//------------------------------------------------------------------------------//
bool InventoryReceiver::addItemAtLocation(InventoryItem& item, int x, int y)
{
    if (itemWillFitAtLocation(item, x, y))
    {
        InventoryReceiver* old_receiver =
            dynamic_cast<InventoryReceiver*>(item.getParent());

        if (old_receiver)
            old_receiver->removeItem(item);

        item.setLocationOnReceiver(x, y);
        writeItemToContentMap(item);
        addChild(&item);

        // set position and size.  This ensures the items visually match the
        // logical content map.


        item.setPosition(UVector2(UDim(static_cast<float>(x) / contentWidth(), 0),
                                  UDim(static_cast<float>(y) / contentHeight(), 0)));
        item.setSize(USize(
            UDim(static_cast<float>(item.contentWidth()) / contentWidth(), 0),
            UDim(static_cast<float>(item.contentHeight()) / contentHeight(), 0)));

        return true;
    }

    return false;
}
void RenderSnapshottedPlugIn::paintSnapshot(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    Image* image = m_snapshotResource->image().get();
    if (!image || image->isNull())
        return;

    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    if (!cWidth || !cHeight)
        return;

    GraphicsContext& context = paintInfo.context();

    LayoutSize contentSize(cWidth, cHeight);
    LayoutPoint contentLocation = location() + paintOffset;
    contentLocation.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    LayoutRect rect(contentLocation, contentSize);
    IntRect alignedRect = snappedIntRect(rect);
    if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    bool useLowQualityScaling = shouldPaintAtLowQuality(context, *image, image, alignedRect.size());

    ImageOrientationDescription orientationDescription(shouldRespectImageOrientation());
#if ENABLE(CSS_IMAGE_ORIENTATION)
    orientationDescription.setImageOrientationEnum(style().imageOrientation());
#endif
    context.drawImage(*image, alignedRect, ImagePaintingOptions(orientationDescription, useLowQualityScaling));
}
void RenderSnapshottedPlugIn::paintSnapshot(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    Image* image = m_snapshotResource->image().get();
    if (!image || image->isNull())
        return;

    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    if (!cWidth || !cHeight)
        return;

    GraphicsContext& context = paintInfo.context();

    LayoutSize contentSize(cWidth, cHeight);
    LayoutPoint contentLocation = location() + paintOffset;
    contentLocation.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    LayoutRect rect(contentLocation, contentSize);
    IntRect alignedRect = snappedIntRect(rect);
    if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    InterpolationQuality interpolation = chooseInterpolationQuality(context, *image, image, alignedRect.size());
    ImageOrientationDescription orientationDescription(shouldRespectImageOrientation(), style().imageOrientation());
    context.drawImage(*image, alignedRect, ImagePaintingOptions(orientationDescription, interpolation));
}
Beispiel #4
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void RenderSnapshottedPlugIn::paintSnapshot(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    Image* image = m_snapshotResource->image().get();
    if (!image || image->isNull())
        return;

    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    if (!cWidth || !cHeight)
        return;

    GraphicsContext* context = paintInfo.context;
#if PLATFORM(MAC)
    if (style()->highlight() != nullAtom && !context->paintingDisabled())
        paintCustomHighlight(toPoint(paintOffset - location()), style()->highlight(), true);
#endif

    LayoutSize contentSize(cWidth, cHeight);
    LayoutPoint contentLocation = location() + paintOffset;
    contentLocation.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());

    LayoutRect rect(contentLocation, contentSize);
    IntRect alignedRect = pixelSnappedIntRect(rect);
    if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
        return;

    bool useLowQualityScaling = shouldPaintAtLowQuality(context, image, image, alignedRect.size());

