static INLINE CGparameter d3d9_cg_find_param_from_semantic(
      CGparameter param, const char *sem)
{
   for (; param; param = cgGetNextParameter(param))
   {
      const char *semantic = NULL;
      if (cgGetParameterType(param) == CG_STRUCT)
      {
         CGparameter ret = d3d9_cg_find_param_from_semantic(
               cgGetFirstStructParameter(param), sem);

         if (ret)
            return ret;
      }

      if (     cgGetParameterDirection(param)   != CG_IN
            || cgGetParameterVariability(param) != CG_VARYING)
         continue;

      semantic = cgGetParameterSemantic(param);
      if (!semantic)
         continue;

      if (string_is_equal(sem, semantic) &&
            d3d9_cg_validate_param_name(cgGetParameterName(param)))
         return param;
   }

   return NULL;
}
void csShaderGLCGCommon::DebugDumpParam (csString& output, CGparameter param)
{
  output << "Parameter: " << cgGetParameterName (param) << "\n";
  output << " Type: " << 
    cgGetTypeString (cgGetParameterNamedType (param)) << "\n";
  output << " Direction: " <<
    cgGetEnumString (cgGetParameterDirection (param)) << "\n";
  output << " Semantic: " << cgGetParameterSemantic (param) << "\n";
  const CGenum var = cgGetParameterVariability (param);
  output << " Variability: " << cgGetEnumString (var) << "\n";
  output << " Resource: " <<
    cgGetResourceString (cgGetParameterResource (param)) << "\n";
  output << " Resource index: " <<
    cgGetParameterResourceIndex (param) << "\n";
  // Cg 2.0 seems to not like CG_DEFAULT for uniforms
  if (/*(var == CG_UNIFORM) || */(var == CG_CONSTANT))
  {
    int nValues;
    const double* values = cgGetParameterValues (param, 
      (var == CG_UNIFORM) ? CG_DEFAULT : CG_CONSTANT, &nValues);
    if (nValues != 0)
    {
      output << " Values:";
      for (int v = 0; v < nValues; v++)
      {
	output << ' ' << values[v];
      }
      output << "\n";
    }
  }
  if (!cgIsParameterUsed (param, program)) output << "  not used\n";
  if (!cgIsParameterReferenced (param)) output << "  not referenced\n";
}
Beispiel #3
0
static INLINE CGparameter find_param_from_semantic(
      CGparameter param, const char *sem)
{
   while (param)
   {
      if (cgGetParameterType(param) == CG_STRUCT)
      {
         CGparameter ret = find_param_from_semantic(
               cgGetFirstStructParameter(param), sem);

         if (ret)
            return ret;
      }
      else
      {
         if (cgGetParameterSemantic(param) &&
               !strcmp(sem, cgGetParameterSemantic(param)) &&
               cgGetParameterDirection(param) == CG_IN &&
               cgGetParameterVariability(param) == CG_VARYING &&
               validate_param_name(cgGetParameterName(param)))
            return param;
      }
      param = cgGetNextParameter(param);
   }

   return NULL;
}
Beispiel #4
0
CCgUniform::CCgUniform(const CGparameter& parameter, bool global) : Parameter(parameter), Type(CG_UNKNOWN_TYPE)
{
	Name = cgGetParameterName(Parameter);

	if(global)
		Space = CG_GLOBAL;
	else
		Space = CG_PROGRAM;
}
Beispiel #5
0
void GLCgShader::FillParameters(const CGenum domain)
{
	CGparameter param = cgGetFirstParameter(m_cgProgam, domain);
	while (param)
	{
		const char* name = cgGetParameterName(param);
		m_params[name] = param;
		param = cgGetNextParameter(param);
	}
}
Beispiel #6
0
cgfxVaryingParameter::cgfxVaryingParameter(CGparameter parameter)
 :	fParameter( parameter),
	fVertexAttribute( NULL),
	fVertexStructure( NULL),
	fNext( NULL)
{
	if( parameter)
	{
		fName = cgGetParameterName( parameter);
	}
}
Beispiel #7
0
/* iterate all parameters and record input variyings
   with their semantic and resource index
*/
void CD3DCG::fillParameterMap(std::vector<parameterEntry> &map, CGparameter param)
{
	parameterEntry mapEntry;
	while (param) {
		if(cgGetParameterType(param)==CG_STRUCT)
			fillParameterMap(map,cgGetFirstStructParameter(param));
		else
			if (cgGetParameterDirection(param) == CG_IN && cgGetParameterVariability(param) == CG_VARYING) {
				mapEntry.rIndex = cgGetParameterResourceIndex(param);
				mapEntry.semantic = cgGetParameterSemantic(param);
				mapEntry.isKnownParam = isKnownParameter(cgGetParameterName(param));
				if(map.size()<mapEntry.rIndex+1)
					map.resize(mapEntry.rIndex+1);
				map[mapEntry.rIndex] = mapEntry;
			}
		param = cgGetNextParameter(param);
	}
}
Beispiel #8
0
	//---------------------------------------------------------------------
	void CgProgram::recurseParams(CGparameter parameter, size_t contextArraySize)
	{
		while (parameter != 0)
		{
			// Look for uniform parameters only
			// Don't bother enumerating unused parameters, especially since they will
			// be optimised out and therefore not in the indexed versions
			CGtype paramType = cgGetParameterType(parameter);

			if (cgGetParameterVariability(parameter) == CG_UNIFORM &&
				paramType != CG_SAMPLER1D &&
				paramType != CG_SAMPLER2D &&
				paramType != CG_SAMPLER3D &&
				paramType != CG_SAMPLERCUBE &&
				paramType != CG_SAMPLERRECT &&
				cgGetParameterDirection(parameter) != CG_OUT && 
				cgIsParameterReferenced(parameter))
			{
				int arraySize;

				switch(paramType)
				{
				case CG_STRUCT:
					recurseParams(cgGetFirstStructParameter(parameter));
					break;
				case CG_ARRAY:
					// Support only 1-dimensional arrays
					arraySize = cgGetArraySize(parameter, 0);
					recurseParams(cgGetArrayParameter(parameter, 0), (size_t)arraySize);
					break;
				default:
					// Normal path (leaf)
					String paramName = cgGetParameterName(parameter);
					size_t logicalIndex = cgGetParameterResourceIndex(parameter);

					// Get the parameter resource, to calculate the physical index
					CGresource res = cgGetParameterResource(parameter);
					bool isRegisterCombiner = false;
					size_t regCombinerPhysicalIndex = 0;
					switch (res)
					{
					case CG_COMBINER_STAGE_CONST0:
						// register combiner, const 0
						// the index relates to the texture stage; store this as (stage * 2) + 0
						regCombinerPhysicalIndex = logicalIndex * 2;
						isRegisterCombiner = true;
						break;
					case CG_COMBINER_STAGE_CONST1:
						// register combiner, const 1
						// the index relates to the texture stage; store this as (stage * 2) + 1
						regCombinerPhysicalIndex = (logicalIndex * 2) + 1;
						isRegisterCombiner = true;
						break;
					default:
						// normal constant
						break;
					}

