Beispiel #1
0
int
SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
{
    return SDL_Unsupported();
}
Beispiel #2
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void SDL_Delay (Uint32 ms)
{
	SDL_Unsupported();
}
Beispiel #3
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static int
MIR_ResizeWindowShape(SDL_Window* window)
{
    return SDL_Unsupported();
}
Beispiel #4
0
char *
SDL_GetBasePath(void)
{
    SDL_Unsupported();
    return NULL;
}
Beispiel #5
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int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
    return SDL_Unsupported();
}
Beispiel #6
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int
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
    return SDL_Unsupported();
}
Beispiel #7
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int
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
{
    return SDL_Unsupported();
}
Beispiel #8
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void SDL_UnloadObject(void *handle) {
	SDL_Unsupported();
}
Beispiel #9
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int
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
{
    return SDL_Unsupported();
}
Beispiel #10
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void* SDL_LoadObject(const char* sofile) {
	SDL_Unsupported();
	return NULL;
}
Beispiel #11
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void* SDL_LoadFunction(void* handle, const char* name) {
	SDL_Unsupported();
	return NULL;
}
int
DirectFB_GL_GetSwapInterval(_THIS)
{
    SDL_Unsupported();
    return -1;
}
Beispiel #13
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static int
X11_SetRelativeMouseMode(SDL_bool enabled)
{
    SDL_Unsupported();
    return -1;
}
Beispiel #14
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int
SDL_DINPUT_HapticPause(SDL_Haptic * haptic)
{
    return SDL_Unsupported();
}
Beispiel #15
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int
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    return SDL_Unsupported();
}
Beispiel #16
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int
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
{
    return SDL_Unsupported();
}
Beispiel #17
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int
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
{
    return SDL_Unsupported();
}
Beispiel #18
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int
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    return SDL_Unsupported();
}
Beispiel #19
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int
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
{
    return SDL_Unsupported();
}
Beispiel #20
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int
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    return SDL_Unsupported();
}
Beispiel #21
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int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    SDL_Unsupported();
    return -1;
}
Beispiel #22
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int
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
{
    return SDL_Unsupported();
}
Beispiel #23
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char *
SDL_GetPrefPath(const char *org, const char *app)
{
    SDL_Unsupported();
    return NULL;
}
Beispiel #24
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int
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
{
    return SDL_Unsupported();
}
Beispiel #25
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Uint32 SDL_GetTicks (void)
{
	SDL_Unsupported();
	return 0;
}
Beispiel #26
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int
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
{
    return SDL_Unsupported();
}
Beispiel #27
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static int
MIR_SetWindowShape(SDL_WindowShaper* shaper, SDL_Surface* shape, SDL_WindowShapeMode* shape_mode)
{
    return SDL_Unsupported();
}
Beispiel #28
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int
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    return SDL_Unsupported();
}
int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
    return SDL_Unsupported();
}
Beispiel #30
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int
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
    return SDL_Unsupported();
}