    ImageOrientationDescription orientationDescription;
#if ENABLE(CSS_IMAGE_ORIENTATION)
    orientationDescription.setImageOrientationEnum(style()->imageOrientation());
#endif
    context->drawImage(image, style()->colorSpace(), alignedRect, CompositeSourceOver, orientationDescription, useLowQualityScaling);
}
Beispiel #5
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QImage RoundButton::prepareRippleMask() const {
	auto innerWidth = contentWidth();
	auto rounded = rtlrect(rect().marginsRemoved(_st.padding), width());
	if (_fullWidthOverride < 0) {
		rounded = QRect(0, rounded.top(), innerWidth - _fullWidthOverride, rounded.height());
	}
	return RippleAnimation::roundRectMask(rounded.size(), st::buttonRadius);
}
Beispiel #6
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int RenderSlider::trackSize()
{
    ASSERT(m_thumb);
    ASSERT(m_thumb->renderer());

    if (style()->appearance() == SliderVerticalPart || style()->appearance() == MediaVolumeSliderPart)
        return contentHeight() - m_thumb->renderBox()->height();
    return contentWidth() - m_thumb->renderBox()->width();
}
LayoutUnit RenderRegion::logicalHeightOfAllFlowThreadContent() const
{
    ASSERT(m_flowThread);
    if (hasOverrideHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
        ASSERT(hasAutoLogicalHeight());
        return overrideLogicalContentHeight();
    }
    return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
LayoutUnit RenderNamedFlowFragment::pageLogicalHeight() const
{
    ASSERT(isValid());
    if (hasComputedAutoHeight() && m_flowThread->inMeasureContentLayoutPhase()) {
        ASSERT(hasAutoLogicalHeight());
        return computedAutoHeight();
    }
    return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
Beispiel #9
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LayoutUnit RenderRegion::logicalHeightOfAllFlowThreadContent() const
{
    ASSERT(m_flowThread);
    if (hasComputedAutoHeight() && m_flowThread->inMeasureContentLayoutPhase()) {
        ASSERT(hasAutoLogicalHeight());
        return computedAutoHeight();
    }
    return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
LayoutUnit RenderRegion::pageLogicalHeight() const
{
    ASSERT(m_flowThread);
    if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
        ASSERT(hasAutoLogicalHeight());
        return computedAutoHeight();
    }
    return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
Beispiel #11
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// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin.  This method gives us exactly that.
void RenderSVGRoot::buildLocalToBorderBoxTransform()
{
    float scale = style()->effectiveZoom();
    SVGPoint translate = svgSVGElement().currentTranslate();
    LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
    m_localToBorderBoxTransform = svgSVGElement().viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);
    if (borderAndPadding.isEmpty() && scale == 1 && translate == SVGPoint::zero())
        return;
    m_localToBorderBoxTransform = AffineTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y()) * m_localToBorderBoxTransform;
}
Beispiel #12
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// LayoutBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin.  This method gives us exactly that.
void LayoutSVGRoot::buildLocalToBorderBoxTransform()
{
    SVGSVGElement* svg = toSVGSVGElement(node());
    ASSERT(svg);
    float scale = style()->effectiveZoom();
    FloatPoint translate = svg->currentTranslate();
    LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
    m_localToBorderBoxTransform = svg->viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);

    AffineTransform viewToBorderBoxTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
    m_localToBorderBoxTransform.preMultiply(viewToBorderBoxTransform);
}
RenderObject* RenderTextControlMultiLine::layoutSpecialExcludedChild(bool relayoutChildren)
{
    RenderObject* placeholderRenderer = RenderTextControl::layoutSpecialExcludedChild(relayoutChildren);
    if (!placeholderRenderer)
        return 0;
    if (!placeholderRenderer->isBox())
        return placeholderRenderer;
    RenderBox* placeholderBox = toRenderBox(placeholderRenderer);
    placeholderBox->style()->setWidth(Length(contentWidth() - placeholderBox->borderAndPaddingWidth(), Fixed));
    placeholderBox->layoutIfNeeded();
    placeholderBox->setX(borderLeft() + paddingLeft());
    placeholderBox->setY(borderTop() + paddingTop());
    return placeholderRenderer;
}
Beispiel #14
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void RoundButton::resizeToText() {
	int innerWidth = contentWidth();
	if (_fullWidthOverride < 0) {
		resize(innerWidth - _fullWidthOverride, _st.height + _st.padding.top() + _st.padding.bottom());
	} else if (_st.width <= 0) {
		resize(innerWidth - _st.width + _st.padding.left() + _st.padding.right(), _st.height + _st.padding.top() + _st.padding.bottom());
	} else {
		if (_st.width < innerWidth + (_st.height - _st.font->height)) {
			auto fullText = _fullText;
			if (_transform == TextTransform::ToUpper) {
				fullText = std_::move(fullText).toUpper();
			}
			_text = _st.font->elided(fullText, qMax(_st.width - (_st.height - _st.font->height), 1));
			_textWidth = _st.font->width(_text);
		}
		resize(_st.width + _st.padding.left() + _st.padding.right(), _st.height + _st.padding.top() + _st.padding.bottom());
	}
}
Beispiel #15
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void RenderRegion::layout()
{
    RenderReplaced::layout();
    if (m_flowThread && isValid()) {
        if (regionRect().width() != contentWidth() || regionRect().height() != contentHeight())
            m_flowThread->invalidateRegions();
    }
    
    // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout
    // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
    // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout.
    // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
    //
    // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
    // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the
    // RenderFlowThread itself).
    //
    // We'll need to expand RenderBoxRegionInfo to also hold left and right overflow values.
}
Beispiel #16
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void RenderImage::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    GraphicsContext* context = paintInfo.context;

    if (m_imageResource->hasImage() && contentWidth() > 0 && contentHeight() > 0) {
        LayoutRect contentRect = contentBoxRect();
        contentRect.moveBy(paintOffset);
        LayoutRect paintRect = replacedContentRect();
        paintRect.moveBy(paintOffset);
        bool clip = !contentRect.contains(paintRect);
        if (clip) {
            context->save();
            context->clip(contentRect);
        }

        paintIntoRect(context, paintRect);

        if (clip)
            context->restore();
    }
}
Beispiel #17
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IntRect RenderSlider::thumbRect()
{
    if (!m_thumb)
        return IntRect();

    IntRect thumbRect;
    RenderBox* thumb = toRenderBox(m_thumb->renderer());

    thumbRect.setWidth(thumb->style()->width().calcMinValue(contentWidth()));
    thumbRect.setHeight(thumb->style()->height().calcMinValue(contentHeight()));

    double fraction = sliderPosition(static_cast<HTMLInputElement*>(node()));
    IntRect contentRect = contentBoxRect();
    if (style()->appearance() == SliderVerticalPart || style()->appearance() == MediaVolumeSliderPart) {
        thumbRect.setX(contentRect.x() + (contentRect.width() - thumbRect.width()) / 2);
        thumbRect.setY(contentRect.y() + static_cast<int>(nextafter((contentRect.height() - thumbRect.height()) + 1, 0) * (1 - fraction)));
    } else {
        thumbRect.setX(contentRect.x() + static_cast<int>(nextafter((contentRect.width() - thumbRect.width()) + 1, 0) * fraction));
        thumbRect.setY(contentRect.y() + (contentRect.height() - thumbRect.height()) / 2);
    }

    return thumbRect;
}
Beispiel #18
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void RoundButton::paintEvent(QPaintEvent *e) {
	Painter p(this);

	auto innerWidth = contentWidth();
	auto rounded = rect().marginsRemoved(_st.padding);
	if (_fullWidthOverride < 0) {
		rounded = QRect(0, rounded.top(), innerWidth - _fullWidthOverride, rounded.height());
	}
	App::roundRect(p, myrtlrect(rounded), _st.textBg, ImageRoundRadius::Small);

	auto over = isOver();
	auto down = isDown();
	if (over || down) {
		App::roundRect(p, myrtlrect(rounded), _st.textBgOver, ImageRoundRadius::Small);
	}

	auto ms = getms();
	paintRipple(p, rounded.x(), rounded.y(), ms);

