Beispiel #1
0
void
JSCompartment::sweepBreakpoints(FreeOp *fop)
{
    gcstats::AutoPhase ap(rt->gcStats, gcstats::PHASE_SWEEP_TABLES_BREAKPOINT);

    if (rt->debuggerList.isEmpty())
        return;

    for (CellIterUnderGC i(zone(), FINALIZE_SCRIPT); !i.done(); i.next()) {
        JSScript *script = i.get<JSScript>();
        if (script->compartment() != this || !script->hasAnyBreakpointsOrStepMode())
            continue;
        bool scriptGone = IsScriptAboutToBeFinalized(&script);
        JS_ASSERT(script == i.get<JSScript>());
        for (unsigned i = 0; i < script->length; i++) {
            BreakpointSite *site = script->getBreakpointSite(script->code + i);
            if (!site)
                continue;
            // nextbp is necessary here to avoid possibly reading *bp after
            // destroying it.
            Breakpoint *nextbp;
            for (Breakpoint *bp = site->firstBreakpoint(); bp; bp = nextbp) {
                nextbp = bp->nextInSite();
                if (scriptGone || IsObjectAboutToBeFinalized(&bp->debugger->toJSObjectRef()))
                    bp->destroy(fop);
            }
        }
    }
}
Beispiel #2
0
void
JSCompartment::sweepBreakpoints(JSContext *cx)
{
    if (JS_CLIST_IS_EMPTY(&cx->runtime->debuggerList))
        return;

    for (CellIterUnderGC i(this, FINALIZE_SCRIPT); !i.done(); i.next()) {
        JSScript *script = i.get<JSScript>();
        if (!script->hasAnyBreakpointsOrStepMode())
            continue;
        bool scriptGone = IsAboutToBeFinalized(cx, script);
        for (unsigned i = 0; i < script->length; i++) {
            BreakpointSite *site = script->getBreakpointSite(script->code + i);
            if (!site)
                continue;
            // nextbp is necessary here to avoid possibly reading *bp after
            // destroying it.
            Breakpoint *nextbp;
            for (Breakpoint *bp = site->firstBreakpoint(); bp; bp = nextbp) {
                nextbp = bp->nextInSite();
                if (scriptGone || IsAboutToBeFinalized(cx, bp->debugger->toJSObject()))
                    bp->destroy(cx);
            }
        }
    }
}
void
JSCompartment::clearBreakpointsIn(JSContext *cx, js::Debugger *dbg, JSScript *script,
                                  JSObject *handler)
{
    JS_ASSERT_IF(script, script->compartment() == this);

    for (BreakpointSiteMap::Enum e(breakpointSites); !e.empty(); e.popFront()) {
        BreakpointSite *site = e.front().value;
        if (!script || site->script == script) {
            Breakpoint *nextbp;
            for (Breakpoint *bp = site->firstBreakpoint(); bp; bp = nextbp) {
                nextbp = bp->nextInSite();
                if ((!dbg || bp->debugger == dbg) && (!handler || bp->getHandler() == handler))
                    bp->destroy(cx, &e);
            }
        }
    }
}
Beispiel #4
0
void
JSCompartment::sweepBreakpoints(JSContext *cx)
{
    for (BreakpointSiteMap::Enum e(breakpointSites); !e.empty(); e.popFront()) {
        BreakpointSite *site = e.front().value;
        // clearTrap and nextbp are necessary here to avoid possibly
        // reading *site or *bp after destroying it.
        bool scriptGone = IsAboutToBeFinalized(cx, site->script);
        bool clearTrap = scriptGone && site->hasTrap();
        
        Breakpoint *nextbp;
        for (Breakpoint *bp = site->firstBreakpoint(); bp; bp = nextbp) {
            nextbp = bp->nextInSite();
            if (scriptGone || IsAboutToBeFinalized(cx, bp->debugger->toJSObject()))
                bp->destroy(cx, &e);
        }
        
        if (clearTrap)
            site->clearTrap(cx, &e);
    }
}