Beispiel #1
0
bool ParseTxt(TxtParser& parser)
{
    ParseNodes(parser);
    if (parser.failed)
        return false;
    return true;
}
/*
================
idCollisionModelManagerLocal::ParseNodes
================
*/
cm_node_t *idCollisionModelManagerLocal::ParseNodes( idLexer *src, cm_model_t *model, cm_node_t *parent ) {
	cm_node_t *node;

	model->numNodes++;
	node = AllocNode( model, model->numNodes < NODE_BLOCK_SIZE_SMALL ? NODE_BLOCK_SIZE_SMALL : NODE_BLOCK_SIZE_LARGE );
	node->brushes = NULL;
	node->polygons = NULL;
	node->parent = parent;
	src->ExpectTokenString( "(" );
	node->planeType = src->ParseInt();
	node->planeDist = src->ParseFloat();
	src->ExpectTokenString( ")" );
	if ( node->planeType != -1 ) {
		node->children[0] = ParseNodes( src, model, node );
		node->children[1] = ParseNodes( src, model, node );
	}
	return node;
}
Beispiel #3
0
bool GenerateGeoObjectsData(string const & featuresFile, string const & nodesFile,
                            string const & dataFile)
{
  set<uint64_t> nodeIds;
  if (!ParseNodes(nodesFile, nodeIds))
    return false;

  auto const needSerialize = [&nodeIds](FeatureBuilder1 & fb) {
    auto & fb2 = static_cast<FeatureBuilder2 &>(fb);
    return fb2.IsPoint() || fb2.IsArea() ||
        (!fb.GetOsmIds().empty() && nodeIds.count(fb.GetMostGenericOsmId().GetEncodedId()) != 0);
  };

  DataHeader header;
  header.SetGeometryCodingParams(serial::GeometryCodingParams());
  header.SetScales({scales::GetUpperScale()});

  LocalityCollector localityCollector(dataFile, header,
                                      static_cast<uint32_t>(base::SecondsSinceEpoch()));
  return GenerateLocalityDataImpl(localityCollector, needSerialize, featuresFile, dataFile);
}
/*
=================
idRenderWorldLocal::InitFromMap

A NULL or empty name will make a world without a map model, which
is still useful for displaying a bare model
=================
*/
bool idRenderWorldLocal::InitFromMap( const char* name )
{
	idLexer* 		src;
	idToken			token;
	idRenderModel* 	lastModel;
	
	// if this is an empty world, initialize manually
	if( !name || !name[0] )
	{
		FreeWorld();
		mapName.Clear();
		ClearWorld();
		return true;
	}
	
	// load it
	idStrStatic< MAX_OSPATH > filename = name;
	filename.SetFileExtension( PROC_FILE_EXT );
	
	// check for generated file
	idStrStatic< MAX_OSPATH > generatedFileName = filename;
	generatedFileName.Insert( "generated/", 0 );
	generatedFileName.SetFileExtension( "bproc" );
	
	// if we are reloading the same map, check the timestamp
	// and try to skip all the work
	ID_TIME_T currentTimeStamp = fileSystem->GetTimestamp( filename );
	
	if( name == mapName )
	{
		if( fileSystem->InProductionMode() || ( currentTimeStamp != FILE_NOT_FOUND_TIMESTAMP && currentTimeStamp == mapTimeStamp ) )
		{
			common->Printf( "idRenderWorldLocal::InitFromMap: retaining existing map\n" );
			FreeDefs();
			TouchWorldModels();
			AddWorldModelEntities();
			ClearPortalStates();
			return true;
		}
		common->Printf( "idRenderWorldLocal::InitFromMap: timestamp has changed, reloading.\n" );
	}
	
	FreeWorld();
	
