Beispiel #1
0
void Bracket::draw(QPainter* painter) const
      {
      if (subtype() == BRACKET_AKKOLADE) {
            painter->setPen(Qt::NoPen);
            painter->setBrush(QBrush(curColor()));
            painter->drawPath(path);
            }
      else if (subtype() == BRACKET_NORMAL) {
            qreal h = 2 * h2 + yoff;
            qreal _spatium = spatium();
            qreal w = score()->styleS(ST_bracketWidth).val() * _spatium;
            QPen pen(curColor(), w, Qt::SolidLine, Qt::FlatCap);
            painter->setPen(pen);
            qreal bd   = _spatium * .25;
            painter->drawLine(QLineF(0.0, -bd, 0.0, h + bd));
            int idx = score()->symIdx();
            qreal mags = 1.0;
            qreal x    =  -w * .5;
            qreal y1   = -bd;
            qreal y2   = h + bd;
            symbols[idx][brackettipsRightUp].draw(painter,   mags, QPointF(x, y1));
            symbols[idx][brackettipsRightDown].draw(painter, mags, QPointF(x, y2));
            }
      }
Beispiel #2
0
void ItemCircleAnimation::setupGuides()
{
    int x = 0;
    int y = 20;

    this->qtGuide1 = new GuideCircle(QRectF(x, y, 260, 260), -36, 342);
    this->currGuide = 0;
    new GuideLine(QPointF(x + 240, y + 268), this->qtGuide1);
    new GuideLine(QPointF(x + 265, y + 246), this->qtGuide1);
    new GuideLine(QPointF(x + 158, y + 134), this->qtGuide1);
    new GuideLine(QPointF(x + 184, y + 109), this->qtGuide1);
    new GuideLine(QPointF(x + 160, y +  82), this->qtGuide1);
    new GuideLine(QPointF(x +  77, y + 163), this->qtGuide1); // T-top
    new GuideLine(QPointF(x + 100, y + 190), this->qtGuide1);
    new GuideLine(QPointF(x + 132, y + 159), this->qtGuide1);
    new GuideLine(QPointF(x + 188, y + 211), this->qtGuide1);
    new GuideCircle(QRectF(x + 30, y + 30, 200, 200), -30, 336, GuideCircle::CW, this->qtGuide1);
    new GuideLine(QPointF(x + 238, y + 201), this->qtGuide1);

    y = 30;
    this->qtGuide2 = new GuideCircle(QRectF(x + 30, y + 30, 200, 200), 135, 270, GuideCircle::CCW);
    new GuideLine(QPointF(x + 222, y + 38), this->qtGuide2);
    new GuideCircle(QRectF(x, y, 260, 260), 135, 270, GuideCircle::CW, this->qtGuide2);
    new GuideLine(QPointF(x + 59, y + 59), this->qtGuide2);

    x = 115;
    y = 10;
    this->qtGuide3 = new GuideLine(QLineF(x, y, x + 30, y));
    new GuideLine(QPointF(x + 30, y + 170), this->qtGuide3);
    new GuideLine(QPointF(x, y + 170), this->qtGuide3);
    new GuideLine(QPointF(x, y), this->qtGuide3);

    this->qtGuide1->setFence(QRectF(0, 0, 800, 600));
    this->qtGuide2->setFence(QRectF(0, 0, 800, 600));
    this->qtGuide3->setFence(QRectF(0, 0, 800, 600));
}
Beispiel #3
0
VLCStatsView::VLCStatsView( QWidget *parent ) : QGraphicsView( parent )
{
    QColor history(0, 0, 0, 255),
        total(237, 109, 0, 160),
        content(109, 237, 0, 160);

    scale( 1.0, -1.0 ); /* invert our Y axis */
    setOptimizationFlags( QGraphicsView::DontAdjustForAntialiasing );
    setAlignment( Qt::AlignLeft );
    setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
    setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
    viewScene = new QGraphicsScene( this );
    historyShape = viewScene->addPolygon( QPolygonF(), QPen(Qt::NoPen),
                                             QBrush(history) );
    totalbitrateShape = viewScene->addPolygon( QPolygonF(), QPen(Qt::NoPen),
                                           QBrush(total) );
    setScene( viewScene );
    reset();

    QPen linepen( Qt::DotLine );
    linepen.setBrush( QBrush( QColor( 33, 33, 33 ) ) );
    for ( int i=0; i<3; i++ )
        rulers[i] = viewScene->addLine( QLineF(), linepen );
}
double CanvasMode_EditSpiral::computeRealAngle(double angle, bool fromDia)
{
	PageItem *currItem = m_doc->m_Selection->itemAt(0);
	double ret = angle;
	int rev = static_cast<int>(angle / 360.0);
	double part = angle - (rev * 360);
	QTransform bb;
	bb.scale(currItem->width() / currItem->height(), 1.0);
	QLineF inp = QLineF(QPointF(currItem->width() / 2.0, currItem->height() / 2.0), QPointF(currItem->width(), currItem->height() / 2.0));
	inp.setAngle(part);
	if (fromDia)
	{
		QLineF res = bb.map(inp);
		ret = res.angle();
	}
	else
	{
		QTransform bt = bb.inverted();
		QLineF res = bt.map(inp);
		ret = res.angle();
	}
	ret += rev * 360;
	return ret;
}
Beispiel #5
0
// ============================================================================
/// Renders
void ControlSurface::render(QPainter& painter, const QRectF&, const RenderingOptions& )
{
	painter.save();
		painter.setTransform( body()->transform(), true );
		painter.setPen( Qt::black );
		
		double angle = ( _value*_step + _inclination ) *parent()->orientation();
		double wx = cos( angle ) * _width/2;
		double wy = sin( angle ) * _width/2;
		
		painter.drawLine( QLineF( _position.x()-wx, _position.y()-wy, _position.x()+wx, _position.y()+wy ) );
		
	painter.restore();
	
	// draw force (DEBUG )
	/*
	double fs = 500 ; // force scale
	QPointF wf = aerodynamicForce() / fs;
	const b2Vec2& pos = body()->b2body()->GetWorldPoint( point2vec( _position ) );
	
	painter.setPen( Qt::green );
	painter.drawLine( QLineF( pos.x, pos.y, pos.x + wf.x(), pos.y + wf.y() ) );
	*/
}
Beispiel #6
0
void KiviatView::redrawAll()
{
   //Delete markers and axes,keep the captions
   qDeleteAll(markers);
   qDeleteAll(axes);
   markers.clear();
   axes.clear();

   setupAxesCaptions();

   //Paint Axes and adjust label position
   for(int i=0; i<axisCount; i++)
   {
      //Draw the axis-line
      QGraphicsLineItem * line= scene.addLine(QLineF(QPointF(0,0),calcPosition(i,1)));
      line->setZValue(1);
      axes.push_back(line);

      // Why Position 1.08?  Pos 1.0 means end of axis
      // label is positioned a litte bit further away from center
      // also needed in setAxisLabel
      QPointF lPos = calcPosition(i, 1.08);
      axisLabels[i]->setPos(QPoint(0,0));
      axisLabels[i]->moveBy(lPos.x(),lPos.y());

      // If the axis is on the left side, the text has to be moved to the left
      if( axisLabels[i]->pos().x()<0 )
         axisLabels[i]->moveBy(- axisLabels[i]->boundingRect().width(),0);
   }

   //Call setMarkerCount with current count, to paint them
   setMarkerCount(prop_markerCount);

   redrawData();

