------------
void CShowVGAMode(void)
{
    Gotoxy(6, _SHOW_NUM_POS_Y, BYTE_DISPLAY);
    CShowNumber1(stModeInfo.IHWidth, 0);
    OutputChar('X');
    CShowNumber1(stModeInfo.IVHeight, 0);
    OutputChar('X');
    CShowNumber1((stModeInfo.IVFreq/10), 0);
    OutputChar('H');
    OutputChar('Z');
    OutputChar(' ');
}
Beispiel #16
0
void animation(int x, int y)
{
	int i,j;

	for(int i=y;i<SQUARE_SIZE+y;i++)
	{
		textcolor(204);
		Gotoxy(x,i);
	    printf("%c",'k');
	}

		for(int j=x;j<SQUARE_SIZE*2+x;j++)
		{
			textcolor(204);
			Gotoxy(j,y);
			printf("%c",'k');
		}
	


}
void Maschera 
(   char Titolo [],     //Vettore per inserimento titolo
    int  Colore        //Variabile per scelta del colore
)
{   int  X        ;   //Variabile per posizionamento del titolo
    
    Clrscr();
    
    TextColor(Colore);
    
    Gotoxy (0, 0);   printf ("%80s", " ");
    Gotoxy (0,24);   printf ("%80s", " ");
    
    X = 40 - strlen(Titolo)/2 ; //Calcolo Posizione Titolo
    
    Gotoxy(X , 0);   printf(Titolo);
    Gotoxy(32,24);   printf("Created by Martin De Luca");
    
    Gotoxy(1,3);
    TextColor(0x0F);
}
Beispiel #18
0
/*-----------------------------------------------------------------------------*
|////////////////////////Procedura GetNumInLine////////////////////////////////|
*-----------------------------------------------------------------------------*/
char* GetNumInLine 
(
   int c,          // carattere di inizio stringa
   int line        // posizione della riga sullo schermo
)
{
   char* string;   // buffer di lettura e stringa di output [max BUFFSIZE]
   int i;          // indice della stringa [da 0 a 26]

   i=0;
   string=(char*)calloc(NUMBUFF,sizeof(char));
   
   SetColor(TXT,BKGRND);
   do
   {
      if(isdigit(c)&&i<NUMBUFF-1)        // c deve necessariamente essere un 
      {                                  // numero da 0 a 9
         if(i<27)                         // se non è stato raggiunto il margine
         {
            string[i]=c;                  // inserisce il numero nella stringa
            printf("%c",c);               // stampa a video il numero
            i++;                          // incrementa l'indice
         }
      }
      else if(c==BACKSPACE) // nel caso ci sia BACKSPACE in input
           {
             if(i>0)                      // se è presente almeno un numero
             {
                i--;                      
                string[i]='\0';           // elimina l'ultimo numero
                Gotoxy(line+6,i+30);      
                printf(" ");
                Gotoxy(line+6,i+30);      // visualizza l'eliminazione
             }
           }
   c=GetKey();              // ottiene il prossimo input
   }while(c!=ENTER);        // esegue finchè non viene premuto ENTER
   return string;
   TextReset();
}
Beispiel #19
0
//-----------------------------------------------------------------------
void CDrawMuteState(void)
{           
    COsdFxDisableOsd();
    SetOSDDouble(0x03);
    SetOsdMap(tUserMenuOsdMap);
                
    // Init OSD Ram
    OSDClear(0,_MAINMENU_HEIGHT, 0, 31, 0x8C, BYTE_ATTRIB);
    OSDClear(0,_MAINMENU_HEIGHT, 0, 31, 0x00, BYTE_DISPLAY);
    OSDClear(0,_MAINMENU_HEIGHT, 0, 31, 0x40, BYTE_COLOR);
                
    COsdFxCodeWrite(ucCloseAllWindow);  
    OSDPosition(4 * 12, 2 * 18, 40, 1, 0x03);
    if (GET_AUDIO_MUTE()) // Mute on 
       COsdLoad1BitFont(FntMute, 0x10, 6, tFntVolumeCharWidth);
    else
       COsdLoad1BitFont(FntVolume, 0x10, 6, tFntVolumeCharWidth);  
                               
    // Display Volume/Mute icon
    Gotoxy(0, 0, BYTE_DISPLAY);
    OutputChar(0x10);
    OutputChar(0x11);
    OutputChar(0x12);
    Gotoxy(0, 1, BYTE_DISPLAY);
    OutputChar(0x13);
    OutputChar(0x14);
    OutputChar(0x15);

