Beispiel #1
0
	GameObject* Transform::Find(RegistrationId nameHash)
	{
		GameObject* gameObject = GetGameObject();
		if( gameObject->GetNameHash() == nameHash )
			return gameObject;

		for(Transform* child = firstChild; child != 0; child = child->nextSibling)
		{
			GameObject* childObject = child->GetGameObject();
			RegistrationId childNameHash = childObject->GetNameHash();

			if( childNameHash == nameHash )
				return childObject;
		}

		return 0;		
	}
Beispiel #2
0
	GameObject* Transform::FindInHierarchy(RegistrationId nameHash)
	{
		GameObject* gameObject = GetGameObject();
		if( gameObject->GetNameHash() == nameHash )
			return gameObject;

		for(Transform* child = firstChild; child != 0; child = child->nextSibling)
		{
			GameObject* result = child->GetGameObject()->GetTransform()->FindInHierarchy(nameHash);

			if( result != 0 )
				return result;
		}

		return 0;		
	}