Beispiel #1
0
    void MFPlayer::init(HWND handle)
    {
        HRESULT ret;

        // Initialize M$ bullshit
        //ret = CoInitializeEx(NULL, COINIT_MULTITHREADED);
        //assert(ret == S_OK);
        ret = MFStartup(MF_VERSION);
        assert(ret == S_OK);

        // Create factory
        IMFMediaEngineClassFactory *pMediaEngineClassFactory = nullptr;
        ret = CoCreateInstance(CLSID_MFMediaEngineClassFactory, nullptr, CLSCTX_ALL, IID_PPV_ARGS(&pMediaEngineClassFactory));
        assert(ret == S_OK);

        // Create notify
        m_pPlayerNodify = new MFPlayerNotify(shared_from_this());

        // Create attributes
        IMFAttributes *pAttributes = nullptr;
        ret = MFCreateAttributes(&pAttributes, 1);
        assert(ret == S_OK);
        ret = pAttributes->SetUnknown(MF_MEDIA_ENGINE_CALLBACK, m_pPlayerNodify);
        assert(ret == S_OK);
        ret = pAttributes->SetUINT64(MF_MEDIA_ENGINE_PLAYBACK_HWND, reinterpret_cast<UINT64>(handle));
        assert(ret == S_OK);

        // Create player
        ret = pMediaEngineClassFactory->CreateInstance(0, pAttributes, &m_pMediaEngine);
        assert(ret == S_OK);

        // Release bullshits
        pAttributes->Release();
        pMediaEngineClassFactory->Release();
    }
Beispiel #2
0
    void MFPlayer::init(const OTextureRef& pRenderTarget)
    {
        m_pRenderTarget = pRenderTarget;
        auto pRendererD3D11 = std::dynamic_pointer_cast<ORendererD3D11>(oRenderer);

        HRESULT ret;

        // Initialize M$ bullshit
        //ret = CoInitializeEx(NULL, COINIT_MULTITHREADED);
        //assert(ret == S_OK);
        ret = MFStartup(MF_VERSION);
        assert(ret == S_OK);

        // Create factory
        IMFMediaEngineClassFactory *pMediaEngineClassFactory = nullptr;
        ret = CoCreateInstance(CLSID_MFMediaEngineClassFactory, nullptr, CLSCTX_ALL, IID_PPV_ARGS(&pMediaEngineClassFactory));
        assert(ret == S_OK);

        // Create notify
        m_pPlayerNodify = new MFPlayerNotify(shared_from_this());

        // Create attributes
        IMFAttributes *pAttributes = nullptr;
        ret = MFCreateAttributes(&pAttributes, 1);
        assert(ret == S_OK);
        ret = pAttributes->SetUnknown(MF_MEDIA_ENGINE_CALLBACK, m_pPlayerNodify);
        assert(ret == S_OK);

        ID3D10Multithread *pMultithread = nullptr;
        ID3D11Device *pDevice = pRendererD3D11->getDevice();
        ret = pDevice->QueryInterface(IID_PPV_ARGS(&pMultithread));
        assert(ret == S_OK);
        pMultithread->SetMultithreadProtected(TRUE);
        pMultithread->Release();

        UINT resetToken = 0;
        ret = MFCreateDXGIDeviceManager(&resetToken, &m_pDXGIManager);
        assert(ret == S_OK);
        ret = m_pDXGIManager->ResetDevice(pRendererD3D11->getDevice(), resetToken);
        assert(ret == S_OK);
        ret = pAttributes->SetUnknown(MF_MEDIA_ENGINE_DXGI_MANAGER, m_pDXGIManager);
        assert(ret == S_OK);

        ret = pAttributes->SetUINT32(MF_MEDIA_ENGINE_VIDEO_OUTPUT_FORMAT, DXGI_FORMAT_R8G8B8A8_UNORM);
        assert(ret == S_OK);

        // Create player
        ret = pMediaEngineClassFactory->CreateInstance(MF_MEDIA_ENGINE_WAITFORSTABLE_STATE, pAttributes, &m_pMediaEngine);
        assert(ret == S_OK);

