Beispiel #1
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );
	
	HOOK_MESSAGE( SpecFade );
	HOOK_MESSAGE( ResetFade );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round


	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	CSoundEngine::GetInstance()->Init();

	MsgFunc_ResetHUD(0, 0, NULL );
}
Beispiel #2
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CViewEffects::Init( void )
{
	HOOK_MESSAGE( Shake );
	HOOK_MESSAGE( Fade );
}
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	//BP ParticleEmitter
	HOOK_MESSAGE( Particles );
	HOOK_MESSAGE( Grass );
	HOOK_MESSAGE( HintBox );

	//BP CommanderMenu
//	HOOK_MESSAGE( ResComPoint );

	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFog );
	//Ben
	HOOK_MESSAGE( Dead );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );
	HOOK_MESSAGE( ResetScores );
	HOOK_MESSAGE( FullScore );

	// Ben Addition to Raiko Contrib - Melee Only
	HOOK_MESSAGE( MeleeOnly );
	// Ben End

	// Raiko Contrib - Stationary Reload
	HOOK_MESSAGE(SReload);
	// Raiko End

	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round


	m_iLogo = 0;
	m_iFOV = 0;
	CVAR_CREATE( "cl_msgs_captures", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_who_hit_me", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_who_i_hit", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_team_change", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_my_team_change", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_commands", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_round", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ) ;

	CVAR_CREATE( "cl_dynamicxhair", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
	g_ShowFog = gEngfuncs.pfnRegisterVariable("cl_showfog", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleCount = gEngfuncs.pfnRegisterVariable("cl_particlecount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleDebug = gEngfuncs.pfnRegisterVariable("cl_particledebug", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleSorts = gEngfuncs.pfnRegisterVariable("cl_particlesorts", "5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_grassamount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_HintBoxLevel = gEngfuncs.pfnRegisterVariable("cl_hintboxlevel", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ShowPoints = gEngfuncs.pfnRegisterVariable("cl_showpoints", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_Text_ypos = gEngfuncs.pfnRegisterVariable("cl_text_ypos", "112", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	
	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	//Ben
	m_Health.Init();
	m_PredefinedMessage.Init();
	m_Points.Init();
	m_Clock.Init();//Baer
	m_ColourMessage.Init();
	m_Crosshair.Init();
//	m_CommanderMenu.Init();
//	m_ArmLegShot.Init();//Myristate
	m_Ammo.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );

}
Beispiel #4
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );

	HOOK_COMMAND( "special", SpecialDummy);
	HOOK_COMMAND( "_special", SpecialDummy);							//prevent abuse


	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

#ifdef DEBUG
    CVAR_CREATE( "hud_hideview", "0", FCVAR_ARCHIVE );
#endif

	m_iLogo = 0;
	m_iFOV = 0;

	// tankefugl: duck toggle
	g_bDuckToggled = false;
	// :tankefugl

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

    CVAR_CREATE( "cl_showspeed", "0", 0);
	CVAR_CREATE( kvLabelMaps, "1", FCVAR_ARCHIVE);
	CVAR_CREATE( kvGammaRamp, "1", FCVAR_ARCHIVE);

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_Spectator.Init();
	m_SayText.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	
    m_Spectator.m_chatEnabled = (m_SayText.m_HUD_saytext->value!=0);
    
    GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	#ifdef ENGINE_DEBUG
		CONPRINT("## CHud::Init\n");
	#endif

	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );
	HOOK_MESSAGE( HUDColor ); //LRC
	HOOK_MESSAGE( SetFog ); //LRC
	HOOK_MESSAGE( KeyedDLight ); //LRC
	HOOK_MESSAGE( AddShine ); //LRC
	HOOK_MESSAGE( Test ); //LRC
	HOOK_MESSAGE( SetSky ); //LRC
	HOOK_MESSAGE( CamData );//G-Cont. for new camera style 	
	HOOK_MESSAGE( RainData );//G-Cont. for rain control 
	HOOK_MESSAGE( Inventory ); //AJH Inventory system
	HOOK_MESSAGE( ClampView ); //LRC 1.8

