void extra_create() { set_name("pamela"); add_alias("pam"); set_short(SHORT); set("sdesc", SHORT); set_long("DOH! What you are looking at probably has to " "be the finest specimen of human anatomy ever " "created. Everything is in the right proportion " "and she knows how to use it. The fact that she is " "naked almost drives you crazy, and you feel a " "sudden urge to stare at her.\n"); set_race("human"); set_gender("female"); set_stat("str",120); set_stat("int",20); set_stat("wil",100); set_stat("con",250); set_stat("dex",100); set_stat("chr",300); set_proficiency("hands", 10 + random(5)); set_aggressive(0); set_alignment("neutral"); set_natural_ac(2); //Silicone implants set(MonsterP, 1); set_chat_chance(95); set_chat_rate(random(10)+60); add_phrase("Pamela giggles.\n"); add_phrase("Pamela wonders where the beach is.\n"); add_phrase("Pamela looks at you.\n"); }
void create_object(void) { set_name("andalf"); add_id("fisherman"); add_id("man"); set_short("Andalf the Fisherman, sitting on a bench"); set_level(4); set_hp(150); set_wc(5); set_new_ac(10); set_skill("combat",30); set_skill("unarmed",30); set_al(20); set_gender(1); set_race("human"); set_long("This is Andalf the old fisherman of Newbie Island. He looks "+ "just as old and grumpy as every other fisherman you will come "+ "across in the kingdoms. He sure looks as if he could tell some "+ "tales about fishing, though. Perhaps if you asked him about "+ "fishing, he would tell you a fish tale?\n"); load_chat(5,({"Andalf grumbles: Damn I'm sick of this island.\n", "Andalf grumbles: The most important thing for a fisherman "+ "is the ability to tell a damn fish tale.\n", "Andalf grumbles something incomprehensible.\n", "Andalf grumbles: You can raise yer damn lore skill here.\n" }));
void configure() { ::configure(); set_culture("Losthavener"); set_race("phaethon"); set_sex(Sex_Male); set_level(20); set_culture_name(({ "Agin", "Dragonclaw" }));
void configure() { ::configure(); set_culture("Losthavener"); set_race("dana"); set_sex(Sex_Female); set_level(40); set_culture_name(({ "Auriel", "Tianamen" }));
set_guild(string hmm) { guild = hmm; name = RAND->gimme_a_male_name(); set_name(name); set_short(CAP(name)+" the bartender"); set_long(CAP(name)+" is the new bartender of the "+CAP(guild)+"'s Tavern.\n"); set_level(1); set_alias("bartender"); set_alt_name("std_bartender"); set_gender(1); set_race("human"); set_hp(50); set_al(0); set_wc(50); set_new_ac(9); set_skill("combat", 9); set_skill("unarmed", 9); set_skill("perception", 5); set_skill("resist", 5); add_money(25); load_chat(1, ({ CAP(name) + " says: I don't know what to say?\n", CAP(name) + " asks: Want some more alcohol?\n", CAP(name) + " says: Alcohol makes people smarter.\n", CAP(name) + " asks: Who needs brain cells?\n", }) );
void create_object(void) { set_short("Captain Hilary Rosen",1); set_long("Hilary is the captain of the Riaa. She rules it with an " + "iron hand. She has made it her mission in life to end piracy " + "and protect the bards who trust the Riaa to distribute " + "their goods around the world. She's not doing very well " + "at this particular moment.\n"); set_name("hilary"); add_id("captain"); //Added by Angelwings add_id("captain hilary"); add_id("captain hilary rosen"); add_id("hilary rosen"); set_level(2); set_race("human"); set_hp(80 + random(25)); set_al(0); add_money(100 + random(20)); set_gender(2); set_skill("combat",20 + random(10)); make(PCWEAPON + "sword"); make(PCARMOUR + "leather_armour"); init_command("wield sword"); init_command("wear armour"); load_chat(10,({ "Hilary says: Sign on to my crew and I'll make you rich and famous.\n", "Hilary says: All I do, I do for the bards.\n", }));
void create() { mapping inv; ::create(); set_name("weimic hunter"); set_race("weimic"); set_body_type("weimic"); set_gender(({"male","female","female"})[random(3)]);
