// // MusicEvents // Called in the event loop to keep track of MIDI music // void MIDI_Update (void) { if (midiTrack) { // pOx - adjust volume if changed if (old_volume != bgmvolume.value) MIDI_SetVolume (&bgmvolume); // Let QuickTime get some time MoviesTask (midiTrack, 0); // If this song is looping, restart it if (IsMovieDone (midiTrack)) { if (bLooped) { GoToBeginningOfMovie (midiTrack); StartMovie (midiTrack); } else { DisposeMovie (midiTrack); midiTrack = NULL; } } } }
/* * PsychSetMovieTimeIndex() -- Set current playback time of movie. */ double PsychSetMovieTimeIndex(int moviehandle, double timeindex) { Movie theMovie; double oldtime; if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) { PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided!"); } // Fetch references to objects we need: theMovie = movieRecordBANK[moviehandle].theMovie; if (theMovie == NULL) { PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle !!!"); } // Retrieve current timeindex: oldtime = (double) GetMovieTime(theMovie, NULL) / (double) GetMovieTimeScale(theMovie); // Set new timeindex: SetMovieTimeValue(theMovie, (TimeValue) (((timeindex * (double) GetMovieTimeScale(theMovie))) + 0.5f)); // Check if end of movie is reached. Rewind, if so... if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) { if (GetMovieRate(theMovie)>0) { GoToBeginningOfMovie(theMovie); } else { GoToEndOfMovie(theMovie); } } MoviesTask(theMovie, 0); // Return old value: return(oldtime); }
OSErr QTDR_PlayMovieFromRAM (Movie theMovie) { WindowPtr myWindow = NULL; Rect myBounds = {50, 50, 100, 100}; Rect myRect; StringPtr myTitle = QTUtils_ConvertCToPascalString(kWindowTitle); OSErr myErr = memFullErr; myWindow = NewCWindow(NULL, &myBounds, myTitle, false, 0, (WindowPtr)-1, false, 0); if (myWindow == NULL) goto bail; myErr = noErr; MacSetPort((GrafPtr)GetWindowPort(myWindow)); GetMovieBox(theMovie, &myRect); MacOffsetRect(&myRect, -myRect.left, -myRect.top); SetMovieBox(theMovie, &myRect); if (!EmptyRect(&myRect)) SizeWindow(myWindow, myRect.right, myRect.bottom, false); else SizeWindow(myWindow, 200, 0, false); MacShowWindow(myWindow); SetMovieGWorld(theMovie, GetWindowPort(myWindow), NULL); GoToBeginningOfMovie(theMovie); MoviesTask(theMovie, 0); StartMovie(theMovie); myErr = GetMoviesError(); if (myErr != noErr) goto bail; while (!IsMovieDone(theMovie)) MoviesTask(theMovie, 0); bail: free(myTitle); if (theMovie != NULL) DisposeMovie(theMovie); if (myWindow != NULL) DisposeWindow(myWindow); return(myErr); }
//--------------------------------------------------------------------------- bool ofVideoPlayer::getIsMovieDone(){ //-------------------------------------- #ifdef OF_VIDEO_PLAYER_QUICKTIME //-------------------------------------- bool bIsMovieDone = (bool)IsMovieDone(moviePtr); return bIsMovieDone; //-------------------------------------- #else //-------------------------------------- return gstUtils.getIsMovieDone(); //-------------------------------------- #endif //-------------------------------------- }
boolean playerisplaying (void) { /* 7.0b4 PBS: return true if the player window is playing a movie. */ if (currentmovie == nil) return (false); if (IsMovieDone (currentmovie)) return (false); return (GetMovieActive (currentmovie)); } /*playerisplaying*/
void wxOSXQuickTimeSoundData::SoundTask() { if(IsMovieDone(m_movie)) { if (m_flags & wxSOUND_LOOP) { StopMovie(m_movie); GoToBeginningOfMovie(m_movie); StartMovie(m_movie); } else Stop(); } else MoviesTask(m_movie, MOVIE_DELAY); //Give QT time to play movie }