}
Beispiel #7
0
void LineItem::creationPolygonChanged(View::CreationEvent event) {
  if (event == View::EscapeEvent) {
    ViewItem::creationPolygonChanged(event);
    return;
  }

  if (event == View::MousePress) {
    const QPolygonF poly = mapFromScene(view()->creationPolygon(View::MousePress));
    setPos(poly.first().x(), poly.first().y());
    setViewRect(QRectF(0.0, -sizeOfGrip().height()*0.5, 0.0, sizeOfGrip().height()));
    view()->scene()->addItem(this);
    return;
  }

  if (event == View::MouseMove) {
    const QPolygonF poly = mapFromScene(view()->creationPolygon(View::MouseMove));
    if (!rect().isEmpty()) {
      rotateTowards(line().p2(), poly.last());
    }
    QRectF r = rect();
    r.setSize(QSizeF(QLineF(line().p1(), poly.last()).length(), r.height()));
    setViewRect(r);
    return;
  }

  if (event == View::MouseRelease) {
    const QPolygonF poly = mapFromScene(view()->creationPolygon(View::MouseRelease));
    view()->disconnect(this, SLOT(deleteLater())); //Don't delete ourself
    view()->disconnect(this, SLOT(creationPolygonChanged(View::CreationEvent)));
    view()->setMouseMode(View::Default);
    updateViewItemParent();
    _created = true;
    emit creationComplete();
    return;
  }
}
Beispiel #8
0
QPointF SCgNode::cross(const QPointF &from, float dot) const
{
    QPointF p(0.f, 0.f);

    if (!mContentVisible)
    {
        QVector2D vec(from - scenePos());
        p = vec.normalized().toPointF() * (mSize.width() / 2.f + 5.f);
    }else
    {

        // count intersection with content border
        QPolygonF polygon(boundingRect());
        QPointF p1 = polygon.last();
        QPointF p2, intersectPoint;
        QLineF line, pair(p, mapFromScene(from));
        bool haveItersect = false;

        for (int i = 0; i < polygon.size(); i++)
        {
            p2 = polygon.at(i);
            line = QLineF(p1, p2);
            QLineF::IntersectType intersectType = line.intersect(pair, &intersectPoint);
            if (intersectType == QLineF::BoundedIntersection)
            {
                haveItersect = true;
                break;
            }

            p1 = p2;
        }
        p = haveItersect ? intersectPoint : p;
    }

    return mapToScene(p);
}
Beispiel #9
0
void ArcItem::updateArrowPath(){
	QPainterPath path;
	if((_endItem && _startItem->primaryShape().intersects(_endItem->primaryShape())) ||
	   (!_endItem && _startItem->primaryShape().contains(_end))){
	   _cachedArrowPath = path;
		return;
	}
	QPointF start(0,0),
			point = _end - pos();

	//The arrow line and reverse liune
	QLineF revline(point, start);

	//Compute various points
	QLineF s = revline.normalVector();
	s.setAngle(revline.angle() - 45);
	s.setLength(ARROW_SIZE);
	QPointF side1 = s.p2();
	s = revline.normalVector();
	s.setAngle(revline.angle() + 45);
	s.setLength(ARROW_SIZE);
	QPointF side2 = s.p2();

	s = QLineF(side1, side2);
	QPointF head = point;
	s.intersect(revline, &head);

	path.moveTo(start);
	path.lineTo(head);
	path.lineTo(side1);
	path.lineTo(point);
	path.lineTo(side2);
	path.lineTo(head);

	_cachedArrowPath = path;
}
Beispiel #10
0
/**
 * @brief ... Draw vertical and horizontal axis on the frame. Marks are placed at step intervals in world reference frame
 *
 * @param c ... line color
 * @param w ... line width
 * @param step ...separation among axis marks
 * @return void
 **/
void RCDraw::drawAxis ( const QColor &c, int w, float step )
{
	drawLine ( QLineF ( effWin.left(), effWin.center().y(), effWin.right(), effWin.center().y()), w );	
	for ( float i=effWin.center().x() ; i< effWin.right(); i+=step )
	{
		drawLine ( QLineF ( i, effWin.center().y()-step, i , effWin.center().y()+step), c, w );
	}
	for ( float i=effWin.center().x() ; i> effWin.left(); i-=step )
	{
		drawLine ( QLineF ( i, effWin.center().y()-step, i , effWin.center().y()+step), c, w );
	}
	drawLine ( QLineF ( effWin.center().x(), effWin.top(), effWin.center().x(), effWin.bottom()), w );		
	for ( float i=effWin.center().y() ; i< effWin.bottom(); i+=step )
	{
		drawLine ( QLineF ( effWin.center().x()-step, i, effWin.center().x()+step, i), c, w );
	}
	for ( float i=effWin.center().y() ; i> effWin.top(); i-=step )
	{
		drawLine ( QLineF ( effWin.center().x()-step, i, effWin.center().y()+step, i), c, w );
	}
	drawText(QPointF(effWin.center().x()+1, effWin.top()), "0.5 m", effWin.width()/20, Qt::black);
}
Beispiel #11
0
DataWidget::DataWidget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::DataWidget)
{
    ui->setupUi(this);

    ui->graphicsView->setScene(&scene_1);
    ui->graphicsView_2->setScene(&scene_2);
    ui->graphicsView_3->setScene(&scene_3);

    QPen pen;
    pen.setColor(Qt::white);
    pen.setWidth(2);

    scene_1.addRect(QRect(0,0,185,20),pen, QBrush(Qt::NoBrush));
    scene_1.addRect(QRect(0,40,185,20),pen, QBrush(Qt::NoBrush));
    scene_1.addRect(QRect(0,80,185,20),pen, QBrush(Qt::NoBrush));

    scene_2.addRect(QRect(0,0,185,20),pen, QBrush(Qt::NoBrush));
    scene_2.addRect(QRect(0,40,185,20),pen, QBrush(Qt::NoBrush));
    scene_2.addRect(QRect(0,80,185,20),pen, QBrush(Qt::NoBrush));

    line1 = scene_1.addLine(QLineF(0.5*185,0,0.5*185,20),pen);
    line2 = scene_1.addLine(QLineF(0.5*185,40,0.5*185,60),pen);
    line3 = scene_1.addLine(QLineF(0.5*185,80,0.5*185,100),pen);

    line4 = scene_2.addLine(QLineF(0.5*185,0,0.5*185,20),pen);
    line5 = scene_2.addLine(QLineF(0.5*185,40,0.5*185,60),pen);
    line6 = scene_2.addLine(QLineF(0.5*185,80,0.5*185,100),pen);

    circle1 = scene_3.addEllipse(QRect(0,0,30,30),pen);
    circle2 = scene_3.addEllipse(QRect(0,35,30,30),pen);
    circle3 = scene_3.addEllipse(QRect(0,70,30,30),pen);

    changeLabelsColor();
    drawData();
}
QLineF bottomLine(const QmlItemNode &qmlItemNode)
{
    QRectF rectangle = qmlItemNode.instanceSceneTransform().mapRect(qmlItemNode.instanceBoundingRect()).adjusted(1, 0, 0, 0);

    return QLineF(rectangle.bottomLeft(), rectangle.bottomRight());
}
Beispiel #13
0
void qDrawShadePanel(QPainter *p, int x, int y, int w, int h,
                      const QPalette &pal, bool sunken,
                      int lineWidth, const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (!(w > 0 && h > 0 && lineWidth >= 0)) {
        qWarning("qDrawShadePanel: Invalid parameters");
    }
    QColor shade = pal.dark().color();
    QColor light = pal.light().color();
    if (fill) {
        if (fill->color() == shade)
            shade = pal.shadow().color();
        if (fill->color() == light)
            light = pal.midlight().color();
    }
    QPen oldPen = p->pen();                        // save pen
    QVector<QLineF> lines;
    lines.reserve(2*lineWidth);

    if (sunken)
        p->setPen(shade);
    else
        p->setPen(light);
    int x1, y1, x2, y2;
    int i;
    x1 = x;
    y1 = y2 = y;
    x2 = x+w-2;
    for (i=0; i<lineWidth; i++) {                // top shadow
        lines << QLineF(x1, y1++, x2--, y2++);
    }
    x2 = x1;
    y1 = y+h-2;
    for (i=0; i<lineWidth; i++) {                // left shado
        lines << QLineF(x1++, y1, x2++, y2--);
    }
    p->drawLines(lines);
    lines.clear();
    if (sunken)
        p->setPen(light);
    else
        p->setPen(shade);
    x1 = x;
    y1 = y2 = y+h-1;
    x2 = x+w-1;
    for (i=0; i<lineWidth; i++) {                // bottom shadow
        lines << QLineF(x1++, y1--, x2, y2--);
    }
    x1 = x2;
    y1 = y;
    y2 = y+h-lineWidth-1;
    for (i=0; i<lineWidth; i++) {                // right shadow
        lines << QLineF(x1--, y1++, x2--, y2);
    }
    p->drawLines(lines);
    if (fill)                                // fill with fill color
        p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill);
    p->setPen(oldPen);                        // restore pen
}
Beispiel #14
0
void qDrawShadeRect(QPainter *p, int x, int y, int w, int h,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth,
                     const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (! (w > 0 && h > 0 && lineWidth >= 0 && midLineWidth >= 0)) {
        qWarning("qDrawShadeRect: Invalid parameters");
        return;
    }
    QPen oldPen = p->pen();
    if (sunken)
        p->setPen(pal.dark().color());
    else
        p->setPen(pal.light().color());
    int x1=x, y1=y, x2=x+w-1, y2=y+h-1;

