Beispiel #1
0
void Grid::Arrange(const Rect finalRect) {
    Cell* cell;
    Control* el;

    for (Grid::CellData& d : els) {
        cell = GetCell(d.row, d.col);
        el = d.el;
        Point pos(GetCellPos(d.row, d.col));
        int elDx = el->DesiredSize().Width;
        int containerDx = 0;
        for (int i = d.col; i < d.col + d.colSpan; i++) {
            containerDx += maxColWidth[i];
        }

        int xOff = d.horizAlign.CalcOffset(elDx, containerDx);
        pos.X += xOff;
        int elDy = el->DesiredSize().Height;
        int containerDy = maxRowHeight[d.row];
        int yOff = d.vertAlign.CalcOffset(elDy, containerDy);
        pos.Y += yOff;
        Rect r(pos, cell->desiredSize);
        el->Arrange(r);
    }
    SetPosition(finalRect);
}
Beispiel #2
0
Size Grid::Measure(const Size availableSize) {
    RebuildCellDataIfNeeded();

    Size borderSize(GetBorderAndPaddingSize(cachedStyle));

    Cell* cell;
    Control* el;
    for (Grid::CellData& d : els) {
        cell = GetCell(d.row, d.col);
        cell->desiredSize.Width = 0;
        cell->desiredSize.Height = 0;
        el = d.el;
        if (!el->IsVisible())
            continue;

        // calculate max dx of each column (dx of widest cell in the row)
        //  and max dy of each row (dy of tallest cell in the column)
        el->Measure(availableSize);

        // TODO: take cell's border and padding into account

        cell->desiredSize = el->DesiredSize();
        // if a cell spans multiple columns, we don't count its size here
        if (d.colSpan == 1) {
            if (cell->desiredSize.Width > maxColWidth[d.col])
                maxColWidth[d.col] = cell->desiredSize.Width;
        }
        if (cell->desiredSize.Height > maxRowHeight[d.row])
            maxRowHeight[d.row] = cell->desiredSize.Height;
    }

    // account for cells with colSpan > 1. If cell.dx > total dx
    // of columns it spans, we widen the columns by equally
    // re-distributing the difference among columns
    for (Grid::CellData& d : els) {
        if (d.colSpan == 1)
            continue;
        cell = GetCell(d.row, d.col);

        int totalDx = 0;
        for (int i = d.col; i < d.col + d.colSpan; i++) {
            totalDx += maxColWidth[i];
        }
        int diff = cell->desiredSize.Width - totalDx;
        if (diff > 0) {
            int diffPerCol = diff / d.colSpan;
            int rest = diff % d.colSpan;
            // note: we could try to redistribute rest for ideal sizing instead of
            // over-sizing but not sure if that would matter in practice
            if (rest > 0)
                diffPerCol += 1;
            CrashIf(diffPerCol * d.colSpan < diff);
            for (int i = d.col; i < d.col + d.colSpan; i++) {
                maxColWidth[i] += diffPerCol;
            }
        }
    }

    int desiredWidth = 0;
    int desiredHeight = 0;
    for (int row = 0; row < rows; row++) {
        desiredHeight += maxRowHeight[row];
    }
    for (int col = 0; col < cols; col++) {
        desiredWidth += maxColWidth[col];
    }
    // TODO: what to do if desired size is more than availableSize?
    desiredSize.Width = desiredWidth + borderSize.Width;
    desiredSize.Height = desiredHeight + borderSize.Height;
    return desiredSize;
}