void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
{
	if (mDrawable == NULL)
	{
		markDead();
		return;
	}

	if (mDrawable->getVObj())
	{
		if (mDrawable->getVObj()->isAttachment())
		{
			LLDrawable* parent = mDrawable->getParent();
			if (parent && parent->getVObj())
			{
				LLVOAvatar* av = parent->getVObj()->asAvatar();
				if (av && av->isImpostor())
				{
					return;
				}
			}
		}

		LLCamera camera = transformCamera(camera_in);
	
		mDrawable->updateDistance(camera, force_update);
	
		LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
		for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
			 iter != child_list.end(); iter++)
		{
			LLViewerObject* child = *iter;
			LLDrawable* drawable = child->mDrawable;					
			if (!drawable)
			{
				continue;
			}

			if (!drawable->isAvatar())
			{
				drawable->updateDistance(camera, force_update);
			}
		}
	}
}
Beispiel #2
0
void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
{
	if (mDrawable == NULL)
	{
		markDead();
		return;
	}

	if (gShiftFrame)
	{
		return;
	}

	if (mDrawable->getVObj())
	{
		if (mDrawable->getVObj()->isAttachment())
		{
			LLDrawable* parent = mDrawable->getParent();
			if (parent)
			{
				LLViewerObject *obj = parent->getVObj();
				if (obj && obj->isAvatar() && ((LLVOAvatar*)obj)->isImpostor())
				{
					return;
				}
			}
			else
			{
				static const LLCachedControl<bool> draw_orphans("ShyotlDrawOrphanAttachments",false);
				if(!draw_orphans)
					return;
			}
		}

		LLCamera camera = transformCamera(camera_in);
	
		mDrawable->updateDistance(camera, force_update);
	
		LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
		for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
			 iter != child_list.end(); iter++)
		{
			LLViewerObject* child = *iter;
			LLDrawable* drawable = child->mDrawable;					
			if (!drawable)
			{
				continue;
			}

			if (!drawable->isAvatar())
			{
				drawable->updateDistance(camera, force_update);
			}
		}
	}
}
Beispiel #3
0
void LLDrawPoolTree::renderForSelect()
{
	if (mDrawFace.empty())
	{
		return;
	}

	LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);

	LLGLSObjectSelectAlpha gls_alpha;
	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

	gGL.setSceneBlendType(LLRender::BT_REPLACE);
	gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);

	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);

	if (gSavedSettings.getBOOL("RenderAnimateTrees"))
	{
		renderTree(TRUE);
	}
	else
	{
		gGL.getTexUnit(sDiffTex)->bind(mTexturep);
				
		for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
			 iter != mDrawFace.end(); iter++)
		{
			LLFace *face = *iter;
			LLDrawable *drawablep = face->getDrawable();

			if (drawablep->isDead() || face->mVertexBuffer.isNull())
			{
				continue;
			}

			// Render each of the trees
			LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();

			LLColor4U color(255,255,255,255);

			if (treep->mGLName != 0)
			{
				S32 name = treep->mGLName;
				color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
				
				LLFacePool::LLOverrideFaceColor col(this, color);
				
				face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
				face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); 
				gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
			}
		}
	}
Beispiel #4
0
void LLDrawPoolTerrain::renderOwnership()
{
	LLGLSPipelineAlpha gls_pipeline_alpha;

	llassert(!mDrawFace.empty());

	// Each terrain pool is associated with a single region.
	// We need to peek back into the viewer's data to find out
	// which ownership overlay texture to use.
	LLFace					*facep				= mDrawFace[0];
	LLDrawable				*drawablep			= facep->getDrawable();
	const LLViewerObject	*objectp				= drawablep->getVObj();
	const LLVOSurfacePatch	*vo_surface_patchp	= (LLVOSurfacePatch *)objectp;
	LLSurfacePatch			*surface_patchp		= vo_surface_patchp->getPatch();
	LLSurface				*surfacep			= surface_patchp->getSurface();
	LLViewerRegion			*regionp			= surfacep->getRegion();
	LLViewerParcelOverlay	*overlayp			= regionp->getParcelOverlay();
	LLImageGL				*texturep			= overlayp->getTexture();

	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_NORMAL_ARRAY);

