int LuaStack::executeScriptFile(const char* filename)
{
    CCAssert(filename, "CCLuaStack::executeScriptFile() - invalid filename");
    
    static const std::string BYTECODE_FILE_EXT    = ".luac";
    static const std::string NOT_BYTECODE_FILE_EXT = ".lua";
    
    std::string buf(filename);
    //
    // remove .lua or .luac
    //
    size_t pos = buf.rfind(BYTECODE_FILE_EXT);
    if (pos != std::string::npos)
    {
        buf = buf.substr(0, pos);
    }
    else
    {
        pos = buf.rfind(NOT_BYTECODE_FILE_EXT);
        if (pos == buf.length() - NOT_BYTECODE_FILE_EXT.length())
        {
            buf = buf.substr(0, pos);
        }
    }
    
    FileUtils *utils = FileUtils::getInstance();
    //
    // 1. check .lua suffix
    // 2. check .luac suffix
    //
    std::string tmpfilename = buf + NOT_BYTECODE_FILE_EXT;
    if (utils->isFileExist(tmpfilename))
    {
        buf = tmpfilename;
    }
    else
    {
        tmpfilename = buf + BYTECODE_FILE_EXT;
        if (utils->isFileExist(tmpfilename))
        {
            buf = tmpfilename;
        }
    }
    
    std::string fullPath = utils->fullPathForFilename(buf);
    Data data = utils->getDataFromFile(fullPath);
    int rn = 0;
    if (!data.isNull())
    {
        if (luaLoadBuffer(_state, (const char*)data.getBytes(), (int)data.getSize(), fullPath.c_str()) == 0)
        {
            rn = executeFunction(0);
        }
    }
    return rn;
}
    void GameNode3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
                                                   const flatbuffers::Table* node3DOptions)
    {
        auto options = (GameNode3DOption*)node3DOptions;
        
        std::string name = options->name()->c_str();
        node->setName(name);

        _sceneBrushInstance = nullptr;
        bool skyBoxEnabled = options->skyBoxEnabled() != 0;
        if (skyBoxEnabled)
        {
            std::string leftFileData = options->leftFileData()->path()->c_str();
            std::string rightFileData = options->rightFileData()->path()->c_str();
            std::string upFileData = options->upFileData()->path()->c_str();
            std::string downFileData = options->downFileData()->path()->c_str();
            std::string forwardFileData = options->forwardFileData()->path()->c_str();
            std::string backFileData = options->backFileData()->path()->c_str();
            FileUtils *fileUtils = FileUtils::getInstance();

            if (fileUtils->isFileExist(leftFileData)
                && fileUtils->isFileExist(rightFileData)
                && fileUtils->isFileExist(upFileData)
                && fileUtils->isFileExist(downFileData)
                && fileUtils->isFileExist(forwardFileData)
                && fileUtils->isFileExist(backFileData))
            {
                _sceneBrushInstance = CameraBackgroundSkyBoxBrush::create(leftFileData, rightFileData, upFileData, downFileData, forwardFileData, backFileData);
            }
        }

        std::string customProperty = options->customProperty()->c_str();
        ComExtensionData* extensionData = ComExtensionData::create();
        extensionData->setCustomProperty(customProperty);
        if (node->getComponent(ComExtensionData::COMPONENT_NAME))
        {
            node->removeComponent(ComExtensionData::COMPONENT_NAME);
        }
        node->addComponent(extensionData);

        bool useDefaultLight = options->useDefaultLight();
        if (useDefaultLight)
        {
            AmbientLight* defaultLight = AmbientLight::create(Color3B::WHITE);
            defaultLight->setIntensity(0.5f);
            node->addChild(defaultLight);
        }
    }
Beispiel #3
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    void UserCameraReader::setPropsWithFlatBuffers(cocos2d::Node *node,
                                                   const flatbuffers::Table* userCameraDOptions)
    {
        auto options = (UserCameraOptions*)userCameraDOptions;
        