    if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle
        p->drawRect(x1, y1, w-2, h-2);
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1),
                            QLineF(x1+1, y1+2, x1+1, y2-2),
                            QLineF(x1, y2, x2, y2),
                            QLineF(x2,y1, x2,y2-1) };
        p->drawLines(lines, 4);              // draw bottom/right lines
    } else {                                        // more complicated
        int m = lineWidth+midLineWidth;
        int i, j=0, k=m;
        for (i=0; i<lineWidth; i++) {                // draw top shadow
            QLineF lines[4] = { QLineF(x1+i, y2-i, x1+i, y1+i),
                                QLineF(x1+i, y1+i, x2-i, y1+i),
                                QLineF(x1+k, y2-k, x2-k, y2-k),
                                QLineF(x2-k, y2-k, x2-k, y1+k) };
            p->drawLines(lines, 4);
            k++;
        }
        p->setPen(pal.mid().color());
        j = lineWidth*2;
        for (i=0; i<midLineWidth; i++) {        // draw lines in the middle
            p->drawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1);
            j += 2;
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        k = m;
        for (i=0; i<lineWidth; i++) {                // draw bottom shadow
            QLineF lines[4] = { QLineF(x1+1+i, y2-i, x2-i, y2-i),
                                QLineF(x2-i, y2-i, x2-i, y1+i+1),
                                QLineF(x1+k, y2-k, x1+k, y1+k),
                                QLineF(x1+k, y1+k, x2-k, y1+k) };
            p->drawLines(lines, 4);
            k++;
        }
    }
    if (fill) {
        QBrush oldBrush = p->brush();
        int tlw = lineWidth + midLineWidth;
        p->setPen(Qt::NoPen);
        p->setBrush(*fill);
        p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw);
        p->setBrush(oldBrush);
    }
    p->setPen(oldPen);                        // restore pen
}
Beispiel #15
0
void QcWaveform::paintEvent( QPaintEvent *ev )
{
  Q_ASSERT( pixmap != 0 );

  QPainter p( this );

  // if loading draw progress
  if( _cache && _cache->loading() ) {
    QRect r( rect() );
    p.fillRect( r, QColor(100,100,100) );
    r.setRight( r.right() * _cache->loadProgress() / 100 );
    p.fillRect( r, QColor( 0, 0, 0 ) );
    p.setPen( QColor(255,255,255) );
    QTextOption opt;
    opt.setAlignment( Qt::AlignCenter );
    p.drawText( rect(), "loading...", opt );
    return;
  }

  p.fillRect( rect(), _bkgColor );

  // draw waveform on pixmap

  if( _drawWaveform && dirty ) {
    draw( pixmap, 0, width(), _beg, _dur );
    dirty = false;
  }

  // draw selections

  p.save();

  p.scale( (double) width() / _dur, 1.0 );
  p.translate( _beg * -1.0, 0.0 );
  p.setPen( Qt::NoPen );

  int i;
  for( i = 0; i < 64; ++i ) {
    const Selection &s = _selections[i];
    if( s.size > 0 ) {
      QRectF r ( s.start, 0, s.size, height() );
      p.setBrush( s.color );
      p.drawRect( r );
    }
  }

  p.restore();

  // draw time grid

  if( _showGrid && sfInfo.samplerate > 0 && _gridResolution > 0.f ) {
    p.save();

    double durSecs = (double) _dur / sfInfo.samplerate;
    double begSecs = (double) _beg / sfInfo.samplerate;

    p.scale( width() / durSecs, 1.0 );
    p.setPen( _gridColor );

    double offset = _gridOffset - begSecs;
    offset -= ( floor( offset / _gridResolution ) * _gridResolution );
    while( offset <  durSecs ) {
      p.drawLine( QLineF( offset, 0.0, offset, height() ) );
      offset += _gridResolution;
    }

    p.restore();
  }

  // paste the waveform pixmap on screen

  if( _drawWaveform )
    p.drawPixmap( ev->rect(), *pixmap, ev->rect() );

  // draw cursor

  if( _showCursor && _cursorPos >= _beg && _cursorPos < _beg + _dur ) {
    double cursorX = (_cursorPos - _beg) / _fpp;
    p.setPen( _cursorColor );
    p.drawLine( QLineF( cursorX, 0, cursorX, height() ) );
  }
}
Beispiel #16
0
QLineF Articulation::dragAnchor() const
      {
      return QLineF(canvasPos(), parent()->canvasPos());
      }
Beispiel #17
0
void SelectionItem::updateDeltaLines()
{
    qreal x1, x2;
    x1 = this->leftSelected->x();
    x2 = this->rightSelected->sceneBoundingRect().bottomRight().x();

    // Text label for the delta between the left selected and the earlier item
    if (this->before) {
        if (textBefore == NULL && lineBefore == NULL) {
            // Create the elements
            textBefore = new QGraphicsTextItem(this);
            textBefore->setPlainText(QString::number(this->leftSelected->x() - this->before->pos().x()));
            textBefore->setPos(this->mapFromScene(x1 - textBefore->sceneBoundingRect().width(), 30.0));

            lineBefore = new QGraphicsLineItem(this);
            //qDebug() << "new lineBefore "<<this->leftSelected->x()<<this->before->pos().x();
            lineBefore->setLine(QLineF(this->mapFromScene(this->leftSelected->x(), 30.0),
                                       this->mapFromScene(this->before->pos().x(), 30.0)));
        }
        else {
            // Update the line and text label
            qreal d = this->leftSelected->x() - this->before->pos().x();
            //if (d < 0) {
                // We have crossed one item, update the atfer and before item
                TimelineScene *timeline = qobject_cast<TimelineScene *>(this->leftSelected->scene());
                this->before = timeline->getTriggerItemBefore(this->leftSelected);
                this->after = timeline->getTriggerItemAfter(this->rightSelected);

                if (this->before) {
                    // Update the before line
                    d = this->leftSelected->x() - this->before->pos().x();
                    QLineF line = this->lineBefore->line();
                    QPointF p2 = line.p2();
                    p2.setX(this->mapFromScene(this->before->pos()).x());
                    line.setP2(p2);
                    line.setLength(d);
                    this->lineBefore->setLine(line);
                    textBefore->setPlainText(QString::number(d));
                } else {
                    // No more before item, remove everything
                    qDebug() << "Remove before item";
                    timeline->removeItem(this->lineBefore);
                    delete this->lineBefore;
                    this->lineBefore = NULL;
                    timeline->removeItem(this->textBefore);
                    delete this->textBefore;
                    this->textBefore = NULL;
                }
                // the after line will be handled in the next part of this method
            /*} else {
                textBefore->setPlainText(QString::number(d));
                QLineF line = this->lineBefore->line();
                line.setLength(d);
                this->lineBefore->setLine(line);
            }*/
        }
    }