	LLViewerImage::bindTexture(texturep);

	glClientActiveTextureARB(GL_TEXTURE0_ARB);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	
	// *NOTE: Because the region is 256 meters wide, but has 257 pixels, the 
	// texture coordinates for pixel 256x256 is not 1,1. This makes the
	// ownership map not line up with the selection. We address this with
	// a texture matrix multiply.
	glMatrixMode(GL_TEXTURE);
	glPushMatrix();

	const F32 TEXTURE_FUDGE = 257.f / 256.f;
	glScalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f );

	for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
		 iter != mDrawFace.end(); iter++)
	{
		LLFace *facep = *iter;
		facep->renderIndexed(LLVertexBuffer::MAP_VERTEX |
							LLVertexBuffer::MAP_TEXCOORD);
	}

	glMatrixMode(GL_TEXTURE);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);

	// Restore non Texture Unit specific defaults
	glDisableClientState(GL_NORMAL_ARRAY);
}
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
	group->mBufferUsage = mBufferUsage;

	mFaceList.clear();

	LLViewerCamera* camera = LLViewerCamera::getInstance();
	for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
	{
		LLDrawable* drawablep = *i;
		
		if (drawablep->isDead())
		{
			continue;
		}

		LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
		obj->mDepth = 0.f;
		
		if (drawablep->isAnimating())
		{
			group->mBufferUsage = GL_STREAM_DRAW_ARB;
		}

		U32 count = 0;
		for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
		{
			drawablep->updateFaceSize(j);

			LLFace* facep = drawablep->getFace(j);
			if ( !facep || !facep->hasGeometry())
			{
				continue;
			}
			
			count++;
			facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
			obj->mDepth += facep->mDistance;
			
			mFaceList.push_back(facep);
			vertex_count += facep->getGeomCount();
			index_count += facep->getIndicesCount();
			llassert(facep->getIndicesCount() < 65536);
		}
		
		obj->mDepth /= count;
	}
}
void LLDrawPoolTree::renderTree(BOOL selecting)
{
	LLGLState normalize(GL_NORMALIZE, TRUE);
	
	// Bind the texture for this tree.
	gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE);
		
	U32 indices_drawn = 0;

	glMatrixMode(GL_MODELVIEW);
	
	for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
		 iter != mDrawFace.end(); iter++)
	{
		LLFace *face = *iter;
		LLDrawable *drawablep = face->getDrawable();

		if (drawablep->isDead() || !face->getVertexBuffer())
		{
			continue;
		}

		face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
		U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer();

		// Render each of the trees
		LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();

		LLColor4U color(255,255,255,255);

		if (!selecting || treep->mGLName != 0)
		{
			if (selecting)
			{
				S32 name = treep->mGLName;
				
				color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
			}
			
			gGLLastMatrix = NULL;
			glLoadMatrixd(gGLModelView);
			//glPushMatrix();
			F32 mat[16];
			for (U32 i = 0; i < 16; i++)
				mat[i] = (F32) gGLModelView[i];

			LLMatrix4 matrix(mat);
			
			// Translate to tree base  HACK - adjustment in Z plants tree underground
			const LLVector3 &pos_agent = treep->getPositionAgent();
			//glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
			LLMatrix4 trans_mat;
			trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
			trans_mat *= matrix;
			
			// Rotate to tree position and bend for current trunk/wind
			// Note that trunk stiffness controls the amount of bend at the trunk as 
			// opposed to the crown of the tree
			// 
			const F32 TRUNK_STIFF = 22.f;
			
			LLQuaternion rot = 
				LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) *
				LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
				treep->getRotation();

			LLMatrix4 rot_mat(rot);
			rot_mat *= trans_mat;

			F32 radius = treep->getScale().magVec()*0.05f;
			LLMatrix4 scale_mat;
			scale_mat.mMatrix[0][0] = 
				scale_mat.mMatrix[1][1] =
				scale_mat.mMatrix[2][2] = radius;

			scale_mat *= rot_mat;

			const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
			const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;