					// Trim the '[0]' suffix if it exists, we will add our own indexing later
					if (StringUtil::endsWith(paramName, "[0]", false))
					{
						paramName.erase(paramName.size() - 3);
					}


					GpuConstantDefinition def;
					def.arraySize = contextArraySize;
					mapTypeAndElementSize(paramType, isRegisterCombiner, def);

					if (def.constType == GCT_UNKNOWN)
					{
						LogManager::getSingleton().logMessage(
							"Problem parsing the following Cg Uniform: '"
							+ paramName + "' in file " + mName);
						// next uniform
						parameter = cgGetNextParameter(parameter);
						continue;
					}
					if (isRegisterCombiner)
					{
						def.physicalIndex = regCombinerPhysicalIndex;
					}
					else
					{
						// base position on existing buffer contents
						if (def.isFloat())
						{
							def.physicalIndex = mFloatLogicalToPhysical->bufferSize;
						}
						else
						{
							def.physicalIndex = mIntLogicalToPhysical->bufferSize;
						}
					}

					def.logicalIndex = logicalIndex;
					if( mParametersMap.find(paramName) == mParametersMap.end())
					{
						mParametersMap.insert(GpuConstantDefinitionMap::value_type(paramName, def));
						mParametersMapSizeAsBuffer += sizeof(size_t);
						mParametersMapSizeAsBuffer += paramName.size();
						mParametersMapSizeAsBuffer += sizeof(GpuConstantDefinition);
					}

					// Record logical / physical mapping
					if (def.isFloat())
					{
											OGRE_LOCK_MUTEX(mFloatLogicalToPhysical->mutex);
						mFloatLogicalToPhysical->map.insert(
							GpuLogicalIndexUseMap::value_type(def.logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL)));
						mFloatLogicalToPhysical->bufferSize += def.arraySize * def.elementSize;
					}
					else
					{
											OGRE_LOCK_MUTEX(mIntLogicalToPhysical->mutex);
						mIntLogicalToPhysical->map.insert(
							GpuLogicalIndexUseMap::value_type(def.logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL)));
						mIntLogicalToPhysical->bufferSize += def.arraySize * def.elementSize;
					}

					break;
				}                   
			}

			// now handle uniform samplers. This is needed to fix their register positions
			// if delegating to a GLSL shader.
			if (mDelegate && cgGetParameterVariability(parameter) == CG_UNIFORM && (
				paramType == CG_SAMPLER1D ||
				paramType == CG_SAMPLER2D ||
				paramType == CG_SAMPLER3D ||
				paramType == CG_SAMPLERCUBE ||
				paramType == CG_SAMPLERRECT) &&
				cgGetParameterDirection(parameter) != CG_OUT && 
				cgIsParameterReferenced(parameter))
			{
				String paramName = cgGetParameterName(parameter);
				CGresource res = cgGetParameterResource(parameter);
				int pos = -1;
				switch (res)
				{
				case CG_TEXUNIT0: pos = 0; break;
				case CG_TEXUNIT1: pos = 1; break;
				case CG_TEXUNIT2: pos = 2; break;
				case CG_TEXUNIT3: pos = 3; break;
				case CG_TEXUNIT4: pos = 4; break;
				case CG_TEXUNIT5: pos = 5; break;
				case CG_TEXUNIT6: pos = 6; break;
				case CG_TEXUNIT7: pos = 7; break;
				case CG_TEXUNIT8: pos = 8; break;
				case CG_TEXUNIT9: pos = 9; break;
				case CG_TEXUNIT10: pos = 10; break;
				case CG_TEXUNIT11: pos = 11; break;
				case CG_TEXUNIT12: pos = 12; break;
				case CG_TEXUNIT13: pos = 13; break;
				case CG_TEXUNIT14: pos = 14; break;
				case CG_TEXUNIT15: pos = 15; break;
#if(CG_VERSION_NUM >= 3000)
				case CG_TEXUNIT16: pos = 16; break;
				case CG_TEXUNIT17: pos = 17; break;
				case CG_TEXUNIT18: pos = 18; break;
				case CG_TEXUNIT19: pos = 19; break;
				case CG_TEXUNIT20: pos = 20; break;
				case CG_TEXUNIT21: pos = 21; break;
				case CG_TEXUNIT22: pos = 22; break;
				case CG_TEXUNIT23: pos = 23; break;
				case CG_TEXUNIT24: pos = 24; break;
				case CG_TEXUNIT25: pos = 25; break;
				case CG_TEXUNIT26: pos = 26; break;
				case CG_TEXUNIT27: pos = 27; break;
				case CG_TEXUNIT28: pos = 28; break;
				case CG_TEXUNIT29: pos = 29; break;
				case CG_TEXUNIT30: pos = 30; break;
				case CG_TEXUNIT31: pos = 31; break;
#endif
				default:
					break;
				}
				if (pos != -1)
				{
					mSamplerRegisterMap.insert(std::make_pair(paramName, pos));
				}
			}

			// Get next
			parameter = cgGetNextParameter(parameter);
		}

		
	}
Beispiel #9
0
static void AddParameter(JSON &json, CGparameter param)
{
    const char * const parameterName = cgGetParameterName(param);

    if (sVerbose)
    {
        puts(parameterName);
    }

    json.AddObject(parameterName);

    const CGtype type = cgGetParameterType(param);
    const CGtype baseType = cgGetParameterBaseType(param);
    int numRows = cgGetParameterRows(param);
    const int numColumns = cgGetParameterColumns(param);
    if (CG_ARRAY == type)
    {
        const int totalArraySize = cgGetArrayTotalSize(param);
        numRows *= totalArraySize;
    }
    json.AddString("type", cgGetTypeString(baseType));
    if (1 < numRows)
    {
        json.AddValue("rows", numRows);
    }
    if (1 < numColumns)
    {
        json.AddValue("columns", numColumns);
    }

    const int maxNumElements = (numColumns * numRows);
    int n;
    if (CG_FLOAT == baseType)
    {
        float * const values = (float *)malloc(maxNumElements * sizeof(float));
        const int numValues = cgGetParameterValuefr(param, maxNumElements, values);
        if (numValues)
        {
            for (n = 0; n < numValues; n++)
            {
                if (values[n] != 0.0f)
                {
                    break;
                }
            }
            if (n < numValues)
            {
                json.AddArray("values", true);
                json.BeginData(true);
                for (n = 0; n < numValues; n++)
                {
                    json.AddData(values[n]);
                }
                json.EndData();
                json.CloseArray(true);
            }
        }
        free(values);
    }
    else if (CG_INT == baseType)
    {
        int * const values = (int *)malloc(maxNumElements * sizeof(int));
        const int numValues = cgGetParameterValueir(param, maxNumElements, values);
        if (numValues)
        {
            for (n = 0; n < numValues; n++)
            {
                if (values[n])
                {
                    break;
                }
            }
            if (n < numValues)
            {
                json.AddArray("values", true);
                json.BeginData(true);
                for (n = 0; n < numValues; n++)
                {
                    json.AddData(values[n]);
                }
                json.EndData();
                json.CloseArray(true);
            }
        }
        free(values);
    }
    else if (CG_BOOL == baseType)
    {
        int * const values = (int *)malloc(maxNumElements * sizeof(int));
        const int numValues = cgGetParameterValueir(param, maxNumElements, values);
        if (numValues)
        {
            for (n = 0; n < numValues; n++)
            {
                if (values[n])
                {
                    break;
                }
            }
            if (n < numValues)
            {
                json.AddArray("values", true);
                json.BeginData(true);
                for (n = 0; n < numValues; n++)
                {
                    json.AddData(values[n]);
                }
                json.EndData();
                json.CloseArray(true);
            }
        }
        free(values);
    }