	// see if we have a generated version of this
	static const byte BPROC_VERSION = 1;
	static const unsigned int BPROC_MAGIC = ( 'P' << 24 ) | ( 'R' << 16 ) | ( 'O' << 8 ) | BPROC_VERSION;
	bool loaded = false;
	idFileLocal file( fileSystem->OpenFileReadMemory( generatedFileName ) );
	if( file != NULL )
	{
		int numEntries = 0;
		int magic = 0;
		file->ReadBig( magic );
		if( magic == BPROC_MAGIC )
		{
			file->ReadBig( numEntries );
			file->ReadString( mapName );
			file->ReadBig( mapTimeStamp );
			loaded = true;
			for( int i = 0; i < numEntries; i++ )
			{
				idStrStatic< MAX_OSPATH > type;
				file->ReadString( type );
				type.ToLower();
				if( type == "model" )
				{
					idRenderModel* lastModel = ReadBinaryModel( file );
					if( lastModel == NULL )
					{
						loaded = false;
						break;
					}
					renderModelManager->AddModel( lastModel );
					localModels.Append( lastModel );
				}
				else if( type == "shadowmodel" )
				{
					idRenderModel* lastModel = ReadBinaryModel( file );
					if( lastModel == NULL )
					{
						loaded = false;
						break;
					}
					renderModelManager->AddModel( lastModel );
					localModels.Append( lastModel );
				}
				else if( type == "interareaportals" )
				{
					ReadBinaryAreaPortals( file );
				}
				else if( type == "nodes" )
				{
					ReadBinaryNodes( file );
				}
				else
				{
					idLib::Error( "Binary proc file failed, unexpected type %s\n", type.c_str() );
				}
			}
		}
	}
	
	if( !loaded )
	{
	
		src = new( TAG_RENDER ) idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
		if( !src->IsLoaded() )
		{
			common->Printf( "idRenderWorldLocal::InitFromMap: %s not found\n", filename.c_str() );
			ClearWorld();
			return false;
		}
		
		
		mapName = name;
		mapTimeStamp = currentTimeStamp;
		
		// if we are writing a demo, archive the load command
		if( common->WriteDemo() )
		{
			WriteLoadMap();
		}
		
		if( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) )
		{
			common->Printf( "idRenderWorldLocal::InitFromMap: bad id '%s' instead of '%s'\n", token.c_str(), PROC_FILE_ID );
			delete src;
			return false;
		}
		
		int numEntries = 0;
		idFileLocal outputFile( fileSystem->OpenFileWrite( generatedFileName, "fs_basepath" ) );
		if( outputFile != NULL )
		{
			int magic = BPROC_MAGIC;
			outputFile->WriteBig( magic );
			outputFile->WriteBig( numEntries );
			outputFile->WriteString( mapName );
			outputFile->WriteBig( mapTimeStamp );
		}
		
		// parse the file
		while( 1 )
		{
			if( !src->ReadToken( &token ) )
			{
				break;
			}
			
			common->UpdateLevelLoadPacifier();
			
			
			if( token == "model" )
			{
				lastModel = ParseModel( src, name, currentTimeStamp, outputFile );
				
				// add it to the model manager list
				renderModelManager->AddModel( lastModel );
				
				// save it in the list to free when clearing this map
				localModels.Append( lastModel );
				
				numEntries++;
				
				continue;
			}
			
			if( token == "shadowModel" )
			{
				lastModel = ParseShadowModel( src, outputFile );
				
				// add it to the model manager list
				renderModelManager->AddModel( lastModel );
				
				// save it in the list to free when clearing this map
				localModels.Append( lastModel );
				
				numEntries++;
				continue;
			}
			
			if( token == "interAreaPortals" )
			{
				ParseInterAreaPortals( src, outputFile );
				
				numEntries++;
				continue;
			}
			
			if( token == "nodes" )
			{
				ParseNodes( src, outputFile );
				
				numEntries++;
				continue;
			}
			
			src->Error( "idRenderWorldLocal::InitFromMap: bad token \"%s\"", token.c_str() );
		}
		
		delete src;
		
		if( outputFile != NULL )
		{
			outputFile->Seek( 0, FS_SEEK_SET );
			int magic = BPROC_MAGIC;
			outputFile->WriteBig( magic );
			outputFile->WriteBig( numEntries );
		}
		
