/*!
  @brief
  Reads in the kernel source code and compiles it

  @detailed
  Reads in the kernel source code and compiles it.
  The output from the compiler can be printed to the terminal with the showCompileLog variable.
  Returns a cl_program which is used to enqueue all the opencl kernels.

 */
cl_program compileKernelsFromSource(const char* fileName, const char* opt, cl_context context, cl_device_id* deviceList, cl_uint numDevicesToUse, uint showCompileLog){
  
  cl_int status;            /*For error checking*/
  FILE *fp;                 /*File containing kernel source code*/
  /* size_t source_size;       /\*Size*\/ */
  char *source_str;         /*c-style string containing source code*/
  cl_program prog;          /*The compiled kernel*/
  char buildOptions[200];   /*Contains options to OpenCL kernel compiler*/

  /* Only required if showCompileLog flag is > 0 */
  char *buffer;             /* Pointer to c-style string containing compiler output - for debugging */
  size_t len;               /* Size of c-style string */

#define MAX_SOURCE_SIZE (0x100000) 

  /* Load kernel source code */
  fp = fopen(fileName, "rb");
  if (!fp) {
    syslog(LOG_ERR, "There was an error opening %s, program will exit", fileName);
    fprintf(stderr, "There was an error opening %s, program will exit", fileName);
    exit(-1);
  }
  source_str = (char *)malloc(MAX_SOURCE_SIZE);
  /* source_size = fread(source_str, 1, MAX_SOURCE_SIZE, fp); */
  fread(source_str, 1, MAX_SOURCE_SIZE, fp);
  fclose(fp);

  prog = clCreateProgramWithSource(context, 1, (const char**)&source_str, NULL, &status);
  statusCheck(status, "clCreateProgramWithSource");
  free(source_str);

  /* ... with build options to include files in the same directory */
  /*  sprintf(buildOptions,"-I../include -cl-denorms-are-zero -cl-finite-math-only"); */
  sprintf(buildOptions,"-I../include %s", opt);

  status = clBuildProgram(prog, numDevicesToUse, deviceList, buildOptions, NULL, NULL);

  /* Vital for tracking down errors in the kernel source code.*/
  if(showCompileLog > 0){
    clGetProgramBuildInfo(prog, deviceList[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &len);
    buffer = (char*)malloc(len);
    clGetProgramBuildInfo(prog, deviceList[0], CL_PROGRAM_BUILD_LOG, len, buffer, NULL);
    if( status != CL_SUCCESS){
      syslog(LOG_ERR, "%s\n", buffer);
      fprintf(stderr, "%s\n", buffer);
    }
    else{
      syslog(LOG_INFO, "%s\n", buffer);
      printf("%s\n", buffer);
    }
    free(buffer);
  }
  statusCheck(status, "clBuildProgram");

  return prog;
}
Beispiel #2
0
int main() {
	
	srand(time(NULL));
	int randNum = rand();
	int status;
	int testNum = 1;
	int player = 1;
	
	struct gameState gs;
    int k[10] = {adventurer, smithy, ambassador, embargo, gardens, 
						great_hall, tribute, steward, sea_hag, minion};
    
    printf("~~~~~BEGIN TESTING discardCard() ~~~~~\n");
	
	status = initializeGame(2, k, randNum, &gs); 
	assert(status == 0);
	
	int initialDiscard = gs.discardCount[player];
	int initialHand = gs.handCount[player];
    
    /* Test 1: Discard one card; check hand */
	discardCard(0, player, &gs, 0);
	status = gs.handCount[player] == initialHand - 1;
	statusCheck(status, testNum);
	testNum++;
	
	/* Test 2: Check discards */
	status = gs.discardCount[player] == initialDiscard + 1;
	statusCheck(status, testNum);
	testNum++;
	
	/* Test 3: Discard three cards; check  */
	discardCard(0, player, &gs, 0);
	discardCard(0, player, &gs, 0);
    discardCard(0, player, &gs, 0);
	status = gs.discardCount[player] == initialDiscard + 4;
	statusCheck(status, testNum);
	testNum++;
	
