Beispiel #1
0
void PointSetNode::outputContext(std::ostream &printStream, const char *indentString) const 
{
	ColorNode *color = getColorNodes();
	if (color != NULL) {
		if (color->isInstanceNode() == false) {
			if (color->getName() != NULL && strlen(color->getName()))
				printStream << indentString << "\t" << "color " << "DEF " << color->getName() << " Color {" << std::endl;
			else
				printStream << indentString << "\t" << "color Color {" << std::endl;
			color->Node::outputContext(printStream, indentString, "\t");
			printStream << indentString << "\t" << "}" << std::endl;
		}
		else 
			printStream << indentString << "\t" << "color USE " << color->getName() << std::endl;
	}

	CoordinateNode *coord = getCoordinateNodes();
	if (coord != NULL) {
		if (coord->isInstanceNode() == false) {
			if (coord->getName() != NULL && strlen(coord->getName()))
				printStream << indentString << "\t" << "coord " << "DEF " << coord->getName() << " Coordinate {" << std::endl;
			else
				printStream << indentString << "\t" << "coord Coordinate {" << std::endl;
			coord->Node::outputContext(printStream, indentString, "\t");
			printStream << indentString << "\t" << "}" << std::endl;
		}
		else 
			printStream << indentString << "\t" << "coord USE " << coord->getName() << std::endl;
	}
}
Beispiel #2
0
CoordinateNode *SceneGraph::findCoordinateNode(char *name) {
	if (!name || strlen(name) <= 0)
		return NULL;
	for (CoordinateNode *node = findCoordinateNode(); node; node = node->nextTraversal()) {
		const char *nodeName = node->getName();
		if (nodeName && strlen(nodeName)) {
			if (!strcmp(name, nodeName))
				return node;
		}
	}
	return NULL;
}