//--------------------------------------------------------------------------- bool ofQuickTimePlayer::getIsMovieDone(){ if( !isLoaded() ){ ofLogError("ofQuickTimePlayer") << "getIsMovieDone(): movie not loaded"; return false; } //-------------------------------------- #ifdef OF_VIDEO_PLAYER_QUICKTIME //-------------------------------------- bool bIsMovieDone = (bool)IsMovieDone(moviePtr); return bIsMovieDone; //-------------------------------------- #endif //-------------------------------------- }
//--------------------------------------------------------------------------- bool ofQuickTimePlayer::getIsMovieDone(){ if( !isLoaded() ){ ofLog(OF_LOG_ERROR, "ofQuickTimePlayer: movie not loaded!"); return false; } //-------------------------------------- #ifdef OF_VIDEO_PLAYER_QUICKTIME //-------------------------------------- bool bIsMovieDone = (bool)IsMovieDone(moviePtr); return bIsMovieDone; //-------------------------------------- #endif //-------------------------------------- }
//------------------------------------------------------------ bool ofQuicktimeSoundPlayer::getIsPlaying(){ if (!bLoadedOk) return false; int playing = 0; Fixed rate = GetMovieRate(soundToPlay); bool bDone = IsMovieDone(soundToPlay); if (bDone == true){ return false; } if (bIWasPlayingAndMySpeedWasSetToZero == true){ return true; } return (rate != 0 ? true : false); }
void Notify() { if (m_pbPlaying && !*m_pbPlaying) { Shutdown(); } if(IsMovieDone(m_movie)) { if (!m_bLoop) Shutdown(); else { StopMovie(m_movie); GoToBeginningOfMovie(m_movie); StartMovie(m_movie); } } else MoviesTask(m_movie, MOVIE_DELAY); //Give QT time to play movie }
/** * Checks whether the player is active. * * This function is called at regular intervals from OpenTTD's main loop, so * we call @c MoviesTask() from here to let QuickTime do its work. */ bool MusicDriver_QtMidi::IsSongPlaying() { if (!_quicktime_started) return true; switch (_quicktime_state) { case QT_STATE_IDLE: case QT_STATE_STOP: /* Do nothing. */ break; case QT_STATE_PLAY: MoviesTask(_quicktime_movie, 0); /* Check wether movie ended. */ if (IsMovieDone(_quicktime_movie) || (GetMovieTime(_quicktime_movie, NULL) >= GetMovieDuration(_quicktime_movie))) { _quicktime_state = QT_STATE_STOP; } } return _quicktime_state == QT_STATE_PLAY; }
void * Thread_PlaySound_QuickTime(void *data) { int done = FALSE; fQTPlaying = TRUE; do { listOLD *pl; pthread_mutex_lock(&mutexQTAccess); /* give CPU time to QT to process all running movies */ MoviesTask(NULL, 0); /* check if there are any running movie left */ pl = &movielist; done = TRUE; do { listOLD *next = pl->plNext; if (pl->p != NULL) { Movie *movie = (Movie *) pl->p; if (IsMovieDone(*movie)) { DisposeMovie(*movie); free(movie); ListDelete(pl); } else done = FALSE; } pl = next; } while (pl != &movielist); pthread_mutex_unlock(&mutexQTAccess); } while (!done && fQTPlaying); fQTPlaying = FALSE; return NULL; }
//////////////////////////////////////////////////////////////////////////////// // virtual bool LLMediaImplQuickTime::updateMedia() { if ( ! mMovieHandle ) return false; if ( ! mMovieController ) return false; if ( ! mGWorldHandle ) return false; // service QuickTime MoviesTask( mMovieHandle, 0 ); MCIdle( mMovieController ); // update state machine (deals with transport controls for example) processState(); // special code for looping - need to rewind at the end of the movie if ( isLooping() ) { // QT call to see if we are at the end - can't do with controller if ( IsMovieDone( mMovieHandle ) ) { // go back to start rewind(); // kick off new play MCDoAction( mMovieController, mcActionPrerollAndPlay, (void*)GetMoviePreferredRate( mMovieHandle ) ); // set the volume MCDoAction( mMovieController, mcActionSetVolume, (void*)mCurVolume ); } } return true; }