        // Release bullshits
        pAttributes->Release();
        pMediaEngineClassFactory->Release();
    }
IMFMediaType* MFDecoderSourceReader::setSource(IMFMediaSource *source, const QAudioFormat &audioFormat)
{
    IMFMediaType *mediaType = NULL;
    if (m_source == source)
        return mediaType;
    if (m_source) {
        m_source->Release();
        m_source = NULL;
    }
    if (m_sourceReader) {
        m_sourceReader->Release();
        m_sourceReader = NULL;
    }
    if (!source)
        return mediaType;
    IMFAttributes *attr = NULL;
    MFCreateAttributes(&attr, 1);
    if (SUCCEEDED(attr->SetUnknown(MF_SOURCE_READER_ASYNC_CALLBACK, this))) {
        if (SUCCEEDED(MFCreateSourceReaderFromMediaSource(source, attr, &m_sourceReader))) {
            m_source = source;
            m_source->AddRef();
            m_sourceReader->SetStreamSelection(DWORD(MF_SOURCE_READER_ALL_STREAMS), FALSE);
            m_sourceReader->SetStreamSelection(DWORD(MF_SOURCE_READER_FIRST_AUDIO_STREAM), TRUE);
            IMFMediaType *pPartialType = NULL;
            MFCreateMediaType(&pPartialType);
            pPartialType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Audio);

            if (audioFormat.sampleType() == QAudioFormat::Float) {
                pPartialType->SetGUID(MF_MT_SUBTYPE, MFAudioFormat_Float);
            } else {
                pPartialType->SetGUID(MF_MT_SUBTYPE, MFAudioFormat_PCM);
            }

            m_sourceReader->SetCurrentMediaType(DWORD(MF_SOURCE_READER_FIRST_AUDIO_STREAM), NULL, pPartialType);
            pPartialType->Release();
            m_sourceReader->GetCurrentMediaType(DWORD(MF_SOURCE_READER_FIRST_AUDIO_STREAM), &mediaType);
            // Ensure the stream is selected.
            m_sourceReader->SetStreamSelection(DWORD(MF_SOURCE_READER_FIRST_AUDIO_STREAM), TRUE);
        }
        attr->Release();
    }
    return mediaType;
}
Beispiel #4
0
unsigned char *BBWin8Game::LoadAudioData( String path,int *length,int *channels,int *format,int *hertz ){

	String url=PathToFilePath( path );
	
	DXASS( MFStartup( MF_VERSION ) );
	
	IMFAttributes *attrs;
	DXASS( MFCreateAttributes( &attrs,1 ) );
	DXASS( attrs->SetUINT32( MF_LOW_LATENCY,TRUE ) );
	
	IMFSourceReader *reader;
	DXASS( MFCreateSourceReaderFromURL( url.ToCString<wchar_t>(),attrs,&reader ) );
	
	attrs->Release();

	IMFMediaType *mediaType;
	DXASS( MFCreateMediaType( &mediaType ) );
	DXASS( mediaType->SetGUID( MF_MT_MAJOR_TYPE,MFMediaType_Audio ) );
	DXASS( mediaType->SetGUID( MF_MT_SUBTYPE,MFAudioFormat_PCM ) );

	DXASS( reader->SetCurrentMediaType( MF_SOURCE_READER_FIRST_AUDIO_STREAM,0,mediaType ) );
    
	mediaType->Release();

	IMFMediaType *outputMediaType;
	DXASS( reader->GetCurrentMediaType( MF_SOURCE_READER_FIRST_AUDIO_STREAM,&outputMediaType ) );
	
	WAVEFORMATEX *wformat;
	uint32 formatByteCount=0;
	DXASS( MFCreateWaveFormatExFromMFMediaType( outputMediaType,&wformat,&formatByteCount ) );

	*channels=wformat->nChannels;
	*format=wformat->wBitsPerSample/8;
	*hertz=wformat->nSamplesPerSec;