	//KILLAR: MP3	
	if(gMP3.Initialize())
	{
		HOOK_MESSAGE( PlayMP3 );
		HOOK_COMMAND( "stopaudio", StopMP3 );
	}
	
	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );
          
	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	CVAR_CREATE("r_glow", "2", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowstrength", "1", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowblur", "6", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowdark", "10", FCVAR_ARCHIVE );

	viewEntityIndex = 0; // trigger_viewset stuff
	viewFlags = 0;
	m_iLogo = 0;
	m_iFOV = 0;
	numMirrors = 0;
	m_iHUDColor = 0x00FFA000; //255,160,0 -- LRC
	
	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
	RainInfo = gEngfuncs.pfnRegisterVariable( "cl_raininfo", "0", 0 );
	m_pSpriteList = NULL;
	m_pShinySurface = NULL; //LRC

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);
	m_Particle.Init(); // (LRC) -- 30/08/02 November235: Particles to Order

	m_Lensflare.Init();
	m_Menu.Init();
	InitRain();	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
Beispiel #6
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	//BP ParticleEmitter
	HOOK_MESSAGE( Particles );
	HOOK_MESSAGE( Grass );

	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );
	HOOK_MESSAGE( SetFog ); //LRC
	HOOK_MESSAGE( AddShine ); //LRC
	HOOK_MESSAGE( Clcommand );
	HOOK_MESSAGE( RainData );//G-Cont. for rain control 
	HOOK_MESSAGE( SetSky ); //LRC
	HOOK_MESSAGE( AddRope ); //LRC
	HOOK_MESSAGE( SetBody );//change body for view weapon model
	HOOK_MESSAGE( SetSkin );//change skin for view weapon model

	HOOK_MESSAGE( PlayMP3 );

	HOOK_COMMAND( "stopmusic", StopMP3 );
	gMP3.Initialize();

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	// FGW
	HOOK_MESSAGE( BumpLight );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

     CVAR_CREATE( "hud_red","255", FCVAR_ARCHIVE );
     CVAR_CREATE( "hud_green", "160", FCVAR_ARCHIVE );
     CVAR_CREATE( "hud_blue", "0", FCVAR_ARCHIVE );

	 //newc
	CVAR_CREATE( "hud_newcross", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "hud_newcross_size", "2", FCVAR_ARCHIVE );
	
	CVAR_CREATE( "zz_framerate", "10", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "zz_fadespeed", "10", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "zz_life", "0.1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "zz_alpha", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	CVAR_CREATE("r_shadows", "1", FCVAR_ARCHIVE );//on default
	CVAR_CREATE("r_paintball", "0", FCVAR_ARCHIVE );
	CVAR_CREATE( "gl_texturedetail", "2", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "cl_drawprops", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	CVAR_CREATE( "cl_removeclienteffects", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	g_ParticleCount = gEngfuncs.pfnRegisterVariable("cl_particlecount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleDebug = gEngfuncs.pfnRegisterVariable("cl_particledebug", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleSorts = gEngfuncs.pfnRegisterVariable("cl_particlesorts", "3", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_grassamount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );

	ProcessWeather = gEngfuncs.pfnRegisterVariable( "cl_weather", "1", 0 );

	 //sp
	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
	RainInfo = gEngfuncs.pfnRegisterVariable( "cl_raininfo", "0", 0 );

	m_pSpriteList = NULL;
	m_pShinySurface = NULL; //LRC

	gEngfuncs.Con_Printf( "Resetting iPlayerBodyTime\n");

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	// advanced NVG
	m_NVG.Init();
	m_Cine.Init();
	m_Ricardo.Init();
	// advanced NVG
	m_HudRadar.Init();
	m_LuzBar.Init();
	
	m_FlashBar.Init();

	InitRain();	
	m_Money.Init();

	ServersInit();
	//ryokeen
//	gRopeRender.StartRenderer();
	m_Tbutton.Init();

	MsgFunc_ResetHUD(0, 0, NULL );

	CVAR_CREATE("xp_points", "0", FCVAR_ARCHIVE );//WHY HERE ???