bool wxOSXQuickTimeSoundData::Play(unsigned flags) { if ( m_movie ) Stop(); m_flags = flags; if (!wxInitQT()) return false; if( m_soundHandle ) { Handle dataRef = nil; MovieImportComponent miComponent; Track targetTrack = nil; TimeValue addedDuration = 0; long outFlags = 0; OSErr err; ComponentResult result; err = PtrToHand(&m_soundHandle, &dataRef, sizeof(Handle)); HLock(m_soundHandle); if (memcmp(&(*m_soundHandle)[8], "WAVE", 4) == 0) miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeWave); else if (memcmp(&(*m_soundHandle)[8], "AIFF", 4) == 0) miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFF); else if (memcmp(&(*m_soundHandle)[8], "AIFC", 4) == 0) miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFC); else { HUnlock(m_soundHandle); wxLogSysError(wxT("wxSound - Location in memory does not contain valid data")); return false; } HUnlock(m_soundHandle); m_movie = NewMovie(0); result = MovieImportDataRef(miComponent, dataRef, HandleDataHandlerSubType, m_movie, nil, &targetTrack, nil, &addedDuration, movieImportCreateTrack, &outFlags); if (result != noErr) { wxLogSysError(wxString::Format(wxT("Couldn't import movie data\nError:%i"), (int)result)); } SetMovieVolume(m_movie, kFullVolume); GoToBeginningOfMovie(m_movie); } else { OSErr err = noErr ; Handle dataRef = NULL; OSType dataRefType; err = QTNewDataReferenceFromFullPathCFString(wxCFStringRef(m_sndname,wxLocale::GetSystemEncoding()), (UInt32)kQTNativeDefaultPathStyle, 0, &dataRef, &dataRefType); wxASSERT(err == noErr); if (NULL != dataRef || err != noErr) { err = NewMovieFromDataRef( &m_movie, newMovieDontAskUnresolvedDataRefs , NULL, dataRef, dataRefType ); wxASSERT(err == noErr); DisposeHandle(dataRef); } if (err != noErr) { wxLogSysError( wxString::Format(wxT("wxSound - Could not open file: %s\nError:%i"), m_sndname.c_str(), err ) ); return false; } } //Start the m_movie! StartMovie(m_movie); if (flags & wxSOUND_ASYNC) { CreateAndStartTimer(); } else { wxASSERT_MSG(!(flags & wxSOUND_LOOP), wxT("Can't loop and play syncronously at the same time")); //Play movie until it ends, then exit //Note that due to quicktime caching this may not always //work 100% correctly while (!IsMovieDone(m_movie)) MoviesTask(m_movie, 1); DoStop(); } return true; }
/* * PsychQTSetMovieTimeIndex() -- Set current playback time of movie. */ double PsychQTSetMovieTimeIndex(int moviehandle, double timeindex, psych_bool indexIsFrames) { Movie theMovie; double oldtime; long targetIndex, myIndex; short myFlags; TimeValue myTime; OSType myTypes[1]; if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) { PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided!"); } // Fetch references to objects we need: theMovie = movieRecordBANK[moviehandle].theMovie; if (theMovie == NULL) { PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle !!!"); } // Retrieve current timeindex: oldtime = (double) GetMovieTime(theMovie, NULL) / (double) GetMovieTimeScale(theMovie); // Index based or target time based seeking? if (indexIsFrames) { // Index based seeking: // Seek to given targetIndex: targetIndex = (long) (timeindex + 0.5); // We want video samples. myTypes[0] = VisualMediaCharacteristic; // We want to begin with the first frame in the movie: myFlags = nextTimeStep + nextTimeEdgeOK; // Start with iteration at beginning: myTime = 0; myIndex = -1; // We iterate until end of movie (myTime < 0) or targetIndex reached: while ((myTime >= 0) && (myIndex < targetIndex)) { // Increment our index position: myIndex++; // Look for the next frame in the track; when there are no more frames, // myTime is set to -1, so we'll exit the while loop GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, myTime, FloatToFixed(1), &myTime, NULL); // after the first