	p.setFont(_st.font);
	int textLeft = _st.padding.left() + ((width() - innerWidth - _st.padding.left() - _st.padding.right()) / 2);
	if (_fullWidthOverride < 0) {
		textLeft = -_fullWidthOverride / 2;
	}
	int textTop = _st.padding.top() + _st.textTop;
	if (!_text.isEmpty()) {
		p.setPen((over || down) ? _st.textFgOver : _st.textFg);
		p.drawTextLeft(textLeft, textTop, width(), _text);
	}
	if (_numbers) {
		textLeft += _textWidth + (_textWidth ? _st.numbersSkip : 0);
		p.setPen((over || down) ? _st.numbersTextFgOver : _st.numbersTextFg);
		_numbers->paint(p, textLeft, textTop, width());
	}
	_st.icon.paint(p, QPoint(_st.padding.left(), _st.padding.right()), width());
}
Beispiel #19
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void Window::center() {
  auto x = (Client::SCREEN_X - contentWidth()) / 2,
       y = (Client::SCREEN_Y - contentHeight()) / 2;
  setPosition(x, y);
}
void RenderSVGImage::paint(PaintInfo& paintInfo, int parentX, int parentY)
{
    if (paintInfo.context->paintingDisabled() || (paintInfo.phase != PaintPhaseForeground) || style()->visibility() == HIDDEN)
        return;
    
    paintInfo.context->save();
    paintInfo.context->concatCTM(AffineTransform().translate(parentX, parentY));
    paintInfo.context->concatCTM(localTransform());
    paintInfo.context->concatCTM(translationForAttributes());

    FloatRect boundingBox = FloatRect(0, 0, width(), height());

    SVGElement* svgElement = static_cast<SVGElement*>(element());
    ASSERT(svgElement && svgElement->document() && svgElement->isStyled());

    SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
    const SVGRenderStyle* svgStyle = style()->svgStyle();

    AtomicString filterId(SVGURIReference::getTarget(svgStyle->filter()));
    AtomicString clipperId(SVGURIReference::getTarget(svgStyle->clipPath()));
    AtomicString maskerId(SVGURIReference::getTarget(svgStyle->maskElement()));

#if ENABLE(SVG_EXPERIMENTAL_FEATURES)
    SVGResourceFilter* filter = getFilterById(document(), filterId);
#endif
    SVGResourceClipper* clipper = getClipperById(document(), clipperId);
    SVGResourceMasker* masker = getMaskerById(document(), maskerId);

#if ENABLE(SVG_EXPERIMENTAL_FEATURES)
    if (filter)
        filter->prepareFilter(paintInfo.context, boundingBox);
    else if (!filterId.isEmpty())
        svgElement->document()->accessSVGExtensions()->addPendingResource(filterId, styledElement);
#endif

    if (clipper) {
        clipper->addClient(styledElement);
        clipper->applyClip(paintInfo.context, boundingBox);
    } else if (!clipperId.isEmpty())
        svgElement->document()->accessSVGExtensions()->addPendingResource(clipperId, styledElement);

    if (masker) {
        masker->addClient(styledElement);
        masker->applyMask(paintInfo.context, boundingBox);
    } else if (!maskerId.isEmpty())
        svgElement->document()->accessSVGExtensions()->addPendingResource(maskerId, styledElement);

    float opacity = style()->opacity();
    if (opacity < 1.0f) {
        paintInfo.context->clip(enclosingIntRect(boundingBox));
        paintInfo.context->beginTransparencyLayer(opacity);
    }

    PaintInfo pi(paintInfo);
    pi.rect = absoluteTransform().inverse().mapRect(pi.rect);

    SVGImageElement* imageElt = static_cast<SVGImageElement*>(node());

    FloatRect destRect(m_x, m_y, contentWidth(), contentHeight());
    FloatRect srcRect(0, 0, image()->width(), image()->height());

    if (imageElt->preserveAspectRatio()->align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE)
        adjustRectsForAspectRatio(destRect, srcRect, imageElt->preserveAspectRatio());

    paintInfo.context->drawImage(image(), destRect, srcRect);

#if ENABLE(SVG_EXPERIMENTAL_FEATURES)
    if (filter)
        filter->applyFilter(paintInfo.context, boundingBox);
#endif

    if (opacity < 1.0f)
        paintInfo.context->endTransparencyLayer();

    paintInfo.context->restore();
}
void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.context->paintingDisabled())
        return;

