Beispiel #1
0
HdStGLSLProgramSharedPtr
HdStGLSLProgram::GetComputeProgram(
        TfToken const &shaderToken,
        HdStResourceRegistry *resourceRegistry)
{
    // Find the program from registry
    HdInstance<HdStGLSLProgram::ID, HdStGLSLProgramSharedPtr> programInstance;

    std::unique_lock<std::mutex> regLock = 
        resourceRegistry->RegisterGLSLProgram(
            HdStGLSLProgram::ComputeHash(shaderToken), &programInstance);

    if (programInstance.IsFirstInstance()) {
        // if not exists, create new one
        HdStGLSLProgramSharedPtr newProgram(
            new HdStGLSLProgram(HdTokens->computeShader));

        GlfGLSLFX glslfx(HdStPackageComputeShader());
        std::string version = "#version 430\n";
        if (!newProgram->CompileShader(
                GL_COMPUTE_SHADER, version + glslfx.GetSource(shaderToken))) {
            TF_CODING_ERROR("Fail to compile " + shaderToken.GetString());
            return HdStGLSLProgramSharedPtr();
        }
        if (!newProgram->Link()) {
            TF_CODING_ERROR("Fail to link " + shaderToken.GetString());
            return HdStGLSLProgramSharedPtr();
        }
        programInstance.SetValue(newProgram);
    }
    return programInstance.GetValue();
}
void
HdStExtComputation::Sync(HdSceneDelegate *sceneDelegate,
                         HdRenderParam   *renderParam,
                         HdDirtyBits     *dirtyBits)
{
    HD_TRACE_FUNCTION();
    HF_MALLOC_TAG_FUNCTION();
    TF_DEBUG(HD_EXT_COMPUTATION_UPDATED).Msg(
        "HdStExtComputation::Sync %s\n", GetId().GetText());

    HdExtComputation::_Sync(sceneDelegate, renderParam, dirtyBits);

    // We only commit GPU resources when directly executing a GPU computation
    // or when aggregating inputs for a downstream computation.
    if (GetGpuKernelSource().empty() && !IsInputAggregation()) {
        return;
    }

    HdRenderIndex &renderIndex = sceneDelegate->GetRenderIndex();
    HdStResourceRegistrySharedPtr const & resourceRegistry =
        boost::dynamic_pointer_cast<HdStResourceRegistry>(
                              renderIndex.GetResourceRegistry());

    HdBufferSourceVector inputs;
    for (TfToken const & inputName: GetSceneInputNames()) {
        VtValue inputValue = sceneDelegate->GetExtComputationInput(
                                                GetId(), inputName);
        size_t arraySize =
            inputValue.IsArrayValued() ? inputValue.GetArraySize() : 1;
        HdBufferSourceSharedPtr inputSource = HdBufferSourceSharedPtr(
                    new HdVtBufferSource(inputName, inputValue, arraySize));
        if (inputSource->IsValid()) {
            inputs.push_back(inputSource);
        } else {
            TF_WARN("Unsupported type %s for source %s in extComputation %s.",
                    inputValue.GetType().GetTypeName().c_str(),
                    inputName.GetText(), GetId().GetText());
        }
    }

    _inputRange.reset();
    if (!inputs.empty()) {
        if (_IsEnabledSharedExtComputationData() && IsInputAggregation()) {
            uint64_t inputId = _ComputeSharedComputationInputId(0, inputs);

            HdInstance<uint64_t, HdBufferArrayRangeSharedPtr> barInstance;
            std::unique_lock<std::mutex> regLog =
                resourceRegistry->RegisterExtComputationDataRange(inputId,
                                                                  &barInstance);

            if (barInstance.IsFirstInstance()) {
                // Allocate the first buffer range for this input key
                _inputRange = _AllocateComputationDataRange(inputs,
                                                            resourceRegistry);
                barInstance.SetValue(_inputRange);

                TF_DEBUG(HD_SHARED_EXT_COMPUTATION_DATA).Msg(
                    "Allocated shared ExtComputation buffer range: %s: %p\n",
                    GetId().GetText(), (void *)_inputRange.get());
            } else {
                // Share the existing buffer range for this input key
                _inputRange = barInstance.GetValue();

                TF_DEBUG(HD_SHARED_EXT_COMPUTATION_DATA).Msg(
                    "Reused shared ExtComputation buffer range: %s: %p\n",
                    GetId().GetText(), (void *)_inputRange.get());
            }

        } else {
            // We're not sharing, so go ahead and allocate new buffer range.
            _inputRange = _AllocateComputationDataRange(inputs,
                                                        resourceRegistry);
        }

        // Make sure that we also release any stale input range data
        renderIndex.GetChangeTracker().SetGarbageCollectionNeeded();
    }
}
Beispiel #3
0
void
HdSurfaceShader::Sync()
{
    HD_TRACE_FUNCTION();
    HD_MALLOC_TAG_FUNCTION();
 