interesting time, don't include the time we're currently at myFlags = nextTimeStep; } // Valid time for existing target frame? if (myTime >= 0) { // Yes. Seek to it: SetMovieTimeValue(theMovie, myTime); } // Done with seek. } else { // Time based seeking: // Set new timeindex as time in seconds: SetMovieTimeValue(theMovie, (TimeValue) (((timeindex * (double) GetMovieTimeScale(theMovie))) + 0.5f)); // Done with seek. } // Check if end of movie is reached. Rewind, if so... if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) { if (GetMovieRate(theMovie) > 0) { GoToBeginningOfMovie(theMovie); } else { GoToEndOfMovie(theMovie); } } // Yield some processing time to Quicktime to update properly: MoviesTask(theMovie, 0); // Return old time value of previous position: return(oldtime); }
/* * PsychQTGetTextureFromMovie() -- Create an OpenGL texture map from a specific videoframe from given movie object. * * win = Window pointer of onscreen window for which a OpenGL texture should be created. * moviehandle = Handle to the movie object. * checkForImage = true == Just check if new image available, false == really retrieve the image, blocking if necessary. * timeindex = When not in playback mode, this allows specification of a requested frame by presentation time. * If set to -1, or if in realtime playback mode, this parameter is ignored and the next video frame is returned. * out_texture = Pointer to the Psychtoolbox texture-record where the new texture should be stored. * presentation_timestamp = A ptr to a double variable, where the presentation timestamp of the returned frame should be stored. * * Returns true (1) on success, false (0) if no new image available, -1 if no new image available and there won't be any in future. */ int PsychQTGetTextureFromMovie(PsychWindowRecordType *win, int moviehandle, int checkForImage, double timeindex, PsychWindowRecordType *out_texture, double *presentation_timestamp) { static TimeValue myNextTimeCached = -2; static TimeValue nextFramesTimeCached = -2; TimeValue myCurrTime; TimeValue myNextTime; TimeValue nextFramesTime=0; short myFlags; OSType myTypes[1]; OSErr error = noErr; Movie theMovie; CVOpenGLTextureRef newImage = NULL; QTVisualContextRef theMoviecontext; unsigned int failcount=0; float lowerLeft[2]; float lowerRight[2]; float upperRight[2]; float upperLeft[2]; GLuint texid; Rect rect; float rate; double targetdelta, realdelta, frames; PsychRectType outRect; if (!PsychIsOnscreenWindow(win)) { PsychErrorExitMsg(PsychError_user, "Need onscreen window ptr!!!"); } // Activate OpenGL context of target window: PsychSetGLContext(win); // Explicitely disable Apple's Client storage extensions. For now they are not really useful to us. glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) { PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided."); } if ((timeindex!=-1) && (timeindex < 0 || timeindex >= 10000.0)) { PsychErrorExitMsg(PsychError_user, "Invalid timeindex provided."); } if (NULL == out_texture && !checkForImage) { PsychErrorExitMsg(PsychError_internal, "NULL-Ptr instead of out_texture ptr passed!!!"); } // Fetch references to objects we need: theMovie = movieRecordBANK[moviehandle].theMovie; theMoviecontext = movieRecordBANK[moviehandle].QTMovieContext; if (theMovie == NULL) { PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle."); } // Check if end of movie is reached. Rewind, if so... if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) { if (GetMovieRate(theMovie)>0) { GoToBeginningOfMovie(theMovie); } else { GoToEndOfMovie(theMovie); } } // Is movie actively playing (automatic async playback, possibly with synced sound)? // If so, then we ignore the 