Beispiel #1
0
static struct st_context *
st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
{
   uint i;
   struct st_context *st = CALLOC_STRUCT( st_context );
   
   ctx->st = st;

   st->ctx = ctx;
   st->pipe = pipe;

   /* state tracker needs the VBO module */
   _vbo_CreateContext(ctx);

#if FEATURE_feedback || FEATURE_drawpix
   st->draw = draw_create(); /* for selection/feedback */

   /* Disable draw options that might convert points/lines to tris, etc.
    * as that would foul-up feedback/selection mode.
    */
   draw_wide_line_threshold(st->draw, 1000.0f);
   draw_wide_point_threshold(st->draw, 1000.0f);
   draw_enable_line_stipple(st->draw, FALSE);
   draw_enable_point_sprites(st->draw, FALSE);
#endif

   st->dirty.mesa = ~0;
   st->dirty.st = ~0;

   st->cso_context = cso_create_context(pipe);

   st_init_atoms( st );
   st_init_bitmap(st);
   st_init_clear(st);
   st_init_draw( st );
   st_init_generate_mipmap(st);
   st_init_blit(st);

   for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
      st->state.sampler_list[i] = &st->state.samplers[i];

   /* we want all vertex data to be placed in buffer objects */
   vbo_use_buffer_objects(ctx);

   /* Need these flags:
    */
   st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
   st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;

   st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;

   st->pixel_xfer.cache = _mesa_new_program_cache();

   /* GL limits and extensions */
   st_init_limits(st);
   st_init_extensions(st);

   return st;
}
Beispiel #2
0
void
st_init_draw(struct st_context *st)
{
   struct gl_context *ctx = st->ctx;

   vbo_set_draw_func(ctx, st_draw_vbo);

   st->draw = draw_create(st->pipe); /* for selection/feedback */

   /* Disable draw options that might convert points/lines to tris, etc.
    * as that would foul-up feedback/selection mode.
    */
   draw_wide_line_threshold(st->draw, 1000.0f);
   draw_wide_point_threshold(st->draw, 1000.0f);
   draw_enable_line_stipple(st->draw, FALSE);
   draw_enable_point_sprites(st->draw, FALSE);
}
Beispiel #3
0
struct pipe_context *
nv30_create(struct pipe_screen *pscreen, void *priv)
{
	struct nv30_screen *screen = nv30_screen(pscreen);
	struct pipe_winsys *ws = pscreen->winsys;
	struct nv30_context *nv30;
	struct nouveau_winsys *nvws = screen->nvws;

	nv30 = CALLOC(1, sizeof(struct nv30_context));
	if (!nv30)
		return NULL;
	nv30->screen = screen;

	nv30->nvws = nvws;

	nv30->pipe.winsys = ws;
	nv30->pipe.screen = pscreen;
	nv30->pipe.priv = priv;
	nv30->pipe.destroy = nv30_destroy;
	nv30->pipe.draw_arrays = nv30_draw_arrays;
	nv30->pipe.draw_elements = nv30_draw_elements;
	nv30->pipe.clear = nv30_clear;
	nv30->pipe.flush = nv30_flush;

	nv30->pipe.is_texture_referenced = nouveau_is_texture_referenced;
	nv30->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;

	screen->base.channel->user_private = nv30;
	screen->base.channel->flush_notify = nv30_state_flush_notify;

	nv30_init_query_functions(nv30);
	nv30_init_surface_functions(nv30);
	nv30_init_state_functions(nv30);

