void prison_break_start_effect_deff(void) {
	U8 			prison_break_MessageCounter;
	prison_break_MessageCounter = random_scaled(2);
	dmd_clean_page_high ();//
	dmd_clean_page_low ();//
	switch (prison_break_MessageCounter) {
		default:
		case 0:
			prison_break_animation_display_effect (IMG_CHIEF_EARLE2_START, IMG_CHIEF_EARLE2_END);
			prison_break_frame_bitfade_fast(IMG_JAIL_BREAK_START);
			prison_break_animation_display_effect (IMG_JAIL_BREAK_START, IMG_JAIL_BREAK_END);
			prison_break_frame_bitfade_fast(IMG_ASSOC_BOB_START);
			prison_break_animation_display_effect (IMG_ASSOC_BOB_START, IMG_ASSOC_BOB_END);
			frame_with_words_display_v5prc_effect (IMG_ASSOC_BOB_END, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "BREAKOUT");
			break;
		case 1:
			prison_break_animation_display_effect (IMG_ASSOC_BOB_START, IMG_ASSOC_BOB_END);
			prison_break_frame_bitfade_fast(IMG_PRISON_BREAKOUT_B_START);
			prison_break_animation_display_effect (IMG_PRISON_BREAKOUT_B_START, IMG_PRISON_BREAKOUT_B_MID);
			prison_break_animation_display_effect (IMG_PRISON_BREAKOUT_B_MID, IMG_PRISON_BREAKOUT_B_END);
			prison_break_frame_bitfade_fast(IMG_CHIEF_EARLE2_START);
			prison_break_animation_display_effect (IMG_CHIEF_EARLE2_START, IMG_CHIEF_EARLE2_END);
			frame_with_words_display_v5prc_effect (IMG_CHIEF_EARLE2_END, DMD_MIDDLE_X, DMD_BIG_CY_Top, "PRISON");
			frame_with_words_display_v5prc_effect (IMG_CHIEF_EARLE2_END, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "BREAK");
			break;
	}//end of switch
	task_sleep_sec (2);
	deff_exit ();
}//end of mode_effect_deff
Beispiel #2
0
/**
 * Initialize the DMD subsystem.
 */
void dmd_init (void)
{
	//dmd_rtt = dmd_rtt0;
	dmd_rtt = dmd_new_rtt;
	dmd_phase_ptr = dmd_phase_table;
	dmd_in_transition = FALSE;
	dmd_transition = NULL;

	/* If DMD_BLANK_PAGE_COUNT is defined, this says how
	 * many DMD pages should not be allocatable, but should be
	 * reserved and kept blank.  This is handy for some effects.
	 * Initialize those pages now.
	 */
#ifdef DMD_BLANK_PAGE_COUNT
	pinio_dmd_window_set (PINIO_DMD_WINDOW_0, dmd_get_blank (0));
	dmd_clean_page_low ();
	pinio_dmd_window_set (PINIO_DMD_WINDOW_1, dmd_get_blank (1));
	dmd_clean_page_high ();
#endif

	pinio_dmd_window_set (PINIO_DMD_WINDOW_0, 0);
	pinio_dmd_window_set (PINIO_DMD_WINDOW_1, 0);
	dmd_clean_page_low ();
	pinio_dmd_set_visible (dmd_dark_page = dmd_bright_page = 0);
	dmd_free_page = 2;

	/* Program the DMD controller to generate interrupts */
	pinio_dmd_request_interrupt ();
}
Beispiel #3
0
void huxley_hit_effect_deff(void) {
	if (DM_IN_DMD_TEST) {	if (++huxley_MessageCounter > 3) huxley_MessageCounter = 0; }
	else huxley_MessageCounter = random_scaled(4);

	dmd_clean_page_high ();//
	dmd_clean_page_low ();//

	task_create_gid1 (GID_HUXLEY_HIT_SOUND, huxley_hit_sounds_task);