void create_object(void) { set_short("Dithe the pirate shopkeeper",1); set_long("Dithe is a drunken slob of a shopkeeper. You feel your " + "trading skill increase every time he stumbles or bumps " + "into a shelf as he tries to move around his shop.\n"); set_name("dithe"); add_id("man"); add_id("shopkeeper"); add_id("dithe the shopkeeper"); set_level(2); set_race("human"); set_hp(80); set_al(0); set_gender(1); set_wc(1); set_ac(0); add_money(200); load_chat(1,({ "Dithe stumbles.\n", "Dithe bumps into a shelf.\n", "Dithe takes a small bottle from a pocket and drinks " + "from it when he thinks you're not looking.\n", "Dithe mumbles something incomprehensible.\n" }));
void setup() { object obj; set_name("shayman"); set_gender( "female" ); add_adj("orc"); add_ids("orc", "orc shayman"); set_short("Orc shayman"); set_long("An ugly orc shayman. This thing looks wilder than your average " + "orc."); set_race("orc"); set_level(10); set_aggressive(1); set_spell_chance(20); set_spell_damage(20); set_spell_message("The shayman casts a magic missile at $t."); set_hit_skill("combat/unarmed"); set_skill("combat/unarmed", 50); set_skill("combat/defense", 100); obj = clone_object(DIR + "/obj/gold_staff.c"); obj->setup(); obj->move(this_object()); obj = clone_object(DIR + "/obj/orc_slayer.c"); obj->setup(); obj->move(this_object()); do_wield(obj); }
void reset(int arg) { ::reset(arg); if( !arg ) { object crown; set_name("frog"); set_alias("toad"); set_short("a frog"); set_long("It is your typical frog: small, green, and warty. However,\n"+ "perched atop its head is a tiny crown. Perhaps it is a prince\n"+ "or princess enchanted by some witch?\n"); set_race("frog"); set_level(1); set_frog(1); set_wc(4); crown = clone_object("/std/simple_armour"); crown->set_name("crown"); crown->add_alias("iron crown"); crown->set_short("An iron crown"); crown->set_long("Actually, it is made of iron and seems to only be "+ "painted gold.\nIt is tiny and would barely fit you.\n"); crown->set_class(1); crown->set_weight(2); crown->set_type("helmet"); /* Added by Banshee. 960118 */ crown->set_value(18); move_object(crown, this_object()); command("wear crown"); } }
void create() { ::create(); set_name("ooze"); set_race("ooze"); set_body_type("human"); set_gender("neuter"); set_id(({"ooze","testmon"}));
void extra_create() { set_name( "a beholder" ); add_alias( "beholder" ); set_short( "a beholder" ); set_long( "This is a beholder. It is essentially a floating head " "with one single, cyclops-like eye surrounded by ten smaller eye " "stalks. Its massive, gaping maw is set in a permanent grin. " "It looks like a sphere covered in eyes, with extra eyes " "growing out of it. Little eye sprouts if you will." ); set_gender( "unknown" ); set_race( MON "beholder_race" ); //set_guild() //set_specialization set_skill( "dodge", 50 ); set_alignment( -4000 ); set_stat( "str", random( 5000 ) ); set_stat( "con", random( 5000 ) ); set_proficiency( "hands", 50 ); set_move_rate( 60 ); set_move_chance( 50 ); set_aggressive( 3 ); add_combat_message( "smack", "smacks" ); add_combat_message( "slup", "slurps" ); add_combat_message( "grab", "grabs" ); set_type( "blunt" ); set_hit_bonus( 2 ); //So many eyes. set_heal_rate( 30 ); set_heal_amount( random( THISO->query_max_hp() ) - random( 300 ) ); set_natural_ac( 5 ); set( "loot", 1 ); add_money( random( 1000 ) ); add_special_attack( "blastem", THISO, 10 ); }
void create() { ::create(); set_name("nultwo"); set_race("human"); //set_body_type("human"); set_gender("male"); set_id(({"nultwo"}));
void create() { ::create(); set_name("rat"); if (random(10) > 5) { set_short("fat rat"); set_level(random(5)+9); } else { set_short("small rat"); set_level(random(5)+6); } set_race("rat"); set_body_type("feline"); if (random(10) > 5) { set_gender("female"); } else { set_gender("male"); } set_class("animal"); set_subclass("fast"); set_id(({ "rat", query_short() }));
void extra_create() { set_name("ivy"); add_alias("ivy"); set_short("The Archive"); set_long("some generic long"); set_race("human"); set_alignment("good"); set_stat("str",15); set_stat("dex",15); set_stat("con",45+random(15)); set_stat("int",275); set_stat("chr",15); set_stat("wil",15); set_skill("dodge", 15); set_percent_bonus_exp(10); set_max_damage(8); set_natural_ac(2); set_chat_chance(30); set_chat_rate(1); add_phrase("The ice around The Archive sweats.\n"); }
