Beispiel #1
0
PUBehaviour* PUBehaviour::clone()
{
    auto pb = new (std::nothrow) PUBehaviour;
    pb->autorelease();
    copyAttributesTo(pb);
    return pb;
}
PUParticleSystem3D* PUParticleSystem3D::clone()
{
    auto ps = PUParticleSystem3D::create();
    copyAttributesTo(ps);
    for (auto &iter : _children){
        PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
        if (child)
            ps->addChild(child->clone());
    }
    return ps;
}
PUPointEmitter* PUPointEmitter::clone()
{
    auto be = PUPointEmitter::create();
    copyAttributesTo(be);
    return be;
}
PUParticleSystem3D* PUParticleSystem3D::clone()
{
    auto ps = PUParticleSystem3D::create();
    copyAttributesTo(ps);
    return ps;
}
PUMeshSurfaceEmitter* PUMeshSurfaceEmitter::clone()
{
    auto be = PUMeshSurfaceEmitter::create();
    copyAttributesTo(be);
    return be;
}
Beispiel #6
0
PUSlaveBehaviour* PUSlaveBehaviour::clone()
{
    auto pb = PUSlaveBehaviour::create();
    copyAttributesTo(pb);
    return pb;
}
Beispiel #7
0
CCPUBoxEmitter* CCPUBoxEmitter::clone()
{
    auto be = CCPUBoxEmitter::create();
    copyAttributesTo(be);
    return be;
}
PURibbonTrailRender* PURibbonTrailRender::clone()
{
    auto tr = PURibbonTrailRender::create(_texFile);
    copyAttributesTo(tr);
    return tr;
}
Beispiel #9
0
PUSphereRender* PUSphereRender::clone()
{
    auto render = PUSphereRender::create(_texFile);
    copyAttributesTo(render);
    return render;
}
Beispiel #10
0
PUParticle3DBoxRender* PUParticle3DBoxRender::clone()
{
    auto render = PUParticle3DBoxRender::create(_texFile);
    copyAttributesTo(render);
    return render;
}
Beispiel #11
0
PUParticle3DModelRender* PUParticle3DModelRender::clone()
{
    auto mr = PUParticle3DModelRender::create(_modelFile, _texFile);
    copyAttributesTo(mr);
    return mr;
}
PUBeamRender* PUBeamRender::clone()
{
    auto br = PUBeamRender::create(_texFile);
    copyAttributesTo(br);
    return br;
}