	switch (huxley_MessageCounter) {
		default:
		case 0:
//			huxley_animation_display_effect (IMG_HUXLEY_A_START, IMG_HUXLEY_A_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_A_END, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "1 MILLION");
			break;
		case 1:
//			huxley_animation_display_effect (IMG_HUXLEY_B1_START, IMG_HUXLEY_B1_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_B1_END, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "HUXLEY");
			break;
		case 2:
//			huxley_animation_display_effect (IMG_HUXLEY_B2_START, IMG_HUXLEY_B2_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_B2_END, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "1 MILLION");
			break;
		case 3:
//			huxley_animation_display_effect (IMG_HUXLEY_D_START, IMG_HUXLEY_D_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_D_END, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "HUXLEY");
			break;
		}//end of switch
	task_sleep (TIME_500MS);
	deff_exit ();
}//end of mode_effect_deff
Beispiel #4
0
void huxley_hit_effect_deff(void) {
	U8 			huxley_MessageCounter;
	huxley_MessageCounter = random_scaled(5);
	dmd_clean_page_high ();//
	dmd_clean_page_low ();//

	task_create_gid1 (GID_HUXLEY_HIT_SOUND, huxley_hit_sounds_task);

	switch (huxley_MessageCounter) {
		default:
		case 0:
			huxley_animation_display_effect (IMG_HUXLEY_A_START, IMG_HUXLEY_A_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_A_END, DMD_MIDDLE_X - 30, DMD_BIG_CY_Bot, "1 MILLION");
			break;
		case 1:
			huxley_animation_display_effect (IMG_HUXLEY_B1_START, IMG_HUXLEY_B1_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_B1_END, DMD_MIDDLE_X - 30, DMD_BIG_CY_Bot, "HUXLEY");
			break;
		case 2:
			huxley_animation_display_effect (IMG_HUXLEY_B2_START, IMG_HUXLEY_B2_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_B2_END, DMD_MIDDLE_X - 30, DMD_BIG_CY_Bot, "1 MILLION");
			break;
		case 3:
			huxley_animation_display_effect (IMG_HUXLEY_D_START, IMG_HUXLEY_D_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_D_END, DMD_MIDDLE_X + 30, DMD_BIG_CY_Bot, "HUXLEY");
			break;
		case 4:
			huxley_animation_display_effect (IMG_HUXLEY_E_START, IMG_HUXLEY_E_END);
			huxley_frame_with_words_display_fipps_effect (IMG_HUXLEY_E_END, DMD_MIDDLE_X - 30, DMD_BIG_CY_Bot, "HUXLEY");
			break;
		}//end of switch
	task_sleep_sec (1);
	deff_exit ();
}//end of mode_effect_deff
Beispiel #5
0
void cryoprison_jackpot_effect_deff(void) {
//	if (++cryoprison_jackpot_MessageCounter > 3) cryoprison_jackpot_MessageCounter = 0;
	 cryoprison_jackpot_MessageCounter = random_scaled(4);
	dmd_clean_page_high ();//
	dmd_clean_page_low ();//

	task_create_gid1 (GID_CRYOPRISON_JACKPOT_SOUND, cryoprison_jackpot_sounds_task);

	switch (cryoprison_jackpot_MessageCounter) {
		default:
		case 0:
			cryoprison_animation_display_effect (IMG_CAPSIMON_C_START, IMG_CAPSIMON_C_END);
			cryoprison_frame_with_words_display_steel_effect (IMG_CAPSIMON_C_END, DMD_MIDDLE_X - 20, DMD_BIG_CY_Bot, "JACKPOT");
			break;
		case 1:
			cryoprison_animation_display_effect (IMG_CRYOPRISON_E2_START, IMG_CRYOPRISON_E2_END);
			cryoprison_frame_with_words_display_steel_effect (IMG_CRYOPRISON_E2_END, DMD_MIDDLE_X - 20, DMD_BIG_CY_Bot, "JACKPOT");
			break;
		case 2:
			cryoprison_animation_display_effect (IMG_CRYOPRISON_E1_START, IMG_CRYOPRISON_E1_END);
			cryoprison_frame_with_words_display_steel_effect (IMG_CRYOPRISON_E1_END, DMD_MIDDLE_X - 20, DMD_BIG_CY_Bot, "JACKPOT");
			break;
		case 3:
			cryoprison_animation_display_effect (IMG_DR_COCTEAU_B_START, IMG_DR_COCTEAU_B_END);
			cryoprison_frame_with_words_display_steel_effect (IMG_DR_COCTEAU_B_END, DMD_MIDDLE_X - 20, DMD_BIG_CY_Bot, "JACKPOT");
			break;
		}//end of switch
	task_sleep_sec (1);
	deff_exit ();
}//end of mode_effect_deff
Beispiel #6
0
/**
 * Initialize the DMD subsystem.
 */
void dmd_init (void)
{
	//dmd_rtt = dmd_rtt0;
	dmd_rtt = dmd_new_rtt;
	dmd_phase_ptr = dmd_phase_table;
	dmd_in_transition = FALSE;
	dmd_transition = NULL;

