Beispiel #1
0
void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
Beispiel #3
0
void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());

    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s)", GetDroppedFlagGUID().ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty);
}
Beispiel #4
0
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    else
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
    else
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);

    SendBroadcastText(BG_WS_TEXT_FLAGS_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "unknown dropped flag (%s)", GetDroppedFlagGUID(team).ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team));
    _bothFlagsKept = false;
}