//	CVAR_CREATE("cl_tips", "0", FCVAR_ARCHIVE );//WHY HERE ???
//	CVAR_CREATE("tip", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("cl_ragdoll", "0", FCVAR_ARCHIVE );//WHY HERE ???

	CVAR_CREATE("commentary", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("dev_override_prethink", "0", FCVAR_ARCHIVE );//WHY HERE ???

	CVAR_CREATE("score_killed", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("score_head", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("score_knifed", "0", FCVAR_ARCHIVE );//WHY HERE ???

	CVAR_CREATE( "slowmo", "0", FCVAR_ARCHIVE );//send messages bwetween cldll and dll

	CVAR_CREATE( "r_particles", "1", FCVAR_ARCHIVE );//particles

	CVAR_CREATE("r_glow", "0", FCVAR_ARCHIVE );
	//CVAR_CREATE("r_glowmode", "0", FCVAR_ARCHIVE ); //AJH this is now redundant
	CVAR_CREATE("r_glowstrength", "1", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowblur", "4", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowdark", "2", FCVAR_ARCHIVE );

	CVAR_CREATE("r_bluralpha", "1", FCVAR_ARCHIVE );
	CVAR_CREATE("r_blur", "0", FCVAR_ARCHIVE );

	viewEntityIndex = 0; // trigger_viewset stuff
	viewFlags = 0;

	// Mazor - used for view rolling when strafing
	cl_rollangle		= gEngfuncs.pfnRegisterVariable ( "cl_rollangle", "0.65", FCVAR_CLIENTDLL|FCVAR_ARCHIVE );
	cl_rollspeed		= gEngfuncs.pfnRegisterVariable ( "cl_rollspeed", "300", FCVAR_CLIENTDLL|FCVAR_ARCHIVE );
//new cvars
	cl_shelllife		= gEngfuncs.pfnRegisterVariable ( "cl_shelllife", "2.5", FCVAR_ARCHIVE );
	cl_pulso			= gEngfuncs.pfnRegisterVariable ( "cl_pulso", "1", FCVAR_ARCHIVE );
	cl_wallpuff			= gEngfuncs.pfnRegisterVariable ( "cl_wallpuff", "1", FCVAR_ARCHIVE );
	cl_expdetail		= gEngfuncs.pfnRegisterVariable ( "cl_expdetail", "1", FCVAR_ARCHIVE );
	cl_showplayer		= gEngfuncs.pfnRegisterVariable ( "cl_showplayer", "0", FCVAR_ARCHIVE );
	
	cl_detailsparks		= gEngfuncs.pfnRegisterVariable ( "cl_detailsparks", "0", FCVAR_ARCHIVE );
	cl_playmusic		= gEngfuncs.pfnRegisterVariable ( "cl_playmusic", "0", FCVAR_USERINFO|FCVAR_ARCHIVE );


	cl_detailfire		= gEngfuncs.pfnRegisterVariable ( "cl_detailfire", "0", FCVAR_ARCHIVE );
	cl_detailmuzz		= gEngfuncs.pfnRegisterVariable ( "cl_detailmuzz", "0", FCVAR_ARCHIVE );

	cl_autoswitch		= gEngfuncs.pfnRegisterVariable ( "cl_autoswitch", "1", FCVAR_USERINFO|FCVAR_ARCHIVE );

	cl_showparachute	= gEngfuncs.pfnRegisterVariable ( "cl_showparachute", "0", FCVAR_ARCHIVE );

	cl_fog	= gEngfuncs.pfnRegisterVariable ( "cl_fog", "0", FCVAR_ARCHIVE );
//	cl_overview = gEngfuncs.pfnRegisterVariable ( "cl_overview", "0", FCVAR_ARCHIVE );

	cl_showheadcrab		= gEngfuncs.pfnRegisterVariable ( "cl_showheadcrab", "0", FCVAR_ARCHIVE );
	
	forward		= gEngfuncs.pfnRegisterVariable ( "forward", "12", FCVAR_ARCHIVE );

