Beispiel #1
0
SkData* Request::getJsonBatchList(int n) {
    SkCanvas* canvas = this->getCanvas();
    SkASSERT(fGPUEnabled);

    // TODO if this is inefficient we could add a method to GrAuditTrail which takes
    // a Json::Value and is only compiled in this file
    Json::Value parsedFromString;
#if SK_SUPPORT_GPU
    GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
    SkASSERT(rt);
    GrContext* ctx = rt->getContext();
    SkASSERT(ctx);
    GrAuditTrail* at = ctx->getAuditTrail();
    GrAuditTrail::AutoManageBatchList enable(at);
    
    fDebugCanvas->drawTo(canvas, n);

    Json::Reader reader;
    SkDEBUGCODE(bool parsingSuccessful = )reader.parse(at->toJson(true).c_str(),
                                                       parsedFromString);
    SkASSERT(parsingSuccessful);
#endif

    SkDynamicMemoryWStream stream;
    stream.writeText(Json::FastWriter().write(parsedFromString).c_str());

    return stream.copyToData();
}
Beispiel #2
0
GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
    GrAuditTrail* at = nullptr;
#if SK_SUPPORT_GPU
    GrContext* ctx = canvas->getGrContext();
    if (ctx) {
        at = ctx->getAuditTrail();
    }
#endif
    return at;
}