	/* Test 4: Check hand */
	status = gs.handCount[player] == initialHand - 4;
	statusCheck(status, testNum);
	testNum++;
	
	printf("~~~~~FINISH TESTING discardCard() ~~~~~\n");
	
	return 0;
}
// search only the capture moves, resolve all the capture moves to help mitigate the horizon effect.
int SearchMv::quiescentSearch(int alpha, int beta, Board& board,s_searchParamas* params)
{
	if ( (params->nodes & 2047) == 0) // go read input every 2048 node count.
		statusCheck(params);
	params->nodes++;
	int val = evaluate(board);
	if (val >= beta)
        return beta;
    if (val > alpha)
        alpha = val;

    MoveGen gen(&board, true); // caps moves only constructor
    for (vector<int>::iterator it = gen.caps_v.begin(), end = gen.caps_v.end(); it != end; ++it)
	{
		myMaker.makeMove(*it, board);
		val = -quiescentSearch(-beta, -alpha, board,params);
		myMaker.takeBack(board);
    if(params->stopped) 
      return 0;
      
		if (val >= beta)
            return beta;
        if (val > alpha)
            alpha = val;
    }

    return alpha;
}
Beispiel #4
0
int main() {
	
	srand(time(NULL));
	int randNum = rand();
	int status;
	int testNum = 1;
	int player = 1;
	
	struct gameState gs;
    int k[10] = {adventurer, smithy, ambassador, embargo, gardens, 
						great_hall, tribute, steward, sea_hag, minion};
    
    printf("~~~~~BEGIN TESTING village ~~~~~\n");
	
	status = initializeGame(2, k, randNum, &gs); 	
	assert(status == 0);
	
	int initialHand = gs.handCount[player];
	int initialDeck = gs.deckCount[player];
	int initialActions = gs.numActions;
	
	villageEffect(0, player, &gs);
	
	/* Test 1: Check if one card was added to hand */
	status = gs.handCount[player] == initialHand + 1;
	statusCheck(status, testNum);
	testNum++;
	
	/* Test 2: Check if one card was removed from deck */
	status = gs.deckCount[player] == initialDeck - 1;
	statusCheck(status, testNum);
	testNum++;
	
	/* Test 3: Check if number of actions is increased by 2 */
	status = gs.numActions == initialActions + 2;
	statusCheck(status, testNum);
	testNum++;
	
	printf("~~~~~FINISH TESTING village ~~~~~\n");
	
	return 0;
}
void moveDataBetweenCPUandGPU(cl_command_queue cq, buffer* theBuffer, void* array, uint directionFlag){

  cl_int status;
  void* mappedArray = clEnqueueMapBuffer(cq, theBuffer->mem, CL_TRUE, CL_MAP_WRITE,
					 0, theBuffer->size, 0, NULL, NULL, &status);
  char errorDescription[1024];
  sprintf(errorDescription, "clEnqueueMapBuffer (in moveDataBetweenCPUandGPU) %s", theBuffer->name);
  statusCheck(status, errorDescription);
  
  if(directionFlag == 0){
    memcpy(mappedArray, array, theBuffer->size);
  }
  else{
    memcpy(array, mappedArray, theBuffer->size);
  }
  
  status = clEnqueueUnmapMemObject(cq, theBuffer->mem, mappedArray, 0, NULL, NULL);
  sprintf(errorDescription, "clEnqueueUnmapMemObject (in moveDataBetweenCPUandGPU) %s", theBuffer->name);
  statusCheck(status, errorDescription);

  clFinish(cq);
}
/*!
  @brief
  Non-blocking function to copy data from GPU.

  @Detailed
  Has to be non-blocking in order to allow asynchronous memory transfers

 */
cl_event readBuffer(cl_command_queue cq, buffer* theBuffer, void* array, cl_uint wlSize, const cl_event* wl){
  //  cl_event* copyEvent = malloc(sizeof(cl_event));
  cl_event copyEvent; 
  cl_int status = clEnqueueReadBuffer(cq, theBuffer->mem, CL_FALSE,
				      0, theBuffer->size, array,
				      //				      wlSize, wl, copyEvent);
				      wlSize, wl, &copyEvent);
  char errorDescription[1024];
  sprintf(errorDescription, "clEnqueueReadBuffer (in readBuffer) %s", theBuffer->name);
  statusCheck(status, errorDescription);
  //  return (*copyEvent);
  return copyEvent;
}
/*! 
  @brief
  Creates a cl_kernel and checks it for errors.