    json.CloseObject(); // parameter
}
Beispiel #10
0
static bool AddPass(CGtechnique technique, JSON &json, CGpass pass, UniformsMap &uniformRemapping)
{
    bool success = true;
    json.AddObject(NULL);

    const char * const passName = cgGetPassName(pass);
    if (NULL != passName)
    {
        json.AddString("name", passName);
    }

    bool firstParameter = true;

#if CG_VERSION_NUM >= 3000
    const int CG_NUMBER_OF_DOMAINS = (CG_TESSELLATION_EVALUATION_DOMAIN + 1);
#endif

    for (int domain = CG_FIRST_DOMAIN; domain < CG_NUMBER_OF_DOMAINS; domain++)
    {
        const CGprogram program = cgGetPassProgram(pass, (CGdomain)domain);
        if (NULL != program)
        {
            const char * const programString = cgGetProgramString(program, CG_COMPILED_PROGRAM);

            CGparameter param = cgGetFirstParameter(program, CG_GLOBAL);
            while (NULL != param)
            {
                if (cgIsParameterUsed(param, program) &&
                    CG_UNIFORM == cgGetParameterVariability(param))
                {
                    if (firstParameter)
                    {
                        firstParameter = false;
                        json.AddArray("parameters", true);
                        json.BeginData(true);
                    }
                    const char * const paramName = cgGetParameterName(param);
                    AddMappedParameter(json, paramName, programString, uniformRemapping);
                }
                param = cgGetNextParameter(param);
            }

            param = cgGetFirstParameter(program, CG_PROGRAM);
            while (NULL != param)
            {
                if (cgIsParameterUsed(param, program) &&
                    CG_UNIFORM == cgGetParameterVariability(param))
                {
                    if (firstParameter)
                    {
                        firstParameter = false;
                        json.AddArray("parameters", true);
                        json.BeginData(true);
                    }
                    const char * const paramName = cgGetParameterName(param);
                    AddMappedParameter(json, paramName, programString, uniformRemapping);
                }
                param = cgGetNextParameter(param);
            }
        }
    }

    if (!firstParameter)
    {
        json.EndData();
        json.CloseArray(true); // parameters
    }


    json.AddArray("semantics", true);
    json.BeginData(true);

    CGprogram vertexProgram = cgGetPassProgram(pass, CG_VERTEX_DOMAIN);
    CGparameter vertexInputParameter = cgGetFirstLeafParameter(vertexProgram, CG_PROGRAM);
    while (NULL != vertexInputParameter)
    {
        const CGenum variability = cgGetParameterVariability(vertexInputParameter);
        if (CG_VARYING == variability)
        {
            const CGenum direction = cgGetParameterDirection(vertexInputParameter);
            if (CG_IN == direction ||
                CG_INOUT == direction)
            {
                const char * const semantic = cgGetParameterSemantic(vertexInputParameter);
                json.AddData(semantic, strlen(semantic));
            }
        }
        vertexInputParameter = cgGetNextLeafParameter(vertexInputParameter);
    }

    json.EndData();
    json.CloseArray(true); // semantics


    json.AddObject("states");

    CGstateassignment state = cgGetFirstStateAssignment(pass);
    if (NULL != state)
    {
        do
        {
            success &= AddState(json, state);
            state = cgGetNextStateAssignment(state);
        }
        while (NULL != state);
    }

    json.CloseObject(); // states


    json.AddArray("programs", true);
    json.BeginData(true);

    for (int domain = CG_FIRST_DOMAIN; domain < CG_NUMBER_OF_DOMAINS; domain++)
    {
        const CGprogram program = cgGetPassProgram(pass, (CGdomain)domain);
        if (NULL != program)
        {
            const char * const entryPoint = cgGetProgramString(program, CG_PROGRAM_ENTRY);
            json.AddData(entryPoint, strlen(entryPoint));
        }
        else if (domain == CG_VERTEX_DOMAIN)
        {

            ErrorMessage("%s : No vertex program.", cgGetTechniqueName(technique));
            success = false;
        }
        else if(domain == CG_FRAGMENT_DOMAIN)
        {
            ErrorMessage("%s : No fragment program.", cgGetTechniqueName(technique));
            success = false;
        }
    }

    json.EndData();
    json.CloseArray(true); // programs

    json.CloseObject(); // pass

    return success;
}
Beispiel #11
0
	//---------------------------------------------------------------------
	void CgProgram::recurseParams(CGparameter parameter, size_t contextArraySize) const
	{
		while (parameter != 0)
        {
            // Look for uniform (non-sampler) parameters only
            // Don't bother enumerating unused parameters, especially since they will
            // be optimised out and therefore not in the indexed versions
            CGtype paramType = cgGetParameterType(parameter);

            if (cgGetParameterVariability(parameter) == CG_UNIFORM &&
                paramType != CG_SAMPLER1D &&
                paramType != CG_SAMPLER2D &&
                paramType != CG_SAMPLER3D &&
                paramType != CG_SAMPLERCUBE &&
                paramType != CG_SAMPLERRECT &&
                cgGetParameterDirection(parameter) != CG_OUT && 
                cgIsParameterReferenced(parameter))
            {
				int arraySize;

				switch(paramType)
				{
				case CG_STRUCT:
					recurseParams(cgGetFirstStructParameter(parameter));
					break;
				case CG_ARRAY:
					// Support only 1-dimensional arrays
					arraySize = cgGetArraySize(parameter, 0);
					recurseParams(cgGetArrayParameter(parameter, 0), (size_t)arraySize);
					break;
				default:
					// Normal path (leaf)
					String paramName = cgGetParameterName(parameter);
					size_t logicalIndex = cgGetParameterResourceIndex(parameter);

					// Get the parameter resource, to calculate the physical index
					CGresource res = cgGetParameterResource(parameter);
					bool isRegisterCombiner = false;
					size_t regCombinerPhysicalIndex = 0;
					switch (res)
					{
					case CG_COMBINER_STAGE_CONST0:
						// register combiner, const 0
						// the index relates to the texture stage; store this as (stage * 2) + 0
						regCombinerPhysicalIndex = logicalIndex * 2;
						isRegisterCombiner = true;
						break;
					case CG_COMBINER_STAGE_CONST1:
						// register combiner, const 1
						// the index relates to the texture stage; store this as (stage * 2) + 1
						regCombinerPhysicalIndex = (logicalIndex * 2) + 1;
						isRegisterCombiner = true;
						break;
					default:
						// normal constant
						break;
					}