    // Text label for the delta between the right selected and the later item
    if (this->after) {
        if (textAfter == NULL && lineAfter == NULL) {
            // Create
            textAfter = new QGraphicsTextItem(this);
            textAfter->setPlainText(QString::number(this->after->pos().x() - this->rightSelected->x()));
            textAfter->setPos(this->mapFromScene(x2, 40.0));

            lineAfter = new QGraphicsLineItem(this);
            lineAfter->setLine(QLineF(this->mapFromScene(this->rightSelected->x(), 40.0),
                                      this->mapFromScene(this->after->pos().x(), 40.0)));
            qDebug() << "Create lineAfter" << QLineF(this->mapFromScene(this->rightSelected->x(), 40.0),
                                                     this->mapFromScene(this->after->pos().x(), 40.0));
        }
        else {
            // Update
            qreal d = this->after->pos().x() - this->rightSelected->x();
            //if (d < 0) {
                // We have crossed one item, update the atfer and before item
                TimelineScene *timeline = qobject_cast<TimelineScene *>(this->leftSelected->scene());
                this->before = timeline->getTriggerItemBefore(this->leftSelected);
                this->after = timeline->getTriggerItemAfter(this->rightSelected);

                if (this->after) {
                    // Update the after line
                    d = this->after->pos().x() - this->rightSelected->x();
                    QLineF line = this->lineAfter->line();
                    QPointF p2 = line.p2();
                    p2.setX(this->mapFromScene(this->after->pos()).x());
                    line.setP2(p2);
                    line.setLength(d);
                    this->lineAfter->setLine(line);
                    textAfter->setPlainText(QString::number(d));
                    qDebug() << "Update lineAfter" << line;
                } else {
                    // No more after item, remove everything
                    qDebug() << "Remove after item";
                    timeline->removeItem(this->lineAfter);
                    delete this->lineAfter;
                    this->lineAfter = NULL;
                    timeline->removeItem(this->textAfter);
                    delete this->textAfter;
                    this->textAfter = NULL;
                }
            /*} else {
                textAfter->setPlainText(QString::number(d));
                QLineF line = this->lineAfter->line();
                line.setLength(d);
                this->lineAfter->setLine(line);
            }*/
        }
    }
}
bool HoverPoints::eventFilter(QObject *object, QEvent *event)
{
    if (object == m_widget && m_enabled) {
        switch (event->type()) {

        case QEvent::MouseButtonPress:
        {
            if (!m_fingerPointMapping.isEmpty())
                return true;
            QMouseEvent *me = (QMouseEvent *) event;

            QPointF clickPos = me->pos();
            int index = -1;
            for (int i=0; i<m_points.size(); ++i) {
                QPainterPath path;
                if (m_shape == CircleShape)
                    path.addEllipse(pointBoundingRect(i));
                else
                    path.addRect(pointBoundingRect(i));

                if (path.contains(clickPos)) {
                    index = i;
                    break;
                }
            }

            if (me->button() == Qt::LeftButton) {
                if (index == -1) {
                  	if (!m_editable)
				  	    return false;
				  	int pos = 0;
                    // Insert sort for x or y
                	if (m_sortType == XSort) {
                	    for (int i=0; i<m_points.size(); ++i)
                            if (m_points.at(i).x() > clickPos.x()) {
                	            pos = i;
                                break;
                            }
                    } else if (m_sortType == YSort) {
                	    for (int i=0; i<m_points.size(); ++i)
                            if (m_points.at(i).y() > clickPos.y()) {
                	            pos = i;
                                break;
                            }
                    }
					
                    m_points.insert(pos, clickPos);
					m_locks.insert(pos, 0);
					m_currentIndex = pos;
					firePointChange();
					
                } else {
					m_currentIndex = index;
                }	
                return true;

            } else if (me->button() == Qt::RightButton) {
                if (index >= 0 && m_editable) {
		  if ((m_points.size() - 1) < m_minCountPoints) 
			  return true;
		  if (m_locks[index] == 0) {
		                m_locks.remove(index);
		                m_points.remove(index);
		            }
		            firePointChange();
		            return true;
                }
            }

        }
        break;

        case QEvent::MouseButtonRelease:
            if (!m_fingerPointMapping.isEmpty())
                return true;
            m_currentIndex = -1;
            break;

        case QEvent::MouseMove:
            if (!m_fingerPointMapping.isEmpty())
                return true;
            if (m_currentIndex >= 0)
                movePoint(m_currentIndex, ((QMouseEvent *)event)->pos());
            break;
        case QEvent::TouchBegin:
        case QEvent::TouchUpdate:
            {
                const QTouchEvent *const touchEvent = static_cast<const QTouchEvent*>(event);
                const QList<QTouchEvent::TouchPoint> points = touchEvent->touchPoints();
                const qreal pointSize = qMax(m_pointSize.width(), m_pointSize.height());
                Q_FOREACH (const QTouchEvent::TouchPoint &touchPoint, points) {
                    const int id = touchPoint.id();
                    switch (touchPoint.state()) {
                    case Qt::TouchPointPressed:
                        {
                            // find the point, move it
                            QSet<int> activePoints = QSet<int>::fromList(m_fingerPointMapping.values());
                            int activePoint = -1;
                            qreal distance = -1;
                            const int pointsCount = m_points.size();
                            const int activePointCount = activePoints.size();
                            if (pointsCount == 2 && activePointCount == 1) { // only two points
                                activePoint = activePoints.contains(0) ? 1 : 0;
                            } else {
                                for (int i=0; i<pointsCount; ++i) {
                                    if (activePoints.contains(i))
                                        continue;

                                    qreal d = QLineF(touchPoint.pos(), m_points.at(i)).length();
                                    if ((distance < 0 && d < 12 * pointSize) || d < distance) {
                                        distance = d;
                                        activePoint = i;
                                    }

                                }
                            }
                            if (activePoint != -1) {
                                m_fingerPointMapping.insert(touchPoint.id(), activePoint);
                                movePoint(activePoint, touchPoint.pos());
                            }
                        }
                        break;
                    case Qt::TouchPointReleased:
                        {
                            // move the point and release
                            QHash<int,int>::iterator it = m_fingerPointMapping.find(id);
                            movePoint(it.value(), touchPoint.pos());
                            m_fingerPointMapping.erase(it);
                        }
                        break;
                    case Qt::TouchPointMoved:
                        {
                            // move the point
                            const int pointIdx = m_fingerPointMapping.value(id, -1);
                            if (pointIdx >= 0) // do we track this point?
                                movePoint(pointIdx, touchPoint.pos());
                        }
                        break;
                    default:
                        break;
                    }
                }
                if (m_fingerPointMapping.isEmpty()) {
                    event->ignore();
                    return false;
                } else {
                    return true;
                }
            }
            break;
        case QEvent::TouchEnd:
            if (m_fingerPointMapping.isEmpty()) {
                event->ignore();
                return false;
            }
            return true;
            break;

        case QEvent::Resize:
        {
            QResizeEvent *e = (QResizeEvent *) event;
            if (e->oldSize().width() == 0 || e->oldSize().height() == 0)
                break;
            qreal stretch_x = e->size().width() / qreal(e->oldSize().width());
            qreal stretch_y = e->size().height() / qreal(e->oldSize().height());
            for (int i=0; i<m_points.size(); ++i) {
                QPointF p = m_points[i];
                movePoint(i, QPointF(p.x() * stretch_x, p.y() * stretch_y), false);
            }

            firePointChange();
            break;
        }

        case QEvent::Paint:
        {
            QWidget *that_widget = m_widget;
            m_widget = 0;
            QApplication::sendEvent(object, event);
            m_widget = that_widget;
            paintPoints();
            return true;
        }
        default:
            break;
        }
    }

    return false;
}
Beispiel #19
0
void EdgeItem::setToPoint( int x, int y )
{
    setLine(QLineF( line().p1().x(), line().p1().y(), x, y ));
}
Beispiel #20
0
QLineF Line::line() const
{
    return QLineF(mX1, mY1, mX2, mY2);
}
Beispiel #21
0
void EdgeItem::setFromPoint( int x, int y )
{
    setLine(QLineF( x,y, line().p2().x(), line().p2().y() ));
}
Beispiel #22
0
void SmudgeTool::drawStroke()
{
    if ( !m_pScribbleArea->isLayerPaintable() ) return;

    Layer *layer = m_pEditor->getCurrentLayer();
    if (layer == NULL) {
        return;
    }

    BitmapImage *targetImage = ((LayerBitmap *)layer)->getLastBitmapImageAtFrame(m_pEditor->m_nCurrentFrameIndex, 0);
    StrokeTool::drawStroke();
    QList<QPointF> p = m_pStrokeManager->interpolateStroke(currentWidth);

    for (int i = 0; i < p.size(); i++) {
        p[i] = m_pScribbleArea->pixelToPoint(p[i]);
    }

    qreal opacity = 1.0;
    qreal brushWidth = currentWidth +  0.0 * properties.feather;
    qreal offset = qMax(0.0, currentWidth - 0.5 * properties.feather) / brushWidth;
    //opacity = currentPressure; // todo: Probably not interesting?!
    //brushWidth = brushWidth * opacity;

