void KOTodoEditor::deleteTodo() { if(mTodo) emit deleteIncidenceSignal(mTodo); emit dialogClose(mTodo); reject(); }
void EstateController::menuStartCallback(Ref* Sender) { MenuItem* menuItem = (MenuItem*)Sender; log("%d",menuItem->getTag()); switch(menuItem->getTag()){ case 1: initGame(1); break; case 2: initGame(2); break; case 3: initGame(3); break; case 4: initGame(4); break; case 5: initGame(5); break; case 6: initGame(6); break; case 7: CCDirector::sharedDirector()->replaceScene(CCTransitionCrossFade::create(3.0f, HelloWorld::scene())); break; } dialogClose(); }
void ChatDialog::closeEvent(QCloseEvent *event) { if (!canClose()) { event->ignore(); return; } emit dialogClose(this); }
void KOEventEditor::deleteEvent() { if ( mEvent ) { emit deleteIncidenceSignal( mEvent ); } emit dialogClose( mEvent ); reject(); }
KOEventEditor::~KOEventEditor() { if ( !mIsCounter ) { emit dialogClose( mEvent ); } }
KOTodoEditor::~KOTodoEditor() { emit dialogClose(mTodo); }