	/* If DMD_BLANK_PAGE_COUNT is defined, this says how
	 * many DMD pages should not be allocatable, but should be
	 * reserved and kept blank.  This is handy for some effects.
	 * Initialize those pages now.
	 */
#ifdef DMD_BLANK_PAGE_COUNT
	wpc_dmd_set_low_page (dmd_get_blank (0));
	dmd_clean_page_low ();
	wpc_dmd_set_high_page (dmd_get_blank (1));
	dmd_clean_page_high ();
#endif

	wpc_dmd_set_low_page (0);
	wpc_dmd_set_high_page (0);
	dmd_clean_page_low ();
	wpc_dmd_set_visible_page (dmd_dark_page = dmd_bright_page = 0);
	dmd_free_page = 2;

	/* Program the DMD controller to generate interrupts */
#ifdef CONFIG_DEBUG_ADJUSTMENTS
	firq_row_value = DMD_REFRESH_ROW;
#endif
	dmd_request_firq ();
}
Beispiel #7
0
/****************************************************************************
 *
 * DISPLAY EFFECTS
 *
 ****************************************************************************/
void eject_effect_deff(void) {
	U16 fno;
	dmd_clean_page_high ();//
	dmd_clean_page_low ();//
	switch (++ejectDeffCounter % 2) {
		default:
		case 0:
					for (fno = IMG_EYE_B_START; fno <= IMG_EYE_B_END; fno += 2) {
							dmd_alloc_pair ();
							frame_draw(fno);
							dmd_show2 ();
							task_sleep (TIME_66MS);
						}//end of inner loop

					for (fno = IMG_EYE_B_END - 2; fno >= IMG_EYE_B_START + 6; fno -= 2) {
							dmd_alloc_pair ();
							frame_draw(fno);
							dmd_show2 ();
							task_sleep (TIME_66MS);
						}//end of inner loop

					for (fno = IMG_EYE_B_START + 4; fno >= IMG_EYE_B_START + 2; fno -= 2) {
						dmd_map_overlay ();
						dmd_clean_page_low ();
							font_render_string_center (&font_halobold12, DMD_MIDDLE_X, DMD_BIG_CY_Top, "RETINA");
							font_render_string_center (&font_halobold12, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "SCAN");
						dmd_text_outline ();
						dmd_alloc_pair ();
						frame_draw(fno);
						dmd_overlay_outline ();
						dmd_show2 ();
						task_sleep (TIME_66MS);
					}//end of inner loop
			break;
		case 1:
					for (fno = IMG_EYE_START; fno <= IMG_EYE_27; fno += 2) {
						dmd_alloc_pair ();
						frame_draw(fno);
						dmd_show2 ();
						task_sleep (TIME_66MS);
					}//end of inner loop

				dmd_alloc_pair_clean ();// Clean both pages
				for (fno = IMG_EYE_28; fno <= IMG_EYE_END; fno += 2) {
					dmd_map_overlay ();
					dmd_clean_page_low ();
						font_render_string_center (&font_halobold12, DMD_MIDDLE_X, DMD_BIG_CY_Top, "RETINA");
						font_render_string_center (&font_halobold12, DMD_MIDDLE_X, DMD_BIG_CY_Bot, "SCAN");
					dmd_text_outline ();
					dmd_alloc_pair ();
					frame_draw(fno);
					dmd_overlay_outline ();
					dmd_show2 ();
					task_sleep (TIME_66MS);
				}//end of inner loop
			break;
		}//end of switch
	deff_exit ();
}//end of mode_effect_deff
void car_chase_hit_effect_deff(void) {
	U8 car_chase_SoundCounter;
	car_chase_SoundCounter = random_scaled(car_chase_TotalNumOfSounds);//from kernal/random.c
	dmd_clean_page_high ();//
	dmd_clean_page_low ();//

