Beispiel #1
0
void
MouseView::_CreateButtonsPicture()
{
	BeginPicture(&fButtonsPicture);
	SetScale(1.8 * fScaling);
	SetOrigin(-21 * fScaling, -14 * fScaling);

	BShape mouseShape;
	mouseShape.MoveTo(BPoint(48, 12));
	// top
	BPoint control3[3] = { BPoint(44, 8), BPoint(20, 8), BPoint(16, 12) };
	mouseShape.BezierTo(control3);
	// left
	BPoint control[3] = { BPoint(12, 16), BPoint(13, 27), BPoint(13, 27) };
	mouseShape.BezierTo(control);
	// bottom
	BPoint control4[] = { BPoint(18, 30), BPoint(46, 30), BPoint(51, 27) };
	mouseShape.BezierTo(control4);
	// right
	BPoint control2[3] = { BPoint(51, 27), BPoint(50, 14), BPoint(48, 12) };
	mouseShape.BezierTo(control2);

	mouseShape.Close();

	SetHighColor(255, 0, 0, 255);
	FillShape(&mouseShape, B_SOLID_HIGH);

	EndPicture();
	SetScale(1);
}
Beispiel #2
0
void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled() || !color.alpha())
        return;

    BPoint points[3];
    const float kRadiusBezierScale = 0.56f;

    BShape shape;
    shape.MoveTo(BPoint(rect.x() + topLeft.width(), rect.y()));
    shape.LineTo(BPoint(rect.maxX() - topRight.width(), rect.y()));
    points[0].x = rect.maxX() - kRadiusBezierScale * topRight.width();
    points[0].y = rect.y();
    points[1].x = rect.maxX();
    points[1].y = rect.y() + kRadiusBezierScale * topRight.height();
    points[2].x = rect.maxX();
    points[2].y = rect.y() + topRight.height();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.maxX(), rect.maxY() - bottomRight.height()));
    points[0].x = rect.maxX();
    points[0].y = rect.maxY() - kRadiusBezierScale * bottomRight.height();
    points[1].x = rect.maxX() - kRadiusBezierScale * bottomRight.width();
    points[1].y = rect.maxY();
    points[2].x = rect.maxX() - bottomRight.width();
    points[2].y = rect.maxY();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.x() + bottomLeft.width(), rect.maxY()));
    points[0].x = rect.x() + kRadiusBezierScale * bottomLeft.width();
    points[0].y = rect.maxY();
    points[1].x = rect.x();
    points[1].y = rect.maxY() - kRadiusBezierScale * bottomRight.height();
    points[2].x = rect.x();
    points[2].y = rect.maxY() - bottomRight.height();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.x(), rect.y() + topLeft.height()));
    points[0].x = rect.x();
    points[0].y = rect.y() - kRadiusBezierScale * topLeft.height();
    points[1].x = rect.x() + kRadiusBezierScale * topLeft.width();
    points[1].y = rect.y();
    points[2].x = rect.x() + topLeft.width();
    points[2].y = rect.y();
    shape.BezierTo(points);
    shape.Close();

    rgb_color oldColor = m_data->view()->HighColor();
    m_data->view()->SetHighColor(color);
    m_data->view()->MovePenTo(B_ORIGIN);
    m_data->view()->FillShape(&shape);
    m_data->view()->SetHighColor(oldColor);
}
Beispiel #3
0
static void
DrawStuff(BView *view)
{
	// StrokeShape
	BShape shape;
	BPoint bezier[3] = {BPoint(100,0), BPoint(100, 100), BPoint(25, 50)};
	shape.MoveTo(BPoint(150,0));
	shape.LineTo(BPoint(200,100));
	shape.BezierTo(bezier);
	shape.Close();
	view->StrokeShape(&shape);
	
	// Stroke/FillRect, Push/PopState, SetHighColor, SetLineMode, SetPenSize
	view->PushState();
	const rgb_color blue = { 0, 0, 240, 0 };
	view->SetHighColor(blue);
	view->SetLineMode(B_BUTT_CAP, B_BEVEL_JOIN);
	view->SetPenSize(7);
	view->StrokeRect(BRect(10, 220, 50, 260));
	view->FillRect(BRect(65, 245, 120, 300));
	view->PopState();
	
