Beispiel #1
0
void NestedTest::setup()
{
    static int depth = 9;
    
    CCNode *parent = this;
    
    for (int i = 0; i < depth; i++) {
                
        int size = 225 - i * (225 / (depth * 2));

        CCClippingNode *clipper = CCClippingNode::create();
        clipper->setContentSize(CCSizeMake(size, size));
        clipper->setAnchorPoint(ccp(0.5, 0.5));
        clipper->setPosition( ccp(parent->getContentSize().width / 2, parent->getContentSize().height / 2) );
        clipper->setAlphaThreshold(0.05f);
        clipper->runAction(CCRepeatForever::create(CCRotateBy::create(i % 3 ? 1.33 : 1.66, i % 2 ? 90 : -90)));
        parent->addChild(clipper);
        
        CCNode *stencil = CCSprite::create(s_pPathGrossini);
        stencil->setScale( 2.5 - (i * (2.5 / depth)) );
        stencil->setAnchorPoint( ccp(0.5, 0.5) );
        stencil->setPosition( ccp(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) );
        stencil->setVisible(false);
        stencil->runAction(CCSequence::createWithTwoActions(CCDelayTime::create(i), CCShow::create()));
        clipper->setStencil(stencil);

        clipper->addChild(stencil);
        
        parent = clipper;
    }

}
Beispiel #2
0
void ScrollViewDemo::setup()
{
    CCClippingNode *clipper = CCClippingNode::create();
    clipper->setTag( kTagClipperNode );
    clipper->setContentSize(  CCSizeMake(200, 200) );
    clipper->setAnchorPoint(  ccp(0.5, 0.5) );
    clipper->setPosition( ccp(this->getContentSize().width / 2, this->getContentSize().height / 2) );
    clipper->runAction(CCRepeatForever::create(CCRotateBy::create(1, 45)));
    this->addChild(clipper);

    CCDrawNode *stencil = CCDrawNode::create();
    CCPoint rectangle[4];
    rectangle[0] = ccp(0, 0);
    rectangle[1] = ccp(clipper->getContentSize().width, 0);
    rectangle[2] = ccp(clipper->getContentSize().width, clipper->getContentSize().height);
    rectangle[3] = ccp(0, clipper->getContentSize().height);
    
    ccColor4F white = {1, 1, 1, 1};
    stencil->drawPolygon(rectangle, 4, white, 1, white);
    clipper->setStencil(stencil);

    CCSprite *content = CCSprite::create(s_back2);
    content->setTag( kTagContentNode );
    content->setAnchorPoint(  ccp(0.5, 0.5) );
    content->setPosition( ccp(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) );
    clipper->addChild(content);
    
    m_bScrolling = false;

    this->setTouchEnabled(true);
}
Beispiel #3
0
bool Recipe26::init()
{
    if ( !RecipeBase::init() )
    {
        return false;
    }
    
    
    CCLayerColor* panelBg = CCLayerColor::create(ccc4(51, 51, 51, 255),640,1150);
    panelBg->setPosition(ccp(0,0));
    this->addChild(panelBg);
    
    targetLayer = CCLayer::create();
    this->addChild(targetLayer);
    
    // 画面の幅を取得
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    // 画像ファイルとrectを指定してスプライトを作成
    CCSprite *player = CCSprite::create("image/quest/shuriken_m_avatar_skillpg_18.png", CCRectMake(0, 0, 100, 100) );
    // スプライトの位置を設定
    player->setPosition(ccp(player->getContentSize().width*3/2, winSize.height/2));
    // 後で識別できるようにタグを設定
    player->setTag(1);
    // スプライトをレイヤに追加
    targetLayer->addChild(player);
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    
    TapSprite* sprite = (TapSprite*)TapSprite::create("image/quest/shuriken_m_avatar_skillpg_18.png");
    sprite->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
    sprite->setTag(2);
    targetLayer->addChild(sprite);
    
    
    // クリック用のボタン
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                                          "image/ui/common_ui_mainButton_up.png",
                                                          "image/ui/common_ui_mainButton_down.png",
                                                          this,
                                                          menu_selector(Recipe26::testBtn1Handler));
    
    // 表示位置を指定
    pCloseItem->setPosition(ccp(winSize.width - pCloseItem->getContentSize().width / 2 ,
                                pCloseItem->getContentSize().height / 2));
    // CCMenuItemImage から CCMenuを作成
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    // CCMenuとしての位置は(0,0)を指定
    pMenu->setPosition(-150,130);
    
    this->addChild(pMenu);
    
    
    //---------------------------
    CCSize size = CCDirector::sharedDirector()->getVisibleSize();
    
    CCSprite* pSprite = CCSprite::create("image/gacha/2204401.jpg");
    pSprite->setPosition( ccp(size.width/2, size.height/2) );
    
    CCSprite* pMask = CCSprite::create("image/quest/mask_star.png");
    pMask->setPosition(ccp(size.width/2, size.height/2));
    
    CCClippingNode* pClip = CCClippingNode::create();
    pClip->setStencil(pMask);
    pClip->setAlphaThreshold(0.05f);
    pClip->addChild(pSprite);
    targetLayer->addChild(pClip);
    
    CCMoveTo *actionMove = CCMoveTo::create(1.7f, ccp(200, 500));
    pClip->runAction(CCEaseExponentialInOut::create(actionMove));
    
    
    
    
    //---------------------------
    // 配列のテスト
    //---------------------------
    
    int arrN[] = {5,6,9,4};
    int iSize = sizeof(arrN) / sizeof(arrN[0]);
    
    for ( int i = 0 ; i < iSize ; i++ ) {
        CCLOG("ffgff : %i" , arrN[i]);
    }
    
    
    return true;
}