Beispiel #1
0
void EyeOfTheStorm::UpdateCPs()
{
	uint32 i;
	set< Object* >::iterator itr, itrend;
	Player* plr;
	GameObject* go;
	int32 delta = 0;
	uint32 playercounts[2];
	uint32 towers[2] = {0, 0};
	EOTSCaptureDisplayList::iterator eitr, eitr2, eitrend;
	EOTSCaptureDisplayList* disp;

	for(i = 0; i < EOTS_TOWER_COUNT; ++i)
	{
		/* loop players in range, add any that aren't in the set to the set */
		playercounts[0] = playercounts[1] = 0;
		go = m_CPStatusGO[i];
		disp = &m_CPDisplay[i];

		itr = go->GetInRangePlayerSetBegin();
		itrend = go->GetInRangePlayerSetEnd();

		for(; itr != itrend; ++itr)
		{
			plr = TO< Player* >(*itr);
			if(plr->isAlive() && !(plr->IsStealth()) && !(plr->m_invisible) && !(plr->SchoolImmunityList[0]) && plr->GetDistance2dSq(go) <= EOTS_CAPTURE_DISTANCE)
			{
				playercounts[plr->GetTeam()]++;

				if(disp->find(plr) == disp->end())
				{
					disp->insert(plr);
					plr->SendWorldStateUpdate(WORLDSTATE_EOTS_DISPLAYON, 1);
				}
			}
		}

		/* score diff calculation */
		//printf("EOTS: Playercounts = %u %u\n", playercounts[0], playercounts[1]);
		if(playercounts[0] != playercounts[1])
		{
			if(playercounts[0] > playercounts[1])
				delta = playercounts[0];
			else if(playercounts[1] > playercounts[0])
				delta = -(int32)playercounts[1];

			delta *= EOTS_CAPTURE_RATE;
			m_CPStatus[i] += delta;
			if(m_CPStatus[i] > 100)
				m_CPStatus[i] = 100;
			else if(m_CPStatus[i] < 0)
				m_CPStatus[i] = 0;

			// change the flag depending on cp status
			if(m_CPStatus[i] <= 30)
			{
				if(m_CPBanner[i] && m_CPBanner[i]->GetEntry() != EOTS_BANNER_HORDE)
				{
					RespawnCPFlag(i, EOTS_BANNER_HORDE);
					if(m_spiritGuides[i] != NULL)
					{
						RepopPlayersOfTeam(0, m_spiritGuides[i]);
						m_spiritGuides[i]->Despawn(0, 0);
						RemoveSpiritGuide(m_spiritGuides[i]);
						m_spiritGuides[i] = NULL;
					}
					m_spiritGuides[i] = SpawnSpiritGuide(EOTSGraveyardLocations[i][0], EOTSGraveyardLocations[i][1], EOTSGraveyardLocations[i][2], 0, 1);
					AddSpiritGuide(m_spiritGuides[i]);

					SetWorldState(m_iconsStates[i][0], 0);
					SetWorldState(m_iconsStates[i][1], 0);
					SetWorldState(m_iconsStates[i][2], 1);
					SendChatMessage(CHAT_MSG_BG_EVENT_HORDE, 0, "The Horde has taken the %s !", EOTSControlPointNames[i]);
					PlaySoundToAll(SOUND_HORDE_CAPTURE);
				}
			}
			else if(m_CPStatus[i] >= 70)
			{
				if(m_CPBanner[i] && m_CPBanner[i]->GetEntry() != EOTS_BANNER_ALLIANCE)
				{
					RespawnCPFlag(i, EOTS_BANNER_ALLIANCE);
					if(m_spiritGuides[i] != NULL)
					{
						RepopPlayersOfTeam(1, m_spiritGuides[i]);
						m_spiritGuides[i]->Despawn(0, 0);
						RemoveSpiritGuide(m_spiritGuides[i]);
						m_spiritGuides[i] = NULL;
					}

					m_spiritGuides[i] = SpawnSpiritGuide(EOTSGraveyardLocations[i][0], EOTSGraveyardLocations[i][1], EOTSGraveyardLocations[i][2], 0, 0);
					AddSpiritGuide(m_spiritGuides[i]);