	}
	
	
	
	// if it was a trivial map without any areas, create a single area
	if( !numPortalAreas )
	{
		ClearWorld();
	}
	
	// find the points where we can early-our of reference pushing into the BSP tree
	CommonChildrenArea_r( &areaNodes[0] );
	
	AddWorldModelEntities();
	ClearPortalStates();
	
	// done!
	return true;
}
/*
================
idCollisionModelManagerLocal::ParseCollisionModel
================
*/
cm_model_t* idCollisionModelManagerLocal::ParseCollisionModel( idLexer* src )
{

	cm_model_t* model;
	idToken token;
	
	if( numModels >= MAX_SUBMODELS )
	{
		common->Error( "LoadModel: no free slots" );
		return NULL;
	}
	model = AllocModel();
	models[numModels ] = model;
	numModels++;
	// parse the file
	src->ExpectTokenType( TT_STRING, 0, &token );
	model->name = token;
	src->ExpectTokenString( "{" );
	while( !src->CheckTokenString( "}" ) )
	{
	
		src->ReadToken( &token );
		
		if( token == "vertices" )
		{
			ParseVertices( src, model );
			continue;
		}
		
		if( token == "edges" )
		{
			ParseEdges( src, model );
			continue;
		}
		
		if( token == "nodes" )
		{
			src->ExpectTokenString( "{" );
			model->node = ParseNodes( src, model, NULL );
			src->ExpectTokenString( "}" );
			continue;
		}
		
		if( token == "polygons" )
		{
			ParsePolygons( src, model );
			continue;
		}
		
		if( token == "brushes" )
		{
			ParseBrushes( src, model );
			continue;
		}
		
		src->Error( "ParseCollisionModel: bad token \"%s\"", token.c_str() );
	}
	// calculate edge normals
	checkCount++;
	CalculateEdgeNormals( model, model->node );
	// get model bounds from brush and polygon bounds
	CM_GetNodeBounds( &model->bounds, model->node );
	// get model contents
	model->contents = CM_GetNodeContents( model->node );
	// total memory used by this model
	model->usedMemory = model->numVertices * sizeof( cm_vertex_t ) +
						model->numEdges * sizeof( cm_edge_t ) +
						model->polygonMemory +
						model->brushMemory +
						model->numNodes * sizeof( cm_node_t ) +
						model->numPolygonRefs * sizeof( cm_polygonRef_t ) +
						model->numBrushRefs * sizeof( cm_brushRef_t );
						
	return model;
}
/*
=================
idRenderWorldLocal::InitFromMap

A NULL or empty name will make a world without a map model, which
is still useful for displaying a bare model
=================
*/
bool idRenderWorldLocal::InitFromMap( const char *name ) {
	idLexer *		src;
	idToken			token;
	idStr			filename;
	idRenderModel *	lastModel;

	// if this is an empty world, initialize manually
	if ( !name || !name[0] ) {
		FreeWorld();
		mapName.Clear();
		ClearWorld();
		return true;
	}


	// load it
	filename = name;
	filename.SetFileExtension( PROC_FILE_EXT );

	// if we are reloading the same map, check the timestamp
	// and try to skip all the work
	ID_TIME_T currentTimeStamp;
	fileSystem->ReadFile( filename, NULL, &currentTimeStamp );

	if ( name == mapName ) {
		if ( currentTimeStamp != FILE_NOT_FOUND_TIMESTAMP && currentTimeStamp == mapTimeStamp ) {
			common->Printf( "idRenderWorldLocal::InitFromMap: retaining existing map\n" );
			FreeDefs();
			TouchWorldModels();
			AddWorldModelEntities();
			ClearPortalStates();
			return true;
		}
		common->Printf( "idRenderWorldLocal::InitFromMap: timestamp has changed, reloading.\n" );
	}