					// Trim the '[0]' suffix if it exists, we will add our own indexing later
					if (StringUtil::endsWith(paramName, "[0]", false))
					{
						paramName.erase(paramName.size() - 3);
					}


					GpuConstantDefinition def;
					def.arraySize = contextArraySize;
					mapTypeAndElementSize(paramType, isRegisterCombiner, def);

					if (def.constType == GCT_UNKNOWN)
					{
						LogManager::getSingleton().logMessage(
							"Problem parsing the following Cg Uniform: '"
							+ paramName + "' in file " + mName);
						// next uniform
						continue;
					}
					if (isRegisterCombiner)
					{
						def.physicalIndex = regCombinerPhysicalIndex;
					}
					else
					{
						// base position on existing buffer contents
						if (def.isFloat())
						{
							def.physicalIndex = mFloatLogicalToPhysical.bufferSize;
						}
						else
						{
							def.physicalIndex = mIntLogicalToPhysical.bufferSize;
						}
					}


					mConstantDefs.map.insert(GpuConstantDefinitionMap::value_type(paramName, def));

					// Record logical / physical mapping
					if (def.isFloat())
					{
						OGRE_LOCK_MUTEX(mFloatLogicalToPhysical.mutex)
						mFloatLogicalToPhysical.map.insert(
							GpuLogicalIndexUseMap::value_type(logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize)));
						mFloatLogicalToPhysical.bufferSize += def.arraySize * def.elementSize;
						mConstantDefs.floatBufferSize = mFloatLogicalToPhysical.bufferSize;
					}
					else
					{
						OGRE_LOCK_MUTEX(mIntLogicalToPhysical.mutex)
						mIntLogicalToPhysical.map.insert(
							GpuLogicalIndexUseMap::value_type(logicalIndex, 
								GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize)));
						mIntLogicalToPhysical.bufferSize += def.arraySize * def.elementSize;
						mConstantDefs.intBufferSize = mIntLogicalToPhysical.bufferSize;
					}

					// Deal with array indexing
					mConstantDefs.generateConstantDefinitionArrayEntries(paramName, def);

					break;
		
				}
					
            }
            // Get next
            parameter = cgGetNextParameter(parameter);
        }

        
    }
Beispiel #12
0
//----------------------------------------------------------------------------------------------------
// Standard windows mainline, this is the program entry point
//
CrtInt32 WINAPI WinMain(	HINSTANCE	hInstance,		
					HINSTANCE	hPrevInstance,	
					LPSTR		lpCmdLine,			
					CrtInt32			nCmdShow)	
{
	(void)hPrevInstance; // Avoid warnings
	(void)nCmdShow; // Avoid warnings
	(void)hInstance; // Avoid warnings

#ifndef NO_DEVIL
	ilInit();
#endif

	MSG		msg;									
	BOOL	done=FALSE;								
	
	// Avoid warnings later
	msg.wParam = 0;

	// Turns on windows heap debugging
#if HEAP_DEBUG
	_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_CHECK_CRT_DF /*| _CRTDBG_DELAY_FREE_MEM_DF*/);
#endif

	// Ask The User Which Screen Mode They Prefer
	//	if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)
	{
		fullscreen=FALSE;							
	}

	// Set the default screen size
	_CrtRender.SetScreenWidth( 640);
	_CrtRender.SetScreenHeight( 480);

	// Create an OpenGL Window
	if (!CreateGLWindow("Collada Viewer for PC", _CrtRender.GetScreenWidth(), _CrtRender.GetScreenHeight(),32,fullscreen))
	{
		return 0;									
	}
	
	// Turn data dumping (debug) off
	//CrtBool dumpData = CrtFalse; 

	// Initialize the renderer
	// !!!GAC for compatibility with the new COLLADA_FX code, Init now forces UsingCg and UsingVBOs to
	// !!!GAC false.  It also calls CrtInitCg, creating the CG context and calling cgGLRegisterStates.
	// !!!GAC All these things are currently required for the cfx rendering path to work, changing them
	// !!!GAC may cause problems.  This is work in progress and will be much cleaner when the refactor is done.
	
	_CrtRender.Init();
	//_CrtRender.SetRenderDebug( CrtTrue ); 

	// !!!GAC kept for reference, changing these may cause problems with the cfx include path
	//_CrtRender.SetUsingCg( CrtFalse );
	// Turn off VBOs (the GL skinning path doesn't work with VBOs yet)
	_CrtRender.SetUsingVBOs( CrtTrue ); 
	_CrtRender.SetUsingNormalMaps( CrtTrue ); 	
	//_CrtRender.SetRenderDebug( CrtTrue ); 
	//_CrtRender.SetUsingShadowMaps(CrtTrue);

	// We might get a windows-style path on the command line, this can mess up the DOM which expects
	// all paths to be URI's.  This block of code does some conversion to try and make the input
	// compliant without breaking the ability to accept a properly formatted URI.  Right now this only
	// displays the first filename
	char
		file[512],
		*in = lpCmdLine,
		*out = file;
	*out = NULL;
	// If the first character is a ", skip it (filenames with spaces in them are quoted)
	if(*in == '\"')
	{
		in++;
	}
	if(*(in+1) == ':')
	{
		// Second character is a :, assume we have a path with a drive letter and add a slash at the beginning
		*(out++) = '/';
	}
	int i;
	for(i =0; i<512; i++)
	{
		// If we hit a null or a quote, stop copying.  This will get just the first filename.
		if(*in == NULL || *in == '\"')
			break;
		// Copy while swapping backslashes for forward ones
		if(*in == '\\')
		{
			*out = '/';
		}
		else
		{
			*out = *in;
		}
		in++;
		out++;
	}
	
	// Should throw an error if i>= 512, but we don't have error dialongs in the code yet so just let it try to load and fail
	if(i < 511)
		*out = NULL;

	time_t seconds =  time (NULL);
	clock_t clocka = clock ();

	cleaned_file_name = file;
	// Load the file name provided on the command line
	if ( !_CrtRender.Load( cleaned_file_name ))
	{
		exit(0);
	}
	time_t loadtime = time (NULL) - seconds;
	int clockload = (int) clock () - clocka;

	CrtPrint("\nLOAD TIME OF %s\n", file);
	CrtPrint("IS %d SECONDS\n", loadtime);
	CrtPrint("IS %d CLOCK TICKS\n\n", clockload);


