Beispiel #1
0
const char* IPropertySet::GetSTRING(const void* pData, int nIndex)
{
	assert(nIndex>=0 && nIndex<PropertyCount());
	if(nIndex<0 || nIndex>=PropertyCount()) return NULL;
	IProperty* pInfo = GetProperty(nIndex);
	assert(pInfo->GetType()==PROPERTY_TYPE_STRING);
	if(pInfo->GetType()!=PROPERTY_TYPE_STRING) return NULL;
	return (const char*)pData + pInfo->GetOffset();
}
Beispiel #2
0
float IPropertySet::GetFLOAT(const void* pData, int nIndex)
{
	assert(nIndex>=0 && nIndex<PropertyCount());
	if(nIndex<0 || nIndex>=PropertyCount()) return -1;
	IProperty* pInfo = GetProperty(nIndex);
	assert(pInfo->GetType()==PROPERTY_TYPE_FLOAT);
	if(pInfo->GetType()!=PROPERTY_TYPE_FLOAT) return -1;
	return *((float*)((char*)pData + pInfo->GetOffset()));
}
Beispiel #3
0
unsigned int IPropertySet::GetDWORD(const void* pData, int nIndex)
{
	assert(nIndex>=0 && nIndex<PropertyCount());
	if(nIndex<0 || nIndex>=PropertyCount()) return -1;
	IProperty* pInfo = GetProperty(nIndex);
	assert(pInfo->GetType()==PROPERTY_TYPE_DWORD);
	if(pInfo->GetType()!=PROPERTY_TYPE_DWORD) return -1;
	return *((unsigned int*)((char*)pData + pInfo->GetOffset()));
}
Beispiel #4
0
bool IPropertySet::SetValue(void* pData, int nIndex, char Value)
{
	assert(nIndex>=0 && nIndex<PropertyCount());
	if(nIndex<0 || nIndex>=PropertyCount()) return false;
	IProperty* pInfo = GetProperty(nIndex);
	assert(pInfo->GetType()==PROPERTY_TYPE_CHAR);
	if(pInfo->GetType()!=PROPERTY_TYPE_CHAR) return false;
	*((char*)((char*)pData + pInfo->GetOffset())) = Value;
	return true;
}
Beispiel #5
0
bool IPropertySet::SetValue(void* pData, int nIndex, const char* Value)
{
	assert(nIndex>=0 && nIndex<PropertyCount());
	if(nIndex<0 || nIndex>=PropertyCount()) return false;
	IProperty* pInfo = GetProperty(nIndex);
	assert(pInfo->GetType()==PROPERTY_TYPE_FLOAT);
	if(pInfo->GetType()!=PROPERTY_TYPE_FLOAT) return false;
	unsigned int len = strlen(Value);
	assert(len<=pInfo->GetSize());
	if(len>pInfo->GetSize()) return false;
	memcpy((char*)pData+pInfo->GetOffset(), Value, len+1);
	return true;
}
Beispiel #6
0
RESULT
Animation::BindTo( IProperty& property )
{
    RESULT rval = S_OK;
   
    if (property.IsNull())
    {
        SAFE_DELETE(m_pTargetProperty);
        m_isBoundToProperty = false;
        Stop();
        
        goto Exit;
    }

    
    if (property.GetType() != m_propertyType)
    {
        RETAILMSG(ZONE_ERROR, "ERROR: Animation::BindTo( \"%s\", 0x%x ): target Property type 0x%x incorrect for this Animation",
                  m_name.c_str(), (UINT32)&property, property.GetType());
        rval = E_INVALID_OPERATION;
        goto Exit;
    }
    

    SAFE_DELETE(m_pTargetProperty);
    m_pTargetProperty   = property.Clone();
    m_isBoundToProperty = true;    
    
    if (m_relativeToCurrentState)
    {
        // Save the target Property into our m_startingValue.
        // Keyframes will be interpolated, then added to m_startingValue to produce the final result.
        switch (m_keyFrameType)
        {
            case KEYFRAME_TYPE_UINT32:
                m_startingValue.SetIntValue( m_pTargetProperty->GetInteger() );
                break;
            case KEYFRAME_TYPE_FLOAT:
                m_startingValue.SetFloatValue( m_pTargetProperty->GetFloat() );
                break;
            case KEYFRAME_TYPE_VEC2:
                m_startingValue.SetVec2Value( m_pTargetProperty->GetVec2() );
                break;
            case KEYFRAME_TYPE_VEC3:
                m_startingValue.SetVec3Value( m_pTargetProperty->GetVec3() );
                break;
            case KEYFRAME_TYPE_VEC4:
                m_startingValue.SetVec4Value( m_pTargetProperty->GetVec4() );
                break;
            case KEYFRAME_TYPE_COLOR:
                m_startingValue.SetColorValue( m_pTargetProperty->GetColor() );
                break;
            default:
                DEBUGCHK(0);
                break;
        }
    }


Exit:
    return rval;
}
bool wxArrayPropertyEditor::OnEvent( wxPropertyGrid* propGrid,
                                     wxPGProperty* property,
                                     wxWindow* ctrl,
                                     wxEvent& event ) const
{
    if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
    {
        wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
		wxArrayProperty* pArrayProperty = static_cast<wxArrayProperty*>(property);

		if(event.GetId() == buttons->GetButtonId(0)) // + - add element
		{
			if(pArrayProperty->GetMaxElems() < 0
			|| pArrayProperty->GetChildCount() < u32(pArrayProperty->GetMaxElems()))
			{
				// determine new property name
				IProperty* pNewProperty = pArrayProperty->GetSubPropertyTemplate();
				std::stringstream ss;
				ss << "[" << property->GetChildCount() << "]";
				pNewProperty->SetName(ss.str());

				// create a new wxPGProperty out of it and insert it
				wxPGProperty* pWxProperty = PropertyList::GetWxProperty(pNewProperty, pArrayProperty->GetParent());
				property->InsertChild(-1, pWxProperty);

				if(pNewProperty->GetType() == PT_Reference)
				{
					pArrayProperty->GetParent()->FillArrayProperties(pNewProperty, pWxProperty);	
				}

				pArrayProperty->UpdateValue();
				propGrid->RefreshProperty(property);			

				// update the corresponding property in the property stream
				wxPropertyGridEvent PGEvent;
				PGEvent.SetProperty(property);
				pArrayProperty->SetEventType(wxArrayProperty::E_PropertyAdded);
				pArrayProperty->GetParent()->OnPropertyGridChange(PGEvent);
			}			
		}	
		else if(event.GetId() == buttons->GetButtonId(1)) // - remove element
		{
			int childCount = property->GetChildCount();
			if(childCount > 0)
			{
				// remove the wx property
				wxPGProperty* pChild = property->Item(childCount-1);
				propGrid->DeleteProperty(pChild);	
				pArrayProperty->UpdateValue();
				propGrid->RefreshProperty(property);

				// update the corresponding property in the property stream
				wxPropertyGridEvent PGEvent;
				PGEvent.SetProperty(property);
				pArrayProperty->SetEventType(wxArrayProperty::E_PropertyRemoved);
				pArrayProperty->GetParent()->OnPropertyGridChange(PGEvent);
			}
		}

		return true;
    }
	else
	{
		return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
	}    
}