	// Stroke/FillEllipse
	view->StrokeEllipse(BPoint(50, 150), 50, 50);
	view->FillEllipse(BPoint(100, 120), 50, 50);
	
	// Stroke/FillArc
	view->StrokeArc(BRect(0, 200, 50, 250), 180, 180);
	view->FillArc(BPoint(150, 250), 50, 50, 0, 125);
	
	// DrawString, SetHighColor, SetFontSize
	const rgb_color red = { 240, 0, 0, 0 };
	view->SetHighColor(red);
	view->SetFontSize(20);
	view->DrawString("BPicture ", BPoint(30, 20));
	view->DrawString("test");

	// DrawLine with pen position
	const rgb_color purple = { 200, 0, 220, 0 };
	view->SetHighColor(purple);
	view->StrokeLine(BPoint(50, 30), BPoint(30, 50));
	view->StrokeLine(BPoint(80, 50));
	view->StrokeLine(BPoint(50, 30));
}
void
Leaves::Draw(BView* view, int32 frame)
{
	float scale = fLeafSize / kLeafWidth / (kMaximumLeafSize * 2);
	scale *= view->Bounds().Width();
	scale += scale * drand48() * fSizeVariation / 100.;

	BAffineTransform transform;
	transform.TranslateBy(-kLeafWidth / 2, -kLeafHeight / 2);
		// draw the leaf centered on the point
	transform.RotateBy(drand48() * 2. * M_PI);
	if ((rand() & 64) == 0) transform.ScaleBy(-1., 1.);
		// flip half of the time
	transform.ScaleBy(scale);
	transform.TranslateBy(_RandomPoint(view->Bounds()));

	BPoint center = transform.Apply(BPoint(kLeafWidth / 2, kLeafHeight / 2));
	BPoint gradientOffset = BPoint(60 * scale, 80 * scale);
	BGradientLinear gradient(center - gradientOffset, center + gradientOffset);
	int color = (rand() / 7) % kColorCount;
	gradient.AddColor(kColors[color][0], 0.f);
	gradient.AddColor(kColors[color][1], 255.f);

	BShape leafShape;
	leafShape.MoveTo(transform.Apply(kLeafBegin));
	for (int i = 0; i < kLeafCurveCount; ++i) {
		BPoint control[3];
		for (int j = 0; j < 3; ++j)
			control[j] = transform.Apply(kLeafCurves[i][j]);
		leafShape.BezierTo(control);
	}
	leafShape.Close();

	view->PushState();
	view->SetDrawingMode(B_OP_ALPHA);
	view->SetHighColor(0, 0, 0, 50);
	for (int i = 2; i >= 0; --i) {
		view->SetOrigin(i * 0.1, i * 0.3);
		view->SetPenSize(i * 2);
		view->StrokeShape(&leafShape);
	}
	view->PopState();
	view->FillShape(&leafShape, gradient);
}
Beispiel #5
0
void
LeafView::Draw(BRect updateRect)
{
	float scale = Bounds().Width() / kLeafWidth;
	BAffineTransform transform;
	transform.ScaleBy(scale);

	// BGradientRadial gradient(BPoint(kLeafWidth * 0.75, kLeafHeight * 1.5),
	//	kLeafWidth * 2);
	BGradientLinear gradient(B_ORIGIN,
		transform.Apply(BPoint(kLeafWidth, kLeafHeight)));
	rgb_color lightBlue = make_color(6, 169, 255);
	rgb_color darkBlue = make_color(0, 50, 126);
	gradient.AddColor(darkBlue, 0.0);
	gradient.AddColor(lightBlue, 255.0);

	// build leaf shape
	BShape leafShape;
	leafShape.MoveTo(transform.Apply(kLeafBegin));
	for (int i = 0; i < kNumLeafCurves; ++i) {
		BPoint controlPoints[3];
		for (int j = 0; j < 3; ++j)
			controlPoints[j] = transform.Apply(kLeafCurves[i][j]);
		leafShape.BezierTo(controlPoints);
	}
	leafShape.Close();

