void max_jit_gl_spout_receiver_free(t_max_jit_gl_spout_receiver *x)
{

	max_jit_ob3d_detach(x);

	// lookup our internal Jitter object instance and free
	jit_object_free(max_jit_obex_jitob_get(x));
	
	// free resources associated with our obex entry
	max_jit_obex_free(x);
}
void max_jit_gl_videoplane_free(t_max_jit_gl_videoplane *x)
{
	max_jit_ob3d_detach(x);
	jit_object_free(max_jit_obex_jitob_get(x));
	max_jit_obex_free(x);
}