    COsdFxEnableOsd();
    bOSDTimeOut  = 0;
 //   ucAudioState = 1;
    if (GET_AUDIO_MUTE()) // Mute on  
    {
       	CTimerCancelTimerEvent(COsdDispOsdTimerEvent);
    }
    else
    {
       CTimerReactiveTimerEvent(SEC(5), COsdDispOsdTimerEvent);
    } 
}
Beispiel #20
0
Datei: main.c Projekt: wakaw/bws
void Velocity_Display(int ch) //周波数応答(モータ)
{
	double RPS;
	M[ch].Counter = Count_Read(ch);
	RPS = (M[ch].Counter-M[ch].Counter_Past)/(2000.0*Reduction_Ratio)/(Samp_Cycle/1000.0);
	M[ch].Velocity = RPS*5.0;
	M[ch].RPM = RPS*60.0;
	Gotoxy(0,20);
	Setcolor(GREEN,BLACK);
	printf(" ch%d Velocity :%8.3f[mm/sec] %8.3f[rpm]\n",ch, M[ch].Velocity,M[ch].RPM);
	Restore();
	M[ch].Counter_Past = M[ch].Counter;
}
Beispiel #21
0
void Print::PrintTop()
{
	Gotoxy(0, 0);
	Setcolor(Color(TOP_BAR));
	if (hero.empty())
		printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t");
	else
	{
		if (playerNum == 1)
			printf(" \t  Stage%4d   \t\t\t    ENTER: 다음 라운드         ESC: 처음으로   \t\t\t\t     남은 생명: %d  \t      ",
			gameStage, hero[PLAYER_1]->HavingHeart());
		else
			printf(" \t  Stage%4d   \t\t\t   ENTER: 다음 라운드      ESC: 처음으로   \t\t\t   1P 생명: %d      2P 생명: %d      ",
			gameStage, hero[PLAYER_1]->HavingHeart(), hero[PLAYER_2]->HavingHeart());
	}
}
Beispiel #22
0
//---------------------------------------------------------------------------
void CShowHDMIMode(void)
{
	WORD ucLen;
	WORD IHWidth_Tmp,IVHeight_Tmp;

	IHWidth_Tmp  = stModeInfo.IHWidth;
	IVHeight_Tmp = stModeInfo.IVHeight;

	CScalerPageSelect(_PAGE2);
	CScalerGetDataPortByte(_P2_HDMI_ADDR_PORT_C9, _P2_HDMI_VCR_50, 1, pData, _NON_AUTOINC);
	stModeInfo.IVHeight = HDMI_V_Height;

	if((pData[0]&0x0F) == 0x01)			// 2 times
		stModeInfo.IHWidth = HDMI_H_Width*2;
	else if((pData[0]&0x0F) == 0x03)	// 4 times
		stModeInfo.IHWidth = HDMI_H_Width*4;
	else
        stModeInfo.IHWidth = HDMI_H_Width;

	ucLen = stModeInfo.IVHeight;
	CScalerRead(_IPV_ACT_LEN_H_1A, 1, pData, _AUTOINC);

	if (pData[0] & _BIT5)
		ucLen = stModeInfo.IVHeight*2;

	if (GET_INTERLACE_MODE())
    {
		if(stModeInfo.IVFreq>=598 && stModeInfo.IVFreq<=599)			//60Hz
			stModeInfo.IVFreq += 2;
		else if(stModeInfo.IVFreq>=498 && stModeInfo.IVFreq<=499)	//50Hz
			stModeInfo.IVFreq += 2;
	}

    Gotoxy(6, _SHOW_NUM_POS_Y, BYTE_DISPLAY);
    CShowNumber1(stModeInfo.IHWidth, 0);
    OutputChar('X');
    CShowNumber1(ucLen, 0);
    OutputChar('X');
    CShowNumber1(stModeInfo.IVFreq/10, 0);
    OutputChar('H');
    OutputChar('Z');
    OutputChar(' ');

	stModeInfo.IHWidth  = IHWidth_Tmp;
	stModeInfo.IVHeight = IVHeight_Tmp;
}
Beispiel #23
0
Datei: main.c Projekt: wakaw/bws
//*** センサ総合 *********************************************************
void Sensors_Display(void)
{
	int ch;
	Gotoxy(0,6);
	Setcolor(GREEN,BLACK);
	Counters_Read();
	