  @detailed
  Utilizes the optional error checking functionality provided by opencl, wrapped up nicely.
*/
cl_kernel createKernel(cl_program prog, const char* kernelName){

  cl_int status; // for error checking

  // Call the openCL function to create a kernel
  cl_kernel newKernel = clCreateKernel(prog, kernelName, &status);

  // description of function and check error
  char errorDescription[1024];
  sprintf(errorDescription, "createKernel %s", kernelName);
  statusCheck(status, errorDescription);
  return newKernel;
}
Beispiel #8
0
int UserOnlineSettingChanged(WPARAM hContact, LPARAM lParam)
{
	DBCONTACTWRITESETTING *cws=(DBCONTACTWRITESETTING*)lParam;

	char *szProto = GetContactProto(hContact);
	if(hContact == NULL || mir_strcmp(cws->szSetting,"Status")) return 0;
	if (szProto && (CallProtoService(szProto, PS_GETCAPS, PFLAGNUM_1, 0) & PF1_IM)) {
		int newStatus = cws->value.wVal;
		int oldStatus = db_get_w(hContact,"UserOnline","OldStatus",ID_STATUS_OFFLINE);
		
		if (newStatus != oldStatus && hContact != NULL && newStatus != ID_STATUS_OFFLINE) {
			DBVARIANT dbv;
			if (!db_get_ts(hContact, modname, "PounceMsg", &dbv) && (dbv.ptszVal[0] != '\0')) {
				// check my status
				if (statusCheck(db_get_w(hContact, modname, "SendIfMyStatusIsFLAG", 0), CallProtoService(szProto, PS_GETSTATUS,0,0)) 
				// check the contacts status
				&& statusCheck(db_get_w(hContact, modname, "SendIfTheirStatusIsFLAG", 0), newStatus)) {
					// check if we r giving up after x days
					if (CheckDate(hContact)) {
						if (db_get_w(hContact, modname, "ConfirmTimeout", 0)) {
							SendPounceDlgProcStruct *spdps = (SendPounceDlgProcStruct *)mir_alloc(sizeof(SendPounceDlgProcStruct));
							TCHAR *message = mir_tstrdup(dbv.ptszVal); // will get free()ed in the send confirm window proc
							spdps->hContact = hContact;
							spdps->message = message;
							CreateDialogParam(hInst, MAKEINTRESOURCE(IDD_CONFIRMSEND), 0, SendPounceDlgProc, (LPARAM)spdps);
							// set the confirmation window to send the msg when the timeout is done
							mir_free(message);
						}
						else SendPounce(dbv.ptszVal, hContact);
					}
				}
				db_free(&dbv);
			}
		}
	}
	return 0;
}
void setKernelArg(cl_kernel kernel, uint arg, buffer* theBuffer, const char* kernelName){
  
  cl_int status;
  char errorDescription[1024];
  if(theBuffer->mem != NULL){ /*  For global memory */
    /* Wants the size of the cl_mem object, i.e. the size on the CPU, not the GPU  */
    /* I guess the cl_mem object contains that information somewhere */
    status = clSetKernelArg(kernel, arg, sizeof(theBuffer->mem), &theBuffer->mem);
  }
  else{ /* For local memory */
    /* In the case of making a local buffer (I have set cl_mem to NULL),  */
    /* we need the size of the buffer we want to create on the GPU in bytes. */
    status = clSetKernelArg(kernel, arg, theBuffer->size, NULL);
  }
  /* Opencl error checking */
  sprintf(errorDescription, "setKernelArg %d %s", arg, kernelName);
  statusCheck(status, errorDescription);

}
Beispiel #10
0
buffer* createBuffer(cl_context context, cl_mem_flags memFlags, size_t size, const char* typeChar, const char* bufferName){
  cl_int status;
  /* 
     I am not using alloc host pointer method, since I prefer to copy data explicitly in code.
     (I think it makes it more obvious what is going on.)
  */
  cl_mem newBuffer = clCreateBuffer(context, memFlags, size, NULL, &status);
  char errorDescription[1024];
  sprintf(errorDescription, "createBuffer %s", bufferName);
  statusCheck(status, errorDescription);

  /* Put all this stuff into my wrapped buffer*/
  buffer* wrappedBuffer = malloc(sizeof(buffer));

  wrappedBuffer->mem = newBuffer;
  wrappedBuffer->size = size;
  wrappedBuffer->name = bufferName;
  wrappedBuffer->typeChar = typeChar;
  
  return wrappedBuffer;
}
Beispiel #11
0
int main() {
    
    srand(time(NULL));
	int randNum = rand();
	int status;
	int testNum = 1;
    
    struct gameState gs;
    int k[10] = {adventurer, smithy, ambassador, embargo, gardens, 
						great_hall, tribute, steward, sea_hag, minion};
    
    printf("~~~~~BEGIN TESTING isGameOver() ~~~~~\n");
    