					SetWorldState(m_iconsStates[i][0], 0);
					SetWorldState(m_iconsStates[i][1], 1);
					SetWorldState(m_iconsStates[i][2], 0);
					SendChatMessage(CHAT_MSG_BG_EVENT_ALLIANCE, 0, "The Alliance has taken the %s", EOTSControlPointNames[i]);
					PlaySoundToAll(SOUND_ALLIANCE_CAPTURE);
				}
			}
			else
			{
				if(m_CPBanner[i]->GetEntry() != EOTS_BANNER_NEUTRAL)
				{
					if(m_CPBanner[i]->GetEntry() == EOTS_BANNER_ALLIANCE)
					{
						SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The Alliance has lost the control of the %s.", EOTSControlPointNames[i]);
					}
					else if(m_CPBanner[i]->GetEntry() == EOTS_BANNER_HORDE)
					{
						SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The Horde has lost the control of the %s.", EOTSControlPointNames[i]);
					}
					RespawnCPFlag(i, EOTS_BANNER_NEUTRAL);
					if(m_spiritGuides[i] != NULL)
					{
						RepopPlayersOfTeam(-1, m_spiritGuides[i]);
						m_spiritGuides[i]->Despawn(0, 0);
						RemoveSpiritGuide(m_spiritGuides[i]);
						m_spiritGuides[i] = NULL;
					}
					SetWorldState(m_iconsStates[i][0], 1);
					SetWorldState(m_iconsStates[i][1], 0);
					SetWorldState(m_iconsStates[i][2], 0);
				}
			}
		}

		/* update the players with the new value */
		eitr = disp->begin();
		eitrend = disp->end();

		for(; eitr != eitrend;)
		{
			plr = *eitr;
			eitr2 = eitr;
			++eitr;

			if(plr->GetDistance2dSq(go) > EOTS_CAPTURE_DISTANCE)
			{
				disp->erase(eitr2);
				plr->SendWorldStateUpdate(WORLDSTATE_EOTS_DISPLAYON, 0);			// hide the cp bar
			}
			else
				plr->SendWorldStateUpdate(WORLDSTATE_EOTS_DISPLAYVALUE, m_CPStatus[i]);
		}
	}

	for(i = 0; i < EOTS_TOWER_COUNT; ++i)
	{
		if(m_CPBanner[i] && m_CPBanner[i]->GetEntry() == EOTS_BANNER_ALLIANCE)
			towers[0]++;
		else if(m_CPBanner[i] && m_CPBanner[i]->GetEntry() == EOTS_BANNER_HORDE)
			towers[1]++;
	}

	SetWorldState(WORLDSTATE_EOTS_ALLIANCE_BASES, towers[0]);
	SetWorldState(WORLDSTATE_EOTS_HORDE_BASES, towers[1]);
}
Beispiel #2
0
void EyeOfTheStorm::UpdateCPs()
{
	uint32 i;
	set<Player*>::iterator itr, itrend;
	Player * plr;
	GameObject * go;
	int32 delta;
	uint32 playercounts[2];
	uint32 towers[2] = {0,0};
	EOTSCaptureDisplayList::iterator eitr, eitr2, eitrend;
	EOTSCaptureDisplayList * disp;

	for(i = 0; i < EOTS_TOWER_COUNT; ++i)
	{
		/* loop players inrange, add any that arent in the set to the set */
		playercounts[0] = playercounts[1] = 0;
		go = m_CPStatusGO[i];
		disp = &m_CPDisplay[i];
		itr = go->GetInRangePlayerSetBegin();
		itrend = go->GetInRangePlayerSetEnd();

		for( ; itr != itrend; ++itr )
		{
			plr = *itr;
			if( (plr->GetDistance2dSq( go ) <= EOTS_CAPTURE_DISTANCE) && plr->isAlive() && !plr->IsStealth() )
			{
				playercounts[plr->GetTeam()]++;

				if( disp->find( plr ) == disp->end() )
				{
					disp->insert( plr );
					plr->SendWorldStateUpdate(EOTS_WORLDSTATE_DISPLAYON, 1);
				}
			}
		}

