int Controls::update (SDL_Event *event, LoopType type) #endif { int count; count = CONTROLS; #ifdef CASIO for(count=0;count<CONTROLS;++count){ keys[count].state=keydownlast(keys[count].key); } #else switch (event->type) { case SDL_KEYDOWN: if (type == SET_KEY_LOOP) return event->key.keysym.sym; for (count = 0; count < CONTROLS; count++) if (event->key.keysym.sym == keys[count].key) keys[count].state = true; if (type == TYPING_LOOP) return event->key.keysym.sym; break; case SDL_KEYUP: for (count = 0; count < CONTROLS; count++) if (event->key.keysym.sym == keys[count].key) keys[count].state = false; break; } #endif return E_NONE; }
void game() { /* MAIN LOOP, DO NOT BREAK */ while (1) { /* GETKEY */ keyupdate(); // handle [menu] if (PRGM_GetKey()==48) { GetKey(&key); } // direction keys if (keydownlast(KEY_PRGM_LEFT) && cursor_pos[0]>33) { cursor_pos[0] -= cursor_speed; } else if (keydownlast(KEY_PRGM_RIGHT) && cursor_pos[0]<LCD_WIDTH_PX-33) { cursor_pos[0] += cursor_speed; } if (keydownlast(KEY_PRGM_UP) && cursor_pos[1]>0) { cursor_pos[1] -= cursor_speed; } else if (keydownlast(KEY_PRGM_DOWN) && cursor_pos[1]<(LCD_HEIGHT_PX-dash_height-cart_height-man_height-10)) { cursor_pos[1] += cursor_speed; } // control keys // shift if (keydownlast(KEY_PRGM_SHIFT) && man_is_hanging) { // drop man man_is_hanging = false; man_pos[0] = copter_pos[0]; man_pos[1] = copter_pos[1]+9; } /* OPERATIONS */ // move copter if (cursor_pos[0] > copter_pos[0]) { copter_pos[0]+=copter_speed; } else if (cursor_pos[0] < copter_pos[0]) { copter_pos[0]-=copter_speed; } if (cursor_pos[1] > copter_pos[1]) { copter_pos[1]+=copter_speed; } else if (cursor_pos[1] < copter_pos[1]) { copter_pos[1]-=copter_speed; } // if man is falling, drop him if (!man_is_hanging) { man_pos[1] += man_speed; } // if man is below cart level, check if he is in the cart if (!man_is_hanging && man_pos[1]>(LCD_HEIGHT_PX-dash_height-cart_height-5)) { if (!man_is_dead && man_pos[0]>cart_pos && man_pos[0]<cart_pos+35) { next_try(); } else { die_animation(man_pos[0], man_pos[1]); } } // move cart cart_counter = (cart_counter+1) % LCD_WIDTH_PX; cart_pos = cart_counter-70; // update frame cart_frame = (cart_frame+1) % 2; /* GRAPHICS */ // clear screen Bdisp_AllClr_VRAM(); // display functions draw_copter(copter_pos[0], copter_pos[1], man_is_hanging); draw_cart(cart_pos, LCD_HEIGHT_PX-dash_height-cart_height, cart_frame); // if man is falling, draw him if (!man_is_hanging /* && !man_is_dead */) { draw_man(man_pos[0], man_pos[1]); } // draw dash draw_dash(); // draw cursor on top of everything draw_cursor(cursor_pos[0], cursor_pos[1]); // copy VRAM to screen Bdisp_PutDisp_DD(); } }