	/* Test 1: Initializing the game */
	initializeGame(2, k, randNum, &gs); 
	status = isGameOver(&gs);
	statusCheck(!status, testNum);
	testNum++;
	
	/* Test 2: Province is 0 */
	gs.supplyCount[province] = 0;
	status = isGameOver(&gs);
	statusCheck(status, testNum);
	testNum++;
	
	gs.supplyCount[province] = 8;
	
	/* Test 3: End of turn */
	endTurn(&gs);
	status = isGameOver(&gs);
	statusCheck(!status, testNum);
	testNum++;
	
	/* Test 4: Player draws card */
	drawCard(1, &gs);
	status = isGameOver(&gs);
	statusCheck(!status, testNum);
	testNum++;
	
	/* Test 5: Player buys adventurer card */
	buyCard(adventurer, &gs);
	status = isGameOver(&gs);
	statusCheck(!status, testNum);
	testNum++;
	
	/* Test 6: One supply pile is at 0 */
	gs.supplyCount[0] = 0;
	status = isGameOver(&gs);
	statusCheck(!status, testNum);
	testNum++;
	
	/* Test 7: Two supply piles are at 0 */
	gs.supplyCount[1] = 0;
	status = isGameOver(&gs);
	statusCheck(!status, testNum);
	testNum++;
	
	/* Test 8: Three supply pile are at 0 */
	gs.supplyCount[2] = 0;
	status = isGameOver(&gs);
	statusCheck(status, testNum);
	testNum++;
	
    printf("~~~~~FINISH TESTING isGameOver() ~~~~~\n");
	
	return 0;
}
int SearchMv::alphaBeta(int depth,int alpha, int beta, Board& board, int mate, vector<int>& pLine, bool allowNull,s_searchParamas* params)
{
	if ( (params->nodes & 2047) == 0) // go read input every 2048 node count.
		statusCheck(params);
	params->nodes++;
	 int val;
	 bool foundPV = false;
	 vector<int> line;

	  if (depth <= 0)
      //return evaluate(board);
     return quiescentSearch(alpha, beta, board,params);


      // null move forward prunning, will test more later
      /*
      if ( (depth >= 3) && (allowNull) && (board.isInCheck(board.turn) == false) && (isZugzwangChance(board) == false) )
      {
           myMaker.makeNullMove(board);
           val = -alphaBeta(depth - 1 - R, -beta, -beta + 1, board, mate - 1, line, false,params);
           myMaker.takeNullMove(board);
           if (val >= beta)
           return beta;
      }
      */
     
      vector<int> myMoves = getMoves(board);
      int numMoves = myMoves.size();
      if (board.isInCheck(board.turn))
      {
      	if (numMoves == 0)
      		return -mate;
      	else depth++; // in check extention
      }else
      {
         if (numMoves == 0) // draw
         	return 0; 
      }
       
       for (vector<int>::iterator it = myMoves.begin(), end = myMoves.end(); it != end; ++it)
     {
     	myMaker.makeMove(*it, board);
      if (isRepetion(board) || (board.hm_clock >= 50) || isInsuffcientMaterial(board))
      {
        myMaker.takeBack(board);
        return 0;
      }
     
        if (foundPV)
        {
        	val = -alphaBeta(depth - 1, -alpha - 1, -alpha, board ,mate - 1, line, true,params);
        	if ((val > alpha) && (val < beta)) // Check for failure.
        	 val = -alphaBeta(depth - 1,-beta,-alpha, board, mate - 1, line, true,params);
         }else
        val = -alphaBeta(depth - 1,-beta,-alpha, board, mate - 1, line, true,params);
        
     	myMaker.takeBack(board);

      if(params->stopped) 
      return 0;

     	if (val >= beta)
            return beta;
        if (val > alpha)
        {
            alpha = val;
            foundPV = true;
            pLine = line;
            pLine.insert(pLine.begin(), *it);
        }
      } 
     
       return alpha;
}
Beispiel #13
0
void getPlatformAndDeviceInfo(cl_platform_id* platformIds, cl_uint maxPlatforms, cl_uint myPlatform, cl_device_type devType){