	FreeWorld();

	src = new idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
	if ( !src->IsLoaded() ) {
		common->Printf( "idRenderWorldLocal::InitFromMap: %s not found\n", filename.c_str() );
		ClearWorld();
		return false;
	}


	mapName = name;
	mapTimeStamp = currentTimeStamp;

	// if we are writing a demo, archive the load command
	if ( session->writeDemo ) {
		WriteLoadMap();
	}

	if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) {
		common->Printf( "idRenderWorldLocal::InitFromMap: bad id '%s' instead of '%s'\n", token.c_str(), PROC_FILE_ID );
		delete src;
		return false;
	}

	// parse the file
	while ( 1 ) {
		if ( !src->ReadToken( &token ) ) {
			break;
		}

		if ( token == "model" ) {
			lastModel = ParseModel( src );

			// add it to the model manager list
			renderModelManager->AddModel( lastModel );

			// save it in the list to free when clearing this map
			localModels.Append( lastModel );
			continue;
		}

		if ( token == "shadowModel" ) {
			lastModel = ParseShadowModel( src );

			// add it to the model manager list
			renderModelManager->AddModel( lastModel );

			// save it in the list to free when clearing this map
			localModels.Append( lastModel );
			continue;
		}

		if ( token == "interAreaPortals" ) {
			ParseInterAreaPortals( src );
			continue;
		}

		if ( token == "nodes" ) {
			ParseNodes( src );
			continue;
		}

		src->Error( "idRenderWorldLocal::InitFromMap: bad token \"%s\"", token.c_str() );
	}

	delete src;

	// if it was a trivial map without any areas, create a single area
	if ( !numPortalAreas ) {
		ClearWorld();
	}

	// find the points where we can early-our of reference pushing into the BSP tree
	CommonChildrenArea_r( &areaNodes[0] );

	AddWorldModelEntities();
	ClearPortalStates();

	// done!
	return true;
}
Beispiel #7
0
/*
================
idAASFileLocal::Load
================
*/
bool idAASFileLocal::Load( const idStr &fileName, unsigned int mapFileCRC )
{
    idLexer src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGESCAPECHARS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWPATHNAMES );
    idToken token;
    int depth;
    unsigned int c;

    name = fileName;
    crc = mapFileCRC;

    common->Printf( "[Load AAS]\n" );
    common->Printf( "loading %s\n", name.c_str() );

    if ( !src.LoadFile( name ) )
    {
        return false;
    }

    if ( !src.ExpectTokenString( AAS_FILEID ) )
    {
        common->Warning( "Not an AAS file: '%s'", name.c_str() );
        return false;
    }

    if ( !src.ReadToken( &token ) || token != AAS_FILEVERSION )
    {
        common->Warning( "AAS file '%s' has version %s instead of %s", name.c_str(), token.c_str(), AAS_FILEVERSION );
        return false;
    }

    if ( !src.ExpectTokenType( TT_NUMBER, TT_INTEGER, &token ) )
    {
        common->Warning( "AAS file '%s' has no map file CRC", name.c_str() );
        return false;
    }

    c = token.GetUnsignedIntValue();
    if ( mapFileCRC && c != mapFileCRC )
    {
        common->Warning( "AAS file '%s' is out of date", name.c_str() );
        return false;
    }

    // clear the file in memory
    Clear();

