Beispiel #1
0
void Game::buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack)
{
    if(!canPerformGameAction() || !item)
        return;
    m_protocolGame->sendBuyItem(item->getId(), item->getSubType(), amount, ignoreCapacity, buyWithBackpack);
}
Beispiel #2
0
void Game::sellItem(const ItemPtr& item, int amount, bool ignoreEquipped)
{
    if(!canPerformGameAction() || !item)
        return;
    m_protocolGame->sendSellItem(item->getId(), item->getSubType(), amount, ignoreEquipped);
}
Beispiel #3
0
void Game::requestItemInfo(const ItemPtr& item, int index)
{
    if(!canPerformGameAction())
        return;
    m_protocolGame->sendRequestItemInfo(item->getId(), item->getSubType(), index);
}