	CoTaskMemFree( wformat );
    
	outputMediaType->Release();
/*    
	PROPVARIANT var;
	DXASS( reader->GetPresentationAttribute( MF_SOURCE_READER_MEDIASOURCE,MF_PD_DURATION,&var ) );
	LONGLONG duration=var.uhVal.QuadPart;
	float64 durationInSeconds=(duration / (float64)(10000 * 1000));
	m_maxStreamLengthInBytes=(uint32)( durationInSeconds * m_waveFormat.nAvgBytesPerSec );
*/
	std::vector<unsigned char*> bufs;
	std::vector<uint32> lens;
	uint32 len=0;
    
	for( ;; ){
		uint32 flags=0;
		IMFSample *sample;
		DXASS( reader->ReadSample( MF_SOURCE_READER_FIRST_AUDIO_STREAM,0,0,reinterpret_cast<DWORD*>(&flags),0,&sample ) );
		
		if( flags & MF_SOURCE_READERF_ENDOFSTREAM ){
			break;
		}
		if( sample==0 ){ 
			abort();
		}
		
		IMFMediaBuffer *mediaBuffer;
		DXASS( sample->ConvertToContiguousBuffer( &mediaBuffer ) );

		uint8 *audioData=0;
		uint32 sampleBufferLength=0;
		DXASS( mediaBuffer->Lock( &audioData,0,reinterpret_cast<DWORD*>( &sampleBufferLength ) ) );
		
		unsigned char *buf=(unsigned char*)malloc( sampleBufferLength );
		memcpy( buf,audioData,sampleBufferLength );
		
		bufs.push_back( buf );
		lens.push_back( sampleBufferLength );
		len+=sampleBufferLength;
		
		DXASS( mediaBuffer->Unlock() );
		mediaBuffer->Release();
		
		sample->Release();
	}
	
	reader->Release();
	
	*length=len/(*channels * *format);

	unsigned char *data=(unsigned char*)malloc( len );
	unsigned char *p=data;
	
	for( int i=0;i<bufs.size();++i ){
		memcpy( p,bufs[i],lens[i] );
		free( bufs[i] );
		p+=lens[i];
	}
	
	gc_force_sweep=true;
	
	return data;
}	
HRESULT
CaptureManager::InitializeCaptureManager(HWND hwndPreview, IUnknown* pUnk)
{
    HRESULT                         hr = S_OK;
    IMFAttributes*                  pAttributes = NULL;
    IMFCaptureEngineClassFactory*   pFactory = NULL;

    DestroyCaptureEngine();

    m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
    if (NULL == m_hEvent)
    {
        hr = HRESULT_FROM_WIN32(GetLastError());
        goto Exit;
    }

    m_pCallback = new (std::nothrow) CaptureEngineCB(m_hwndEvent);
    if (m_pCallback == NULL)
    {
        hr = E_OUTOFMEMORY;
        goto Exit;
    }

    m_pCallback->m_pManager = this;
    m_hwndPreview = hwndPreview;

    //Create a D3D Manager
    hr = CreateD3DManager();
    if (FAILED(hr))
    {
        goto Exit;
    }
    hr = MFCreateAttributes(&pAttributes, 1); 
    if (FAILED(hr))
    {
        goto Exit;
    }
    hr = pAttributes->SetUnknown(MF_CAPTURE_ENGINE_D3D_MANAGER, g_pDXGIMan);
    if (FAILED(hr))
    {
        goto Exit;
    }

    // Create the factory object for the capture engine.
    hr = CoCreateInstance(CLSID_MFCaptureEngineClassFactory, NULL, 
        CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pFactory));
    if (FAILED(hr))
    {
        goto Exit;
    }

    // Create and initialize the capture engine.
    hr = pFactory->CreateInstance(CLSID_MFCaptureEngine, IID_PPV_ARGS(&m_pEngine));
    if (FAILED(hr))
    {
        goto Exit;
    }
    hr = m_pEngine->Initialize(m_pCallback, pAttributes, NULL, pUnk);
    if (FAILED(hr))
    {
        goto Exit;
    }

Exit:
    if (NULL != pAttributes)
    {
        pAttributes->Release();
        pAttributes = NULL;
    }
    if (NULL != pFactory)
    {
        pFactory->Release();
        pFactory = NULL;
    }
    return hr;
}