    // _delegate might be null in certain conditions including when
    // Hydra is using a fallback surface shader
    if (not _delegate) {
        return;  
    }

    SdfPath const& id = GetID();
    HdSceneDelegate* delegate = GetDelegate();
    HdResourceRegistry *resourceRegistry = &HdResourceRegistry::GetInstance();
    HdChangeTracker& changeTracker = 
                                delegate->GetRenderIndex().GetChangeTracker();
    HdChangeTracker::DirtyBits bits = changeTracker.GetShaderDirtyBits(id);

    if(bits & HdChangeTracker::DirtySurfaceShader) {
        _fragmentSource = delegate->GetSurfaceShaderSource(id);
        _geometrySource = delegate->GetDisplacementShaderSource(id);

        // XXX Forcing collections to be dirty to reload everything
        //     Something more efficient can be done here
        changeTracker.MarkAllCollectionsDirty();
    }

    if(bits & HdChangeTracker::DirtyParams) {
        HdBufferSourceVector sources;
        TextureDescriptorVector textures;
        _params = delegate->GetSurfaceShaderParams(id);
        TF_FOR_ALL(paramIt, _params) {
            if (paramIt->IsPrimvar()) {
                // skip -- maybe not necessary, but more memory efficient
                continue;
            } else if (paramIt->IsFallback()) {
                HdBufferSourceSharedPtr source(new HdVtBufferSource(
                                                   paramIt->GetName(),
                   delegate->GetSurfaceShaderParamValue(id, paramIt->GetName())));
                sources.push_back(source);
            } else if (paramIt->IsTexture()) {
                bool bindless = HdRenderContextCaps::GetInstance()
                                                        .bindlessTextureEnabled;
                // register bindless handle

                HdTextureResource::ID texID =
                    delegate->GetTextureResourceID(paramIt->GetConnection());

                HdTextureResourceSharedPtr texResource;
                {
                    HdInstance<HdTextureResource::ID, HdTextureResourceSharedPtr> texInstance;

                    std::unique_lock<std::mutex> regLock =
                        resourceRegistry->RegisterTextureResource(texID, &texInstance);

                    if (not TF_VERIFY(not texInstance.IsFirstInstance(), "%s",
                                      paramIt->GetConnection().GetText())) {
                        continue;
                    }

                    texResource = texInstance.GetValue();
                    if (not TF_VERIFY(texResource)) {
                        continue;
                    }
                }

                TextureDescriptor tex;
                tex.name = paramIt->GetName();

                if (texResource->IsPtex()) {
                    tex.type = TextureDescriptor::TEXTURE_PTEX_TEXEL;
                    tex.handle = bindless ? texResource->GetTexelsTextureHandle()
                                          : texResource->GetTexelsTextureId();
                    textures.push_back(tex);

                    if (bindless) {
                        HdBufferSourceSharedPtr source(new Hd_BindlessSamplerBufferSource(
                                                           tex.name,
                                                           GL_SAMPLER_2D_ARRAY,
                                                           tex.handle));
                        sources.push_back(source);
                    }

                    // layout

                    tex.name = TfToken(std::string(paramIt->GetName().GetText()) + "_layout");
                    tex.type = TextureDescriptor::TEXTURE_PTEX_LAYOUT;
                    tex.handle = bindless ? texResource->GetLayoutTextureHandle()
                                          : texResource->GetLayoutTextureId();
                    textures.push_back(tex);

                    if (bindless) {
                        HdBufferSourceSharedPtr source(new Hd_BindlessSamplerBufferSource(
                                                           tex.name,
                                                           GL_INT_SAMPLER_BUFFER,
                                                           tex.handle));
                        sources.push_back(source);
                    }

                } else {
                    tex.type = TextureDescriptor::TEXTURE_2D;
                    tex.handle = bindless ? texResource->GetTexelsTextureHandle()
                                          : texResource->GetTexelsTextureId();
                    tex.sampler =  texResource->GetTexelsSamplerId();
                    textures.push_back(tex);

                    if (bindless) {
                        HdBufferSourceSharedPtr source(new Hd_BindlessSamplerBufferSource(
                                                           tex.name,
                                                           GL_SAMPLER_2D,
                                                           tex.handle));
                        sources.push_back(source);
                    }
                }
            }
        }

        _textureDescriptors = textures;

        // return before allocation if it's empty.                                   
        if (sources.empty())                                                         
            return;

        // Allocate a new uniform buffer if not exists.
        if (not _paramArray) {
            // establish a buffer range
            HdBufferSpecVector bufferSpecs;
            TF_FOR_ALL(srcIt, sources) {
                (*srcIt)->AddBufferSpecs(&bufferSpecs);
            }