Beispiel #1
0
void AhBot::HandleCommand(string command)
{
    if (!player)
        return;

    if (command == "expire")
    {
        for (int i = 0; i < MAX_AUCTIONS; i++)
            Expire(i);

        return;
    }

    if (command == "update")
    {
        ForceUpdate();
        return;
    }

    uint32 itemId = atoi(command.c_str());
    if (!itemId)
    {
        sLog.outString("ahbot expire - expire all auctions");
        sLog.outString("ahbot update - update all auctions");
        sLog.outString("ahbot <itemId> - show item price");
        return;
    }

    ItemPrototype const* proto = sObjectMgr.GetItemPrototype(itemId);
    if (!proto)
        return;

    for (int i=0; i<CategoryList::instance.size(); i++)
    {
        Category* category = CategoryList::instance[i];
        if (category->Contains(proto))
        {
            ostringstream out;
            out << proto->Name1 << " (" << category->GetDisplayName() << ")"
                << "\n";
            for (int auction = 0; auction < MAX_AUCTIONS; auction++)
            {
                out << "--- auction house " << auctionIds[auction] <<  "(money: "
                    << GetAvailableMoney(auctionIds[auction])
                    << ") ---\n";

                out << "sell: " << category->GetPricingStrategy()->GetSellPrice(proto, auctionIds[auction])
                    << " ("  << category->GetPricingStrategy()->ExplainSellPrice(proto, auctionIds[auction]) << ")"
                    << "\n";

                out << "buy: " << category->GetPricingStrategy()->GetBuyPrice(proto, auctionIds[auction])
                    << " ("  << category->GetPricingStrategy()->ExplainBuyPrice(proto, auctionIds[auction]) << ")"
                    << "\n";
            }
            sLog.outString(out.str().c_str());
            break;
        }
    }
}
Beispiel #2
0
void ItemBag::Init(bool silent)
{
    if (silent)
    {
        Load();
        return;
    }

    sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Loading/Scanning %s...", GetName().c_str());

    Load();

    for (int i = 0; i < CategoryList::instance.size(); i++)
    {
        Category* category = CategoryList::instance[i];
        Shuffle(content[category]);
        sLog->outMessage("playerbot", LOG_LEVEL_INFO, "loaded %d %s items", content[category].size(), category->GetDisplayName().c_str());
    }
}