Beispiel #1
0
void Player::setPowerOfHand() {
	if (hasStraightFlush(this->hand)) {
		this->powerOfHand = StraightFlush;
	} else if (hasFourOfAKind(this->hand)){
		this->powerOfHand = FourOfAKind;
	} else if(hasFullHouse(this->hand)){
		this->powerOfHand = FullHouse;
	} else if(hasFlush(this->hand)){
		this->powerOfHand = Flush;
	} else if(hasStraight(this->hand)){
		this->powerOfHand = Straight;
	} else if(hasThreeOfAKind(this->hand)){
		this->powerOfHand = ThreeOfAKind;
	} else if(hasTwoPairs(this->hand)){
		this->powerOfHand = TwoPairs;
	} else if (hasOnePair(this->hand)) {
		this->powerOfHand = OnePair;
	} else {
		this->powerOfHand = HighCard;
	}
}
Beispiel #2
0
//Returns the rank of the hand. 0 is the lowest (a high card) and 8 is the highest(straight flush).
int Hand::getHandRankValue()
{
	if (hasStraight() == true && hasFlush() == true)
	{
		return 8;
	}
	else if (hasFourOfAKind() == true)
	{
		return 7;
	}
	else if (hasFullHouse() == true)
	{
		return 6;
	}
	else if (hasFlush() == true)
	{
		return 5;
	}
	else if (hasStraight() == true)
	{
		return 4;
	}
	else if (hasThreeOfAKind() != -1)
	{
		return 3;
	}
	else if (hasTwoPair() != -1)
	{
		return 2;
	}
	else if (hasPair() != -1)
	{
		return 1;
	}
	else //High card
	{
		return 0;
	}
	
}
Beispiel #3
0
string Hand::getHandRankName()
{
	if (hasStraight() == true && hasFlush() == true)
	{
		return "Straight Flush";
	}
	else if (hasFourOfAKind() == true)
	{
		return "Four-of-a-Kind";
	}
	else if (hasFullHouse() == true)
	{
		return "Full House";
	}
	else if (hasFlush() == true)
	{
		return "Flush";
	}
	else if (hasStraight() == true)
	{
		return "Straight";
	}
	else if (hasThreeOfAKind() != -1)
	{
		return "Three-of-a-Kind";
	}
	else if (hasTwoPair() != -1)
	{
		return "Two Pair";
	}
	else if (hasPair() != -1)
	{
		return "Pair";
	}
	else //High card
	{
		return "High Card";
	}
	
}