    BlitRect rect;
    QPointF a = lastBrushPoint;
    QPointF b = getCurrentPoint();


    if (toolMode == 0) // default mode = blur smudge
    {
        qreal brushStep = 0.5 * ( currentWidth + properties.feather ) / 40.0;
        qreal distance = QLineF(b, a).length()*2;
        brushStep = qMax( 1.0, brushStep * opacity );
        //brushStep = 2.0;
        //currentWidth = properties.width; // here ?
        int steps = qRound(distance / brushStep);
        int rad = qRound(brushWidth / 2.0) + 2;

        QPointF sourcePoint = lastBrushPoint;
        for (int i = 0; i < steps; i++)
        {
            QPointF targetPoint = lastBrushPoint + (i + 1) * (brushStep) * (b - lastBrushPoint) / distance;
            rect.extend(targetPoint.toPoint());
            m_pScribbleArea->blurBrush( targetImage,
                                        sourcePoint,
                                        targetPoint,
                                        brushWidth,
                                        offset,
                                        opacity);

            if (i == (steps - 1))
            {
                lastBrushPoint = targetPoint;
            }
            sourcePoint = targetPoint;
            m_pScribbleArea->refreshBitmap(rect, rad);
            m_pScribbleArea->paintBitmapBuffer();
        }
    }
    else // hard smudge (liquify)
    {
        qreal brushStep = 0.5 * ( currentWidth + properties.feather ) / 80.0;
        qreal distance = QLineF(b, a).length()/4.0;
        brushStep = qMax( 1.0, brushStep * opacity );
        //currentWidth = properties.width; // here ?
        int steps = qRound(distance / brushStep);
        int rad = qRound(brushWidth / 2.0) + 2;

        QPointF sourcePoint = lastBrushPoint;
        for (int i = 0; i < steps; i++)
        {
            QPointF targetPoint = lastBrushPoint + (i + 1) * (brushStep) * (b - lastBrushPoint) / distance;
            rect.extend(targetPoint.toPoint());
            m_pScribbleArea->liquifyBrush( targetImage,
                                           sourcePoint,
                                           targetPoint,
                                           brushWidth,
                                           offset,
                                           opacity);

            if (i == (steps - 1))
            {
                lastBrushPoint = targetPoint;
            }
            sourcePoint = targetPoint;
            m_pScribbleArea->refreshBitmap(rect, rad);
            m_pScribbleArea->paintBitmapBuffer();
        }
    }
}
Beispiel #23
0
void BrushTool::drawStroke()
{
    StrokeTool::drawStroke();
    QList<QPointF> p = m_pStrokeManager->interpolateStroke();

    Layer* layer = mEditor->layers()->currentLayer();

    if ( layer->type() == Layer::BITMAP )
    {
        for ( int i = 0; i < p.size(); i++ )
        {
            p[ i ] = mEditor->view()->mapScreenToCanvas( p[ i ] );
        }
        qreal opacity = 1.0f;
        if (properties.pressure == true)
        {
        opacity = mCurrentPressure / 2;
        }
        mCurrentWidth = properties.width;
        qreal brushWidth = mCurrentWidth;

        qreal brushStep = (0.5 * brushWidth) - ((properties.feather/100.0) * brushWidth * 0.5);
        brushStep = qMax( 1.0, brushStep );

        BlitRect rect;

        QPointF a = mLastBrushPoint;
        QPointF b = getCurrentPoint();

        qreal distance = 4 * QLineF( b, a ).length();
        int steps = qRound( distance ) / brushStep;

        for ( int i = 0; i < steps; i++ )
        {
            QPointF point = mLastBrushPoint + ( i + 1 ) * ( brushStep )* ( b - mLastBrushPoint ) / distance;
            rect.extend( point.toPoint() );
            mScribbleArea->drawBrush( point,
                                      brushWidth,
                                      properties.feather,
                                      mEditor->color()->frontColor(),
                                      opacity,
                                      properties.useFeather );

            if ( i == ( steps - 1 ) )
            {
                mLastBrushPoint = point;
            }
        }

        int rad = qRound( brushWidth ) / 2 + 2;
        mScribbleArea->paintBitmapBufferRect(rect);
        mScribbleArea->refreshBitmap( rect, rad );
    }
    else if ( layer->type() == Layer::VECTOR )
    {
        qreal brushWidth = properties.width * mCurrentPressure;

        int rad = qRound( ( brushWidth / 2 + 2 ) * mEditor->view()->scaling() );

        QPen pen( mEditor->color()->frontColor(),
                  brushWidth * mEditor->view()->scaling(),
                  Qt::SolidLine,
                  Qt::RoundCap,
                  Qt::RoundJoin );

        if ( p.size() == 4 )
        {
            QPainterPath path( p[ 0 ] );
            path.cubicTo( p[ 1 ],
                          p[ 2 ],
                          p[ 3 ] );
            mScribbleArea->drawPath( path, pen, Qt::NoBrush, QPainter::CompositionMode_Source );
            mScribbleArea->refreshVector( path.boundingRect().toRect(), rad );
        }
    }
}
Beispiel #24
0
void Chip::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
    Q_UNUSED(widget);

    QColor fillColor = (option->state & QStyle::State_Selected) ? color.dark(150) : color;
    if (option->state & QStyle::State_MouseOver)
        fillColor = fillColor.light(125);

    if (option->levelOfDetail < 0.2) {
        if (option->levelOfDetail < 0.125) {
            painter->fillRect(QRectF(0, 0, 110, 70), fillColor);
            return;
        }

        painter->setPen(QPen(Qt::black, 0));
        painter->setBrush(fillColor);
        painter->drawRect(13, 13, 97, 57);
        return;
    }

    QPen oldPen = painter->pen();
    QPen pen = oldPen;
    int width = 0;
    if (option->state & QStyle::State_Selected)
        width += 2;

    pen.setWidth(width);
    painter->setBrush(QBrush(fillColor.dark(option->state & QStyle::State_Sunken ? 120 : 100)));

    painter->drawRect(QRect(14, 14, 79, 39));
    if (option->levelOfDetail >= 1) {
        painter->setPen(QPen(Qt::gray, 1));
        painter->drawLine(15, 54, 94, 54);
        painter->drawLine(94, 53, 94, 15);
        painter->setPen(QPen(Qt::black, 0));
    }

    // Draw text
    if (option->levelOfDetail >= 2) {
        QFont font("Times", 10);
        font.setStyleStrategy(QFont::ForceOutline);
        painter->setFont(font);
        painter->save();
        painter->scale(0.1, 0.1);
        painter->drawText(170, 180, QString("Model: VSC-2000 (Very Small Chip) at %1x%2").arg(x).arg(y));
        painter->drawText(170, 200, QString("Serial number: DLWR-WEER-123L-ZZ33-SDSJ"));
        painter->drawText(170, 220, QString("Manufacturer: Chip Manufacturer"));
        painter->restore();
    }

    // Draw lines
    QVarLengthArray<QLineF, 36> lines;
    if (option->levelOfDetail >= 0.5) {
        for (int i = 0; i <= 10; i += (option->levelOfDetail > 0.5 ? 1 : 2)) {
            lines.append(QLineF(18 + 7 * i, 13, 18 + 7 * i, 5));
            lines.append(QLineF(18 + 7 * i, 54, 18 + 7 * i, 62));
        }
        for (int i = 0; i <= 6; i += (option->levelOfDetail > 0.5 ? 1 : 2)) {
            lines.append(QLineF(5, 18 + i * 5, 13, 18 + i * 5));
            lines.append(QLineF(94, 18 + i * 5, 102, 18 + i * 5));
        }
    }
    if (option->levelOfDetail >= 0.4) {
        const QLineF lineData[] = {
            QLineF(25, 35, 35, 35),
            QLineF(35, 30, 35, 40),
            QLineF(35, 30, 45, 35),
            QLineF(35, 40, 45, 35),
            QLineF(45, 30, 45, 40),
            QLineF(45, 35, 55, 35)
        };
        lines.append(lineData, 6);
    }
    painter->drawLines(lines.data(), lines.size());