'timeindex' parameter, because the automatic playback // process determines which frames should be delivered to PTB when. This function will // simply wait or poll for arrival/presence of a new frame that hasn't been fetched // in previous calls. if (0 == GetMovieRate(theMovie)) { // Movie playback inactive. We are in "manual" mode: No automatic async playback, // no synced audio output. The user just wants to manually fetch movie frames into // textures for manual playback in a standard Matlab-loop. // First pass - checking for new image? if (checkForImage) { // Image for specific point in time requested? if (timeindex >= 0) { // Yes. We try to retrieve the next possible image for requested timeindex. myCurrTime = (TimeValue) ((timeindex * (double) GetMovieTimeScale(theMovie)) + 0.5f); } else { // No. We just retrieve the next frame, given the current movie time. myCurrTime = GetMovieTime(theMovie, NULL); } // Retrieve timeindex of the closest image sample after myCurrTime: myFlags = nextTimeStep + nextTimeEdgeOK; // We want the next frame in the movie's media. myTypes[0] = VisualMediaCharacteristic; // We want video samples. GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, myCurrTime, FloatToFixed(1), &myNextTime, &nextFramesTime); error = GetMoviesError(); if (error != noErr) { PsychErrorExitMsg(PsychError_internal, "Failed to fetch texture from movie for given timeindex!"); } // Found useful event? if (myNextTime == -1) { if (PsychPrefStateGet_Verbosity() > 3) printf("PTB-WARNING: Bogus timevalue in movie track for movie %i. Trying to keep going.\n", moviehandle); // No. Just push timestamp to current time plus a little bit in the hope // this will get us unstuck: myNextTime = myCurrTime + (TimeValue) 1; nextFramesTime = (TimeValue) 0; } if (myNextTime != myNextTimeCached) { // Set movies current time to myNextTime, so the next frame will be fetched from there: SetMovieTimeValue(theMovie, myNextTime); // nextFramesTime is the timeindex to which we need to advance for retrieval of next frame: (see code below) nextFramesTime=myNextTime + nextFramesTime; if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Current timevalue in movie track for movie %i is %lf secs.\n", moviehandle, (double) myNextTime / (double) GetMovieTimeScale(theMovie)); if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Next timevalue in movie track for movie %i is %lf secs.\n", moviehandle, (double) nextFramesTime / (double) GetMovieTimeScale(theMovie)); // Cache values for 2nd pass: myNextTimeCached = myNextTime; nextFramesTimeCached = nextFramesTime; } else { // Somehow got stuck? Do nothing... if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Seem to be a bit stuck at timevalue [for movie %i] of %lf secs. Nudging a bit forward...\n", moviehandle, (double) myNextTime / (double) GetMovieTimeScale(theMovie)); // Nudge the timeindex a bit forware in the hope that this helps: SetMovieTimeValue(theMovie, GetMovieTime(theMovie, NULL) + 1); } } else { // This is the 2nd pass: Image fetching. Use cached values from first pass: // Caching in a static works because we're always called immediately for 2nd // pass after successfull return from 1st pass, and we're not multi-threaded, // i.e., don't need to be reentrant or thread-safe here: myNextTime = myNextTimeCached; nextFramesTime = nextFramesTimeCached; myNextTimeCached = -2; } } else { // myNextTime unavailable if in autoplayback-mode: myNextTime=-1; } // Presentation timestamp requested? if (presentation_timestamp) { // Already available? if (myNextTime==-1) { // Retrieve the exact presentation timestamp of the retrieved frame (in movietime): myFlags = nextTimeStep + nextTimeEdgeOK; // We want the