			F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
			
			S32 stop_depth = 0;
			F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
			F32 alpha = 1.0;
			S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS;

			for (S32 j = 0; j < 4; j++)
			{

				if (app_angle > LLVOTree::sLODAngles[j])
				{
					trunk_LOD = j;
					break;
				}
			} 
			if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS)
			{
				continue ; //do not render.
			}

			if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
			{
				//
				//  Draw only the billboard 
				//
				//  Only the billboard, can use closer to normal alpha func.
				stop_depth = -1;
				LLFacePool::LLOverrideFaceColor clr(this, color); 
				indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
			}
			else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
			{
				//
				//  Draw only the full geometry tree
				//
				//stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
				LLFacePool::LLOverrideFaceColor clr(this, color); 
				indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
			}
			
			//glPopMatrix();
		}
	}
}
// Returns true if you got at least one object
void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
// [RLVa:KB] - Checked: 2010-11-29 (RLVa-1.3.0c) | Modified: RLVa-1.3.0c
	// Block rectangle selection if:
	//   - prevented from editing and no exceptions are set (see below for the case where exceptions are set)
	//   - prevented from interacting at all
	if ( (rlv_handler_t::isEnabled()) && 
		 ( ((gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) && (!gRlvHandler.hasException(RLV_BHVR_EDIT))) || 
		   (gRlvHandler.hasBehaviour(RLV_BHVR_INTERACT)) ) )
	{
		return;
	}
// [/RLVa:KB]

	LLVector3 av_pos = gAgent.getPositionAgent();
	F32 select_dist_squared = gSavedSettings.getF32("MaxSelectDistance");
	select_dist_squared = select_dist_squared * select_dist_squared;

	BOOL deselect = (mask == MASK_CONTROL);
	S32 left =	llmin(x, mDragStartX);
	S32 right =	llmax(x, mDragStartX);
	S32 top =	llmax(y, mDragStartY);
	S32 bottom =llmin(y, mDragStartY);

	left = llround((F32) left * LLUI::getScaleFactor().mV[VX]);
	right = llround((F32) right * LLUI::getScaleFactor().mV[VX]);
	top = llround((F32) top * LLUI::getScaleFactor().mV[VY]);
	bottom = llround((F32) bottom * LLUI::getScaleFactor().mV[VY]);

	F32 old_far_plane = LLViewerCamera::getInstance()->getFar();
	F32 old_near_plane = LLViewerCamera::getInstance()->getNear();

	S32 width = right - left + 1;
	S32 height = top - bottom + 1;

	BOOL grow_selection = FALSE;
	BOOL shrink_selection = FALSE;

	if (height > mDragLastHeight || width > mDragLastWidth)
	{
		grow_selection = TRUE;
	}
	if (height < mDragLastHeight || width < mDragLastWidth)
	{
		shrink_selection = TRUE;
	}

	if (!grow_selection && !shrink_selection)
	{
		// nothing to do
		return;
	}

	mDragLastHeight = height;
	mDragLastWidth = width;

	S32 center_x = (left + right) / 2;
	S32 center_y = (top + bottom) / 2;

	// save drawing mode
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.pushMatrix();

	BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance");
	if (limit_select_distance)
	{
		// ...select distance from control
		LLVector3 relative_av_pos = av_pos;
		relative_av_pos -= LLViewerCamera::getInstance()->getOrigin();

		F32 new_far = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() + gSavedSettings.getF32("MaxSelectDistance");
		F32 new_near = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() - gSavedSettings.getF32("MaxSelectDistance");

		new_near = llmax(new_near, 0.1f);

		LLViewerCamera::getInstance()->setFar(new_far);
		LLViewerCamera::getInstance()->setNear(new_near);
	}
// [RLVa:KB] - Checked: 2010-04-11 (RLVa-1.2.0e) | Modified: RLVa-1.0.0g
	if (gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH))
	{
		// We'll allow drag selection under fartouch, but only within the fartouch range
		// (just copy/paste the code above us to make that work, thank you Lindens!)
		LLVector3 relative_av_pos = av_pos;
		relative_av_pos -= LLViewerCamera::getInstance()->getOrigin();

		F32 new_far = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() + 1.5f;
		F32 new_near = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() - 1.5f;

		new_near = llmax(new_near, 0.1f);

		LLViewerCamera::getInstance()->setFar(new_far);
		LLViewerCamera::getInstance()->setNear(new_near);