    // Draw red ink
    if (stuff.size() > 1) {
        painter->setPen(QPen(Qt::red, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
        painter->setBrush(Qt::NoBrush);
        QPainterPath path;
        path.moveTo(stuff.first());
        for (int i = 1; i < stuff.size(); ++i)
            path.lineTo(stuff.at(i));
        painter->drawPath(path);
    }
}
Beispiel #25
0
void SelectionItem::updateDeltaLines()
{
    qreal x1, x2;
    x1 = this->leftSelected->x();
    x2 = this->rightSelected->sceneBoundingRect().bottomRight().x();

    // Update before and after items since we may have crossed over an item
    TimelineScene *timeline = qobject_cast<TimelineScene *>(this->leftSelected->scene());
    this->before = timeline->getTriggerItemBefore(this->leftSelected);
    this->after = timeline->getTriggerItemAfter(this->rightSelected);

    if (this->before) {
        qreal d = this->leftSelected->x() - this->before->pos().x();
        if (textBefore == NULL && lineBefore == NULL) {
            // Create the elements
            QPointF p1 = this->mapFromScene(this->leftSelected->x(), 30.0);
            QPointF p2 = this->mapFromScene(this->before->pos().x(), 30.0);

            textBefore = new QGraphicsTextItem(this);
            textBefore->setPlainText(QString::number(d * timeline->ratio(), 'f', 1));
            //textBefore->setPos(this->mapFromScene(x1 - textBefore->sceneBoundingRect().width(), 30.0));
            textBefore->setPos( (p1.x() + p2.x()) / 2, p1.y());
            lineBefore = new QGraphicsLineItem(this);
            lineBefore->setLine(QLineF(p1, p2));
            lineBeforeRight = new QGraphicsLineItem(p1.x(), 0.0, p1.x(), 40.0, this);
            lineBeforeLeft = new QGraphicsLineItem(p2.x(), 0.0, p2.x(), 40.0, this);
        }
        else {
            // Update the before line and label
            QLineF line = this->lineBefore->line();
            QPointF p2 = line.p2();
            p2.setX(this->mapFromScene(this->before->pos()).x());
            line.setP2(p2);
            line.setLength(d);
            this->lineBefore->setLine(line);
            textBefore->setPos((line.p1().x() + line.p2().x())/2,
                               line.p1().y());
            textBefore->setPlainText(QString::number(d * timeline->ratio(), 'f', 1));

            // the left before line should not move
            this->lineBeforeLeft->setLine(QLine(this->mapFromScene(this->before->pos()).x(),
                                                this->lineBeforeLeft->line().y1(),
                                                this->mapFromScene(this->before->pos()).x(),
                                                this->lineBeforeLeft->line().y2()));
        }
    } else {
        // No more before item, remove everything
        if (this->lineBefore) {
            timeline->removeItem(this->lineBefore);
            timeline->removeItem(this->lineBeforeLeft);
            timeline->removeItem(this->lineBeforeRight);
            delete this->lineBefore;
            delete this->lineBeforeLeft;
            delete this->lineBeforeRight;
            this->lineBefore = NULL; this->lineBeforeLeft = NULL; this->lineBeforeRight = NULL;
        }
        if (this->textBefore) {
            timeline->removeItem(this->textBefore);
            delete this->textBefore;
            this->textBefore = NULL;
        }
    }

    // Text label for the delta between the right selected and the later item
    if (this->after) {
        qreal d = this->after->pos().x() - this->rightSelected->x();
        if (textAfter == NULL && lineAfter == NULL) {
            // Create
            QPointF p1 = this->mapFromScene(this->rightSelected->x(), 30.0);
            QPointF p2 = this->mapFromScene(this->after->pos().x(), 30.0);
            textAfter = new QGraphicsTextItem(this);
            textAfter->setPlainText(QString::number(d * timeline->ratio(), 'f', 1));
            textAfter->setPos(this->mapFromScene(x2, 30.0));

            lineAfter = new QGraphicsLineItem(this);
            lineAfter->setLine(QLineF(p1, p2));
            lineAfterLeft = new QGraphicsLineItem(p1.x(), 0.0, p1.x(), 40.0, this);
            lineAfterRight = new QGraphicsLineItem(p2.x(), 0.0, p2.x(), 40.0, this);
        }
        else {
            // Update the after line and label
            QLineF line = this->lineAfter->line();
            QPointF p = line.p2();
            p.setX(this->mapFromScene(this->after->pos()).x());
            line.setP2(p);
            line.setLength(d);
            this->lineAfter->setLine(line);
            textAfter->setPlainText(QString::number(d * timeline->ratio(), 'f', 1));

            // the right after line should not move
            this->lineAfterRight->setLine(QLine(this->mapFromScene(this->after->pos()).x(),
                                                this->lineAfterRight->line().y1(),
                                                this->mapFromScene(this->after->pos()).x(),
                                                this->lineAfterRight->line().y2()));
        }
    } else {
        // No more after item, remove everything
        if (this->lineAfter) {
            timeline->removeItem(this->lineAfter);
            timeline->removeItem(this->lineAfterLeft);
            timeline->removeItem(this->lineAfterRight);
            delete this->lineAfter;
            delete this->lineAfterLeft;
            delete this->lineAfterRight;
            this->lineAfter = NULL; this->lineAfterLeft = NULL; this->lineAfterRight = NULL;
        }
        if (this->textAfter) {
            timeline->removeItem(this->textAfter);
            delete this->textAfter;
            this->textAfter = NULL;
        }
    }
}
Beispiel #26
0
void BarLine::draw(QPainter* painter) const
      {
      qreal lw = point(score()->styleS(ST_barWidth));
      qreal y1, y2;
      getY(&y1, &y2);

      QPen pen(curColor(), lw, Qt::SolidLine, Qt::FlatCap);
      painter->setPen(pen);
      qreal mags = magS();

      switch(barLineType()) {
            case BROKEN_BAR:
                  pen.setStyle(Qt::DashLine);
                  painter->setPen(pen);
                  painter->drawLine(QLineF(lw * .5, y1, lw * .5, y2));
                  break;

            case DOTTED_BAR:
                  pen.setStyle(Qt::DotLine);
                  painter->setPen(pen);

            case NORMAL_BAR:
                  painter->drawLine(QLineF(lw * .5, y1, lw * .5, y2));
                  break;

            case END_BAR:
                  {
                  qreal lw2 = point(score()->styleS(ST_endBarWidth));
                  qreal d   = point(score()->styleS(ST_endBarDistance));

                  painter->drawLine(QLineF(lw * .5, y1, lw * .5, y2));
                  pen.setWidthF(lw2);
                  painter->setPen(pen);
                  qreal x = d + lw2 * .5 + lw;
                  painter->drawLine(QLineF(x, y1, x, y2));
                  }
                  break;

            case DOUBLE_BAR:
                  {
                  lw      = point(score()->styleS(ST_doubleBarWidth));
                  qreal d = point(score()->styleS(ST_doubleBarDistance));

                  pen.setWidthF(lw);
                  painter->setPen(pen);
                  qreal x = lw * .5;
                  painter->drawLine(QLineF(x, y1, x, y2));
                  x += d + lw;
                  painter->drawLine(QLineF(x, y1, x, y2));
                  }
                  break;

            case START_REPEAT:
                  {
                  qreal lw2 = point(score()->styleS(ST_endBarWidth));
                  qreal d1  = point(score()->styleS(ST_endBarDistance));

                  qreal x2   =  lw2 * .5;                               // thick line (lw2)
                  qreal x1   =  lw2 + d1 + lw * .5;                     // thin line (lw)
                  qreal x0   =  lw2 + d1 + lw + d1;                     // dot position

                  drawDots(painter, x0);

                  painter->drawLine(QLineF(x1, y1, x1, y2));

                  pen.setWidthF(lw2);
                  painter->setPen(pen);
                  painter->drawLine(QLineF(x2, y1, x2, y2));

                  if (score()->styleB(ST_repeatBarTips)) {
                        symbols[score()->symIdx()][brackettipsRightUp].draw(painter, mags, QPointF(0.0, y1));
                        symbols[score()->symIdx()][brackettipsRightDown].draw(painter, mags, QPointF(0.0, y2));
                        }
                  }
                  break;

            case END_REPEAT:
                  {
                  qreal lw2  = point(score()->styleS(ST_endBarWidth));
                  qreal d1   = point(score()->styleS(ST_endBarDistance));
                  const Sym& dotsym = symbols[score()->symIdx()][dotSym];
                  qreal dotw = dotsym.width(mags);
                  qreal x1   =  dotw + d1 + lw * .5;
                  qreal x2   =  dotw + d1 + lw + d1 + lw2 * .5;