        Camera* camera = static_cast<Camera*>(node);
        int cameraFlag = options->cameraFlag();

        auto node3DReader = Node3DReader::getInstance();
        node3DReader->setPropsWithFlatBuffers(node, (Table*)(options->node3DOption()));

        bool skyBoxEnabled = options->skyBoxEnabled() != 0;
        if (skyBoxEnabled)
        {
            std::string leftFileData = options->leftFileData()->path()->c_str();
            std::string rightFileData = options->rightFileData()->path()->c_str();
            std::string upFileData = options->upFileData()->path()->c_str();
            std::string downFileData = options->downFileData()->path()->c_str();
            std::string forwardFileData = options->forwardFileData()->path()->c_str();
            std::string backFileData = options->backFileData()->path()->c_str();
            FileUtils *fileUtils = FileUtils::getInstance();

            if (fileUtils->isFileExist(leftFileData)
                && fileUtils->isFileExist(rightFileData)
                && fileUtils->isFileExist(upFileData)
                && fileUtils->isFileExist(downFileData)
                && fileUtils->isFileExist(forwardFileData)
                && fileUtils->isFileExist(backFileData))
            {
                CameraBackgroundSkyBoxBrush* brush = CameraBackgroundSkyBoxBrush::create(leftFileData, rightFileData, upFileData, downFileData, forwardFileData, backFileData);
                camera->setBackgroundBrush(brush);
            }
            else
            {
                if (GameNode3DReader::getSceneBrushInstance() != nullptr)
                    camera->setBackgroundBrush(GameNode3DReader::getSceneBrushInstance());
            }
        }
        else
        {
            if (GameNode3DReader::getSceneBrushInstance() != nullptr)
                camera->setBackgroundBrush(GameNode3DReader::getSceneBrushInstance());
        }
    }
Beispiel #4
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    int cocos2dx_lua_loader(lua_State *L)
    {
        static const std::string BYTECODE_FILE_EXT    = ".luac";
        static const std::string NOT_BYTECODE_FILE_EXT = ".lua";
        
        std::string filename(luaL_checkstring(L, 1));
        size_t pos = filename.rfind(BYTECODE_FILE_EXT);
        if (pos != std::string::npos)
        {
            filename = filename.substr(0, pos);
        }
        else
        {
            pos = filename.rfind(NOT_BYTECODE_FILE_EXT);
            if (pos == filename.length() - NOT_BYTECODE_FILE_EXT.length())
            {
                filename = filename.substr(0, pos);
            }
        }
        
        pos = filename.find_first_of(".");
        while (pos != std::string::npos)
        {
            filename.replace(pos, 1, "/");
            pos = filename.find_first_of(".");
        }
        
        // search file in package.path
        unsigned char* chunk = nullptr;
        ssize_t chunkSize = 0;
        std::string chunkName;
        FileUtils* utils = FileUtils::getInstance();
        
        lua_getglobal(L, "package");
        lua_getfield(L, -1, "path");
        std::string searchpath(lua_tostring(L, -1));
        lua_pop(L, 1);
        size_t begin = 0;
        size_t next = searchpath.find_first_of(";", 0);
        
        do
        {
            if (next == std::string::npos)
                next = searchpath.length();
            std::string prefix = searchpath.substr(begin, next);
            if (prefix[0] == '.' && prefix[1] == '/')
            {
                prefix = prefix.substr(2);
            }

            /// LZU
            /// Change loading to support path like './?/init.lua'
            /*
            pos = prefix.find("?.lua");
            chunkName = prefix.substr(0, pos) + filename + BYTECODE_FILE_EXT;
            */
            pos = prefix.find("?");
            prefix = prefix.substr(0,pos) + filename + prefix.substr(pos+1);

            pos = prefix.find(".lua");
            chunkName = prefix.substr(0,pos) + BYTECODE_FILE_EXT;
            /// END LZU

            if (utils->isFileExist(chunkName))
            {
                chunk = utils->getFileData(chunkName.c_str(), "rb", &chunkSize);
                break;
            }
            else
            {
                /// LZU
                chunkName = prefix.substr(0,pos) + NOT_BYTECODE_FILE_EXT;
                // chunkName = prefix.substr(0, pos) + filename + NOT_BYTECODE_FILE_EXT;
                /// END LZU
                if (utils->isFileExist(chunkName))
                {
                    chunk = utils->getFileData(chunkName.c_str(), "rb", &chunkSize);
                    break;
                }
            }
            
            begin = next + 1;
            next = searchpath.find_first_of(";", begin);
        } while (begin < (int)searchpath.length());
        
        if (chunk)
        {
            LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
            stack->luaLoadBuffer(L, (char*)chunk, (int)chunkSize, chunkName.c_str());
            free(chunk);
        }
        else
        {
            CCLOG("can not get file data of %s", chunkName.c_str());
            return 0;
        }
        
        return 1;
    }