Beispiel #1
0
void CPetControl::moveToHiddenRoom(CTreeItem *item) {
	CRoomItem *room = getHiddenRoom();
	if (room) {
		item->detach();
		item->addUnder(room);
	}
}
Beispiel #2
0
void CPetControl::onSummonBot(const CString &name, int val) {
	CGameObject *bot = findBot(name, getHiddenRoom());
	if (!bot) {
		bot = findBot(name, getRoot());
	}

	if (bot) {
		removeFromInventory(bot, false, false);

		COnSummonBotMsg summonMsg(val);
		summonMsg.execute(bot);
	}
}
Beispiel #3
0
CGameObject *CPetControl::getHiddenObject(const CString &name) {
	CRoomItem *room = getHiddenRoom();
	return room ? dynamic_cast<CGameObject *>(findUnder(room, name)) : nullptr;
}