	/* Create, configure, and install fallback swtnl path */
	nv30->draw = draw_create(&nv30->pipe);
	draw_wide_point_threshold(nv30->draw, 9999999.0);
	draw_wide_line_threshold(nv30->draw, 9999999.0);
	draw_enable_line_stipple(nv30->draw, FALSE);
	draw_enable_point_sprites(nv30->draw, FALSE);
	draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30));

	return &nv30->pipe;
}
Beispiel #4
0
struct pipe_context *
nv04_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
	struct nv04_screen *screen = nv04_screen(pscreen);
	struct pipe_winsys *ws = pscreen->winsys;
	struct nv04_context *nv04;
	struct nouveau_winsys *nvws = screen->nvws;

	nv04 = CALLOC(1, sizeof(struct nv04_context));
	if (!nv04)
		return NULL;
	nv04->screen = screen;
	nv04->pctx_id = pctx_id;

	nv04->nvws = nvws;

	nv04->pipe.winsys = ws;
	nv04->pipe.screen = pscreen;
	nv04->pipe.destroy = nv04_destroy;
	nv04->pipe.set_edgeflags = nv04_set_edgeflags;
	nv04->pipe.draw_arrays = nv04_draw_arrays;
	nv04->pipe.draw_elements = nv04_draw_elements;
	nv04->pipe.clear = nv04_clear;
	nv04->pipe.flush = nv04_flush;

	nv04->pipe.is_texture_referenced = nouveau_is_texture_referenced;
	nv04->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;

	nv04_init_surface_functions(nv04);
	nv04_init_state_functions(nv04);

	nv04->draw = draw_create();
	assert(nv04->draw);
	draw_wide_point_threshold(nv04->draw, 0.0);
	draw_wide_line_threshold(nv04->draw, 0.0);
	draw_enable_line_stipple(nv04->draw, FALSE);
	draw_enable_point_sprites(nv04->draw, FALSE);
	draw_set_rasterize_stage(nv04->draw, nv04_draw_vbuf_stage(nv04));

	nv04_init_hwctx(nv04);

	return &nv04->pipe;
}
Beispiel #5
0
/**
 * Getter for the draw_context, so that initialization of it can happen only
 * when needed (the TGSI exec machines take up quite a bit of memory).
 */
struct draw_context *
st_get_draw_context(struct st_context *st)
{
   if (!st->draw) {
      st->draw = draw_create(st->pipe);
      if (!st->draw) {
         _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
         return NULL;
      }
   }

   /* Disable draw options that might convert points/lines to tris, etc.
    * as that would foul-up feedback/selection mode.
    */
   draw_wide_line_threshold(st->draw, 1000.0f);
   draw_wide_point_threshold(st->draw, 1000.0f);
   draw_enable_line_stipple(st->draw, FALSE);
   draw_enable_point_sprites(st->draw, FALSE);

   return st->draw;
}
Beispiel #6
0
struct pipe_context *
i915_create_context(struct pipe_screen *screen, void *priv)
{
   struct i915_context *i915;

   i915 = CALLOC_STRUCT(i915_context);
   if (i915 == NULL)
      return NULL;

   i915->iws = i915_screen(screen)->iws;
   i915->base.screen = screen;
   i915->base.priv = priv;

   i915->base.destroy = i915_destroy;

   if (i915_screen(screen)->debug.use_blitter)
      i915->base.clear = i915_clear_blitter;
   else
      i915->base.clear = i915_clear_render;

   i915->base.draw_vbo = i915_draw_vbo;

   /* init this before draw */
   util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
                    16, UTIL_SLAB_SINGLETHREADED);
   util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
                    16, UTIL_SLAB_SINGLETHREADED);

   /* Batch stream debugging is a bit hacked up at the moment:
    */
   i915->batch = i915->iws->batchbuffer_create(i915->iws);

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   i915->draw = draw_create(&i915->base);
   assert(i915->draw);
   if (!debug_get_option_i915_no_vbuf()) {
      draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
   } else {
      draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
   }

   i915_init_surface_functions(i915);
   i915_init_state_functions(i915);
   i915_init_flush_functions(i915);
   i915_init_resource_functions(i915);
   i915_init_query_functions(i915);

   draw_install_aaline_stage(i915->draw, &i915->base);
   draw_install_aapoint_stage(i915->draw, &i915->base);
   draw_enable_point_sprites(i915->draw, TRUE);