	//NOTE: skid sound is played on ramp enter at ramps.c
	//these sounds are on ramp exit
	sound_start (ST_SPEECH, car_chase_SoundsArray[car_chase_SoundCounter], SL_4S, PRI_GAME_QUICK2);
	sound_start (ST_EFFECT, CAR_GEAR_CHANGE, SL_2S, PRI_GAME_QUICK2);

	if (IN_TEST) {	if (++carchase_MessageCounter > 8) carchase_MessageCounter = 0; }
	else			carchase_MessageCounter = random_scaled(9);


	switch (carchase_MessageCounter) {
		default:
		case 0:
			car_chase_animation_display_effect (IMG_CARCHASE_B_START, IMG_CARCHASE_B_END);
			car_chase_animation_display_effect (IMG_CARCHASE_A_START, IMG_CARCHASE_A_END);
			break;
		case 1:
			car_chase_animation_display_effect (IMG_CARCHASE_C_START, IMG_CARCHASE_C_END);
			car_chase_animation_display_effect (IMG_CARCHASE_B_START, IMG_CARCHASE_B_END);
			break;
		case 2:
			car_chase_animation_display_effect (IMG_CARCHASE_D_START, IMG_CARCHASE_D_END);
			car_chase_animation_display_effect (IMG_CARCHASE_C_START, IMG_CARCHASE_C_END);
			break;
		case 3:
			car_chase_animation_display_effect (IMG_CARCHASE_H_START, IMG_CARCHASE_H_END);
			car_chase_animation_display_effect (IMG_CARCHASE_D_START, IMG_CARCHASE_D_END);
			break;
		case 4:
			car_chase_animation_display_effect (IMG_CARCHASE_F1_START, IMG_CARCHASE_F1_END);
			car_chase_animation_display_effect (IMG_CARCHASE_E_START, IMG_CARCHASE_E_END);
			break;
		case 5:
			car_chase_animation_display_effect (IMG_CARCHASE_F2_START, IMG_CARCHASE_F2_END);
			car_chase_animation_display_effect (IMG_CARCHASE_H_START, IMG_CARCHASE_H_END);
			break;
		case 6:
			car_chase_animation_display_effect (IMG_CARCHASE_F2_START, IMG_CARCHASE_F2_END);
			car_chase_animation_display_effect (IMG_CARCHASE_F1_START, IMG_CARCHASE_F1_END);
			break;
		case 7:
			car_chase_animation_display_effect (IMG_CARCHASE_A_START, IMG_CARCHASE_A_END);
			car_chase_animation_display_effect (IMG_CARCHASE_J_START, IMG_CARCHASE_J_END);
			break;
		case 8:
			car_chase_animation_display_effect (IMG_CARCHASE_J_START, IMG_CARCHASE_J_END);
			car_chase_animation_display_effect (IMG_CARCHASE_E_START, IMG_CARCHASE_E_END);
			break;
		}//end of switch
	task_sleep (TIME_100MS);
	deff_exit ();
}//end of function
Beispiel #9
0
void clock_millions_hit_deff (void)
{	
	U16 fno;
	U16 img_start = 0;
	U16 img_end = 0;
	dmd_alloc_pair_clean ();
	switch (random_scaled (3))
	{
		case 0:
			img_start = IMG_FLASH_START;
			img_end = IMG_FLASH_END;
			break;
		case 1:
			img_start = IMG_FLASHCENTRE_START;
			img_end = IMG_FLASHCENTRE_END;
			break;
		case 2:
			img_start = IMG_FLASHLEFT_START;
			img_end = IMG_FLASHLEFT_END;
			break;
	}

	for (fno = img_start; fno < img_end; fno += 2)
	{
		U8 x = random_scaled (4);
		U8 y = random_scaled (4);
		dmd_map_overlay ();
		dmd_clean_page_low ();

		psprintf ("CLOCK HIT %d TIME", "CLOCK HIT %d TIMES", clock_mode_hits);
		font_render_string_center (&font_fixed6, 64 + x, 10 + y, sprintf_buffer);
		sprintf_score (clock_mode_score);
		font_render_string_center (&font_var5, 64, 21, sprintf_buffer);
	
		dmd_text_outline ();
		dmd_alloc_pair ();
		frame_draw (fno);
		dmd_overlay_outline ();
		dmd_show2 ();
		task_sleep (TIME_33MS);
	}
	/* Redraw it so the 'HITS' text is centred */
	dmd_clean_page_low ();
	dmd_clean_page_high ();
	dmd_alloc_low ();
	psprintf ("CLOCK HIT %d TIME", "CLOCK HIT %d TIMES", clock_mode_hits);
	font_render_string_center (&font_fixed6, 64, 10, sprintf_buffer);
	sprintf_score (clock_mode_score);
	font_render_string_center (&font_var5, 64, 21, sprintf_buffer);
	dmd_show_low ();	
	task_sleep_sec (2);
	deff_exit ();
}
Beispiel #10
0
/**
 * Scroll two cars, one after the other, from left to right.
 *
 * Note: Car graphics use a white background.
 */
void corvette_amode_scroll_two_cars( void ) {

