void LLTextureEntry::asLLSD(LLSD& sd) const
{
	sd["imageid"] = mID;
	sd["colors"] = ll_sd_from_color4(mColor);
	sd["scales"] = mScaleS;
	sd["scalet"] = mScaleT;
	sd["offsets"] = mOffsetS;
	sd["offsett"] = mOffsetT;
	sd["imagerot"] = mRotation;
	sd["bump"] = getBumpShiny();
	sd["fullbright"] = getFullbright();
	sd["media_flags"] = mMediaFlags;
#ifdef MEDIA_ON_PRIM
	if (hasMedia())
	{
		LLSD mediaData;
        if (NULL != getMediaData())
		{
            getMediaData()->asLLSD(mediaData);
        }
		sd[TEXTURE_MEDIA_DATA_KEY] = mediaData;
	}
#endif
	sd["glow"] = mGlow;
}
Beispiel #2
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void PullStream::needData()
{
  const QByteArray data = getMediaData();
  if (data.isEmpty()) {
    endOfData();
  } else {
    writeData(data);
  }
}