next frame in the movie's media. myTypes[0] = VisualMediaCharacteristic; // We want video samples. // We search backward for the closest available image for the current time. Either we get the current time // if we happen to fetch a frame exactly when it becomes ready, or we get a bit earlier timestamp, which is // the optimal presentation timestamp for this frame: GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, GetMovieTime(theMovie, NULL), FloatToFixed(-1), &myNextTime, NULL); } // Convert pts (in Quicktime ticks) to pts in seconds since start of movie and return it: *presentation_timestamp = (double) myNextTime / (double) GetMovieTimeScale(theMovie); } // Allow quicktime visual context task to do its internal bookkeeping and cleanup work: if (theMoviecontext) QTVisualContextTask(theMoviecontext); // Perform decompress-operation: if (checkForImage) MoviesTask(theMovie, 0); // Should we just check for new image? If so, just return availability status: if (checkForImage) { if (PSYCH_USE_QT_GWORLDS) { // We use GWorlds. In this case we either suceed immediately due to the // synchronous nature of GWorld rendering, or we fail completely at end // of non-looping movie: if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag == 0) { // No new frame available and there won't be any in the future, because this is a non-looping // movie that has reached its end. return(-1); } // Is this the special case of a movie without video, but only sound? In that case, // we always return a 'false' because there ain't no image to return. if (movieRecordBANK[moviehandle].QTMovieGWorld == NULL) return(false); // Success! return(true); } // Code which uses QTVisualContextTasks... if (QTVisualContextIsNewImageAvailable(theMoviecontext, NULL)) { // New frame ready! return(true); } else if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag == 0) { // No new frame available and there won't be any in the future, because this is a non-looping // movie that has reached its end. return(-1); } else { // No new frame available yet: return(false); } } if (!PSYCH_USE_QT_GWORLDS) { // Blocking wait-code for non-GWorld mode: // Try up to 1000 iterations for arrival of requested image data in wait-mode: failcount=0; while ((failcount < 1000) && !QTVisualContextIsNewImageAvailable(theMoviecontext, NULL)) { PsychWaitIntervalSeconds(0.005); MoviesTask(theMovie, 0); failcount++; } // No new frame available and there won't be any in the future, because this is a non-looping // movie that has reached its end. if ((failcount>=1000) && IsMovieDone(theMovie) && (movieRecordBANK[moviehandle].loopflag == 0)) { return(-1); } // Fetch new OpenGL texture with the new movie image frame: error = QTVisualContextCopyImageForTime(theMoviecontext, kCFAllocatorDefault, NULL, &newImage); if ((error!=noErr) || newImage == NULL) { PsychErrorExitMsg(PsychError_internal, "OpenGL<->Quicktime texture fetch failed!!!"); } // Disable client storage, if it was enabled: glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); // Build a standard PTB texture record: CVOpenGLTextureGetCleanTexCoords (newImage, lowerLeft, lowerRight, upperRight, upperLeft); texid = CVOpenGLTextureGetName(newImage); // Assign texture rectangle: PsychMakeRect(outRect, upperLeft[0], upperLeft[1], lowerRight[0], lowerRight[1]); // Set texture orientation as if it were an inverted Offscreen window: Upside-down. out_texture->textureOrientation = (CVOpenGLTextureIsFlipped(newImage)) ? 