void create_object(void) { set_short("Ferdirand Bumbleroot",1); set_long("Ferdirand Bumbleroot is a hobbit who operates the farm " + "that provides Hazeldown with most of the town's food. As " + "the major provider of such things, he's held in high regard " + "in the town. It is well deserved since he's good at what he " + "does. However, he currently has a problem with his farm. " + "Maybe he'd tell you about it if you would let him know " + "you're willing to <help> him with it?\n"); set_name("ferdirand"); add_id("ferdirand bumbleroot"); add_id("hobbit"); add_id("farmer"); set_level(4); set_race("hobbit"); set_al(300); add_money(100 + random(20)); set_gender(1); load_chat(5,({ "Ferdirand ponders deeply.\n", "Ferdirand mumbles: Everything must be perfect before Weeangel " + "gets here.\n", "Ferdirand says: Those damn crows...\n", "Ferdirand scratches his head.\n" }));
void configure() { ::configure(); set_culture("Losthavener"); set_race("thond"); set_sex(Sex_Male); set_level(40); set_culture_name("Primbal" ); set_alignment(({ 0, 0 }));
void configure() { ::configure(); set_culture("Losthavener"); set_race("human"); set_sex(Sex_Male); set_level(15); set_culture_name("Darron"); set_alignment(({ 0, 0 }));
void configure() { ::configure(); set_culture("Losthavener"); set_race("thond"); set_sex(Sex_Male); set_level(40); set_culture_name("Dris", False, "Sergeant"); set_alignment(({ 0, 0 }));
void create() { ::create(); set_name("panther"); set_short("A black panther"); set_level(16); set_race("panther"); set_body_type("feline"); set_gender("male"); set_id(({ "panther", "black panther" }));
void configure() { ::configure(); set_culture("Losthavener"); set_race("lothar"); set_sex(Sex_Male); set_level(50); set_culture_name("Drak"); set_title("the bouncer"); set_alignment(({ 0, 0 }));
void create() { ::create(); set_name("Pelgadiss"); set_short("Pelgadiss, the apprentice of Zatrick"); set_long("Pelgadiss is busily working at putting all of his magic powers into the stones of the shop, under the strict watch of Zatrick."); set_race("human"); set_gender("male"); set_id( ({ "pelgadiss", "apprentice" }) );
void create() { ::create(); set_name("townsman"); set_short("a townsman"); set_level(19); set_race("human"); set_body_type("human"); set_gender("male"); set_id(({ "man", "townsman" }));
void create() { ::create(); set_name("minorra"); set_short("Minorra"); set_long("Minorra sells oils and different healing aids."); set_race("gnoll"); set_gender("female"); set_id(({"minorra", "gnoll", "owner"}));
void create() { ::create(); set_name("drunk man"); set_short("a drunk man"); set_long("This is a ragged man, almost passed out on the bed from overdrinking."); set_race("human"); set_body_type("human"); set_emotes(5, ({"The man leans over a bit, obviously drunk.", "%^CYAN%^the man says:%^RESET%^ I found a key, hidden in Citrin.", "The man shuffles through his pockets, looking for something."}), 0);
void setup(void) { set_name("rat"); set_short("A small filthy rat"); set_long("The rat smells awful."); set_race("rodent"); set_level(1); }
void create() { ::create(); set_name("kale"); set_short("Kale, the magician"); set_long("She is busy taking stones from the river bed " "and storing mana in these stones."); set_race("raknid"); set_gender("female"); set_id( ({ "kale", "owner", "magician" }) );
void create() { ::create(); set_name("noble"); set_short("noble dressed in plain robes"); set_long("The nobles grand looks enspire even Kings and Queens alike. " "The plain robes match equally to there gossiping personalities."); set_race("human"); set_body_type("human"); set_level(30); }
void setup(void) { set_race("gnome"); set_name("bard"); set_short("A bard"); set_long("The bard is wearing brightly colored clothes " + "and is often the first to die."); set_level(1); set_max_hp(10); set_hp(10); }
void create() { ::create(); set_name("zatrick"); set_level(30); set_short("Zatrick, the Healery Storeowner"); set_long("Zatrick is a tall human, hard at work over cauldrons, and bossing around his apprentice, Pelgadiss."); set_race("human"); set_gender("male"); set_id( ({ "zatrick", "storeowner" }) );