bool SlurTie::setProperty(P_ID propertyId, const QVariant& v) { switch(propertyId) { case P_LINE_TYPE: setLineType(v.toInt()); break; case P_SLUR_DIRECTION: setSlurDirection(MScore::Direction(v.toInt())); break; default: return Spanner::setProperty(propertyId, v); } return true; }
DrawWindow(int w, int h, std::string name) { // constructor width=w; height=h; window_name = name; cv::namedWindow(window_name, CV_WINDOW_AUTOSIZE ); winx=0; winy=0; grid = cv::Mat( height, width, CV_8UC3 ); // 3 channel color setLineType("solid"); setLineThickness(2); setPenColor(0,0,0); clearWindow(255,255,255); }