3 : 4; // Assign OpenGL texture id: out_texture->textureNumber = texid; // Store special texture object as part of the PTB texture record: out_texture->targetSpecific.QuickTimeGLTexture = newImage; } else { // Synchronous texture fetch code for GWorld rendering mode: // At this point, the GWorld should contain the source image for creating a // standard OpenGL texture: // Disable client storage, if it was enabled: glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); // Build a standard PTB texture record: // Assign texture rectangle: GetMovieBox(theMovie, &rect); // Hack: Need to extend rect by 4 pixels, because GWorlds are 4 pixels-aligned via // image row padding: rect.right = rect.right + 4; PsychMakeRect(out_texture->rect, rect.left, rect.top, rect.right, rect.bottom); // Set NULL - special texture object as part of the PTB texture record: out_texture->targetSpecific.QuickTimeGLTexture = NULL; // Set texture orientation as if it were an inverted Offscreen window: Upside-down. out_texture->textureOrientation = 3; // Setup a pointer to our GWorld as texture data pointer: out_texture->textureMemorySizeBytes = 0; // Quicktime textures are aligned on 4 Byte boundaries: out_texture->textureByteAligned = 4; // Lock GWorld: if(!LockPixels(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld))) { // Locking surface failed! We abort. PsychErrorExitMsg(PsychError_internal, "PsychQTGetTextureFromMovie(): Locking GWorld pixmap surface failed!!!"); } // This will retrieve an OpenGL compatible pointer to the GWorlds pixel data and assign it to our texmemptr: out_texture->textureMemory = (GLuint*) GetPixBaseAddr(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld)); // Let PsychCreateTexture() do the rest of the job of creating, setting up and // filling an OpenGL texture with GWorlds content: PsychCreateTexture(out_texture); // Undo hack from above after texture creation: Now we need the real width of the // texture for proper texture coordinate assignments in drawing code et al. rect.right = rect.right - 4; PsychMakeRect(outRect, rect.left, rect.top, rect.right, rect.bottom); // Unlock GWorld surface. We do a glFinish() before, for safety reasons... //glFinish(); UnlockPixels(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld)); // Ready to use the texture... We're done. } // Normalize texture rectangle and assign it: PsychNormalizeRect(outRect, out_texture->rect); rate = FixedToFloat(GetMovieRate(theMovie)); // Detection of dropped frames: This is a heuristic. We'll see how well it works out... if (rate && presentation_timestamp) { // Try to check for dropped frames in playback mode: // Expected delta between successive presentation timestamps: targetdelta = 1.0f / (movieRecordBANK[moviehandle].fps * rate); // Compute real delta, given rate and playback direction: if (rate>0) { realdelta = *presentation_timestamp - movieRecordBANK[moviehandle].last_pts; if (realdelta<0) realdelta = 0; } else { realdelta = -1.0 * (*presentation_timestamp - movieRecordBANK[moviehandle].last_pts); if (realdelta<0) realdelta = 0; } frames = realdelta / targetdelta; // Dropped frames? if (frames > 1 && movieRecordBANK[moviehandle].last_pts>=0) { movieRecordBANK[moviehandle].nr_droppedframes += (int) (frames - 1 + 0.5); } movieRecordBANK[moviehandle].last_pts = *presentation_timestamp; } // Manually advance movie time, if in fetch mode: if (0 == GetMovieRate(theMovie)) { // We are in manual fetch mode: Need to manually advance movie time to next // media sample: if (nextFramesTime == myNextTime) { // Invalid value? Try to hack something that gets us unstuck: myNextTime = GetMovieTime(theMovie, NULL); nextFramesTime = myNextTime + (TimeValue) 1; } SetMovieTimeValue(theMovie, nextFramesTime); } // Check if end of movie is reached. Rewind, if so... if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) { if (GetMovieRate(theMovie)>0) { GoToBeginningOfMovie(theMovie); } else { GoToEndOfMovie(theMovie); } } return(TRUE); }