                  drawDots(painter, 0.0);
                  painter->drawLine(QLineF(x1, y1, x1, y2));
                  pen.setWidthF(lw2);
                  painter->setPen(pen);
                  painter->drawLine(QLineF(x2, y1, x2, y2));

                  if (score()->styleB(ST_repeatBarTips)) {
                        qreal x = x2 + lw2 * .5;
                        symbols[score()->symIdx()][brackettipsLeftUp].draw(painter, mags, QPointF(x, y1));
                        symbols[score()->symIdx()][brackettipsLeftDown].draw(painter, mags, QPointF(x, y2));
                        }
                  }
                  break;

            case END_START_REPEAT:
                  {
                  qreal lw2  = point(score()->styleS(ST_endBarWidth));
                  qreal d1   = point(score()->styleS(ST_endBarDistance));
                  const Sym& dotsym = symbols[score()->symIdx()][dotSym];
                  qreal dotw = dotsym.width(mags);

                  qreal x1   =  dotw + d1 + lw * .5;                                // thin bar
                  qreal x2   =  dotw + d1 + lw + d1 + lw2 * .5;                     // thick bar
                  qreal x3   =  dotw + d1 + lw + d1 + lw2 + d1 + lw * .5;           // thin bar
                  qreal x4   =  dotw + d1 + lw + d1 + lw2 + d1 + lw + d1;           // dot position

                  drawDots(painter, .0);
                  drawDots(painter, x4);
                  painter->drawLine(QLineF(x1, y1, x1, y2));

                  pen.setWidthF(lw2);
                  painter->setPen(pen);
                  painter->drawLine(QLineF(x2, y1, x2, y2));

                  pen.setWidthF(lw);
                  painter->setPen(pen);
                  painter->drawLine(QLineF(x3, y1, x3, y2));

                  if (score()->styleB(ST_repeatBarTips)) {
                        qreal x = x2;
                        symbols[score()->symIdx()][brackettipsRightUp].draw(painter, mags, QPointF(x, y1));
                        symbols[score()->symIdx()][brackettipsRightDown].draw(painter, mags, QPointF(x, y2));
                        symbols[score()->symIdx()][brackettipsLeftUp].draw(painter, mags, QPointF(x, y1));
                        symbols[score()->symIdx()][brackettipsLeftDown].draw(painter, mags, QPointF(x, y2));
                        }
                  }
                  break;
            }
      }
Beispiel #27
0
void QgsComposerItem::setItemPosition( double x, double y, double width, double height, ItemPositionMode itemPoint, bool posIncludesFrame, int page )
{
  double upperLeftX = x;
  double upperLeftY = y;

  if ( page > 0 )
  {
    double h = composition()->paperHeight() + composition()->spaceBetweenPages();
    upperLeftY += ( page - 1 ) * h;
  }

  //store the item position mode
  mLastUsedPositionMode = itemPoint;

  //adjust x-coordinate if placement is not done to a left point
  if ( itemPoint == UpperMiddle || itemPoint == Middle || itemPoint == LowerMiddle )
  {
    upperLeftX -= width / 2.0;
  }
  else if ( itemPoint == UpperRight || itemPoint == MiddleRight || itemPoint == LowerRight )
  {
    upperLeftX -= width;
  }

  //adjust y-coordinate if placement is not done to an upper point
  if ( itemPoint == MiddleLeft || itemPoint == Middle || itemPoint == MiddleRight )
  {
    upperLeftY -= height / 2.0;
  }
  else if ( itemPoint == LowerLeft || itemPoint == LowerMiddle || itemPoint == LowerRight )
  {
    upperLeftY -= height;
  }

  if ( posIncludesFrame )
  {
    //adjust position to account for frame size

    if ( qgsDoubleNear( mEvaluatedItemRotation, 0.0 ) )
    {
      upperLeftX += estimatedFrameBleed();
      upperLeftY += estimatedFrameBleed();
    }
    else
    {
      //adjust position for item rotation
      QLineF lineToItemOrigin = QLineF( 0, 0, estimatedFrameBleed(), estimatedFrameBleed() );
      lineToItemOrigin.setAngle( -45 - mEvaluatedItemRotation );
      upperLeftX += lineToItemOrigin.x2();
      upperLeftY += lineToItemOrigin.y2();
    }

    width -= 2 * estimatedFrameBleed();
    height -= 2 * estimatedFrameBleed();
  }

  //consider data defined item size and position before finalising rect
  QRectF newRect = evalItemRect( QRectF( upperLeftX, upperLeftY, width, height ) );

  setSceneRect( newRect );
}
Beispiel #28
0
/*!
  Draw the shape in response to an update event.
  */
void QgsRubberBand::paint( QPainter* p )
{
  if ( !mPoints.isEmpty() )
  {
    p->setBrush( mBrush );
    p->setPen( mPen );

    Q_FOREACH ( const QList<QgsPoint>& line, mPoints )
    {
      QVector<QPointF> pts;
      Q_FOREACH ( const QgsPoint& pt, line )
      {
        const QPointF cur = toCanvasCoordinates( QgsPoint( pt.x() + mTranslationOffsetX, pt.y() + mTranslationOffsetY ) ) - pos();
        if ( pts.empty() || std::abs( pts.back().x() - cur.x() ) > 1 ||  std::abs( pts.back().y() - cur.y() ) > 1 )
          pts.append( cur );
      }

      switch ( mGeometryType )
      {
        case QgsWkbTypes::PolygonGeometry:
        {
          p->drawPolygon( pts );
        }
        break;

        case QgsWkbTypes::PointGeometry:
        {
          Q_FOREACH ( QPointF pt, pts )
          {
            double x = pt.x();
            double y = pt.y();

            qreal s = ( mIconSize - 1 ) / 2.0;

            switch ( mIconType )
            {
              case ICON_NONE:
                break;

              case ICON_CROSS:
                p->drawLine( QLineF( x - s, y, x + s, y ) );
                p->drawLine( QLineF( x, y - s, x, y + s ) );
                break;

              case ICON_X:
                p->drawLine( QLineF( x - s, y - s, x + s, y + s ) );
                p->drawLine( QLineF( x - s, y + s, x + s, y - s ) );
                break;

              case ICON_BOX:
                p->drawLine( QLineF( x - s, y - s, x + s, y - s ) );
                p->drawLine( QLineF( x + s, y - s, x + s, y + s ) );
                p->drawLine( QLineF( x + s, y + s, x - s, y + s ) );
                p->drawLine( QLineF( x - s, y + s, x - s, y - s ) );
                break;

              case ICON_FULL_BOX:
                p->drawRect( x - s, y - s, mIconSize, mIconSize );
                break;

              case ICON_CIRCLE:
                p->drawEllipse( x - s, y - s, mIconSize, mIconSize );
                break;
            }
          }
        }
        break;

        case QgsWkbTypes::LineGeometry:
        default:
        {
          p->drawPolyline( pts );
        }
        break;
      }
void UBGraphicsDelegateFrame::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
    if (None == mCurrentTool)
        return;

    QLineF move = QLineF(mStartingPoint, event->scenePos());
    qreal moveX = move.length() * cos((move.angle() - mAngle) * PI / 180);
    qreal moveY = -move.length() * sin((move.angle() - mAngle) * PI / 180);
    qreal width = delegated()->boundingRect().width() * mTotalScaleX;
    qreal height = delegated()->boundingRect().height() * mTotalScaleY;

    if (mOperationMode == Scaling)
    {
        if(!rotating())
        {
            mTranslateX = moveX;
            // Perform the resize
            if (resizingBottomRight())
            {
                // -----------------------------------------------------
                // ! We want to keep the aspect ratio with this resize !
                // -----------------------------------------------------
                qreal scaleX;
                qreal scaleY;

                if(!mMirrorX) {
                    scaleX = (width + moveX) / width;
                } else {
                    scaleX = (width - moveX) / width;
                }

                if(!mMirrorY) {
                    scaleY = (height + moveY) / height;
                } else {
                    scaleY = (height - moveY) / height;
                }

                qreal scaleFactor = (scaleX + scaleY) / 2;