	// This block of code shows how to enumerate all the effects, get their parameters and then
	// get their UI information.
#if 1
	{
		// Get the scene and setup to iterate over all the effects stored in the cfxLoader
		CrtScene *scene = _CrtRender.GetScene();
		std::map<std::string, cfxEffect*>::iterator effectIterator;
		effectIterator = scene->cfxEffects.begin();
		// Iterate over all the effects
		while(effectIterator != scene->cfxEffects.end())
		{
			// This is the effect name you would use in a UI
			CrtPrint("Effect name %s\n", effectIterator->first.c_str());
			cfxEffect *thiscfxEffect = effectIterator->second;
			CGeffect thisCGEffect = thiscfxEffect->getEffect();
			CGparameter thisCGParameter = cgGetFirstEffectParameter(thisCGEffect);
			while(thisCGParameter != NULL)
			{
				// This is the parameter name you would use in the UI
				const char *parameterName = cgGetParameterName(thisCGParameter);
				// This is for the example of how to tweek a parameter (doesn't work yet)
				if(CrtCmp(parameterName, "Amplitude"))
				{
					// Capture the parameter and save it in a global, in a GUI you would
					// save this handle in the widget so it would know what to tweek.
					amplitudeGlobalParameter = thisCGParameter;
				}
#if 0
				// This is here for debugging, it iterates over all the annotations and prints them out
				// so you can see what's in them.  Normally this code will be turned off.
				CrtPrint("  Parameter name %s\n",parameterName);
				CGannotation dbgCGAnnotation = cgGetFirstParameterAnnotation(thisCGParameter);
				while(dbgCGAnnotation != NULL)
				{
					const char *annotationName = cgGetAnnotationName(dbgCGAnnotation);
					CrtPrint("      Annotation: %s",annotationName);
					if(cgGetAnnotationType(dbgCGAnnotation) == CG_STRING)
					{
						const char *annotationString = cgGetStringAnnotationValue(dbgCGAnnotation);
						CrtPrint(" value: %s\n",annotationString);
					}
					else if(cgGetAnnotationType(dbgCGAnnotation) == CG_FLOAT)
					{
						int nvalues; 
						const float *value = cgGetFloatAnnotationValues(dbgCGAnnotation, &nvalues);
						CrtPrint(" value: %f\n",*value);  // Assume there is one value
					}
					else
					{
						CrtPrint("\n");
					}
					dbgCGAnnotation = cgGetNextAnnotation(dbgCGAnnotation);
				}
#endif
				// This code looks at the parameter annotations to see if they specify some kind of UI
				// cgGetNamedParameterAnnotation isn't used for this because it is case sensitive and at
				// least some of the annotations FXcomposer uses for UI appear to NOT be case sensitive.
				// This method should collect the parameter values regardless of case, but it has to scan
				// ALL the parameters and do case-blind compares on each one, which is slower.
				// This code currently only collects the annotation values for defining sliders and color pickers.
				const char *UIName		= "unknown";
				const char *UIWidget	= "unknown";
				float UIMin				= -99999.0f;
				float UIMax				= 99999.0f;
				float UIStep			= 0.0f;
				int   nvalues;
				CGannotation thisCGAnnotation = cgGetFirstParameterAnnotation(thisCGParameter);
				// Iterate over all the annotations
				while(thisCGAnnotation != NULL)
				{
					// Get the name of this annotation
					const char *annotationName = cgGetAnnotationName(thisCGAnnotation);
					// Do case-blind compares to see if the annotation is one of the ones used to make UI
					// and save the value if it is.
					if(CrtICmp("UIWidget",annotationName))
					{
						// This is the widget type
						UIWidget = cgGetStringAnnotationValue(thisCGAnnotation);
					}
					if(CrtICmp("UIName",annotationName))
					{
						// This is the name to attach to the widget
						UIName = cgGetStringAnnotationValue(thisCGAnnotation);
					}
					if(CrtICmp("UIMin",annotationName))
					{
						// This is the minimum value for a slider widget
						const float *value = cgGetFloatAnnotationValues(thisCGAnnotation, &nvalues);
						if(nvalues == 1)
							UIMin = *value;
					}
					if(CrtICmp("UIMax",annotationName))
					{
						// This is the maximum value for a slider widget
						const float *value = cgGetFloatAnnotationValues(thisCGAnnotation, &nvalues);
						if(nvalues == 1)
							UIMax = *value;
					}
					if(CrtICmp("UIStep",annotationName))
					{
						// This is the step (minimum change) for a slider widget
						const float *value = cgGetFloatAnnotationValues(thisCGAnnotation, &nvalues);
						if(nvalues == 1)
							UIStep = *value;
					}
					// Get the next annotation
					thisCGAnnotation = cgGetNextAnnotation(thisCGAnnotation);
				}
				// Is the UIWidget a type that we recognize? (just slider and color picker for now)
				// Replace the CrtPrint with the code that generates the UI, remember the UI needs to
				// store thisCGParameter someplace so it can use it to change the parameter later. 
				if(CrtICmp("slider", UIWidget))
				{
					CrtPrint("Parameter %s needs a slider named %s going from %f to %f with step %f\n",parameterName,UIName,UIMin,UIMax, UIStep );
				}
				if(CrtICmp("color", UIWidget))
				{
					CrtPrint("Parameter %s needs a color picker named %s\n",parameterName,UIName);
				}
				// Move on to the next parameter
				thisCGParameter = cgGetNextParameter(thisCGParameter);
			}
			// Move on to the next effect
			effectIterator++;
		}
	}
#endif
	while(!done)									
	{
		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))	
		{
			if (msg.message==WM_QUIT)				
			{
				done=TRUE;							
			}
			else									
			{
				TranslateMessage(&msg);				
				DispatchMessage(&msg);				
			}
		}
		else										
		{
			// Draw The Scene.  Watch For ESC Key And Quit Messages From DrawGLScene()
			if ((active && !DrawGLScene()) || keys[VK_ESCAPE])	// Active?  Was There A Quit Received?
			{
				done=TRUE;							
			}
			else									
			{
				SwapBuffers(hDC);					
				ProcessInput( keys ); 				
			}
		}
	}

	_CrtRender.Destroy();

	// Shutdown
#ifndef NO_DEVIL
	ilShutDown();
#endif
	DestroyGLWindow();								
	return (int)(msg.wParam);						
}
void csShaderGLCGCommon::DoDebugDump ()
{
  csString output;
  DumpProgramInfo (output);
  output << "CG program type: " << programType << "\n";
  output << "CG profile: " << cgGetProgramString (program, 
    CG_PROGRAM_PROFILE) << "\n";
  output << "CG entry point: " << (entrypoint ? entrypoint : "main") << 
    "\n";
  output << "CG program valid: " << IsValid() << "\n";
  output << "\n";

  output << "Variable mappings:\n";
  for (size_t v = 0; v < variablemap.GetSize (); v++)
  {
    const VariableMapEntry& vme = variablemap[v];
    ShaderParameter* sparam =
      reinterpret_cast<ShaderParameter*> (vme.userVal);

    output << stringsSvName->Request (vme.name);
    output << '(' << vme.name << ") -> ";
    output << vme.destination << ' ';
    if (sparam == 0)
    {
      output << "(null)";
    }
    else
    {
      if (sparam->paramType != 0) output << cgGetTypeString (sparam->paramType) << ' ';
      if (sparam->param != 0) output << cgGetParameterName (sparam->param) << "  ";
      output << "baseslot " << sparam->baseSlot;
      if (sparam->assumeConstant) output << "  assumed constant";
    }
    output << '\n'; 
  }
  output << "\n";