		// Usurp these two
		limit_select_distance = TRUE;
		select_dist_squared = 1.5f * 1.5f;
	}
// [/RLVa:KB]
	LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, 
							center_x-width/2, center_y-height/2, width, height, 
							limit_select_distance);

	if (shrink_selection)
	{
		struct f : public LLSelectedObjectFunctor
		{
			virtual bool apply(LLViewerObject* vobjp)
			{
				LLDrawable* drawable = vobjp->mDrawable;
				if (!drawable || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment())
				{
					return true;
				}
				S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
				switch (result)
				{
				  case 0:
					LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					break;
				  case 1:
					// check vertices
					if (!LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					}
					break;
				  default:
					break;
				}
				return true;
			}
		} func;
		LLSelectMgr::getInstance()->getHighlightedObjects()->applyToObjects(&func);
	}

	if (grow_selection)
	{
		std::vector<LLDrawable*> potentials;
				
		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); 
			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* region = *iter;
			for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
			{
				LLSpatialPartition* part = region->getSpatialPartition(i);
				if (part)
				{	
					part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
				}
			}
		}
		
		for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
			 iter != potentials.end(); iter++)
		{
			LLDrawable* drawable = *iter;
			LLViewerObject* vobjp = drawable->getVObj();

			if (!drawable || !vobjp ||
				vobjp->getPCode() != LL_PCODE_VOLUME || 
				vobjp->isAttachment() ||
				(deselect && !vobjp->isSelected()))
			{
				continue;
			}

			if (limit_select_distance && dist_vec_squared(drawable->getWorldPosition(), av_pos) > select_dist_squared)
			{
				continue;
			}

// [RLVa:KB] - Checked: 2010-11-29 (RLVa-1.3.0c) | Added: RLVa-1.3.0c
			if ( (rlv_handler_t::isEnabled()) && (!gRlvHandler.canEdit(vobjp)) )
			{
				continue;
			}
// [/RLVa:KB]

			S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
			if (result)
			{
				switch (result)
				{
				case 1:
					// check vertices
					if (LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					}
					break;
				case 2:
					LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					break;
				default:
					break;
				}
			}
		}
	}

	// restore drawing mode
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.popMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	// restore camera
	LLViewerCamera::getInstance()->setFar(old_far_plane);
	LLViewerCamera::getInstance()->setNear(old_near_plane);
	gViewerWindow->setup3DRender();
}
void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results, BOOL for_select)
{
	if (!gPipeline.hasRenderType(mDrawableType))
	{
		return;
	}


	//HACK don't draw attachments for avatars that haven't been visible in more than a frame
	LLViewerObject *vobj = mDrawable->getVObj();
	if (vobj && vobj->isAttachment() && !vobj->isHUDAttachment())
	{
		LLDrawable* av;
		LLDrawable* parent = mDrawable->getParent();

		if (parent)
		{
			LLViewerObject* objparent = parent->getVObj();
			av = objparent->mDrawable;
			LLSpatialGroup* group = av->getSpatialGroup();

			BOOL impostor = FALSE;
			BOOL loaded = FALSE;
			if (objparent->isAvatar())
			{
				LLVOAvatar* avatarp = (LLVOAvatar*) objparent;
				if (avatarp->isVisible())
				{
					impostor = objparent->isAvatar() && ((LLVOAvatar*) objparent)->isImpostor();
					loaded   = objparent->isAvatar() && ((LLVOAvatar*) objparent)->isFullyLoaded();
				}
				else
				{
					return;
				}
			}

			if (!group ||
				LLDrawable::getCurrentFrame() - av->mVisible > 1 ||
				impostor ||
				!loaded)
			{
				return;
			}
		}
	}
	

	LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
	group->rebound();
	
	LLVector4a center;
	center.setAdd(mExtents[0], mExtents[1]);
	center.mul(0.5f);
	LLVector4a size;
	size.setSub(mExtents[1], mExtents[0]);
	size.mul(0.5f);

	if ((LLPipeline::sShadowRender && camera_in.AABBInFrustum(center, size)) ||
		LLPipeline::sImpostorRender ||
		(camera_in.AABBInFrustumNoFarClip(center, size) && 
		AABBSphereIntersect(mExtents[0], mExtents[1], camera_in.getOrigin(), camera_in.mFrustumCornerDist)))
	{
		if (!LLPipeline::sImpostorRender &&
			!LLPipeline::sShadowRender && 
			LLPipeline::calcPixelArea(center, size, camera_in) < FORCE_INVISIBLE_AREA)
		{
			return;
		}