		/* score diff calculation */
		//printf("EOTS: Playercounts = %u %u\n", playercounts[0], playercounts[1]);
		if(playercounts[0] != playercounts[1])
		{
			if(playercounts[0] > playercounts[1])
				delta = playercounts[0];
			else if(playercounts[1] > playercounts[0])
				delta = -(int32)playercounts[1];

			delta *= EOTS_CAPTURE_RATE;
			m_CPStatus[i] += delta;
			if( m_CPStatus[i] > 100 )
				m_CPStatus[i] = 100;
			else if( m_CPStatus[i] < 0 )
				m_CPStatus[i] = 0;

			// change the flag depending on cp status
			if( m_CPStatus[i] == 0 )
			{
				if( m_CPBanner[i]->GetEntry() != EOTS_BANNER_HORDE )
				{
					SetWorldState( TowerWorldStates[i][0], 0);
					SetWorldState( TowerWorldStates[i][1], 1);

					RespawnCPFlag(i, EOTS_BANNER_HORDE);
					if( m_spiritGuides[i] != NULL )
					{
						RepopPlayersOfTeam( 0, m_spiritGuides[i] );
						m_spiritGuides[i]->Despawn( 0, 0 );
						RemoveSpiritGuide( m_spiritGuides[i] );
						m_spiritGuides[i] = NULL;
					}

					m_spiritGuides[i] = SpawnSpiritGuide( EOTSGraveyardLocations[i][0], EOTSGraveyardLocations[i][1], EOTSGraveyardLocations[i][2], 0, 1 );
					AddSpiritGuide( m_spiritGuides[i] );
				}
			}
			else if( m_CPStatus[i] == 100 )
			{
				if( m_CPBanner[i]->GetEntry() != EOTS_BANNER_ALLIANCE )
				{
					SetWorldState( TowerWorldStates[i][1], 0);
					SetWorldState( TowerWorldStates[i][0], 1);

					RespawnCPFlag(i, EOTS_BANNER_ALLIANCE);
					if( m_spiritGuides[i] != NULL )
					{
						RepopPlayersOfTeam( 1, m_spiritGuides[i] );
						m_spiritGuides[i]->Despawn( 0, 0 );
						RemoveSpiritGuide( m_spiritGuides[i] );
						m_spiritGuides[i] = NULL;
					}

					m_spiritGuides[i] = SpawnSpiritGuide( EOTSGraveyardLocations[i][0], EOTSGraveyardLocations[i][1], EOTSGraveyardLocations[i][2], 0, 0 );
					AddSpiritGuide( m_spiritGuides[i] );
				}
			}
			else
			{
				if( m_CPBanner[i]->GetEntry() != EOTS_BANNER_NEUTRAL )
				{

					for( uint32 j = 0; j < 2; ++j )
						SetWorldState( TowerWorldStates[i][j], 0);

					RespawnCPFlag(i, EOTS_BANNER_NEUTRAL);
					if( m_spiritGuides[i] != NULL )
					{
						RepopPlayersOfTeam( -1, m_spiritGuides[i] );
						m_spiritGuides[i]->Despawn( 0, 0 );
						RemoveSpiritGuide( m_spiritGuides[i] );
						m_spiritGuides[i] = NULL;
					}
				}
			}
		}

		/* update the players with the new value */
		eitr = disp->begin();
		eitrend = disp->end();

		for( ; eitr != eitrend; )
		{
			plr = *eitr;
			eitr2 = eitr;
			++eitr;

			if( plr->GetDistance2dSq( go ) > EOTS_CAPTURE_DISTANCE )
			{
				disp->erase( eitr2 );
				plr->SendWorldStateUpdate(EOTS_WORLDSTATE_DISPLAYON, 0);			// hide the cp bar
			}
			else
				plr->SendWorldStateUpdate(EOTS_WORLDSTATE_DISPLAYVALUE, m_CPStatus[i]);
		}
	}

	for(i = 0; i < EOTS_TOWER_COUNT; ++i)
	{
		if( m_CPStatus[i] == 100 )
			towers[0]++;
		else if( m_CPStatus[i] == 0 )
			towers[1]++;
	}

	SetWorldState( EOTS_WORLDSTATE_ALLIANCE_BASES, towers[0] );
	SetWorldState( EOTS_WORLDSTATE_HORDE_BASES, towers[1] );
}