	dmd_alloc_pair();
	dmd_clean_page_high();
	dmd_clean_page_low();
	dmd_invert_page (dmd_low_buffer);
	dmd_invert_page (dmd_high_buffer);
	dmd_show2();
	task_sleep_sec(1);

	dmd_alloc_pair();
	frame_draw (IMG_CORVETTE_1979);
	dmd_sched_transition (&trans_scroll_right);
	dmd_show2 ();

	dmd_alloc_pair();
	dmd_clean_page_high();
	dmd_clean_page_low();
	dmd_invert_page (dmd_low_buffer);
	dmd_invert_page (dmd_high_buffer);
	dmd_sched_transition (&trans_scroll_right);
	dmd_show2();
	task_sleep_sec(1);

	dmd_alloc_pair();
	frame_draw (IMG_CORVETTE_1986);
	dmd_sched_transition (&trans_scroll_right);
	dmd_show2 ();

	dmd_alloc_pair();
	dmd_clean_page_high();
	dmd_clean_page_low();
	dmd_invert_page (dmd_low_buffer);
	dmd_invert_page (dmd_high_buffer);
	dmd_sched_transition (&trans_scroll_right);
	dmd_show2();
	task_sleep_sec(1);


}
Beispiel #11
0
void show_random_factoid (void)
{
	dmd_map_overlay ();
	dmd_clean_page_high ();
	dmd_clean_page_low ();
	font_render_string_center (&font_bitoutline, 64, 8, "RANDOM");
	font_render_string_center (&font_bitoutline, 64, 20, "FACTOID");
	show_text_on_stars ();
	
	dmd_alloc_low_clean ();
	factoid_msg(random_scaled(NUM_FACTOIDS));
	dmd_show_low ();
	amode_sleep_sec (6);
}
Beispiel #12
0
static void
diag_message_flash (void)
{
	U8 n;
	dmd_clean_page_high ();
	for (n = 0; n < 5; n++)
	{
		task_sleep (TIME_200MS);
		dmd_show_high ();
		task_sleep (TIME_100MS);
		dmd_show_low ();
		sound_send (SND_TEST_ALERT);
	}
	task_sleep_sec (1);
	barrier ();
}
Beispiel #13
0
CALLSET_ENTRY (master, amode_page)
{
	if (amode_show_scores_long)
		return;
	dmd_sched_transition (&trans_vstripe_left2right);
	dmd_map_overlay ();
	dmd_clean_page_high ();
	dmd_clean_page_low ();
	//sprintf ("LOOP MASTER: %s %d LOOPS", loop_master_initials, loop_master_hi);
	psprintf ("LOOP MASTER: %d LOOP", "LOOP MASTER: %d LOOPS", loop_master_hi);
	font_render_string_center (&font_var5, 64, 10, sprintf_buffer);
	//sprintf ("COMBO MASTER: %s %d COMBOS", combo_master_initials, combo_master_hi);
	psprintf ("COMBO MASTER: %d COMBO", "COMBO MASTER: %d COMBOS", combo_master_hi);
	font_render_string_center (&font_var5, 64, 20, sprintf_buffer);
	show_text_on_stars ();
}
Beispiel #14
0
CALLSET_ENTRY (deffs2, amode_page)
{
	if (amode_show_scores_long)
		return;
	extern U8 hour;
	dmd_map_overlay ();
	dmd_clean_page_high ();
	dmd_clean_page_low ();
	if (hour < 12)
		sprintf ("GOOD MORNING");
	else if (hour < 18)
		sprintf ("GOOD AFTERNOON");
	else if (hour < 21)
		sprintf ("GOOD EVENING");
	else
		sprintf ("THE TWILIGHT HOUR");
	font_render_string_center (&font_nayupixel10, 64, 16, sprintf_buffer);
	show_text_on_stars ();
}
Beispiel #15
0
static void map_and_clean (void)
{
	dmd_map_overlay ();
	dmd_clean_page_high ();
	dmd_clean_page_low ();
}