  output << "Program leaf parameters:\n";
  CGparameter param = cgGetFirstLeafParameter (program, CG_PROGRAM);
  while (param)
  {
    DebugDumpParam (output, param);
    param = cgGetNextLeafParameter (param);
  }
  output << "\n";

  output << "Program global parameters:\n";
  param = cgGetFirstLeafParameter (program, CG_GLOBAL);
  while (param)
  {
    DebugDumpParam (output, param);
    param = cgGetNextLeafParameter (param);
  }
  output << "\n";

  output << "Program source:\n";
  output << cgGetProgramString (program, CG_PROGRAM_SOURCE);
  output << "\n";

  output << "Compiled program:\n";
  output << cgGetProgramString (program, CG_COMPILED_PROGRAM);
  output << "\n";

  csRef<iVFS> vfs = csQueryRegistry<iVFS> (objectReg);
  EnsureDumpFile();

  csRef<iFile> debugFile = vfs->Open (debugFN, VFS_FILE_APPEND);
  if (!debugFile)
  {
    csReport (objectReg, CS_REPORTER_SEVERITY_WARNING, 
      "crystalspace.graphics3d.shader.glcg",
      "Could not write %s", CS::Quote::Single (debugFN.GetData()));
  }
  else
  {
    debugFile->Write (output.GetData(), output.Length ());
    csReport (objectReg, CS_REPORTER_SEVERITY_NOTIFY, 
      "crystalspace.graphics3d.shader.glcg",
      "Dumped Cg program info to %s", CS::Quote::Single (debugFN.GetData()));
  }
}
Beispiel #14
0
void cgfxVaryingParameter::setupAttributes( cgfxRCPtr<cgfxVertexAttribute>& vertexAttributes, CGprogram program)
{
	// Make sure our parameter name is acceptable is a Maya attribute name
	MString attrName = fName;
	int lastDot = attrName.rindex( '.');
	if( lastDot >= 0)
		attrName = attrName.substring( lastDot + 1, attrName.length() - 1);
	
    MString semanticName = cgGetParameterSemantic( fParameter);

    MString semantic(semanticName);
    cgGetParameterSemantic( fParameter);
	semantic.toUpperCase();

	// Is this varying parameter packed or atomic?
	CGtype type = cgGetNamedUserType( program, attrName.asChar());
	if( type != CG_UNKNOWN_TYPE)
	{
		// It's packed: explode the inputs into the structure elements
		CGcontext context = cgGetProgramContext( program); 
		CGparameter packing = cgCreateParameter( context, type);
		fVertexStructure = new cgfxVaryingParameterStructure();
		fVertexStructure->fLength = 0;
		fVertexStructure->fSize = 0;
		CGparameter element = cgGetFirstStructParameter( packing);
		while( element)
		{
			MString elementName = cgGetParameterName( element);
			int lastDot = elementName.rindex( '.');
			if( lastDot >= 0)
				elementName = elementName.substring( lastDot + 1, elementName.length() - 1);
			cgfxRCPtr<cgfxVertexAttribute> attr = setupAttribute( elementName, semantic, element, vertexAttributes);
			fVertexStructure->fElements[ fVertexStructure->fLength].fVertexAttribute = attr;
			int size = cgGetParameterRows( element) * cgGetParameterColumns( element);
			CGtype type = cgGetParameterBaseType( element);
			if( type == CG_FLOAT) size *= sizeof( GLfloat);
			else if( type == CG_INT) size *= sizeof( GLint);
			fVertexStructure->fElements[ fVertexStructure->fLength].fSize = size;
			fVertexStructure->fLength++;
			fVertexStructure->fSize += size;
			element = cgGetNextParameter( element);
		}
		cgDestroyParameter( packing); 
	}
	else
	{
		// It's atomic - create a single, simple input
		fVertexAttribute = setupAttribute( attrName, semantic, fParameter, vertexAttributes);
	}

	// Now pull apart the semantic string to work out where to bind
	// this value in open GL (as the automagic binding through cgGL
	// didn't work so well when this was written)
	int radix = 1;
	fGLIndex = 0;
	unsigned int length = semantic.length();
	const char* str = semantic.asChar();

	// If sematic is NULL then stop here, bug 327649
	if (length == 0) {
		 fGLType = glRegister::kUnknown;
		 return;
	}

	for(;;)
	{
		char c = str[ length - 1];
		if( c < '0' || c > '9') break;
		fGLIndex += radix * (c - '0');
		radix *= 10;
		--length;
	}
	if( semantic.length() != length)
		semantic = semantic.substring( 0, length - 1);
	
	// Determine the semantic and setup the gl binding type we should use
	// to set this parameter. If there's a sensible default value, set that
	// while we're here.
	// Note there is no need to set the source type, this gets determined
	// when the vertex attribute sources are analysed
	if( semantic == "POSITION")
	{
		fGLType = glRegister::kPosition;
		fVertexAttribute->fSourceName = "position";
	}
	else if( semantic == "NORMAL")
	{
		fGLType = glRegister::kNormal;
		if( fVertexAttribute.isNull() == false ) 
			fVertexAttribute->fSourceName = "normal";
	}
	else if( semantic == "TEXCOORD")
	{
		fGLType = glRegister::kTexCoord;
		if( fVertexAttribute.isNull() == false ) 
		{
			if( attrName.toLowerCase() == "tangent")
				fVertexAttribute->fSourceName = "tangent:map1";
			else if( attrName.toLowerCase() == "binormal")
				fVertexAttribute->fSourceName = "binormal:map1";
			else
				fVertexAttribute->fSourceName = "uv:map1";
		}
	}
	else if( semantic == "TANGENT")
	{
		fGLType = glRegister::kTexCoord;
		fGLIndex += 6; // TANGENT is TEXCOORD6
		if( fVertexAttribute.isNull() == false ) 
			fVertexAttribute->fSourceName = "tangent:map1";
	}
	else if( semantic == "BINORMAL")
	{
		fGLType = glRegister::kTexCoord;
		fGLIndex += 7; // BINORMAL is TEXCOORD7
		if( fVertexAttribute.isNull() == false ) 
			fVertexAttribute->fSourceName = "binormal:map1";
	}
	else if( semantic == "COLOR")
	{
		fGLType = fGLIndex == 1 ? glRegister::kSecondaryColor : glRegister::kColor;
	}
	else if( semantic == "ATTR")
	{
		fGLType = glRegister::kVertexAttrib;
        if( fVertexAttribute.isNull() == false ) 
        {
            fVertexAttribute->fSourceName = semanticName;
        }
	}
	else if( semantic == "PSIZE")
	{
		fGLType = glRegister::kVertexAttrib;
		fGLIndex = 6;
	}
	else
	{
		fGLType = glRegister::kUnknown;
	}
}
Beispiel #15
0
//----------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------
int main(int LArgC, char** LArgV)
{
    atexit(DestroyCrt);		// Need this, because old GLUT never returns from glutMainLoop()

    // Create an OpenGL Window
    if (!CreateGLWindow(LArgC, LArgV, (char*)"COLLADA_DOM Sample Viewer", _CrtRender.GetScreenWidth(), _CrtRender.GetScreenHeight()))
    {
        return 0;
    }

    // Initialize the renderer
    // !!!GAC for compatibility with the new COLLADA_FX code, Init now forces UsingCg and UsingVBOs to
    // !!!GAC false.  It also calls CrtInitCg, creating the CG context and calling cgGLRegisterStates.
    // !!!GAC All these things are currently required for the cfx rendering path to work, changing them
    // !!!GAC may cause problems.  This is work in progress and will be much cleaner when the refactor is done.