	for(ch=1; ch<=Channel; ch++){
	printf(" ch%d Counter :%8.3f[mm] (%6d[pulse])\n",ch ,M[ch].Counter/2000.0*5.0/Reduction_Ratio ,M[ch].Counter);
	}														//カウンタ×4逓倍
	for(ch=1; ch<=Channel; ch++){
	M[ch].Force = AD_Read(ch)/2047.0*1000.0;
	printf(" ch%d Load : %6d (%6.3f[N])\n", ch, AD_Read(ch), M[ch].Force);
	}
	printf("\n");
	Restore();
}
Beispiel #24
0
void GameMessageUI::PrintSetDirectionMessage()
{
	char select = NULL;
	m_CursorPos.x = DIRECTIONMESSAGE_X;
	m_CursorPos.y = DIRECTIONMESSAGE_Y + MENU_INTERVAL;
	Gotoxy(DIRECTIONMESSAGE_X, DIRECTIONMESSAGE_Y);
	printf_s("*배를 배치할 방향을 선택하십시오.*");
	Gotoxy(DIRECTIONMESSAGE_X + MENU_INTERVAL, DIRECTIONMESSAGE_Y + MENU_INTERVAL);
	printf_s("가로 배치");
	Gotoxy(DIRECTIONMESSAGE_X + MENU_INTERVAL, DIRECTIONMESSAGE_Y + MENU_INTERVAL * 2);
	printf_s("세로 배치");
	while (select != ENTER)
	{
		Gotoxy(m_CursorPos.x, m_CursorPos.y);
		printf_s("▶");
		select = getch();
		Gotoxy(m_CursorPos.x, m_CursorPos.y);
		printf_s("  ");
		switch (select)
		{
		case UP:
			m_CursorPos.y -= CURSOR_INTERVAL;
			if (m_CursorPos.y < HORIZON)
				m_CursorPos.y += CURSOR_INTERVAL;
			break;
		case DOWN:
			m_CursorPos.y += CURSOR_INTERVAL;
			if (m_CursorPos.y > VERTICAL)
				m_CursorPos.y -= CURSOR_INTERVAL;
			break;
		}
	}

	//enter 입력후 내용 지우기
	Gotoxy(DIRECTIONMESSAGE_X, DIRECTIONMESSAGE_Y);
	printf_s("                                    ");
	Gotoxy(DIRECTIONMESSAGE_X + MENU_INTERVAL, DIRECTIONMESSAGE_Y + MENU_INTERVAL);
	printf_s("         ");
	Gotoxy(DIRECTIONMESSAGE_X + MENU_INTERVAL, DIRECTIONMESSAGE_Y + MENU_INTERVAL * 2);
	printf_s("         ");
}
Beispiel #25
0
void GameMessageUI::EraseSetupMessage()
{
	Gotoxy(SETUPMESSAGE_X, SETUPMESSAGE_Y);
	printf_s("                                     ");
	Gotoxy(SETUPMESSAGE_X, SETUPMESSAGE_Y + MESSAGE_INTERVAL);
	printf_s("                                    ");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3, SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2 - 2);
	printf_s("      ");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3 , SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2 - 1);
	printf_s("      ");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3 , SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2);
	printf_s("      ");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3 + 2, SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2 - 1);
}
Beispiel #26
0
void GameMessageUI::PrintSetupMessage(std::string shipName)
{
	Gotoxy(SETUPMESSAGE_X, SETUPMESSAGE_Y);
	printf_s("** %s 배치 시작 좌표 입력 **", shipName.c_str());
	Gotoxy(SETUPMESSAGE_X, SETUPMESSAGE_Y + MESSAGE_INTERVAL);
	printf_s(" ex) \"a1\"이면 \"a1\"부터 순서대로 배치");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3 , SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2 - 2);
	printf_s("┏━┓");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3, SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2 - 1);
	printf_s("┃--┃");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3 , SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2);
	printf_s("┗━┛");
	Gotoxy(SETUPMESSAGE_X + MESSAGE_INTERVAL * 3 + 2, SETUPMESSAGE_Y + MESSAGE_INTERVAL * 2 - 1);
}
/*------------------------------------------------------------------------------
Questa sub permette di convertire in una qualsiasi base minore di 10, un numero 
inserito dall'utente .
    
Viene calcolato il resto della divisione del valore in entrata per la sua base,
(questo sarà uno dei valori che andranno a comporre il numero) , il numero viene 
diviso per la base ed il valore di qusta divisione va in Num.

Viene stampato il resto e viene decrementata la colonna .

Il procedimento continua finchè il Numero non è 0.

Autore               : Martin De Luca
Data Ultima Modifica : 2/10/2012

==============================================================================*/
void Convertitore1 (int Num , int Base)
{
    int Resto , Col ;
    
    if(Base > 9)    
    printf("Questa versione del programma non supporta questa base");
    
    else
    {
        Col = 70 ;
        
        do
        {   Resto = Num%Base;
            Num   = Num/Base;
            Gotoxy(Col,5);
            printf("%d",Resto);
            Col = Col - 1 ;
        }
        while (Num>0);
    }
}
void DecBin 
(
    int Dec //Numero di input in decimale
)
{   
    int Peso; //Variabile che contine i pesi della potenza del due
    
    Peso = 1;
    
    while(Peso*2<=Dec)          Peso=Peso*2;
    Gotoxy(10,5);
    
    do
    {
        if (Dec>=Peso)
        {    printf("1");       Dec = Dec-Peso;
        }
        else printf("0");

        Peso = Peso/2;
    }
    while(Peso>0);
}
Beispiel #29
0
void TMessageEcran::Afficher() const
{
    Gotoxy(MX,MY);
    cout << MTexteMessage;
}
Beispiel #30
0
void Print::PrintText()
{
	Gotoxy(0, 1);
	for (int y = 0; y <= PLAY_LINES; y++)
		printf("%s", m_ScreenBuffer[y]);
}