    RenderStyle* blockStyle = toRenderMultiColumnBlock(parent())->style();
    const Color& ruleColor = blockStyle->visitedDependentColor(CSSPropertyWebkitColumnRuleColor);
    bool ruleTransparent = blockStyle->columnRuleIsTransparent();
    EBorderStyle ruleStyle = blockStyle->columnRuleStyle();
    LayoutUnit ruleThickness = blockStyle->columnRuleWidth();
    LayoutUnit colGap = columnGap();
    bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent && ruleThickness <= colGap;
    if (!renderRule)
        return;

    unsigned colCount = columnCount();
    if (colCount <= 1)
        return;

    bool antialias = shouldAntialiasLines(paintInfo.context);

    bool leftToRight = style()->isLeftToRightDirection();
    LayoutUnit currLogicalLeftOffset = leftToRight ? ZERO_LAYOUT_UNIT : contentLogicalWidth();
    LayoutUnit ruleAdd = borderAndPaddingLogicalLeft();
    LayoutUnit ruleLogicalLeft = leftToRight ? ZERO_LAYOUT_UNIT : contentLogicalWidth();
    LayoutUnit inlineDirectionSize = computedColumnWidth();
    BoxSide boxSide = isHorizontalWritingMode()
        ? leftToRight ? BSLeft : BSRight
        : leftToRight ? BSTop : BSBottom;

    for (unsigned i = 0; i < colCount; i++) {
        // Move to the next position.
        if (leftToRight) {
            ruleLogicalLeft += inlineDirectionSize + colGap / 2;
            currLogicalLeftOffset += inlineDirectionSize + colGap;
        } else {
            ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
            currLogicalLeftOffset -= (inlineDirectionSize + colGap);
        }
       
        // Now paint the column rule.
        if (i < colCount - 1) {
            LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft();
            LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth();
            LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
            LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness;
            IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
            drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
        }
        
        ruleLogicalLeft = currLogicalLeftOffset;
    }
}
Beispiel #22
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VisiblePosition RenderContainer::positionForCoordinates(int x, int y)
{
    // no children...return this render object's element, if there is one, and offset 0
    if (!m_firstChild)
        return VisiblePosition(element(), 0, DOWNSTREAM);

    if (isTable() && element()) {
        int right = contentWidth() + borderRight() + paddingRight() + borderLeft() + paddingLeft();
        int bottom = contentHeight() + borderTop() + paddingTop() + borderBottom() + paddingBottom();

        if (x < 0 || x > right || y < 0 || y > bottom) {
            if (x <= right / 2)
                return VisiblePosition(Position(element(), 0));
            else
                return VisiblePosition(Position(element(), maxDeepOffset(element())));
        }
    }

    // Pass off to the closest child.
    int minDist = INT_MAX;
    RenderObject* closestRenderer = 0;
    int newX = x;
    int newY = y;
    if (isTableRow()) {
        newX += xPos();
        newY += yPos();
    }
    for (RenderObject* renderer = m_firstChild; renderer; renderer = renderer->nextSibling()) {
        if (!renderer->firstChild() && !renderer->isInline() && !renderer->isBlockFlow()
                || renderer->style()->visibility() != VISIBLE)
            continue;

        int top = borderTop() + paddingTop() + (isTableRow() ? 0 : renderer->yPos());
        int bottom = top + renderer->contentHeight();
        int left = borderLeft() + paddingLeft() + (isTableRow() ? 0 : renderer->xPos());
        int right = left + renderer->contentWidth();

        if (x <= right && x >= left && y <= top && y >= bottom) {
            if (renderer->isTableRow())
                return renderer->positionForCoordinates(x + newX - renderer->xPos(), y + newY - renderer->yPos());
            return renderer->positionForCoordinates(x - renderer->xPos(), y - renderer->yPos());
        }

        // Find the distance from (x, y) to the box.  Split the space around the box into 8 pieces
        // and use a different compare depending on which piece (x, y) is in.
        IntPoint cmp;
        if (x > right) {
            if (y < top)
                cmp = IntPoint(right, top);
            else if (y > bottom)
                cmp = IntPoint(right, bottom);
            else
                cmp = IntPoint(right, y);
        } else if (x < left) {
            if (y < top)
                cmp = IntPoint(left, top);
            else if (y > bottom)
                cmp = IntPoint(left, bottom);
            else
                cmp = IntPoint(left, y);
        } else {
            if (y < top)
                cmp = IntPoint(x, top);
            else
                cmp = IntPoint(x, bottom);
        }

        int x1minusx2 = cmp.x() - x;
        int y1minusy2 = cmp.y() - y;

