void CALLBACK Paint(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glPushMatrix(); glTranslatef(-1.0,0.0,0.0); glRotatef((GLfloat)shoulder,0.0,0.0,1.0); glTranslatef(1.0,0.0,0.0); auxWireBox(2.0,0.4,1.0); glTranslatef(1.0,0.0,0.0); glRotatef((GLfloat)elbow,0.0,0.0,1.0); glTranslatef(-1.0,0.0,0.0); auxWireBox(2.0,0.4,1.0); glPopMatrix(); glFlush(); }
CEE3DINPROC_API void _stdcall CeE3DWireBox(GLdouble a, GLdouble b, GLdouble c) { auxWireBox(a, b, c); }