    // parse the file
    while ( 1 )
    {
        if ( !src.ReadToken( &token ) )
        {
            break;
        }

        if ( token == "settings" )
        {
            if ( !settings.FromParser( src ) )
            {
                return false;
            }
        }
        else if ( token == "planes" )
        {
            if ( !ParsePlanes( src ) )
            {
                return false;
            }
        }
        else if ( token == "vertices" )
        {
            if ( !ParseVertices( src ) )
            {
                return false;
            }
        }
        else if ( token == "edges" )
        {
            if ( !ParseEdges( src ) )
            {
                return false;
            }
        }
        else if ( token == "edgeIndex" )
        {
            if ( !ParseIndex( src, edgeIndex ) )
            {
                return false;
            }
        }
        else if ( token == "faces" )
        {
            if ( !ParseFaces( src ) )
            {
                return false;
            }
        }
        else if ( token == "faceIndex" )
        {
            if ( !ParseIndex( src, faceIndex ) )
            {
                return false;
            }
        }
        else if ( token == "areas" )
        {
            if ( !ParseAreas( src ) )
            {
                return false;
            }
        }
        else if ( token == "nodes" )
        {
            if ( !ParseNodes( src ) )
            {
                return false;
            }
        }
        else if ( token == "portals" )
        {
            if ( !ParsePortals( src ) )
            {
                return false;
            }
        }
        else if ( token == "portalIndex" )
        {
            if ( !ParseIndex( src, portalIndex ) )
            {
                return false;
            }
        }
        else if ( token == "clusters" )
        {
            if ( !ParseClusters( src ) )
            {
                return false;
            }
        }
        else
        {
            src.Error( "idAASFileLocal::Load: bad token \"%s\"", token.c_str() );
            return false;
        }
    }

    FinishAreas();

    depth = MaxTreeDepth();
    if ( depth > MAX_AAS_TREE_DEPTH )
    {
        src.Error( "idAASFileLocal::Load: tree depth = %d", depth );
    }

    common->Printf( "done.\n" );

    return true;
}
bool MD5Renderer::InitFromMap( const char *name ) {
	idLexer *		src;
	idToken			token;
	idStr			filename;
	idRenderModel *	lastModel;

	// if this is an empty world, initialize manually
	if ( !name || !name[0] ) {
		FreeWorld();
		mapName.Clear();
		ClearWorld();
		return true;
	}

	// load it
	filename = name;
	filename.SetFileExtension( PROC_FILE_EXT );

	FreeWorld();

	src = new idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
	if ( !src->IsLoaded() ) {
		//common->Printf( "idRenderWorldLocal::InitFromMap: %s not found\n", filename.c_str() );
		ClearWorld();
		return false;
	}

	mapName = name;
	
	if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) {
		//common->Printf( "idRenderWorldLocal::InitFromMap: bad id '%s' instead of '%s'\n", token.c_str(), PROC_FILE_ID );
		delete src;
		return false;
	}

	int num = 0;
	// parse the file
	while ( 1 ) {
		if ( !src->ReadToken( &token ) ) {
			break;
		}

		if ( token == "model" ) {
			//lastModel = ParseModel( src );
			ParseModel( src );

			num++;
			// add it to the model manager list
			//renderModelManager->AddModel( lastModel );

			// save it in the list to free when clearing this map
			//localModels.Append( lastModel );
			continue;
		}

		if ( token == "shadowModel" ) {
			//lastModel = ParseShadowModel( src );

			// add it to the model manager list
			//renderModelManager->AddModel( lastModel );

			// save it in the list to free when clearing this map
			//localModels.Append( lastModel );
			continue;
		}

		if ( token == "interAreaPortals" ) {
			ParseInterAreaPortals( src );
			continue;
		}

		if ( token == "nodes" ) {
			ParseNodes( src );
			continue;
		}

		src->Error( "idRenderWorldLocal::InitFromMap: bad token \"%s\"", token.c_str() );
	}

	delete src;

	// if it was a trivial map without any areas, create a single area
	if ( !numPortalAreas ) {
		ClearWorld();
	}

	for (size_t i = 0; i < gameLocal.mCurrScene->Areas_.size(); ++i) 	{
		gameLocal.mCurrScene->Areas_.at(i)->CreateBuffers();
	}

	// find the points where we can early-our of reference pushing into the BSP tree
	//CommonChildrenArea_r( &areaNodes[0] );

	//AddWorldModelEntities();
	//ClearPortalStates();

	// done!
	return true;

}