Beispiel #1
0
//================================================
//ゲームオーバー処理
//================================================
void DrawGameOver(void)
{
	bgm[BGM_MAIN].StopSound();
	
	bgm[BGM_BOSS].StopSound();
	
	menu.Move(2);
	
	menu.CalcFontSprPos(200, 200, Menu5, 2);
	
	menu.GameOverSelect(&g_GameMode);
	
	/*シーン開始*/
	if(Luna3D::BeginScene() )
	{
		Luna3D::SetBlendingType(BLEND_NORMAL);
		
		window.DrawFont(200, 100, "Game Over");
		
		menu.DrawFontSpr(Menu5, 2);
			
		menu.DrawCursor();
		
		menu.Rendering();

		/*シーン終了*/
		Luna3D::EndScene();
	}	
}
Beispiel #2
0
//================================================
//タイトル画面描画
//================================================
void DrawTitle(void)
{
	
	bgm[BGM_BOSS].StopSound();
	
	bgm[BGM_MAIN].StopSound();
	
	bgm[BGM_TITLE].PlaySoundA();
	
	frame.IsDisp = TRUE;
	
	/*モードセレクト*/
	menu.ModeSelect(&g_GameMode);
	
	LunaPrimitive::UpdateBuffer(lPrim);
	
	tcamera.Update();
	
	model.Translation();
	
	
	/*カーソル移動*/
	menu.Move(ITEM1_MAX);
	
	/*シーン開始*/
	if(Luna3D::BeginScene() )
	{
		menu.DrawCursor();
			
		Luna3D::SetBlendingType(BLEND_NORMAL);
		
		LunaPrimitive::Rendering(lPrim);
		
		model.Rendering();
		
		frame.DrawTexture();
		
		menu.Rendering();
		
		/*描画位置算出*/
		menu.CalcFontSprPos(100, 200, TitleMenu, ITEM1_MAX);
		
		menu.DrawFontSpr(TitleMenu, ITEM1_MAX);
	
		/*シーン終了*/
		Luna3D::EndScene();
	}
	
	
}
Beispiel #3
0
//================================================
//ポーズ終了確認画面
//================================================
void DrawPauseExit()
{
	menu.Move(2);
	
	menu.DrawFont(50, 100, "タイトルに戻りますか?");
	menu.CalcFontSprPos(100, 200, Menu6, 2);
	menu.DrawFontSpr(Menu6, 2);
	
	menu.DrawCursor();
	
	menu.PauseExitSelect(&g_GameMode);
	
	menu.Rendering();
}
Beispiel #4
0
//================================================
//ポーズ画面描画
//================================================
void DrawPause(void)
{
	menu.Move(ITEM3_MAX);
	
	menu.CalcFontSprPos(100, 100, Menu3, ITEM3_MAX);
	menu.DrawFontSpr(Menu3, ITEM3_MAX);
	
	/*シーン開始*/
	if(Luna3D::BeginScene() )
	{
		menu.PauseSelect(&g_GameMode);
		
		g_Second++;
		
		/*シーン終了*/
		Luna3D::EndScene();
	}
}
Beispiel #5
0
//================================================
//終了画面
//================================================
void DrawExit(void)
{
	/*移動*/
	menu.Move(2);
	
	/*描画位置算出*/
	menu.CalcFontSprPos(100, 200, Menu6, 2);
	
	menu.Select(&g_GameMode);
	
	menu.DrawFont(100, 50, "ゲームを終了しますか?");
	
	/*描画*/
	menu.DrawFontSpr(Menu6, 2);
	
	/*カーソル描画*/
	menu.DrawCursor();
	
	/*レンダリング*/
	menu.Rendering();
}
Beispiel #6
0
//================================================
//キャラクターセレクト画面描画
//================================================
void DrawCharaSelect(void)
{
	int LEFT = 200;
	int TOP = 100;
	int MOVE = 50;
	
	window.IsDisp = TRUE;
	
	/*シーン開始*/
	if(Luna3D::BeginScene() )
	{
		Luna3D::SetBlendingType(BLEND_NORMAL);
		
		if(++g_Second % 20 == 0)
		{
			player.animcounter++;
		}
		
		window.DrawTexture();
		
		player.Draw(F(LEFT), F(TOP), player.first);
		player.Draw(F(LEFT), F(TOP+MOVE), player.second);
		player.Draw(F(LEFT), F(TOP+2*MOVE), player.third);
		
		switch(menu.Scene)
		{
			
			case SCENE_FIRST:
			{
				menu.CalcCharaPos(LEFT, TOP, MOVE);
			
				window.DrawFont("キャラの順番を選んでください");
				
				window.DrawFont(0, 50);
				
				menu.Move(3);
		
				menu.CharaSelect(&g_GameMode, &player.first, &player.second, &player.third);
	
				break;
			}
			
			case SCENE_SECOND:
			{
				window.DrawFont("キャラの順番を選んでください");
				
				window.DrawFont(0, 50);
				
				menu.CalcCharaPos(LEFT, TOP, MOVE);
			
				menu.Move(3);
		
				menu.CharaSelect(&g_GameMode, &player.first, &player.second, &player.third);
				
				break;
			}
			
			case SCENE_THIRD:
			{
				window.DrawFont("キャラの順番を選んでください");
				
				break;
			}
			
			case SCENE_END:
			{
				window.DrawFont("これでいいですか?");
				menu.CalcFontSprPos(200, 400, Menu6, 2);
				menu.DrawFontSpr(Menu6, 2);
				
				menu.CharaSelectExit(&g_GameMode);
				menu.Move(2);
				menu.DrawCursor();
				menu.Rendering();

				player.Type = player.first;
				break;
			}
		}
		
		/*シーン終了*/
		Luna3D::EndScene();
	}
	
	
}
Beispiel #7
0
//================================================
//描画
//================================================
void DrawMethod(void)
{
	switch(g_GameMode)
	{
		case SCENE_LOGO:
		{
			break;
		}
		
		case SCENE_TITLE:
		{
			break;
		}
		
		case SCENE_CHARSEL:
		{
			break;
		}
		
		case SCENE_MAIN:
		{

		}
		
		case SCENE_OPTION:
		{
			menu.DrawCursor();
			/*描画位置算出*/
			menu.CalcFontPos(100, 200, ITEM2_MAX);
			
			menu.DrawFont(Menu2, ITEM2_MAX);
			
			break;
		}
		
		case SCENE_TUTOLIAL:
		{
			window.DrawTexture();
			//window.DrawFont("Test");
			
			window.DrawMessage(menu.Cursor);
			
			menu.DrawCursor();
			
			/*描画位置算出*/
			menu.CalcFontSprPos(100, 100, Menu4, ITEM4_MAX);
			
			menu.DrawFontSpr(Menu4, ITEM4_MAX);
			
			break;
		}
		
		case SCENE_PAUSE:
		{
			break;
		}
		
		case SCENE_ERROR:
		{
			menu.DrawErrorMessage();
			break;
		}
	}
	
}