	PushState();
	SetDrawingMode(B_OP_ALPHA);
	SetHighColor(0, 0, 0, 50);
	for (int i = 2; i >= 0; --i) {
		SetOrigin(i * 0.1, i * 0.3);
		SetPenSize(i * 2);
		StrokeShape(&leafShape);
	}
	PopState();

	FillShape(&leafShape, gradient);
}
Beispiel #6
0
void ShapeLPB::BezierTo(BPoint p[3])
{
	fShape.BezierTo(p);
}
Beispiel #7
0
void
MouseView::Draw(BRect updateFrame)
{
	SetDrawingMode(B_OP_ALPHA);
	SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
	SetScale(fScaling * 1.8);

	BShape mouseShape;
	mouseShape.MoveTo(BPoint(16, 12));
	// left
	BPoint control[3] = { BPoint(12, 16), BPoint(8, 64), BPoint(32, 64) };
	mouseShape.BezierTo(control);
	// right
	BPoint control2[3] = { BPoint(56, 64), BPoint(52, 16), BPoint(48, 12) };
	mouseShape.BezierTo(control2);
	// top
	BPoint control3[3] = { BPoint(44, 8), BPoint(20, 8), BPoint(16, 12) };
	mouseShape.BezierTo(control3);
	mouseShape.Close();

	// Draw the shadow
	SetOrigin(-17 * fScaling, -11 * fScaling);
	SetHighColor(kMouseShadowColor);
	FillShape(&mouseShape, B_SOLID_HIGH);

	// Draw the body
	SetOrigin(-21 * fScaling, -14 * fScaling);
	BGradientRadial bodyGradient(28, 24, 128);
	bodyGradient.AddColor(kMouseBodyTopColor, 0);
	bodyGradient.AddColor(kMouseBodyBottomColor, 255);

	FillShape(&mouseShape, bodyGradient);

	// Draw the outline
	SetPenSize(1 / 1.8 / fScaling);
	SetDrawingMode(B_OP_OVER);
	SetHighColor(kMouseOutlineColor);

	StrokeShape(&mouseShape, B_SOLID_HIGH);

	// bottom button border
	BShape buttonsOutline;
	buttonsOutline.MoveTo(BPoint(13, 27));
	BPoint control4[] = { BPoint(18, 30), BPoint(46, 30), BPoint(51, 27) };
	buttonsOutline.BezierTo(control4);

	SetHighColor(kMouseButtonOutlineColor);
	StrokeShape(&buttonsOutline, B_SOLID_HIGH);

	SetScale(1);
	SetOrigin(0, 0);

	// Separator between the buttons
	const int32* offset = getButtonOffsets(fType);
	for (int32 i = 1; i < fType; i++) {
		BRect buttonRect = _ButtonRect(offset, i);
		StrokeLine(buttonRect.LeftTop(), buttonRect.LeftBottom());
	}

	mouse_map map;
	fSettings.Mapping(map);

	SetDrawingMode(B_OP_OVER);

	if (fButtons != 0)
		ClipToPicture(&fButtonsPicture, B_ORIGIN, false);

	for (int32 i = 0; i < fType; i++) {
		// draw mapping number centered over the button

		bool pressed = (fButtons & map.button[_ConvertFromVisualOrder(i)]) != 0;
			// is button currently pressed?
		if (pressed) {
			SetDrawingMode(B_OP_ALPHA);
			SetHighColor(kButtonPressedColor);
			FillRect(_ButtonRect(offset, i));
		}

		BRect border(fScaling * (offset[i] + 1), fScaling * (kButtonTop + 5),
			fScaling * offset[i + 1] - 1,
			fScaling * (kButtonTop + kMouseDownHeight - 4));
		if (i == 0)
			border.left += fScaling * 5;
		if (i == fType - 1)
			border.right -= fScaling * 4;

		char number[2] = {0};
		number[0] = getMappingNumber(map.button[_ConvertFromVisualOrder(i)])
			+ '1';

		SetDrawingMode(B_OP_OVER);
		SetHighColor(kButtonTextColor);
		DrawString(number, BPoint(
			border.left + (border.Width() - StringWidth(number)) / 2,
			border.top + fDigitBaseline
				+ (border.IntegerHeight() - fDigitHeight) / 2));
	}

	if (fButtons != 0)
		ClipToPicture(NULL);
}