		LLDrawable::setVisible(camera_in);
		
		if (for_select)
		{
			results->push_back(mDrawable);
			if (mDrawable->getVObj())
			{
				LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
				for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
					 iter != child_list.end(); iter++)
				{
					LLViewerObject* child = *iter;
					LLDrawable* drawable = child->mDrawable;					
					results->push_back(drawable);
				}
			}
		}
		else 
		{
			LLCamera trans_camera = transformCamera(camera_in);
			LLOctreeMarkNotCulled culler(&trans_camera);
			culler.traverse(mOctree);
		}		
	}
}
// Returns true if you got at least one object
void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
	LLVector3 av_pos = gAgent.getPositionAgent();
	F32 select_dist_squared = gSavedSettings.getF32("MaxSelectDistance");
	select_dist_squared = select_dist_squared * select_dist_squared;

	BOOL deselect = (mask == MASK_CONTROL);
	S32 left =	llmin(x, mDragStartX);
	S32 right =	llmax(x, mDragStartX);
	S32 top =	llmax(y, mDragStartY);
	S32 bottom =llmin(y, mDragStartY);

	left = llround((F32) left * LLUI::sGLScaleFactor.mV[VX]);
	right = llround((F32) right * LLUI::sGLScaleFactor.mV[VX]);
	top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]);
	bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]);

	F32 old_far_plane = LLViewerCamera::getInstance()->getFar();
	F32 old_near_plane = LLViewerCamera::getInstance()->getNear();

	S32 width = right - left + 1;
	S32 height = top - bottom + 1;

	BOOL grow_selection = FALSE;
	BOOL shrink_selection = FALSE;

	if (height > mDragLastHeight || width > mDragLastWidth)
	{
		grow_selection = TRUE;
	}
	if (height < mDragLastHeight || width < mDragLastWidth)
	{
		shrink_selection = TRUE;
	}

	if (!grow_selection && !shrink_selection)
	{
		// nothing to do
		return;
	}

	mDragLastHeight = height;
	mDragLastWidth = width;

	S32 center_x = (left + right) / 2;
	S32 center_y = (top + bottom) / 2;

	// save drawing mode
	glMatrixMode(GL_PROJECTION);
	gGL.pushMatrix();

	BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance");
	if (limit_select_distance)
	{
		// ...select distance from control
		LLVector3 relative_av_pos = av_pos;
		relative_av_pos -= LLViewerCamera::getInstance()->getOrigin();

		F32 new_far = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() + gSavedSettings.getF32("MaxSelectDistance");
		F32 new_near = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() - gSavedSettings.getF32("MaxSelectDistance");

		new_near = llmax(new_near, 0.1f);

		LLViewerCamera::getInstance()->setFar(new_far);
		LLViewerCamera::getInstance()->setNear(new_near);
	}
	LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, 
							center_x-width/2, center_y-height/2, width, height, 
							limit_select_distance);

	if (shrink_selection)
	{
		struct f : public LLSelectedObjectFunctor
		{
			virtual bool apply(LLViewerObject* vobjp)
			{
				LLDrawable* drawable = vobjp->mDrawable;
				if (!drawable || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment())
				{
					return true;
				}
				S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
				switch (result)
				{
				  case 0:
					LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					break;
				  case 1:
					// check vertices
					if (!LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
					}
					break;
				  default:
					break;
				}
				return true;
			}
		} func;
		LLSelectMgr::getInstance()->getHighlightedObjects()->applyToObjects(&func);
	}

	if (grow_selection)
	{
		std::vector<LLDrawable*> potentials;
				