                // Do not allow resizing of image size under frame size
                if (canResizeBottomRight(width, height, scaleFactor))
                {
                    if (mRespectRatio)
                    {
                        mScaleX = scaleFactor;
                        mScaleY = scaleFactor;
                    }
                    else
                    {
                        mScaleX = scaleX;
                        mScaleY = scaleY;
                    }
                }
            } else if (resizingLeft() || resizingRight())
            {
                if(width != 0) {
                    qreal scaleX = 0.0;
                    if(resizingLeft()) {
                        scaleX = (width - moveX) / width;
                    } else if(resizingRight()) {
                        scaleX = (width + moveX) / width;
                    }
                    if(mDelegate->isFlippable() && qAbs(scaleX) != 0) {
                        if((qAbs(width * scaleX)) < 2*mFrameWidth) {
                            bool negative = (scaleX < 0)?true:false;
                            if(negative) {
                                if(mMirrorX)
                                    scaleX = 2*mFrameWidth/width;
                                else
                                    scaleX = -2*mFrameWidth/width;
                            } else {
                                scaleX = -1;
                                mFlippedX = !mFlippedX;
                            }
                        }
                        mScaleX = scaleX;
                    } else if (scaleX > 1 || (width * scaleX) > 2 * mFrameWidth) {
                        mScaleX = scaleX;
                        if(resizingLeft()) {
                            mTranslateX = moveX;
                        }
                    }
                }
            } else if(resizingTop() || resizingBottom()) {
                if(height != 0) {
                    qreal scaleY = 0.0;
                    if(resizingTop()) {
                        scaleY = (height - moveY) / height;
                    } else if(resizingBottom()) {
                        scaleY = (height + moveY) / height;
                    }

                    if(mDelegate->isFlippable() && qAbs(scaleY) != 0) {
                        if((qAbs(height * scaleY)) < 2*mFrameWidth) {
                            bool negative = (scaleY < 0)?true:false;
                            if(negative) {
                                if(mMirrorY)
                                    scaleY = 2*mFrameWidth/width;
                                else
                                    scaleY = -2*mFrameWidth/width;
                            } else {
                                scaleY = -1;
                                mFlippedY = !mFlippedY;
                            }
                        }
                        mScaleY = scaleY;
                    } else if (scaleY > 1 || (height * scaleY) > 2 * mFrameWidth)
                    {
                        mScaleY = scaleY;
                        if(resizingTop()) {
                            mTranslateY = moveY;
                        }
                    }
                }
            }
        }
    }

    if (rotating())
    {
        mTranslateX = 0;
        mTranslateY = 0;

        QLineF startLine(sceneBoundingRect().center(), event->lastScenePos());
        QLineF currentLine(sceneBoundingRect().center(), event->scenePos());
        mAngle += startLine.angleTo(currentLine);

        if ((int)mAngle % 45 >= 45 - mAngleTolerance || (int)mAngle % 45 <= mAngleTolerance)
        {
            mAngle = qRound(mAngle / 45) * 45;
            mAngleOffset += startLine.angleTo(currentLine);
            if ((int)mAngleOffset % 360 > mAngleTolerance && (int)mAngleOffset % 360 < 360 - mAngleTolerance)
            {
                mAngle += mAngleOffset;
                mAngleOffset = 0;
            }
        }
        else if ((int)mAngle % 30 >= 30 - mAngleTolerance || (int)mAngle % 30 <= mAngleTolerance)
        {
            mAngle = qRound(mAngle / 30) * 30;
            mAngleOffset += startLine.angleTo(currentLine);
            if ((int)mAngleOffset % 360 > mAngleTolerance && (int)mAngleOffset % 360 < 360 - mAngleTolerance)
            {
                mAngle += mAngleOffset;
                mAngleOffset = 0;
            }
        }

        setCursorFromAngle(QString::number((int)mAngle % 360));
    }
    else if (moving())
    {
        mTranslateX = move.dx();
        mTranslateY = move.dy();
        moveLinkedItems(move);
    }

    if (mOperationMode == Scaling || moving() || rotating())
    {
        QTransform tr = buildTransform();

        if (resizingRight() || resizingBottom() || resizingBottomRight())
        {
            QPointF ref;

            // we just detects coordinates of corner before and after scaling and then moves object at diff between them.
            if (resizingBottomRight() && (mMirrorX || mMirrorY))
            {
                if (mFlippedX && !mMirrorX && mFlippedY)// && !mMirrorY)
                {
                    mTranslateX += mInitialTransform.map(delegated()->boundingRect().bottomLeft()).x() - tr.map(delegated()->boundingRect().bottomLeft()).x();
                    mTranslateY += mInitialTransform.map(delegated()->boundingRect().bottomLeft()).y() - tr.map(delegated()->boundingRect().bottomLeft()).y();
                }
                else if ((mFlippedX || mMirrorX) && (mFlippedY || mMirrorY))
                {
                    mTranslateX += mInitialTransform.map(delegated()->boundingRect().bottomRight()).x() - tr.map(delegated()->boundingRect().bottomRight()).x();
                    mTranslateY += mInitialTransform.map(delegated()->boundingRect().bottomRight()).y() - tr.map(delegated()->boundingRect().bottomRight()).y();
                }
                else if (mFlippedX || mMirrorX)
                {
                    mTranslateX += mInitialTransform.map(delegated()->boundingRect().topRight()).x() - tr.map(delegated()->boundingRect().topRight()).x();
                    mTranslateY += mInitialTransform.map(delegated()->boundingRect().topRight()).y() - tr.map(delegated()->boundingRect().topRight()).y();
                }
                else if (mFlippedY || mMirrorY)
                {
                    mTranslateX += mInitialTransform.map(delegated()->boundingRect().bottomLeft()).x() - tr.map(delegated()->boundingRect().bottomLeft()).x();
                    mTranslateY += mInitialTransform.map(delegated()->boundingRect().bottomLeft()).y() - tr.map(delegated()->boundingRect().bottomLeft()).y();
                }
                else
                {
                    mTranslateX += mInitialTransform.map(delegated()->boundingRect().bottomRight()).x() - tr.map(delegated()->boundingRect().bottomRight()).x();
                    mTranslateY += mInitialTransform.map(delegated()->boundingRect().bottomRight()).y() - tr.map(delegated()->boundingRect().bottomRight()).y();
                }
            }
            else
            {
                mTranslateX += mInitialTransform.map(delegated()->boundingRect().topLeft()).x() - tr.map(delegated()->boundingRect().topLeft()).x();
                mTranslateY += mInitialTransform.map(delegated()->boundingRect().topLeft()).y() - tr.map(delegated()->boundingRect().topLeft()).y();
            }
        }
        else if (resizingTop() || resizingLeft())
        {
            QPointF bottomRight = tr.map(delegated()->boundingRect().bottomRight());
            QPointF fixedPoint = mInitialTransform.map(delegated()->boundingRect().bottomRight());
            mTranslateX += fixedPoint.x() - bottomRight.x();
            mTranslateY += fixedPoint.y() - bottomRight.y();
        }
        delegated()->setTransform(buildTransform());
    }
    else // resizing/resizing horizontally
    {

        if (resizingBottomRight())
        {
            static QSizeF incV = QSizeF();
            static QSizeF incH = QSizeF();

            if (mMirrorX && mMirrorY)
                mCurrentTool = ResizeTop;
            else
                mCurrentTool = ResizeBottom;

            incV = resizeDelegate(moveX, moveY);
            mOriginalSize += incV;

            if (mMirrorX && mMirrorY)
                mCurrentTool = ResizeLeft;
            else
                mCurrentTool = ResizeRight;

            move = QLineF(event->lastScenePos(), event->scenePos());
            moveX = move.length() * cos((move.angle() - mAngle) * PI / 180);
            moveY = -move.length() * sin((move.angle() - mAngle) * PI / 180);

            mFixedPoint = getFixedPointFromPos();

            incH = resizeDelegate(moveX, moveY);

            mOriginalSize -= incV;
            mOriginalSize += incH;

            mCurrentTool = ResizeBottomRight;
        }
        else
            resizeDelegate(moveX, moveY);
    }
    event->accept();
}
Beispiel #30
0
void Glissando::setSize(const QSizeF& s)
      {
      line = QLineF(0.0, s.height(), s.width(), 0.0);
      }