Beispiel #1
0
HRESULT CObjMgr::AddObject( CPrototype* pProto, const TCHAR* pObjKey )
{
	map<const TCHAR*,list<CObj*>>::iterator iter = m_MapObject.find(pObjKey);
	
	CObj* pProtoInst = ((CObjProto*)pProto)->GetProto(pObjKey);

	if (pProtoInst == NULL)
	{
		return E_FAIL;
	} //객체를 가져온다

	CObj* pObject = pProtoInst->Clone(); //복사해서 담아온다
	pObject->Initialize();
	
	if (iter == m_MapObject.end())
	{//처음에 iter가 없다 (키가없다)
		list<CObj*> Objlist;
		Objlist.push_back(pObject); //프로토타입으로 복제한 오브젝트를 넣어줌

		m_MapObject.insert(make_pair(pObjKey,Objlist));
	}
	else
	{//키가 있을때 
		iter->second.push_back(pObject);
	}

	return S_OK;
}
void CGameFrameWork::CreateBlock(const Point2D& pos)
{
	vector<Tile*> tile = dynamic_cast<CBoard*>(m_pBoard)->GetTile();

	int idx = 0;

	for (auto p = tile.cbegin(); p != tile.cend(); ++p, ++idx)
	{
		if ((*p)->pos.x == pos.x && (*p)->pos.y == pos.y)
			break;
	}

	tile[idx]->option = 1;

	CObj* block = new CBlock(pos, 2, idx);
	block->Initialize();

	m_vecBlock.push_back(block);
}
void CGameFrameWork::CreateBlock()
{
	srand(unsigned(time(NULL)));

	vector<Tile*> tile = dynamic_cast<CBoard*>(m_pBoard)->GetTile();

	int idx = rand() % 16;

	while (tile[idx]->option != 0)
		idx = rand() % 16;

	tile[idx]->option = 1;

	CObj* block = new CBlock(tile[idx]->pos, 2, idx);
	block->Initialize();

	m_vecBlock.push_back(block);

	/////////////////////////////////////////
	m_NewBlockPos = tile[idx]->pos;
	/////////////////////////////////////////
}