		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); 
			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* region = *iter;
			for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
			{
				LLSpatialPartition* part = region->getSpatialPartition(i);
				if (part)
				{	
					part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
				}
			}
		}
		
		for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
			 iter != potentials.end(); iter++)
		{
			LLDrawable* drawable = *iter;
			LLViewerObject* vobjp = drawable->getVObj();

			if (!drawable || !vobjp ||
				vobjp->getPCode() != LL_PCODE_VOLUME || 
				vobjp->isAttachment() ||
				(deselect && !vobjp->isSelected()))
			{
				continue;
			}

			if (limit_select_distance && dist_vec_squared(drawable->getWorldPosition(), av_pos) > select_dist_squared)
			{
				continue;
			}

			S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
			if (result)
			{
				switch (result)
				{
				case 1:
					// check vertices
					if (LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
					{
						LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					}
					break;
				case 2:
					LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
					break;
				default:
					break;
				}
			}
		}
	}

	// restore drawing mode
	glMatrixMode(GL_PROJECTION);
	gGL.popMatrix();
	glMatrixMode(GL_MODELVIEW);

	// restore camera
	LLViewerCamera::getInstance()->setFar(old_far_plane);
	LLViewerCamera::getInstance()->setNear(old_near_plane);
	gViewerWindow->setup3DRender();
}
Beispiel #10
0
void LLDrawPoolTree::renderTree(BOOL selecting)
{
	LLGLState normalize(GL_NORMALIZE, TRUE);
	
	// Bind the texture for this tree.
	LLViewerImage::bindTexture(mTexturep,sDiffTex);
	if (mTexturep)
	{
		if (mTexturep->getClampS()) {
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
		}
		if (mTexturep->getClampT()) {
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
		}
	}

	U32 indices_drawn = 0;

	glMatrixMode(GL_MODELVIEW);
	
	for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
		 iter != mDrawFace.end(); iter++)
	{
		LLFace *face = *iter;
		LLDrawable *drawablep = face->getDrawable();

		if (drawablep->isDead() || face->mVertexBuffer.isNull())
		{
			continue;
		}

		face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
		U32* indicesp = (U32*) face->mVertexBuffer->getIndicesPointer();

		// Render each of the trees
		LLVOTree *treep = (LLVOTree *)drawablep->getVObj();

		LLColor4U color(255,255,255,255);

		if (!selecting || treep->mGLName != 0)
		{
			if (selecting)
			{
				S32 name = treep->mGLName;
				
				color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
			}
			
			glPushMatrix();
			
			// Translate to tree base  HACK - adjustment in Z plants tree underground
			const LLVector3 &pos_agent = treep->getPositionAgent();
			glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);

			// Rotate to tree position
			F32 angle_radians, x, y, z;
			treep->getRotation().getAngleAxis(&angle_radians, &x, &y, &z);
			glRotatef(angle_radians * RAD_TO_DEG, x, y, z);

			// Rotate and bend for current trunk/wind
			// Note that trunk stiffness controls the amount of bend at the trunk as 
			// opposed to the crown of the tree
			// 
			glRotatef(90.f, 0, 0, 1);
			const F32 TRUNK_STIFF = 22.f;
			glRotatef(treep->mTrunkBend.magVec()*TRUNK_STIFF, treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0);

			F32 radius = treep->getScale().magVec()*0.5f;
			radius *= 0.1f;
			glScalef(radius, radius, radius);

			const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
			const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;

			F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
			
			S32 stop_depth = 0;
			F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
			F32 alpha = 1.0;
			S32 trunk_LOD = 0;

			for (S32 j = 0; j < 4; j++)
			{

				if (app_angle > LLVOTree::sLODAngles[j])
				{
					trunk_LOD = j;
					break;
				}
			} 

			if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
			{
				//
				//  Draw only the billboard 
				//
				//  Only the billboard, can use closer to normal alpha func.
				stop_depth = -1;
				LLFacePool::LLOverrideFaceColor clr(this, color); 
				indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
			}
			else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
			{
				//
				//  Draw only the full geometry tree
				//
				//stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
				LLFacePool::LLOverrideFaceColor clr(this, color); 
				indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
			}
			
			glPopMatrix();
		}
	}

	if (mTexturep)
	{
		if (mTexturep->getClampS()) {
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
		}
		if (mTexturep->getClampT()) {
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
		}
	}

	addIndicesDrawn(indices_drawn);
}