void SpriteMainScene::endStat(float dt) { unschedule(CC_SCHEDULE_SELECTOR(SpriteMainScene::endStat)); isStating = false; // record test data auto typeStr = getTestCaseName(); auto avgStr = genStr("%.2f", (float) statCount / totalStatTime); Profile::getInstance()->addTestResult(genStrVector(genStr("%d", _quantityNodes).c_str(), typeStr.c_str(), genStr("%d", _subtestNumber).c_str(), nullptr), genStrVector(avgStr.c_str(), genStr("%.2f", minFrameRate).c_str(), genStr("%.2f", maxFrameRate).c_str(), nullptr)); // check the auto test is end or not int autoTestCount = sizeof(autoTestSpriteCounts) / sizeof(int); if (autoTestIndex >= (autoTestCount - 1) && _subtestNumber >= MAX_SUB_TEST_NUM) { // auto test end Profile::getInstance()->testCaseEnd(); setAutoTesting(false); return; } if (autoTestIndex >= (autoTestCount - 1)) { autoTestIndex = 0; _subtestNumber++; } else { autoTestIndex++; } doAutoTest(); }
void ScenarioTest::endStat(float dt) { unschedule(CC_SCHEDULE_SELECTOR(ScenarioTest::endStat)); isStating = false; // record test data auto avgStr = genStr("%.2f", (float) statCount / totalStatTime); Profile::getInstance()->addTestResult(genStrVector(genStr("%d", _spriteArray.size()).c_str(), genStr("%d", _particleNumber).c_str(), genStr("%d", _parsysArray.size()).c_str(), nullptr), genStrVector(avgStr.c_str(), genStr("%.2f", minFrameRate).c_str(), genStr("%.2f", maxFrameRate).c_str(), nullptr)); // check the auto test is end or not int autoTestCount = sizeof(autoTestCounts) / sizeof(TestCaseInfo); if (autoTestIndex >= (autoTestCount - 1)) { // auto test end Profile::getInstance()->testCaseEnd(); setAutoTesting(false); return; } autoTestIndex++; doAutoTest(); }
void ScenarioTest::onEnter() { TestCase::onEnter(); if (isAutoTesting()) { autoTestIndex = 0; Profile::getInstance()->testCaseBegin("ScenarioTest", genStrVector("SpriteCount", "ParticleCount", "ParticleSystemCount", nullptr), genStrVector("Avg", "Min", "Max", nullptr)); doAutoTest(); scheduleUpdate(); } }
void ParticleMainScene::onEnterTransitionDidFinish() { Scene::onEnterTransitionDidFinish(); if (this->isAutoTesting()) { Profile::getInstance()->testCaseBegin("ParticleTest", genStrVector("Size", "TextureFormat", "ParticleCount", nullptr), genStrVector("Avg", "Min", "Max", nullptr)); autoTestIndex = 0; subtestNumber = 1; doAutoTest(); } }
void ParticleMainScene::endStat(float dt) { unschedule(CC_SCHEDULE_SELECTOR(ParticleMainScene::endStat)); isStating = false; // record test data std::string tf; switch (subtestNumber) { case 1: tf = "RGBA8888"; break; case 2: tf = "RGBA4444"; break; case 3: tf = "A8"; break; default: tf = "unknown"; break; } auto avgStr = genStr("%.2f", (float) statCount / totalStatTime); Profile::getInstance()->addTestResult(genStrVector(genStr("%d", particleSize).c_str(), tf.c_str(), genStr("%d", quantityParticles).c_str(), nullptr), genStrVector(avgStr.c_str(), genStr("%.2f", minFrameRate).c_str(), genStr("%.2f", maxFrameRate).c_str(), nullptr)); // check the auto test is end or not int autoTestCount = sizeof(autoTestParticleCounts) / sizeof(int); if (autoTestIndex >= (autoTestCount - 1) && subtestNumber >= MAX_SUB_TEST_NUM) { // auto test end Profile::getInstance()->testCaseEnd(); setAutoTesting(false); return; } if (autoTestIndex >= (autoTestCount - 1)) { autoTestIndex = 0; subtestNumber++; } else { autoTestIndex++; } doAutoTest(); }
void SpriteMainScene::onEnter() { Scene::onEnter(); if (isAutoTesting()) { scheduleUpdate(); Profile::getInstance()->testCaseBegin("SpriteTest", genStrVector("SpriteCount", "Type", "SubTest", nullptr), genStrVector("Avg", "Min", "Max", nullptr)); autoTestIndex = 0; _subtestNumber = 1; doAutoTest(); } }