    _CrtRender.Init();

    _CrtRender.SetUsingVBOs( CrtTrue );
    _CrtRender.SetUsingNormalMaps( CrtTrue );

    // Load the file name provided on the command line
    if(LArgC > 1 && LArgV[1])
    {
        printf("%s(): Loading %s...\n", __FUNCTION__, LArgV[1]);
        fflush(stdout);
        if ( !_CrtRender.Load( LArgV[1] ))
        {
            exit(0);
        }
    }
    else
    {
        printf("%s(): Loading default document cage.dae... \n", __FUNCTION__);
        fflush(stdout);
        if ( !_CrtRender.Load( "cage.dae" ))
        {
            exit(0);
        }
    }

    // This block of code shows how to enumerate all the effects, get their parameters and then
    // get their UI information.
#if 1
    if(_CrtRender.GetScene())
    {
        // Get the scene and setup to iterate over all the effects stored in the cfxLoader
        CrtScene *scene = _CrtRender.GetScene();


        std::map<std::string, cfxEffect*>::iterator effectIterator;
        effectIterator = scene->cfxEffects.begin();
        // Iterate over all the effects
        while(effectIterator != scene->cfxEffects.end())
        {
            // This is the effect name you would use in a UI
            CrtPrint("Effect name %s\n", effectIterator->first.c_str());
            cfxEffect *thiscfxEffect = effectIterator->second;
            CGeffect thisCGEffect = thiscfxEffect->getEffect();
            CGparameter thisCGParameter = cgGetFirstEffectParameter(thisCGEffect);
            while(thisCGParameter != NULL)
            {
                // This is the parameter name you would use in the UI
                const char *parameterName = cgGetParameterName(thisCGParameter);
                // This is for the example of how to tweek a parameter (doesn't work yet)
                if(CrtCmp(parameterName, "Amplitude"))
                {
                    // Capture the parameter and save it in a global, in a GUI you would
                    // save this handle in the widget so it would know what to tweek.
                    amplitudeGlobalParameter = thisCGParameter;
                }
#if 0
                // This is here for debugging, it iterates over all the annotations and prints them out
                // so you can see what's in them.  Normally this code will be turned off.
                CrtPrint("  Parameter name %s\n",parameterName);
                CGannotation dbgCGAnnotation = cgGetFirstParameterAnnotation(thisCGParameter);
                while(dbgCGAnnotation != NULL)
                {
                    const char *annotationName = cgGetAnnotationName(dbgCGAnnotation);
                    CrtPrint("      Annotation: %s",annotationName);
                    if(cgGetAnnotationType(dbgCGAnnotation) == CG_STRING)
                    {
                        const char *annotationString = cgGetStringAnnotationValue(dbgCGAnnotation);
                        CrtPrint(" value: %s\n",annotationString);
                    }
                    else if(cgGetAnnotationType(dbgCGAnnotation) == CG_FLOAT)
                    {
                        int nvalues;
                        const float *value = cgGetFloatAnnotationValues(dbgCGAnnotation, &nvalues);
                        CrtPrint(" value: %f\n",*value);  // Assume there is one value
                    }
                    else
                    {
                        CrtPrint("\n");
                    }
                    dbgCGAnnotation = cgGetNextAnnotation(dbgCGAnnotation);
                }
#endif
                // This code looks at the parameter annotations to see if they specify some kind of UI
                // cgGetNamedParameterAnnotation isn't used for this because it is case sensitive and at
                // least some of the annotations FXcomposer uses for UI appear to NOT be case sensitive.
                // This method should collect the parameter values regardless of case, but it has to scan
                // ALL the parameters and do case-blind compares on each one, which is slower.
                // This code currently only collects the annotation values for defining sliders and color pickers.
                const char *UIName		= "unknown";
                const char *UIWidget	= "unknown";
                float UIMin				= -99999.0f;
                float UIMax				= 99999.0f;
                float UIStep			= 0.0f;
                int   nvalues;
                CGannotation thisCGAnnotation = cgGetFirstParameterAnnotation(thisCGParameter);
                // Iterate over all the annotations
                while(thisCGAnnotation != NULL)
                {
                    // Get the name of this annotation
                    const char *annotationName = cgGetAnnotationName(thisCGAnnotation);
                    // Do case-blind compares to see if the annotation is one of the ones used to make UI
                    // and save the value if it is.
                    if(CrtICmp("UIWidget",annotationName))
                    {
                        // This is the widget type
                        UIWidget = cgGetStringAnnotationValue(thisCGAnnotation);
                    }
                    if(CrtICmp("UIName",annotationName))
                    {
                        // This is the name to attach to the widget
                        UIName = cgGetStringAnnotationValue(thisCGAnnotation);
                    }
                    if(CrtICmp("UIMin",annotationName))
                    {
                        // This is the minimum value for a slider widget
                        const float *value = cgGetFloatAnnotationValues(thisCGAnnotation, &nvalues);
                        if(nvalues == 1)
                            UIMin = *value;
                    }
                    if(CrtICmp("UIMax",annotationName))
                    {
                        // This is the maximum value for a slider widget
                        const float *value = cgGetFloatAnnotationValues(thisCGAnnotation, &nvalues);
                        if(nvalues == 1)
                            UIMax = *value;
                    }
                    if(CrtICmp("UIStep",annotationName))
                    {
                        // This is the step (minimum change) for a slider widget
                        const float *value = cgGetFloatAnnotationValues(thisCGAnnotation, &nvalues);
                        if(nvalues == 1)
                            UIStep = *value;
                    }
                    // Get the next annotation
                    thisCGAnnotation = cgGetNextAnnotation(thisCGAnnotation);
                }
                // Is the UIWidget a type that we recognize? (just slider and color picker for now)
                // Replace the CrtPrint with the code that generates the UI, remember the UI needs to
                // store thisCGParameter someplace so it can use it to change the parameter later.
                if(CrtICmp("slider", UIWidget))
                {
                    CrtPrint("Parameter %s needs a slider named %s going from %f to %f with step %f\n",parameterName,UIName,UIMin,UIMax, UIStep );
                }
                if(CrtICmp("color", UIWidget))
                {
                    CrtPrint("Parameter %s needs a color picker named %s\n",parameterName,UIName);
                }
                // Move on to the next parameter
                thisCGParameter = cgGetNextParameter(thisCGParameter);
            }
            // Move on to the next effect
            effectIterator++;
        }
    }
#endif

    glutMainLoop();

    return(0);
}
Beispiel #16
0
static int PubCGparam_func (PState pstate,PubFunction_t *fn, int n)
{
  CGparameter cgparam = NULL;