   /* augmented draw pipeline clobbers state functions */
   i915_init_fixup_state_functions(i915);

   /* Create blitter last - calls state creation functions. */
   i915->blitter = util_blitter_create(&i915->base);
   assert(i915->blitter);

   i915->dirty = ~0;
   i915->hardware_dirty = ~0;
   i915->immediate_dirty = ~0;
   i915->dynamic_dirty = ~0;
   i915->static_dirty = ~0;
   i915->flush_dirty = 0;

   return &i915->base;
}
Beispiel #7
0
struct pipe_context* r300_create_context(struct pipe_screen* screen,
                                         void *priv)
{
    struct r300_context* r300 = CALLOC_STRUCT(r300_context);
    struct r300_screen* r300screen = r300_screen(screen);
    struct radeon_winsys *rws = r300screen->rws;

    if (!r300)
        return NULL;

    r300->rws = rws;
    r300->screen = r300screen;

    r300->context.screen = screen;
    r300->context.priv = priv;

    r300->context.destroy = r300_destroy_context;

    util_slab_create(&r300->pool_transfers,
                     sizeof(struct pipe_transfer), 64,
                     UTIL_SLAB_SINGLETHREADED);

    r300->cs = rws->cs_create(rws, RING_GFX, r300_flush_callback, r300, NULL);
    if (r300->cs == NULL)
        goto fail;

    if (!r300screen->caps.has_tcl) {
        /* Create a Draw. This is used for SW TCL. */
        r300->draw = draw_create(&r300->context);
        if (r300->draw == NULL)
            goto fail;
        /* Enable our renderer. */
        draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
        /* Disable converting points/lines to triangles. */
        draw_wide_line_threshold(r300->draw, 10000000.f);
        draw_wide_point_threshold(r300->draw, 10000000.f);
        draw_wide_point_sprites(r300->draw, FALSE);
        draw_enable_line_stipple(r300->draw, TRUE);
        draw_enable_point_sprites(r300->draw, FALSE);
    }

    if (!r300_setup_atoms(r300))
        goto fail;

    r300_init_blit_functions(r300);
    r300_init_flush_functions(r300);
    r300_init_query_functions(r300);
    r300_init_state_functions(r300);
    r300_init_resource_functions(r300);
    r300_init_render_functions(r300);
    r300_init_states(&r300->context);

    r300->context.create_video_codec = vl_create_decoder;
    r300->context.create_video_buffer = vl_video_buffer_create;

    r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
                                     PIPE_BIND_CUSTOM);

    r300->blitter = util_blitter_create(&r300->context);
    if (r300->blitter == NULL)
        goto fail;
    r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;

    /* The KIL opcode needs the first texture unit to be enabled
     * on r3xx-r4xx. In order to calm down the CS checker, we bind this
     * dummy texture there. */
    if (!r300->screen->caps.is_r500) {
        struct pipe_resource *tex;
        struct pipe_resource rtempl = {{0}};
        struct pipe_sampler_view vtempl = {{0}};

        rtempl.target = PIPE_TEXTURE_2D;
        rtempl.format = PIPE_FORMAT_I8_UNORM;
        rtempl.usage = PIPE_USAGE_IMMUTABLE;
        rtempl.width0 = 1;
        rtempl.height0 = 1;
        rtempl.depth0 = 1;
        tex = screen->resource_create(screen, &rtempl);

        u_sampler_view_default_template(&vtempl, tex, tex->format);

        r300->texkill_sampler = (struct r300_sampler_view*)
            r300->context.create_sampler_view(&r300->context, tex, &vtempl);

        pipe_resource_reference(&tex, NULL);
    }

    if (r300screen->caps.has_tcl) {
        struct pipe_resource vb;
        memset(&vb, 0, sizeof(vb));
        vb.target = PIPE_BUFFER;
        vb.format = PIPE_FORMAT_R8_UNORM;
        vb.usage = PIPE_USAGE_DEFAULT;
        vb.width0 = sizeof(float) * 16;
        vb.height0 = 1;
        vb.depth0 = 1;

        r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
        r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
    }