  /* See how many platforms are available.*/
  cl_uint numPlatforms;
  cl_int status = clGetPlatformIDs(maxPlatforms, platformIds, &numPlatforms);
  statusCheck(status, "clGetPlatformIds");
  printf("%d platform(s) detected.\n", numPlatforms);

  /* Get the names of the platforms and display to user. */
  char platNames[maxPlatforms][100];
  uint plat = 0;
  for(plat = 0; plat < numPlatforms; plat++){
    size_t nameBufferLength;
    status = clGetPlatformInfo(platformIds[plat], CL_PLATFORM_NAME, sizeof(platNames[plat]), platNames[plat], &nameBufferLength);
    statusCheck(status, "clGetPlatformInfo");
    printf("\tPlatform %d: %s\n", plat, platNames[plat]);
  }
  
  /* see how many devices our chosen platform platform ...*/
  const cl_uint maxDevices = 4;
  cl_device_id deviceIds[maxDevices];
  cl_uint numDevices;
  clGetDeviceIDs(platformIds[myPlatform], devType, maxDevices, deviceIds, &numDevices);
  statusCheck(status, "clGetDeviceIDs");
  
  /* Give up if we can't find any devices on chosen platform */
  if (numDevices==0) {
    syslog(LOG_ERR, "Error! 0 devices found on platform %s!\n", platNames[myPlatform]);
    syslog(LOG_ERR, "This normally means I can't talk to the X server for some reason.\n");
    syslog(LOG_ERR, "Exiting program.\n");
    fprintf(stderr, "Error! 0 devices found on platform %s!\n", platNames[myPlatform]);
    fprintf(stderr, "This normally means I can't talk to the X server for some reason.\n");
    fprintf(stderr, "Exiting program.\n");
    exit(1);
  }

  /* Prints useful information about the GPU architecture to the screen.*/
  size_t maxWorkGroupSize;
  char devNames[maxDevices][100];
  uint dev=0;
  for(dev = 0; dev < numDevices; dev++){
    size_t length;
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_NAME, sizeof(devNames[dev]), devNames, &length);
    statusCheck(status, "clGetDeviceInfo");
     
    cl_bool available;
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_AVAILABLE, sizeof(available), &available, &length);
    statusCheck(status, "clGetDeviceInfo");
     
    cl_uint maxComputeUnits;
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(maxComputeUnits), &maxComputeUnits, &length);
    statusCheck(status, "clGetDeviceInfo");
     
    cl_uint maxWorkItemDimension;
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS, sizeof(maxWorkItemDimension), &maxWorkItemDimension, &length);
    statusCheck(status, "clGetDeviceInfo");

    size_t maxWorkItemSizes[maxWorkItemDimension];
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_MAX_WORK_ITEM_SIZES, sizeof(maxWorkItemSizes), &maxWorkItemSizes, &length);
    statusCheck(status, "clGetDeviceInfo");

    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_MAX_WORK_GROUP_SIZE, sizeof(maxWorkGroupSize), &maxWorkGroupSize, &length);
    statusCheck(status, "clGetDeviceInfo");

    cl_ulong maxMemAllocSize = 0;
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof(maxMemAllocSize), &maxMemAllocSize, &length);
    statusCheck(status, "clGetDeviceInfo");
      
    cl_ulong deviceLocalMemSize = 0;
    status = clGetDeviceInfo(deviceIds[dev], CL_DEVICE_LOCAL_MEM_SIZE, sizeof(deviceLocalMemSize), &deviceLocalMemSize, &length);
    statusCheck(status, "clGetDeviceInfo");

    printf("\t\tDevice: %d\n", dev);
    printf("\t\tName: %s\n", devNames[dev]);
    printf("\t\tAvailable: ");
    if(available){printf("Yes");}
    else{printf("No");}
    printf("\n\t\tNumber of Compute Units: %d\n", maxComputeUnits);
    printf("\t\tNumber of Work Item dimensions: %d\n", maxWorkItemDimension);
    printf("\t\tMax Work Items for each dimension: ");
    uint dim=0; for(dim = 0; dim < maxWorkItemDimension; dim++){ printf("%ld ", maxWorkItemSizes[dim]);}
    printf("\n\t\tMax Work Group size: %ld\n", maxWorkGroupSize);
    printf("\t\tGlobal memory size (bytes): %ld\n", maxMemAllocSize);
    printf("\t\tLocal memory size (bytes): %ld\n", deviceLocalMemSize);
  }
}