  if ((int)fn->upvalue > PCG_GET && (n<1 || FunctionPublish_getArg(pstate,1,LUXI_CLASS_CGPARAM,(void*)&cgparam)<1))
    return FunctionPublish_returnError(pstate,"1 cgparam required");

  switch((int)fn->upvalue){
    case PCG_NEW:
      {
        char *name;
        char *nametype;
        CGtype cgtype;
        CGtype basetype;
        int cnt = 1;

        if (n < 2 || FunctionPublish_getArg(pstate,3,LUXI_CLASS_STRING,(void*)&name,LUXI_CLASS_STRING,(void*)&nametype,LUXI_CLASS_INT,(void*)&cnt)<2)
          return FunctionPublish_returnError(pstate,"2 strings required");

        cgtype = cgGetType(nametype);
        basetype = cgGetTypeBase(cgtype);

        if (VIDCg_getConnector(name) || cgtype==CG_UNKNOWN_TYPE ||
          (basetype != CG_FLOAT && basetype != CG_INT && basetype != CG_BOOL))
          return FunctionPublish_returnError(pstate,"name already in use, or illegal cg base type (float, bool, int)");

        if (cgGetTypeClass(cgtype) == CG_PARAMETERCLASS_MATRIX && basetype != CG_FLOAT)
          return FunctionPublish_returnError(pstate,"only float matrix parameters allowed");

        cgparam = cnt > 1 ? cgCreateParameterArray(g_VID.cg.context,cgtype,cnt) : cgCreateParameter(g_VID.cg.context,cgtype);
        VIDCg_setConnector(name,cgparam);

        return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam);
      }

      break;
    case PCG_DELETE:
      {
        int linked = cgGetNumConnectedToParameters(cgparam);
        if (linked == 0){
          VIDCg_setConnector(cgGetParameterName(cgparam),NULL);
          cgDestroyParameter(cgparam);
        }
        return FunctionPublish_returnInt(pstate,linked);
      }
      break;
    case PCG_GET:
      {
        char *name;
        if (n < 1 || !FunctionPublish_getArg(pstate,1,LUXI_CLASS_STRING,(void*)&name))
          return FunctionPublish_returnError(pstate,"1 string required");
        cgparam = VIDCg_getConnector(name);

        if (cgparam)
          return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam);
        else
          return 0;
      }
      break;
    case PCG_VALUE:
      {
      CGtype cgtype = cgGetParameterType(cgparam);
      CGtype basetype = cgGetTypeBase(cgtype);
      CGtype classtype = cgGetTypeClass(cgtype);
      lxClassType ctype;

      Reference ref;
      float *matrix;
      StaticArray_t *starray;
      int read = 0;
      int offset = 0;
      int size;

      int into = (int)fn->upvalue == PCG_VALUEINTO;

      if (n==1 || into){
        int vector[4];


        switch(classtype){
        case CG_PARAMETERCLASS_SCALAR:
        case CG_PARAMETERCLASS_VECTOR:

          switch(basetype){
          case CG_FLOAT:
            ctype = LUXI_CLASS_FLOAT;
            read = cgGetParameterValuefc(cgparam,4,(float*)vector);
            break;
          case CG_BOOL:
            ctype = LUXI_CLASS_BOOLEAN;
            read = cgGetParameterValueic(cgparam,4,vector);
            break;
          case CG_INT:
            ctype = LUXI_CLASS_INT;
            read = cgGetParameterValueic(cgparam,4,vector);
            break;
          default:
            return 0;
          }
          return FunctionPublish_setRet(pstate,read,ctype,(void*)vector[0],ctype,(void*)vector[1],ctype,(void*)vector[2],ctype,(void*)vector[3]);
          break;
        case CG_PARAMETERCLASS_MATRIX:
          if (into){
            // get matrix first
            if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix))
              return FunctionPublish_returnError(pstate,"1 matrix4x4 required");
          }
          else{
            // create matrix
            matrix = PubMatrix4x4_alloc();
            ref = Reference_new(LUXI_CLASS_MATRIX44,matrix);
            Reference_makeVolatile(ref);
          }

          cgGetMatrixParameterfc(cgparam,matrix);
          return FunctionPublish_returnType(pstate,LUXI_CLASS_MATRIX44,REF2VOID(ref));
          break;
        case CG_PARAMETERCLASS_ARRAY:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY;

          size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam);
          if (into){
            // get array first
            if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset)<1 || !Reference_get(ref,starray) ||
              offset+size > starray->count)
              return FunctionPublish_returnError(pstate,"1 staticarray [1 int] required (with enough space)");
          }
          else{
            // create array
            starray = StaticArray_new(size,ctype,NULL,NULL);
          }

          offset = LUX_MIN(offset,(starray->count-1));
          read = LUX_MIN(read,(starray->count-offset));

          if (ctype == LUXI_CLASS_FLOATARRAY)
            cgGetParameterValuefc(cgparam,read,starray->floats);
          else
            cgGetParameterValueic(cgparam,read,starray->ints);

          return FunctionPublish_returnType(pstate,ctype,REF2VOID(starray->ref));
        }
      }
      else {
        // set
        lxVector4 vector;

        switch(classtype){
        case CG_PARAMETERCLASS_SCALAR:
        case CG_PARAMETERCLASS_VECTOR:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOAT : LUXI_CLASS_INT;
          read = FunctionPublish_getArgOffset(pstate,1,n-1,ctype,(void*)&vector[0],ctype,(void*)&vector[1],ctype,(void*)&vector[2],ctype,(void*)&vector[3]);
          if (read > 0){
            switch(basetype){
            case CG_FLOAT:
              cgSetParameterValuefc(cgparam,n-1,vector);
              return 0;
            case CG_BOOL:
            case CG_INT:
              cgSetParameterValueic(cgparam,n-1,(int*)vector);
              return 0;
            default:
              return 0;
            }
          }
          break;
        case CG_PARAMETERCLASS_MATRIX:
          if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix))
            return FunctionPublish_returnError(pstate,"1 matrix4x4 required");
          cgSetMatrixParameterfc(cgparam,matrix);
          return 0;
        case CG_PARAMETERCLASS_ARRAY:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY;
          size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam);

          if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset) || !Reference_get(ref,starray)
            || offset+size > starray->count)
            return FunctionPublish_returnError(pstate,"1 staticarray [2 ints] required, with enough space");

          offset = LUX_MIN(offset,(starray->count-1));

          if (ctype == LUXI_CLASS_FLOATARRAY)
            cgSetParameterValuefc(cgparam,size,&starray->floats[offset]);
          else
            cgSetParameterValueic(cgparam,size,&starray->ints[offset]);
          return 0;
        default:
          return 0;
        }
      }
      }
    case PCG_SIZES:
      return FunctionPublish_setRet(pstate,3,LUXI_CLASS_INT,(void*)cgGetParameterColumns(cgparam),LUXI_CLASS_INT,(void*)cgGetParameterRows(cgparam),LUXI_CLASS_INT,(void*)cgGetArrayTotalSize(cgparam));
    default:
      break;
  }

  return 0;
}