Beispiel #1
0
	void Font::GetStringSize(const String &text, Vector2D *result) {
		if (mID < 0) {
			*result = kFastVector2DZero;
			return;
		}
		FTFont *tf =
			(FTFont*)GetCollection()->GetResource(mID)->GetFTFont();
		result->mX = tf->Advance(text.GetWString().mData);
		result->mY = tf->LineHeight();
	}
Beispiel #2
0
void Writter::Draw(string iname, string str, float x, float y, float mangle){
	FTFont* nfont = m_font_list[iname];

	if (nfont != NULL){
		glPushMatrix();

		glTranslatef(x, -y - nfont->LineHeight(), 0);
		glRotatef(mangle, 0.0, 0.0, 1);
		
		nfont->Render(str.c_str());

		glPopMatrix();

	}else{
		fprintf(stderr, "Failed to draw using name '%s': %s\n", iname.c_str(), str.c_str());
	}
}
Beispiel #3
0
    AudicleFTGLFont( char * name ) { 
        
        glEnable ( GL_TEXTURE_2D );
        
        char fontlocation[512];
        strncpy ( fontlocation, fontpath, 512 );
        strncat ( fontlocation, name, 512 - strlen ( fontlocation ) );
        
        m_font = new FTGLTextureFont ( fontlocation );
        
        if ( m_font->Error() ) { 
            fprintf(stderr, "AudicleFTGLFont: font load error %d - exiting\n", m_font->Error() );
            exit(1);
        }
        else { 
            
        if ( !m_font->FaceSize(18) ) { 
            fprintf(stderr, "AudicleFTGLFont: font size error  %d - exiting\n", m_font->Error() );
            exit(1);
        }

        m_name = name;
        m_font->Depth(2);
        m_font->CharMap(ft_encoding_unicode);
    
        glDisable ( GL_TEXTURE_2D );
        
        float x1, y1, z1, x2, y2, z2;
        
        m_font->BBox( samplestring , x1, y1, z1, x2, y2, z2);
        m_height = y2;
        m_line_height = m_font->LineHeight();
        
        m_height_unit_scale = 1.0 / m_height ;
        m_line_unit_scale = 1.0 / m_line_height ;
        m_mono_width = m_height; 

        }
    }