void quicktime_player::update() { if ((m->playing > 0) && (IsMovieDone(m->movie) != 0)) GoToBeginningOfMovie(m->movie); MoviesTask(m->movie, 0); UpdateMovie(m->movie); }
bool wxSound::DoPlay(unsigned flags) const { Stop(); Movie movie; switch(m_type) { case wxSound_MEMORY: { if (!wxInitQT()) return false; Handle myHandle, dataRef = nil; MovieImportComponent miComponent; Track targetTrack = nil; TimeValue addedDuration = 0; long outFlags = 0; OSErr err; ComponentResult result; myHandle = NewHandleClear((Size)m_waveLength); BlockMove(m_hSnd, *myHandle, m_waveLength); err = PtrToHand(&myHandle, &dataRef, sizeof(Handle)); if (memcmp(&m_hSnd[8], "WAVE", 4) == 0) miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeWave); else if (memcmp(&m_hSnd[8], "AIFF", 4) == 0) miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFF); else if (memcmp(&m_hSnd[8], "AIFC", 4) == 0) miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFC); else { wxLogSysError(wxT("wxSound - Location in memory does not contain valid data")); return false; } movie = NewMovie(0); result = MovieImportDataRef(miComponent, dataRef, HandleDataHandlerSubType, movie, nil, &targetTrack, nil, &addedDuration, movieImportCreateTrack, &outFlags); if (result != noErr) { wxLogSysError(wxString::Format(wxT("Couldn't import movie data\nError:%i"), (int)result)); } SetMovieVolume(movie, kFullVolume); GoToBeginningOfMovie(movie); DisposeHandle(myHandle); } break; case wxSound_RESOURCE: { SoundComponentData data; unsigned long numframes, offset; ParseSndHeader((SndListHandle)m_hSnd, &data, &numframes, &offset); //m_waveLength = numFrames * data.numChannels; SndChannelPtr pSndChannel; SndNewChannel(&pSndChannel, sampledSynth, initNoInterp + (data.numChannels == 1 ? initMono : initStereo), NULL); if(SndPlay(pSndChannel, (SndListHandle) m_hSnd, flags & wxSOUND_ASYNC ? 1 : 0) != noErr) return false; if (flags & wxSOUND_ASYNC) { lastSoundTimer = ((wxSMTimer*&)m_pTimer) = new wxSMTimer(pSndChannel, m_hSnd, flags & wxSOUND_LOOP ? 1 : 0, &lastSoundIsPlaying); lastSoundIsPlaying = true; ((wxTimer*)m_pTimer)->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS); } else SndDisposeChannel(pSndChannel, TRUE); return true; } break; case wxSound_FILE: { if (!wxInitQT()) return false; OSErr err = noErr ; Handle dataRef = NULL; OSType dataRefType; err = QTNewDataReferenceFromFullPathCFString(wxMacCFStringHolder(m_sndname,wxLocale::GetSystemEncoding()), (UInt32)kQTNativeDefaultPathStyle, 0, &dataRef, &dataRefType); wxASSERT(err == noErr); if (NULL != dataRef || err != noErr) { err = NewMovieFromDataRef( &movie, newMovieDontAskUnresolvedDataRefs , NULL, dataRef, dataRefType ); wxASSERT(err == noErr); DisposeHandle(dataRef); } if (err != noErr) { wxLogSysError( wxString::Format(wxT("wxSound - Could not open file: %s\nError:%i"), m_sndname.c_str(), err ) ); return false; } } break; default: return false; }//end switch(m_type) //Start the movie! StartMovie(movie); if (flags & wxSOUND_ASYNC) { //Start timer and play movie asyncronously lastSoundTimer = ((wxQTTimer*&)m_pTimer) = new wxQTTimer(movie, flags & wxSOUND_LOOP ? 1 : 0, &lastSoundIsPlaying); lastSoundIsPlaying = true; ((wxQTTimer*)m_pTimer)->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS); } else { wxASSERT_MSG(!(flags & wxSOUND_LOOP), wxT("Can't loop and play syncronously at the same time")); //Play movie until it ends, then exit //Note that due to quicktime caching this may not always //work 100% correctly while (!IsMovieDone(movie)) MoviesTask(movie, 1); DisposeMovie(movie); } return true; }
bool quicktime_player::is_done() { return IsMovieDone(m->movie) != 0; }