void AppDelegate::initResourcePath()
{
	FileUtils* sharedFileUtils = FileUtils::getInstance();
    std::string strBasePath = sharedFileUtils->getWritablePath();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)|| (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    sharedFileUtils->addSearchPath("res/");
#else
    sharedFileUtils->addSearchPath("../../res/");
#endif
    
    sharedFileUtils->addSearchPath(strBasePath + "upd/", true);
}
Beispiel #2
0
bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
        glview = GLViewImpl::createWithRect("Bomberman", cocos2d::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
#else
        glview = GLViewImpl::create("Bomberman");
#endif
        director->setOpenGLView(glview);
    }

    // turn on display FPS
    director->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0f / 60);

    // Set the design resolution
    glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
    auto frameSize = glview->getFrameSize();
    // if the frame's height is larger than the height of medium size.
    if (frameSize.height > mediumResolutionSize.height)
    {        
        director->setContentScaleFactor(MIN(largeResolutionSize.height/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));
    }
    // if the frame's height is larger than the height of small size.
    else if (frameSize.height > smallResolutionSize.height)
    {        
        director->setContentScaleFactor(MIN(mediumResolutionSize.height/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
    }
    // if the frame's height is smaller than the height of medium size.
    else
    {        
        director->setContentScaleFactor(MIN(smallResolutionSize.height/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
    }

    register_all_packages();
	FileUtils* fileUtils = FileUtils::getInstance();
	fileUtils->addSearchPath("res");
    // create a scene. it's an autorelease object
    auto scene = GameStartScene::createScene();
    // run
    director->runWithScene(scene);
	CCLOG("Animation Interval = %f", director->getAnimationInterval());
    return true;
}