Beispiel #1
0
bool BattleGround::DelCreature(uint32 type)
{
    Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
    if(!cr)
    {
        sLog.outError("Can't find creature guid: %u",m_BgCreatures[type]);
        return false;
    }
    cr->CleanupsBeforeDelete();
    cr->AddObjectToRemoveList();
    m_BgCreatures[type] = 0;
    return true;
}
Beispiel #2
0
/*
void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime)
{
    Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceId());
    if(!map)
        return false;

    if(respawntime == 0)
    {
        Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
        if(obj)
        {
            //obj->Respawn();                               // bugged
            obj->SetRespawnTime(0);
            objmgr.SaveCreatureRespawnTime(obj->GetGUIDLow(), GetInstanceID(), 0);
            map->Add(obj);
        }
    }
    else
    {
        Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
        if(obj)
        {
            obj->setDeathState(DEAD);
            obj->SetRespawnTime(respawntime);
            map->Add(obj);
        }
    }
}
*/
bool BattleGround::DelCreature(uint32 type)
{
    Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
    if(!cr)
    {
        sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type]));
        return false;
    }
    //TODO: only delete creature after not in combat
    cr->CleanupsBeforeDelete();
    cr->AddObjectToRemoveList();
    m_BgCreatures[type] = 0;
    return true;
}
Beispiel #3
0
Transport::~Transport()
{
    for(CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
    {
         Creature* passenger = *itr;
         Map* map = passenger->GetMap();
         passenger->SetTransport(NULL);
         passenger->CleanupsBeforeDelete();
         map->Remove(passenger, true);
    }

    m_NPCPassengerSet.clear();

    m_WayPoints.clear();
    m_passengers.clear();
}