QmitkSliceWidget::QmitkSliceWidget(QWidget *parent, const char *name, Qt::WindowFlags f) : QWidget(parent, f) { this->setupUi(this); if (name != nullptr) this->setObjectName(name); popUp = new QMenu(this); popUp->addAction("Axial"); popUp->addAction("Frontal"); popUp->addAction("Sagittal"); QObject::connect(popUp, SIGNAL(triggered(QAction *)), this, SLOT(ChangeView(QAction *))); setPopUpEnabled(false); m_SlicedGeometry = nullptr; m_View = mitk::SliceNavigationController::Axial; QHBoxLayout *hlayout = new QHBoxLayout(container); hlayout->setMargin(0); // create widget QString composedName("QmitkSliceWidget::"); if (!this->objectName().isEmpty()) composedName += this->objectName(); else composedName += "QmitkGLWidget"; m_RenderWindow = new QmitkRenderWindow(container, composedName); m_Renderer = m_RenderWindow->GetRenderer(); hlayout->addWidget(m_RenderWindow); new QmitkStepperAdapter(m_NavigatorWidget, m_RenderWindow->GetSliceNavigationController()->GetSlice(), "navigation"); SetLevelWindowEnabled(true); }
QmitkSelectableGLWidget::QmitkSelectableGLWidget(QWidget *parent) : QWidget(parent), m_Ui(new Ui::QmitkSelectableGLWidget) { m_Ui->setupUi(this); QLayout *hlayout; hlayout = m_Ui->hboxLayout; hlayout->setMargin(3); QString rendererName("Renderer::"); rendererName += objectName(); // create Renderer m_Renderer = mitk::VtkPropRenderer::New( qPrintable(rendererName), NULL, mitk::RenderingManager::GetInstance(), mitk::BaseRenderer::RenderingMode::Standard); // create widget QString composedName("QSGLWt::"); if (!objectName().isEmpty()) composedName += objectName(); else composedName += "QmitkGLWidget"; /* * here is the place to define QT-Flags to enable and disable certain OpenGL elements, like StencilBuffer, RGBA and so * on. * See QGLFormat for futher informations * QGL::AlphaChannel: Enable Alpha in Framebuffer * QGL::Rgba enable use of rgba rather than color_index * QGL::StencilBuffer for use of stencilbuffer in OpenGL */ m_RenderWindow = new QmitkRenderWindow(this, composedName, m_Renderer); hlayout->addWidget(m_RenderWindow); }