void Menustrip::decreaseTime() { time--; refreshText(); if(time<0) emit gameset(); }
int main(int argc, char **argv) { GLenum res; if (argc <= 1) return (1); glutInit(&argc, argv); if ((res = glinit()) != GLEW_OK) { fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res)); return (1); } glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glClearColor(0, 0.2f, 0.2f, 0); gameset(argv[1]); glutMainLoop(); return (0); }