Beispiel #1
0
int SkIntersections::intersect(const SkDCubic& cubic1, const SkDCubic& cubic2) {
    SkTSect<SkDCubic, SkDCubic> sect1(cubic1 
        SkDEBUGPARAMS(globalState())  PATH_OPS_DEBUG_T_SECT_PARAMS(1));
    SkTSect<SkDCubic, SkDCubic> sect2(cubic2 
        SkDEBUGPARAMS(globalState())  PATH_OPS_DEBUG_T_SECT_PARAMS(2));
    SkTSect<SkDCubic, SkDCubic>::BinarySearch(&sect1, &sect2, this);
    return used();
}
Beispiel #2
0
int SkIntersections::intersect(const SkDQuad& quad1, const SkDQuad& quad2) {
    SkTSect<SkDQuad, SkDQuad> sect1(quad1 
        SkDEBUGPARAMS(globalState())  PATH_OPS_DEBUG_T_SECT_PARAMS(1));
    SkTSect<SkDQuad, SkDQuad> sect2(quad2 
        SkDEBUGPARAMS(globalState())  PATH_OPS_DEBUG_T_SECT_PARAMS(2));
    SkTSect<SkDQuad, SkDQuad>::BinarySearch(&sect1, &sect2, this);
    return used();
}
Beispiel #3
0
int SkIntersections::intersect(const SkDCubic& cubic, const SkDQuad& quad) {
    SkTSect<SkDCubic, SkDQuad> sect1(cubic 
        SkDEBUGPARAMS(debugGlobalState())  PATH_OPS_DEBUG_T_SECT_PARAMS(1));
    SkTSect<SkDQuad, SkDCubic> sect2(quad 
        SkDEBUGPARAMS(debugGlobalState())  PATH_OPS_DEBUG_T_SECT_PARAMS(2));
    SkTSect<SkDCubic, SkDQuad>::BinarySearch(&sect1, &sect2, this);
    return used();
}
Beispiel #4
0
int SkIntersections::intersect(const SkDCubic& cubic, const SkDConic& conic) {
    SkTSect<SkDCubic, SkDConic> sect1(cubic PATH_OPS_DEBUG_T_SECT_PARAMS(1));
    SkTSect<SkDConic, SkDCubic> sect2(conic PATH_OPS_DEBUG_T_SECT_PARAMS(2));
    SkTSect<SkDCubic, SkDConic>::BinarySearch(&sect1, &sect2, this);
    return used();
}