        int dist = x1minusx2 * x1minusx2 + y1minusy2 * y1minusy2;
        if (dist < minDist) {
            closestRenderer = renderer;
            minDist = dist;
        }
    }

    if (closestRenderer)
        return closestRenderer->positionForCoordinates(newX - closestRenderer->xPos(), newY - closestRenderer->yPos());

    return VisiblePosition(element(), 0, DOWNSTREAM);
}
LayoutUnit RenderRegion::pageLogicalWidth() const
{
    ASSERT(m_flowThread);
    return m_flowThread->isHorizontalWritingMode() ? contentWidth() : contentHeight();
}
FoSize FoExternalGraphicDoc::widthValue()
{
	return contentWidth();
}
Beispiel #25
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LayoutUnit RenderRegion::logicalHeightForFlowThreadContent() const
{
    return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
}
Beispiel #26
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void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.context->paintingDisabled())
        return;

    RenderMultiColumnFlowThread* flowThread = toRenderBlockFlow(parent())->multiColumnFlowThread();
    const RenderStyle& blockStyle = parent()->style();
    const Color& ruleColor = blockStyle.visitedDependentColor(CSSPropertyWebkitColumnRuleColor);
    bool ruleTransparent = blockStyle.columnRuleIsTransparent();
    EBorderStyle ruleStyle = blockStyle.columnRuleStyle();
    LayoutUnit ruleThickness = blockStyle.columnRuleWidth();
    LayoutUnit colGap = columnGap();
    bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
    if (!renderRule)
        return;

    unsigned colCount = columnCount();
    if (colCount <= 1)
        return;

    bool antialias = shouldAntialiasLines(paintInfo.context);

    if (flowThread->progressionIsInline()) {
        bool leftToRight = style().isLeftToRightDirection() ^ flowThread->progressionIsReversed();
        LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth();
        LayoutUnit ruleAdd = logicalLeftOffsetForContent();
        LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth();
        LayoutUnit inlineDirectionSize = computedColumnWidth();
        BoxSide boxSide = isHorizontalWritingMode()
            ? leftToRight ? BSLeft : BSRight
            : leftToRight ? BSTop : BSBottom;

        for (unsigned i = 0; i < colCount; i++) {
            // Move to the next position.
            if (leftToRight) {
                ruleLogicalLeft += inlineDirectionSize + colGap / 2;
                currLogicalLeftOffset += inlineDirectionSize + colGap;
            } else {
                ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
                currLogicalLeftOffset -= (inlineDirectionSize + colGap);
            }

            // Now paint the column rule.
            if (i < colCount - 1) {
                LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft();
                LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth();
                LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
                LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness;
                IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
                drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
            }
            
            ruleLogicalLeft = currLogicalLeftOffset;
        }
    } else {
        bool topToBottom = !style().isFlippedBlocksWritingMode() ^ flowThread->progressionIsReversed();
        LayoutUnit ruleLeft = isHorizontalWritingMode() ? LayoutUnit() : colGap / 2 - colGap - ruleThickness / 2;
        LayoutUnit ruleWidth = isHorizontalWritingMode() ? contentWidth() : ruleThickness;
        LayoutUnit ruleTop = isHorizontalWritingMode() ? colGap / 2 - colGap - ruleThickness / 2 : LayoutUnit();
        LayoutUnit ruleHeight = isHorizontalWritingMode() ? ruleThickness : contentHeight();
        LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight);

        if (!topToBottom) {
            if (isHorizontalWritingMode())
                ruleRect.setY(height() - ruleRect.maxY());
            else
                ruleRect.setX(width() - ruleRect.maxX());
        }

        ruleRect.moveBy(paintOffset);

        BoxSide boxSide = isHorizontalWritingMode() ? topToBottom ? BSTop : BSBottom : topToBottom ? BSLeft : BSRight;

        LayoutSize step(0, topToBottom ? computedColumnHeight() + colGap : -(computedColumnHeight() + colGap));
        if (!isHorizontalWritingMode())
            step = step.transposedSize();

        for (unsigned i = 1; i < colCount; i++) {
            ruleRect.move(step);
            IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect);
            drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
        }
    }
}