// static
void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
{
	LLPanelVolume* self = (LLPanelVolume*) userdata;
	LLViewerObject* objectp = self->mObject;
	if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
	{
		return;
	}	
	LLVOVolume *volobjp = (LLVOVolume *)objectp;
	
	
	volobjp->setLightIntensity((F32)self->getChild<LLUICtrl>("Light Intensity")->getValue().asReal());
	volobjp->setLightRadius((F32)self->getChild<LLUICtrl>("Light Radius")->getValue().asReal());
	volobjp->setLightFalloff((F32)self->getChild<LLUICtrl>("Light Falloff")->getValue().asReal());

	LLColorSwatchCtrl*	LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
	if(LightColorSwatch)
	{
		LLColor4	clr = LightColorSwatch->get();
		volobjp->setLightColor(LLColor3(clr));
	}

	LLTextureCtrl*	LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
	if(LightTextureCtrl)
	{
		LLUUID id = LightTextureCtrl->getImageAssetID();
		if (id.notNull())
		{
			if (!volobjp->isLightSpotlight())
			{ //this commit is making this a spot light, set UI to default params
				volobjp->setLightTextureID(id);
				LLVector3 spot_params = volobjp->getSpotLightParams();
				self->getChild<LLUICtrl>("Light FOV")->setValue(spot_params.mV[0]);
				self->getChild<LLUICtrl>("Light Focus")->setValue(spot_params.mV[1]);
				self->getChild<LLUICtrl>("Light Ambiance")->setValue(spot_params.mV[2]);
			}
			else
			{ //modifying existing params
				LLVector3 spot_params;
				spot_params.mV[0] = (F32) self->getChild<LLUICtrl>("Light FOV")->getValue().asReal();
				spot_params.mV[1] = (F32) self->getChild<LLUICtrl>("Light Focus")->getValue().asReal();
				spot_params.mV[2] = (F32) self->getChild<LLUICtrl>("Light Ambiance")->getValue().asReal();
				volobjp->setSpotLightParams(spot_params);
			}
		}
		else if (volobjp->isLightSpotlight())
		{ //no longer a spot light
			volobjp->setLightTextureID(id);
			//self->getChildView("Light FOV")->setEnabled(FALSE);
			//self->getChildView("Light Focus")->setEnabled(FALSE);
			//self->getChildView("Light Ambiance")->setEnabled(FALSE);
		}
	}


}
Beispiel #2
0
void LLPanelFace::sendTexture()
{
	LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("texture control");
	if(!mTextureCtrl) return;
	if( !mTextureCtrl->getTentative() )
	{
		// we grab the item id first, because we want to do a
		// permissions check in the selection manager. ARGH!
		LLUUID id = mTextureCtrl->getImageItemID();
		if(id.isNull())
		{
			id = mTextureCtrl->getImageAssetID();
		}
		LLSelectMgr::getInstance()->selectionSetImage(id);
	}
}
Beispiel #3
0
void LLPanelVolume::onLightSelectTexture(const LLSD& data)
{
	if (mObject.isNull() || (mObject->getPCode() != LL_PCODE_VOLUME))
	{
		return;
	}	
	LLVOVolume *volobjp = (LLVOVolume *) mObject.get();


	LLTextureCtrl*	LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
	if(LightTextureCtrl)
	{
		LLUUID id = LightTextureCtrl->getImageAssetID();
		volobjp->setLightTextureID(id);
		mLightSavedTexture = id;
	}
}
void LLPanelVolume::onLightSelectTexture(LLUICtrl* ctrl, void* userdata)
{
	LLPanelVolume* self = (LLPanelVolume*) userdata;
	LLVOVolume *volobjp = (LLVOVolume*)self->mObject.get();
	if (!volobjp || (volobjp->getPCode() != LL_PCODE_VOLUME))
	{
		return;
	}	


	LLTextureCtrl*	LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
	if(LightTextureCtrl)
	{
		LLUUID id = LightTextureCtrl->getImageAssetID();
		volobjp->setLightTextureID(id);
		self->mLightSavedTexture = id;
	}
}
void LLFloaterWater::onNormalMapPicked(LLUICtrl* ctrl)
{
	LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl);
	LLUUID textID = textCtrl->getImageAssetID();
	LLWaterParamManager::getInstance()->setNormalMapID(textID);
}