    {
        struct pipe_depth_stencil_alpha_state dsa;
        memset(&dsa, 0, sizeof(dsa));
        dsa.depth.writemask = 1;

        r300->dsa_decompress_zmask =
            r300->context.create_depth_stencil_alpha_state(&r300->context,
                                                           &dsa);
    }

    r300->hyperz_time_of_last_flush = os_time_get();

    /* Register allocator state */
    rc_init_regalloc_state(&r300->fs_regalloc_state);

    /* Print driver info. */
#ifdef DEBUG
    {
#else
    if (DBG_ON(r300, DBG_INFO)) {
#endif
        fprintf(stderr,
                "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
                "r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n"
                "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
                r300->screen->info.drm_major,
                r300->screen->info.drm_minor,
                r300->screen->info.drm_patchlevel,
                screen->get_name(screen),
                r300->screen->info.pci_id,
                r300->screen->info.r300_num_gb_pipes,
                r300->screen->info.r300_num_z_pipes,
                r300->screen->info.gart_size >> 20,
                r300->screen->info.vram_size >> 20,
                "YES", /* XXX really? */
                r300->screen->caps.zmask_ram ? "YES" : "NO",
                r300->screen->caps.hiz_ram ? "YES" : "NO");
    }

    return &r300->context;

fail:
    r300_destroy_context(&r300->context);
    return NULL;
}
Beispiel #8
0
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
{
   struct llvmpipe_context *llvmpipe;

   llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
   if (!llvmpipe)
      return NULL;

   util_init_math();

   memset(llvmpipe, 0, sizeof *llvmpipe);

   make_empty_list(&llvmpipe->fs_variants_list);

   make_empty_list(&llvmpipe->setup_variants_list);


   llvmpipe->pipe.screen = screen;
   llvmpipe->pipe.priv = priv;

   /* Init the pipe context methods */
   llvmpipe->pipe.destroy = llvmpipe_destroy;
   llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
   llvmpipe->pipe.clear = llvmpipe_clear;
   llvmpipe->pipe.flush = do_flush;

   llvmpipe->pipe.render_condition = llvmpipe_render_condition;

   llvmpipe_init_blend_funcs(llvmpipe);
   llvmpipe_init_clip_funcs(llvmpipe);
   llvmpipe_init_draw_funcs(llvmpipe);
   llvmpipe_init_sampler_funcs(llvmpipe);
   llvmpipe_init_query_funcs( llvmpipe );
   llvmpipe_init_vertex_funcs(llvmpipe);
   llvmpipe_init_so_funcs(llvmpipe);
   llvmpipe_init_fs_funcs(llvmpipe);
   llvmpipe_init_vs_funcs(llvmpipe);
   llvmpipe_init_gs_funcs(llvmpipe);
   llvmpipe_init_rasterizer_funcs(llvmpipe);
   llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
   llvmpipe_init_surface_functions(llvmpipe);

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   llvmpipe->draw = draw_create(&llvmpipe->pipe);
   if (!llvmpipe->draw)
      goto fail;

   /* FIXME: devise alternative to draw_texture_samplers */

   llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
                                      llvmpipe->draw );
   if (!llvmpipe->setup)
      goto fail;

   /* plug in AA line/point stages */
   draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
   draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
   draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);

   /* convert points and lines into triangles: 
    * (otherwise, draw points and lines natively)
    */
   draw_wide_point_sprites(llvmpipe->draw, FALSE);
   draw_enable_point_sprites(llvmpipe->draw, FALSE);
   draw_wide_point_threshold(llvmpipe->draw, 10000.0);
   draw_wide_line_threshold(llvmpipe->draw, 10000.0);

   lp_reset_counters();

   return &llvmpipe->pipe;

 fail:
   llvmpipe_destroy(&llvmpipe->pipe);
   return NULL;
}