	cl_gunsmoke			= gEngfuncs.pfnRegisterVariable ( "cl_gunsmoke", "1", FCVAR_ARCHIVE );
	cl_nvghires			= gEngfuncs.pfnRegisterVariable ( "cl_nvghires", "1", FCVAR_ARCHIVE );
	cl_oldmodels		= gEngfuncs.pfnRegisterVariable ( "cl_oldmodels", "0", FCVAR_ARCHIVE );
		
	cl_luzbar_x		= gEngfuncs.pfnRegisterVariable ( "cl_luzbar_x", "268", FCVAR_ARCHIVE );
	cl_luzbar_y		= gEngfuncs.pfnRegisterVariable ( "cl_luzbar_y", "455", FCVAR_ARCHIVE );

	cl_hud_x		= gEngfuncs.pfnRegisterVariable ( "cl_hud_x", "0", FCVAR_ARCHIVE );
	cl_hud_y		= gEngfuncs.pfnRegisterVariable ( "cl_hud_y", "2", FCVAR_ARCHIVE );
/*
	cl_list_x		= gEngfuncs.pfnRegisterVariable ( "cl_list_x", "0", FCVAR_ARCHIVE );
	cl_list_y		= gEngfuncs.pfnRegisterVariable ( "cl_list_y", "0", FCVAR_ARCHIVE );
	
	cl_bucket_x		= gEngfuncs.pfnRegisterVariable ( "cl_bucket_x", "0", FCVAR_ARCHIVE );
	cl_bucket_y		= gEngfuncs.pfnRegisterVariable ( "cl_bucket_y", "0", FCVAR_ARCHIVE );
*/
	showtime		= gEngfuncs.pfnRegisterVariable ( "showtime", "0", FCVAR_ARCHIVE );

	value_1		= gEngfuncs.pfnRegisterVariable ( "value_1", "0", FCVAR_ARCHIVE );
	value_2		= gEngfuncs.pfnRegisterVariable ( "value_2", "0", FCVAR_ARCHIVE );
	value_3		= gEngfuncs.pfnRegisterVariable ( "value_3", "0", FCVAR_ARCHIVE );

	dd_1		= gEngfuncs.pfnRegisterVariable ( "dd_1", "5", FCVAR_ARCHIVE );
	dd_2		= gEngfuncs.pfnRegisterVariable ( "dd_2", "5", FCVAR_ARCHIVE );

	cl_crosshair_ontarget	= gEngfuncs.pfnRegisterVariable ( "cl_crosshair_ontarget", "0", FCVAR_ARCHIVE );
	cl_autohelp	= gEngfuncs.pfnRegisterVariable ( "cl_autohelp", "1", FCVAR_ARCHIVE );

	neartalk	= gEngfuncs.pfnRegisterVariable ( "neartalk", "0", FCVAR_ARCHIVE );
	neardoor	= gEngfuncs.pfnRegisterVariable ( "neardoor", "0", FCVAR_ARCHIVE );
	nearweapon	= gEngfuncs.pfnRegisterVariable ( "nearweapon", "0", FCVAR_ARCHIVE );
	nearbutton	= gEngfuncs.pfnRegisterVariable ( "nearbutton", "0", FCVAR_ARCHIVE );

	game_tr_completed	= gEngfuncs.pfnRegisterVariable ( "game_tr_completed", "0", FCVAR_ARCHIVE );
	game_all_completed	= gEngfuncs.pfnRegisterVariable ( "game_all_completed", "0", FCVAR_ARCHIVE );
}
void C_TerrainMod_Init()
{
	HOOK_MESSAGE( TerrainMod );
}
//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CForceFeedback::Init()
{
	HOOK_MESSAGE( ForceFeedback );
	return true;
}
Beispiel #9
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	// Discwar
	HOOK_MESSAGE( StartRnd );
	HOOK_MESSAGE( EndRnd );
	HOOK_MESSAGE( Powerup );
	HOOK_MESSAGE( Reward );
	HOOK_MESSAGE( Frozen );

	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );

	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();

	m_SayText.Init();
	m_Menu.Init();

	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}